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Rustyhole

We do not have the resources to fix old Operations, so instead we will nerf the few that remain.

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The amount of XP and credits you receive when playing Tier VI ships in Operations has been increased for any Operations completed with 0–3 Stars, and has been reduced for Operations completed with 4–5 Stars.

Similar changes have been made to Operation Narai in terms of the XP you receive, but the amount of credits you receive has been reduced for completing it with any number of Stars.

These changes are intended to balance the amount of XP and credits that Operations can bring in comparison to other battle types, taking into account the difficulty level of Operations.

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Normally, the better you perform, the better your earnings. This isn't the case in operations anymore, and frankly, it sucks. Especially for those that are PvE mains.

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Not really surprising, considering this patch also removes restrictions on the number of economic and special signals you can run concurrently.  WG had already basically broke the economy and made it way too easy for divisions to farm insane amounts of FXP, ECXP, and credits in Operations. These changes would have made it even worse.

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15 minutes ago, Nevermore135 said:

Not really surprising, considering this patch also removes restrictions on the number of economic and special signals you can run concurrently.  WG had already basically broke the economy and made it way too easy for divisions to farm insane amounts of FXP, ECXP, and credits in Operations. These changes would have made it even worse.

There are far better payouts when running Clan Battles and Clan Brawls. A win in that mode is a guaranteed 2,500 BASE XP, and when fully flagged, nets you huge earnings in XP, ECXP, and FXP. It's worth risking the flags in that mode.

Even fully flagged in ops I have not come close to the earnings compared to CB.

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1 hour ago, Diesel_Thunder said:

There are far better payouts when running Clan Battles and Clan Brawls. A win in that mode is a guaranteed 2,500 BASE XP, and when fully flagged, nets you huge earnings in XP, ECXP, and FXP. It's worth risking the flags in that mode.

Even fully flagged in ops I have not come close to the earnings compared to CB.

And there are many players that do not play those modes, to say nothing of the difficuly of those modes vs a scenario battle with a well-honed Ops division.

Besides, just because the economy might be broken in a competitive mode, does not invalidate the economy being broken in another, non-competitive game mode, nor does it preclude WG from fixing one while leaving the other be, either temporarily or permanently. The state of clan battles and clan brawls is irrelevant. WG obviously was not happy with the rewards players were making off of Ops, so they reduced the high-end rewards. For the average player who plays Ops with regular, random MM (and the differing levels of competence that entails), I’m not sure you will see much difference on average, since WG is buffing the rewards from 0-3 star games.

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3 hours ago, Nevermore135 said:

Not really surprising, considering this patch also removes restrictions on the number of economic and special signals you can run concurrently.  WG had already basically broke the economy and made it way too easy for divisions to farm insane amounts of FXP, ECXP, and credits in Operations. These changes would have made it even worse.

Players are already capable of mounting the most optimal flags needed to maximize the xp/free xp gain.

 

Being able to mount all of them won't increase the xp/free xp gain even more, it does however allow the player to simultaneous gain more credits and commander xp.

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There were already some random teams playing it safe and trying for only 3 stars in some of the OPs, this will only reinforce this mentality.  Sad that WG thinks this is the way forward.  Rewarding mediocrity, the decisions they make never ceases to disappoint.

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"The amount of XP and credits you receive when playing Tier VI ships in Operations has been increased for any Operations completed with 0–3 Stars, and has been reduced for Operations completed with 4–5 Stars."

WHY REDUCE IT IF IT WAS COMPLETED WITH 4-5 STARS? WG, ARE YOU PROMOTING MEDIOCRITY?

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Clearly the plan...We've been saying Ops were disliked by WG ever since January 2019 when they started savaging the Scenario gamemode in the first place:

  • Cherry Blossom, Dunkirk, Ultimate Frontier, and Hermes were removed and subsequently average Scenario runner population dipped
  • Pulling Narai "for repairs" while ignoring the exact same bugs still present in Raptor, despite alleged claims of "fixing" Raptor have caused another dip.
  • Now there's no point to EVER getting above 3 stars, so the numerous Ops communities oriented around 5starring Ops with minimum amount of people will start disbanding and stop running Ops.
  • WG will come back in 3-6 months and point to how the average amount of Scenarios run weekly as a reason to nerf Ops even more, because CLEARLY it's an "unliked game mode" and there's no reason to expend time creating more scenarios, or fixing bugs.

 

All according to the plans comrades, and it's been 15+ months in the making. Ops are effectively dead, but just like dying in America it's going to take 6-9 months to finish. No amount of chemotherapy can fix the cancer eating at Scenarios.

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6 hours ago, SweetBabyRuth said:

Where is the Odin? I know they just released a German premium, but the one most people want is the Odin

I played with one in a co-op battle yesterday wonder where that came from

 

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I thought the initial post was a joke but then decided to check the news page.

 

Most unfortunate.  That settles things then.

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I wonder if those seemingly nice folks at Prague want World of Warships to eventually cater only to PvP players.

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13 minutes ago, ArmoredFrostX said:

I wonder if those seemingly nice folks at Prague want World of Warships to eventually cater only to PvP players.

The signs have been there ever since the CV Rework in February 2019.

- CV / aircraft oriented Ops such as Ultimate Frontier, Dynamo, Cherry Blossom, Hermes, Narai, etc. were pulled.  Narai, Aegis returned but lost the dimension of aircraft.  The others such as UF, Dynamo, Cherry Blossom have yet to be seen since the CV Rebork.

- WG flatout saying they have no intention to improve Operations.

- WG pulling Narai to "fix bugs" but instead used it as a platform to introduce nerfs to Operations.

 

Consider that Operations in 2018 with what we had were in a better place compared to 2019 and beyond, most especially after this new Ops nerf hits.

 

Consider also the kind of work that goes into making an Operation functioning.  Time to design and make the maps, design of mission flow to account for movement, scripting, balance of NPC ships and their AI for the players to fight against, etc.

Then compare the work it takes for making a PVP map.  Design and make the map, make some spawn points here and there, and then let the players bash each others' faces in.

 

It's very clear what they want you to play.

Edited by HazeGrayUnderway
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hopefully the hoperations team will be on this today and will report back on the 5 star results vs 3...  

I really would have thought just limiting the rewards for small groups would solve wg's issue... (even though that is not the way to do it IMO)

 

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4 hours ago, Daniel_Allan_Clark said:

Did they actual fix the pathing issues in Narai?

Or was this all just an easily checkable lie?

still some of the same pathing issues apparently..

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5 hours ago, Daniel_Allan_Clark said:

Did they actual fix the pathing issues in Narai?

Or was this all just an easily checkable lie?

Aegis game I just played was broken.

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2 minutes ago, Rustyhole said:

Aegis game I just played was broken.

@Hapa_Fodder

If the pathing issues were not fixed...

...then the community is likely to perceive that the whole communications strategy surrounding the removal of PVE operations was based on a lie.

I hope this isnt the case.

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17 hours ago, HazeGrayUnderway said:

The signs have been there ever since the CV Rework in February 2019.

- CV / aircraft oriented Ops such as Ultimate Frontier, Dynamo, Cherry Blossom, Hermes, Narai, etc. were pulled.  Narai, Aegis returned but lost the dimension of aircraft.  The others such as UF, Dynamo, Cherry Blossom have yet to be seen since the CV Rebork.

- WG flatout saying they have no intention to improve Operations.

- WG pulling Narai to "fix bugs" but instead used it as a platform to introduce nerfs to Operations.

 

Consider that Operations in 2018 with what we had were in a better place compared to 2019 and beyond, most especially after this new Ops nerf hits.

 

Consider also the kind of work that goes into making an Operation functioning.  Time to design and make the maps, design of mission flow to account for movement, scripting, balance of NPC ships and their AI for the players to fight against, etc.

Then compare the work it takes for making a PVP map.  Design and make the map, make some spawn points here and there, and then let the players bash each others' faces in.

 

It's very clear what they want you to play.

This is really beginning to piss off a lot of players that spend MONEY. I love operations but just finished one game of Aegis it's TOTALLY BROKEN ships going everywhere with no set purpose.

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On 4/8/2020 at 2:01 PM, Daniel_Allan_Clark said:

@Hapa_Fodder

If the pathing issues were not fixed...

...then the community is likely to perceive that the whole communications strategy surrounding the removal of PVE operations was based on a lie.

I hope this isnt the case.

"likely to perceive"? We're already to the point of saying:

On 4/8/2020 at 6:17 PM, NorthStar76 said:

This is really beginning to piss off a lot of players that spend MONEY. I love operations but just finished one game of Aegis it's TOTALLY BROKEN ships going everywhere with no set purpose.

 

WG is OK with that anger. They want players complaining about ops being broken.

They will come back after a while & "adjust" the surviving (gimped) scenarios even further. Their fix will make matters worse, either breaking portions of the programming, like the AI's ability to deal with obstacles, or further 'fixing' of the economic side.

Each cycle of this fixing ops by breaking them, then breaking them some more will drive more players from ops. Eventually with feigned reluctance(& a great deal of smoking Handwavium) WG will declare ops not popular enough to be worth the effort (of undoing their own intentional destruction thereof). 

It's disingenuous horse hockey at it smelliest. WG is on a campaign to passively-aggressively "fix" the problem by killing the patient will bad medicine. Reluctantly of course. 

It looks as if WG wants to attract a revolving door of tweeners to spend a few bucks on the game for a few weeks or so, until mommy & daddy get wise to the hole burnt in their credit card. 

As for folks who've played long enough to gain some perspective; the minute your money expenditures drop; they're OK with you being gone. People that learned to play mostly tech tree ships and don't spend much money were never relevant to WG beyond that some number of non-spending customers must be tolerated to help keep the MM queue full.  

Proof? Look at the CV re-bork & the latest lines of ships: ever increasing numbers of small almost trivial attacks at high repetition rates. It's less likely nowadays to get a fire that sticks; and flooding damage (in PVE) is almost non-existent.  

AA isn't nearly as relevant outside of a tier gap (AA works well against lower tier aircraft), DFAA is almost pointless compared to pre-rebork.

Another clear sign; you don't see extravagant in-house made advertising anymore, like Dasha, and the musical-type video's.

You do see a fork-ton of ads on Youtube and Face-Bork. It's cheaper, and it's aimed at the younger generations and any basement dwellers, neckbeards and man-buns that will spend money on their broken game. 

If they can find a way to devalue the camaraderie that ops players have enjoyed; they'll attack that too. 

To borrow a phrase from a clan mate; perhaps that's what the trained attack catamites are for. .

 

 

 

 

 

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