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db4100

Need More Japanese Unique Commanders

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All of the major nations have 3 or more unique commanders with bonus skills.  Japan only has Yammato.  Italy only has one, but they don't nearly have the same amount of ships that the IJN has.  How about some love for the IJN?  Numerous admirals from history to choose from. Togo Heihachiro (Battle of Tsushima Straigts Fame), Nagumo, Ozawa, Kurita, Kondo, Mikawa, Nagano, etc.

How Nagumo with CV specific captain skills bonus?

Edited by db4100
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Yeah, it's honestly baffling that the list of nations (tech trees) that lack a captain with lower tier buffed skills along the lines of John Doe includes Japan, one of the first two nations in the game!  Yes, they have tons of unique commanders from anime and such. Thing is, none of those have skill buffs.

So yeah, I agree. This is an oversight that has long been in need of correction. Not sure about Nagumo for a CV commander though...

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44 minutes ago, db4100 said:

All of the major nations have 3 or more unique commanders with bonus skills.  Japan only has Yammato.  Italy only has one, but they don't nearly have the same amount of ships that the IJN has.  How about some love for the IJN?  Numerous admirals from history to choose from. Togo Heihachiro (Battle of Tsushima Straigts Fame), Nagumo, Ozawa, Kurita, Kondo, Mikawa, Nagano, etc.

How Nagumo with CV specific captain skills bonus?

 

There's a difference between the legendary captains, which are based on actual people, and the other special commanders who are usually fictional.  What the IJN is lacking is its own pair of "special commanders".

 

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1 hour ago, Crucis said:

 

There's a difference between the legendary captains, which are based on actual people, and the other special commanders who are usually fictional.  What the IJN is lacking is its own pair of "special commanders".

 

I would prefer an actual person as a commander, but I would take what ever WG comes up with.  What is a "John Doe" name in Japan?

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No, we need fewer, actually zero, new unique commanders and existing ones need to be removed outright or nerfed until they are purely cosmetic.

Stop adding more time creep into the game. You're only going to make balance worse as time progresses and the "haves" and "have nots" grow farther apart. We don't need WoT style garbage where new players have a built in disadvantage forever.

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2 minutes ago, awildseaking said:

No, we need fewer, actually zero, new unique commanders and existing ones need to be removed outright or nerfed until they are purely cosmetic.

Stop adding more time creep into the game. You're only going to make balance worse as time progresses and the "haves" and "have nots" grow farther apart. We don't need WoT style garbage where new players have a built in disadvantage forever.

A lot of these special commanders are earned.  Yammamoto and Halsey can only be obtained through campaigns.  Most can be obtained with coal.  A lot of the current unique special commanders were available for free through missions.  

Do you think that someone like me with almost 5 years of non-stop, loyally and continuously playing World of Warships should be on the same level as someone just starting?

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21 minutes ago, db4100 said:

A lot of these special commanders are earned.  Yammamoto and Halsey can only be obtained through campaigns.  Most can be obtained with coal.  A lot of the current unique special commanders were available for free through missions.  

Do you think that someone like me with almost 5 years of non-stop, loyally and continuously playing World of Warships should be on the same level as someone just starting?

You're already not on a level playing field with them through things you actually earned. You have experience, you know how the game works, you have resources they aren't going to have (hopefully WG goes through with removing standard consumables), but you'll still have captains, signal flags, etc. The last thing WG needs to do is play into your entitled boomer complex where you think that someone should have disadvantages that they cannot make up for.

Do you think that someone like you deserves to have statistical advantages for thousands of matches against hundreds of thousands of new players who will come and go over the next several years just because you were here first? Why are you so afraid of having a level playing field with them and letting skill matter more than whether or not their captain gets better stats?

I know you need every advantage you can get, but ask yourself; why you would want to start playing this game today and not have those advantages while you suffer though however many games it takes you to unlock them? Also consider that many of the campaign challenges for Yamamoto and Halsey can only be completed in T9-10 ships of specific nations that no new player is going to have for quite a while.

I for one will never support this game going in a direction where a new player would have beat me on a level playing field, but he didn't because I started playing before him and have stat advantages that he can't get. I had to deal with this [edited] (and I'm still dealing with it) in WoT where I literally have 15% less DPM, ~50m less view range, ~10% less concealment, and all other sorts of garbage because someone older than me has a 7 skill crew that literally takes thousands of games and a whole lot of boosters that he got for free that I have to pay for. And guess what? I have 15k games in WoT, I usually have premium, and I'm well above average and I'm STILL DEALING WITH THIS NONSENSE. It's absolutely disgusting and one of the most deplorable aspects of WG's business model. No other game works this way. Quite the contrary, actually. Most games give you free progression packs that give new players a bunch of weapon unlocks so that way they aren't handicapped for the foreseeable future. Most players who aren't sadistic, entitled boomers like it too because they know their teammates can do what is needed of them, provided they are skilled enough. There is no "sorry, I don't have that unlocked yet" problem in most multiplayer games anymore. Believe me, it's [edited]infuriating when I see my teammates can't do what they're capable of because they're F2P and don't run camo to save $. Or they literally get hit more because they can only afford to spend 3k silver and not 22k each round. Or they're just new, so they don't have CE and their DD gets spotted from the moon even though it's the best concealed in its tier. Even if they have premium, they have a bunch of ships and equipment to buy. We older players have the luxury of already having unlocked most of what we want. WG is behind the curve. I pray that removing standard consumables will start a new era of balancing the game so that all players can let their skill shine through.

Edited by awildseaking
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27 minutes ago, awildseaking said:

You're already not on a level playing field with them through things you actually earned. You have experience, you know how the game works, you have resources they aren't going to have (hopefully WG goes through with removing standard consumables), but you'll still have captains, signal flags, etc. The last thing WG needs to do is play into your entitled boomer complex where you think that someone should have disadvantages that they cannot make up for.

Do you think that someone like you deserves to have statistical advantages for thousands of matches against hundreds of thousands of new players who will come and go over the next several years just because you were here first? Why are you so afraid of having a level playing field with them and letting skill matter more than whether or not their captain gets better stats?

I know you need every advantage you can get, but ask yourself; why you would want to start playing this game today and not have those advantages while you suffer though however many games it takes you to unlock them? Also consider that many of the campaign challenges for Yamamoto and Halsey can only be completed in T9-10 ships of specific nations that no new player is going to have for quite a while.

I for one will never support this game going in a direction where a new player would have beat me on a level playing field, but he didn't because I started playing before him and have stat advantages that he can't get. I had to deal with this [edited] (and I'm still dealing with it) in WoT where I literally have 15% less DPM, ~50m less view range, ~10% less concealment, and all other sorts of garbage because someone older than me has a 7 skill crew that literally takes thousands of games and a whole lot of boosters that he got for free that I have to pay for. And guess what? I have 15k games in WoT, I usually have premium, and I'm well above average and I'm STILL DEALING WITH THIS NONSENSE. It's absolutely disgusting and one of the most deplorable aspects of WG's business model. No other game works this way. Quite the contrary, actually. Most games give you free progression packs that give new players a bunch of weapon unlocks so that way they aren't handicapped for the foreseeable future. Most players who aren't sadistic, entitled boomers like it too because they know their teammates can do what is needed of them, provided they are skilled enough. There is no "sorry, I don't have that unlocked yet" problem in most multiplayer games anymore. Believe me, it's [edited]infuriating when I see my teammates can't do what they're capable of because they're F2P and don't run camo to save $. Or they literally get hit more because they can only afford to spend 3k silver and not 22k each round. Or they're just new, so they don't have CE and their DD gets spotted from the moon even though it's the best concealed in its tier. Even if they have premium, they have a bunch of ships and equipment to buy. We older players have the luxury of already having unlocked most of what we want. WG is behind the curve. I pray that removing standard consumables will start a new era of balancing the game so that all players can let their skill shine through.

It is the human condition of "wanting".  If a newbie see's all the goodies that someone has after 5 years of playing, they will want that too.  Have you ever played "World of Warcraft"???  The difference between the haves and haves not is huge, but is the most popular online multiplayer game of all time.  A lot of these premiums, to include ships, are/were available for free.  And a lot of future items that are going to be introduce will be available for "free".  Mostly what WG wants for their premium items is your time.  The Puerto Rico event proved a lot of us wrong when about 100 players completed that "Herculean task" to obtain the PR for zero $$$.  It costs them their lives, but it was truly free for them.  Heck, a newbie gets a bunch of "free" stuff just by joining up to play.

Do you actually believe that a newbie should automatically get the same ships, etc just by signing up?  I spent almost 5 years here accumulating what WG has to offer for "free", and they routinely repeat their free promos.  Do you want me list off all the free stuff that WG actually gave us?  It would be a long list.....

….and I am not entitled....I am entrenched in this game.

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1 hour ago, awildseaking said:

Stop adding more time creep into the game. You're only going to make balance worse as time progresses and the "haves" and "have nots" grow farther apart. We don't need WoT style garbage where new players have a built in disadvantage forever.

WAY too late for that.  There are so many have-nots in this game it's hilarious, I mean some of the most prolific ships in history are "not scrub, you can't have it but that guy over there can, suck it".

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WG does tend to focus on certain nations for some reasons... and neglect others...  some call it national bias...   anyways, the IJN ships at least haven't been hit with that.  +10 for more IJN commanders.

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6 hours ago, db4100 said:

All of the major nations have 3 or more unique commanders with bonus skills.  Japan only has Yammato.  Italy only has one, but they don't nearly have the same amount of ships that the IJN has.  How about some love for the IJN?  Numerous admirals from history to choose from. Togo Heihachiro (Battle of Tsushima Straigts Fame), Nagumo, Ozawa, Kurita, Kondo, Mikawa, Nagano, etc.

How Nagumo with CV specific captain skills bonus?

What IJN needs are commanders with bonuses that synergize with IJN thematic skills: Stealth, Torpedoes and long range accuracy.

Look at the soviet commander... anyone with a functioning brain can see it was tailor made to superbuff every single Kremlin bias advantage put onto the ship. 

 

Yamamoto should be changed from its current near useless bonuses to something like:

- Ballistics Mastery : Main guns horizontal dispersion reduced by 25%

- Naval Aviation Advocate: -10% to aircraft replenishment time. 

- Flagship: Friendly ships within 5km of you receive +2% dispersion to incoming enemy fire. 

 

and we need a new commander that is a specialist in torpedoes. 

- Long Lance Expert : Long Lance torpedoes (DD,cruiser, sub) receive a reduction of 0.8km to their detection range. 

- Launch Specialist : Torpedoes are fired with 25% less spread distance between them. 

- Night Attack: Upon launching torpedoes, ship receives a 20 second duration -15% detection range. Activates only when all launchers have been fired, upon last launcher fired. 

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1 hour ago, Skyfaller said:

What IJN needs are commanders with bonuses that synergize with IJN thematic skills: Stealth, Torpedoes and long range accuracy.

Look at the soviet commander... anyone with a functioning brain can see it was tailor made to superbuff every single Kremlin bias advantage put onto the ship. 

 

Yamamoto should be changed from its current near useless bonuses to something like:

- Ballistics Mastery : Main guns horizontal dispersion reduced by 25%

- Naval Aviation Advocate: -10% to aircraft replenishment time. 

- Flagship: Friendly ships within 5km of you receive +2% dispersion to incoming enemy fire. 

 

and we need a new commander that is a specialist in torpedoes. 

- Long Lance Expert : Long Lance torpedoes (DD,cruiser, sub) receive a reduction of 0.8km to their detection range. 

- Launch Specialist : Torpedoes are fired with 25% less spread distance between them. 

- Night Attack: Upon launching torpedoes, ship receives a 20 second duration -15% detection range. Activates only when all launchers have been fired, upon last launcher fired. 

Oh GoD, you tread where no one should or has taken seriously since I've been in the game....  I am an IJN main and would love to see the IJN get CPT's as you've outlined.   But, since our host is from a country that got their butts kicked.....well, I suspect we'll never see much in the IJN other than new ships................

I'd like to see AA radar added so that nations can create FLAK and Picket ships..... 

And, imagine the great Sub Captains from that era........!  ( Mochitsura Hashimoto)

The IJN had the best torpedoes of WW2 and a Captain designed for torpedo operations, such as Tameichi Hara, would be a super cool CPT to put in a Kargero !!!

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7 hours ago, awildseaking said:

No, we need fewer, actually zero, new unique commanders and existing ones need to be removed outright or nerfed until they are purely cosmetic.

Stop adding more time creep into the game. You're only going to make balance worse as time progresses and the "haves" and "have nots" grow farther apart. We don't need WoT style garbage where new players have a built in disadvantage forever.

You're a real wet blanket, aren't you.  Legendary and unique commanders are fun to have.

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6 hours ago, db4100 said:

It is the human condition of "wanting".  If a newbie see's all the goodies that someone has after 5 years of playing, they will want that too.  Have you ever played "World of Warcraft"???  The difference between the haves and haves not is huge, but is the most popular online multiplayer game of all time.  A lot of these premiums, to include ships, are/were available for free.  And a lot of future items that are going to be introduce will be available for "free".  Mostly what WG wants for their premium items is your time.  The Puerto Rico event proved a lot of us wrong when about 100 players completed that "Herculean task" to obtain the PR for zero $$$.  It costs them their lives, but it was truly free for them.  Heck, a newbie gets a bunch of "free" stuff just by joining up to play.

Do you actually believe that a newbie should automatically get the same ships, etc just by signing up?  I spent almost 5 years here accumulating what WG has to offer for "free", and they routinely repeat their free promos.  Do you want me list off all the free stuff that WG actually gave us?  It would be a long list.....

….and I am not entitled....I am entrenched in this game.

I don't consider WoW where the large majority of players will never fight another player as a valid comparison, that is just competing with the neighbours down the street who just put in a pool.

Quite a few games out there now normalize players once they get into PVP to try and prevent this disparity because obviously they are aware of the gap between new and veterans and its impact on new player retention.

I am an older gamer, and I accept how it is, doesn't mean I have to like it.  I have a pretty good idea what it means when i load in with my T5 or 6 BB, and see rare perma camo's and ships, and coloured tracers...  not much i can do it about it but shoot back and hope he's having a bad day :)

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1 hour ago, Asym_KS said:

Oh GoD, you tread where no one should or has taken seriously since I've been in the game....  I am an IJN main and would love to see the IJN get CPT's as you've outlined.   But, since our host is from a country that got their butts kicked.....well, I suspect we'll never see much in the IJN other than new ships................

I'd like to see AA radar added so that nations can create FLAK and Picket ships..... 

And, imagine the great Sub Captains from that era........!  ( Mochitsura Hashimoto)

The IJN had the best torpedoes of WW2 and a Captain designed for torpedo operations, such as Tameichi Hara, would be a super cool CPT to put in a Kargero !!!

Asym, I personally have a lot of gripes with the entire model of legendary commanders.  Oh, not the commanders themselves, but the model of giving them abilities that can only be triggered by excellent games.  I would far rather have special (and I use the word loosely here) commanders who have their special/enhanced abilities for the entire duration of the battle and don't require any triggering, let alone require herculean efforts to be triggered.

Hence, I tend to prefer the fictional "special commanders" like the Doe brothers for the USN over the historical legendary commanders when it comes to their use in game.  I don't mind something like the special tracers for legendary commanders.  They don't actually affect game play and are purely cosmetic.  I'm not so sure that I like the fireworks gimmick, though if you're in a BB or most cruisers, the fireworks aren't really that big a deal.  But if I was in a stealthy DD, I sure wouldn't want fireworks going off and sorta giving away my location.

Anyways, I generally prefer special or legendary commanders to be special because they possess enhanced versions of existing skills, not because of triggered abilities that seem more aimed at high skill players than the overall player base.

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3 hours ago, Skyfaller said:

and we need a new commander that is a specialist in torpedoes. 

- Long Lance Expert : Long Lance torpedoes (DD,cruiser, sub) receive a reduction of 0.8km to their detection range. 

- Launch Specialist : Torpedoes are fired with 25% less spread distance between them. 

- Night Attack: Upon launching torpedoes, ship receives a 20 second duration -15% detection range. Activates only when all launchers have been fired, upon last launcher fired. 

"kuznetsov is op"

"japan needs 12km shima torps with yueyang detection and halland super narrow spread and hey why not also 4.8 km ship concealment"

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3 hours ago, Crucis said:

Asym, I personally have a lot of gripes with the entire model of legendary commanders.  Oh, not the commanders themselves, but the model of giving them abilities that can only be triggered by excellent games.  I would far rather have special (and I use the word loosely here) commanders who have their special/enhanced abilities for the entire duration of the battle and don't require any triggering, let alone require herculean efforts to be triggered.

Hence, I tend to prefer the fictional "special commanders" like the Doe brothers for the USN over the historical legendary commanders when it comes to their use in game.  I don't mind something like the special tracers for legendary commanders.  They don't actually affect game play and are purely cosmetic.  I'm not so sure that I like the fireworks gimmick, though if you're in a BB or most cruisers, the fireworks aren't really that big a deal.  But if I was in a stealthy DD, I sure wouldn't want fireworks going off and sorta giving away my location.

Anyways, I generally prefer special or legendary commanders to be special because they possess enhanced versions of existing skills, not because of triggered abilities that seem more aimed at high skill players than the overall player base.

I agree.........it almost seems like a sales gimmick they constantly use to sell Legendary Captains.........  The two or three abilities that I've only triggered maybe twice in two years........!  Wow, that was a special Captain alright....cha ching !

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