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Taichunger

Thanks for Clan Brawls, tons of fun, except for crap map Shatter

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Why is that map, which should be removed from the game for being the ultimate in choked, channeled, garbage play, in Clan Brawls? The only flaw in a great game mode. 

Game desperately needs a map opt-out. 

Edited by Taichunger
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2 hours ago, Taichunger said:

Why is that map, which should be removed from the game for being the ultimate in choked, channeled, garbage play, in Clan Brawls? The only flaw in a great game mode. 

Game desperately needs a map opt-out. 

As much as I dislike Shatter, I actually like the original more.

But then, that seems to be WG’s thing of late; turn maps into a generic mess.

The latest Islands of Ice, for example; the first time I saw it, I thought; ‘a mirrored Trident.’

Edited by Estimated_Prophet

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37 minutes ago, Estimated_Prophet said:

As much as I dislike Shatter, I actually like the original more.

I liked old Shatter better.  The center was crazier, tighter in space.  They changed the middle to be much more open, easier for Battleships to play there.  It was another weaksauce map change move by WG in a long, ever continuing list of bad map changes.

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3 hours ago, HazeGrayUnderway said:

I liked old Shatter better.  The center was crazier, tighter in space.  They changed the middle to be much more open, easier for Battleships to play there.  It was another weaksauce map change move by WG in a long, ever continuing list of bad map changes.

Old Shatter didn't have that turd of an island in C. That island means that every game on Shatter is exactly the same, tactically. 

Horrible map design. 

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58 minutes ago, Taichunger said:

Old Shatter didn't have that turd of an island in C. That island means that every game on Shatter is exactly the same, tactically. 

Horrible map design. 

Eastern 3rd of that map is a total sh*t show :Smile_teethhappy:

Edited by HazeGrayUnderway

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