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tm63au

A Idea For Future Clan Battles, Tier 10 All Submarines

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I reckon it would be great fun something from the usual standard Clan battles and believe spike interest that's been waning for quite awhile in the game.

And to make it even more fun it should be a all underwater battle :Smile_veryhappy:

 

 

 

 

 

Edited by tm63au
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Rumors that the Royal Navy premium HMS Venturer will be completely OP are, of course completely unfounded!

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14 minutes ago, mofton said:

Rumors that the Royal Navy premium HMS Venturer will be completely OP are, of course completely unfounded!

Yep certainly want HMS Venturer in game :Smile_great:

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55 minutes ago, tm63au said:

And to make it even more fun it should a all underwater battle

-remembers iteration 3-

thats-not-how-31g08n.jpg

 

Much as I like Crimson Tide and Hunt for Red October, if I'm playing subs in this game I want Das Boot, not those two. Even if some of the tier 10 options come closer to those 2 (but not outright the same).

Bad enough CV's have been turned into an unholy abomination with missing tiers and an unnecessary lack of historical accuracy (I mean more than a year and the HVAR rockets on the F8F are STILL mounted wrong, they can't even hit that T-ball with a 1000 car freight train skidding sideways?) we don't need subs being the same. Especially considering some of the historical accuracy removed from CV's and not present in some of the sub testing is way more balanced than their 'screw history just game logic' approach.

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12 minutes ago, WanderingGhost said:

-remembers iteration 3-

thats-not-how-31g08n.jpg

 

Much as I like Crimson Tide and Hunt for Red October, if I'm playing subs in this game I want Das Boot, not those two. Even if some of the tier 10 options come closer to those 2 (but not outright the same).

Bad enough CV's have been turned into an unholy abomination with missing tiers and an unnecessary lack of historical accuracy (I mean more than a year and the HVAR rockets on the F8F are STILL mounted wrong, they can't even hit that T-ball with a 1000 car freight train skidding sideways?) we don't need subs being the same. Especially considering some of the historical accuracy removed from CV's and not present in some of the sub testing is way more balanced than their 'screw history just game logic' approach.

I agree with you, this however was just a bit of fun to well a attempt at fun to pass the time away from all the seriousness of the current situation, i was half expecting a avalanche of down votes and anti Sub posts for writing this ( the day is but young ) type of post.

The last thing I want is those kind of torpedoes, I want to urn my Torpedoes hits the old fashion way.

I'm also a worried WG might actually think a Submarine ONLY Clan battle Mode sounds good, now that's scary.

cheers  

   

Edited by tm63au

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5 minutes ago, tm63au said:

I agree with you, this however was just a bit of fun to well a attempt at fun to pass the time away from all the seriousness of the current situation, i was half expecting a avalanche of down votes and anti Sub posts for writing this ( the day is but young ) type of post.

The last thing I want is those kind of torpedoes, I want to urn my Torpedoes hits the old fashion way.

I'm also a worried WG might actually think a Submarine ONLY Clan battle Mode sounds good, now that's scary.

cheers  

   

I know it is, why I was mostly playing along. As opposed to straight up ranting.

As far as the torps, on one of my history benders here - I am fine with Germany having an anti-ship acoustic homing torpedo, unlike USN they actually had one (the USN's homing torp was anti-sub, and a last ditch fire cracker vs a ship). HOWEVER  - it should be what it historically was which is a passive acoustic homing torpedo, that is it listens for sound then homes in. And the range they would start homing is within 3-400 meters - or .3-4 km, and also would turn toward machinery/prop. 

Were this implemented it would still essentially be a skill shot - it's not going to correct a ton in the last couple seconds of it's run. A near miss may be converted to a hit, yes - but a hit that may have struck forward of torp protection may now hit it. As well as the homing torp, like it's real life counterpart, should pack a little less punch. But it should basically be a second type option against just a standard torpedo, like how other ships swap between HE and AP.

USN meanwhile should have a standard straight runner that hits everything, and seeing as they are a tad more of a cruiser hunter nation (unless WG can separate CA and CC as their own thing for USN to target) gets a DWT that is still 100% skill shot that if it hits can citadel cruisers (if possible just CA and CC) if it hits that area of the ship with one. 

Both (and really all) nations get a generic torpedo, allowing them to deal with any threat as needed, but they get second options that provide flavour and fit the nations usual kind of role. The bit of tracking German subs would have, at least at higher tiers as I would but Type VII, IX and XXI at tiers 8-10 with them, 6 and 7 being inter designs (type I, maybe the prototype or others built for other nations built on UB III design) though 7 could be early war type VII and 8 a later one, and then UB III class as the tier 5 sub (as it evolved into the type VII effectively). But not sure on having homing below tier 8, maybe 7 at the lowest - 5 and 6 could maybe have pattern runners but I digress, a better shot at hitting DD's and disabling them. USN better against cruisers, maybe CA/CC if doable, IJN BB killers as usual, with their DWT citadeling BB's when they hit the right spot. UK - maybe CL or something else - have to do more research there. 

But hey, that's me. 

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36 minutes ago, WanderingGhost said:

remembers iteration 3-

Clarification

Submarines in underwater battles only = NO

Submarines in mixed ship Clan battles = YES

A Submarines only Novelty ONE OFF Clan event  = YES 

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cant wait to play the ultimate torp DD and watch the QQ of camping ships

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7 minutes ago, WanderingGhost said:

I know it is, why I was mostly playing along. As opposed to straight up ranting.

As far as the torps, on one of my history benders here - I am fine with Germany having an anti-ship acoustic homing torpedo, unlike USN they actually had one (the USN's homing torp was anti-sub, and a last ditch fire cracker vs a ship). HOWEVER  - it should be what it historically was which is a passive acoustic homing torpedo, that is it listens for sound then homes in. And the range they would start homing is within 3-400 meters - or .3-4 km, and also would turn toward machinery/prop. 

Were this implemented it would still essentially be a skill shot - it's not going to correct a ton in the last couple seconds of it's run. A near miss may be converted to a hit, yes - but a hit that may have struck forward of torp protection may now hit it. As well as the homing torp, like it's real life counterpart, should pack a little less punch. But it should basically be a second type option against just a standard torpedo, like how other ships swap between HE and AP.

USN meanwhile should have a standard straight runner that hits everything, and seeing as they are a tad more of a cruiser hunter nation (unless WG can separate CA and CC as their own thing for USN to target) gets a DWT that is still 100% skill shot that if it hits can citadel cruisers (if possible just CA and CC) if it hits that area of the ship with one. 

Both (and really all) nations get a generic torpedo, allowing them to deal with any threat as needed, but they get second options that provide flavour and fit the nations usual kind of role. The bit of tracking German subs would have, at least at higher tiers as I would but Type VII, IX and XXI at tiers 8-10 with them, 6 and 7 being inter designs (type I, maybe the prototype or others built for other nations built on UB III design) though 7 could be early war type VII and 8 a later one, and then UB III class as the tier 5 sub (as it evolved into the type VII effectively). But not sure on having homing below tier 8, maybe 7 at the lowest - 5 and 6 could maybe have pattern runners but I digress, a better shot at hitting DD's and disabling them. USN better against cruisers, maybe CA/CC if doable, IJN BB killers as usual, with their DWT citadeling BB's when they hit the right spot. UK - maybe CL or something else - have to do more research there. 

But hey, that's me. 

:Smile_great:

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6 hours ago, WanderingGhost said:

I know it is, why I was mostly playing along. As opposed to straight up ranting.

As far as the torps, on one of my history benders here - I am fine with Germany having an anti-ship acoustic homing torpedo, unlike USN they actually had one (the USN's homing torp was anti-sub, and a last ditch fire cracker vs a ship). HOWEVER  - it should be what it historically was which is a passive acoustic homing torpedo, that is it listens for sound then homes in. And the range they would start homing is within 3-400 meters - or .3-4 km, and also would turn toward machinery/prop. 

The German "homing" torpedo also had a bad habit of homing in on the firing sub's own noise, leading to German sub commanders stopping engines before firing them, and were really only useful against ships at slow speed since the torps themselves were very slow.  

 

 

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7 hours ago, KilljoyCutter said:

The German "homing" torpedo also had a bad habit of homing in on the firing sub's own noise, leading to German sub commanders stopping engines before firing them, and were really only useful against ships at slow speed since the torps themselves were very slow.  

 

 

I know of 2 cases where it's believed that the torpedo may have started to track the U-boat instead and so the Kreigsmarine recommended diving to I believe it was 300 feet (or maybe meters) and reducing speed if not stopping (basically low enough that it wouldn't get picked up). So really no worse of a habit than standard torpedoes going on circle runs back at the launching sub.

As for speed, yeah, the original at 20 knots was really slow so really on good for transports, later models made it up to 25 or more for use against escorts. Though things to remember would also be that most ships don't travel at max speed 24/7 in this time frame either. Regardless I think Sims is the only DD that may actually use both historical range and speed on torpedoes, everything else has been enhanced by 10+ knots usually, though a handful have enhancements less than that. So in-game it'd like be boosted to at least 30 knots (if they use T-4) or 35+ knots on anything after - both of which can run down most ships at that point, granted shots taken should be side/forward where the lower speed isn't as much an issue and could be another drawback of them in game (taking that much longer to get to a target). 

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9 hours ago, Turbotush said:

How about we give subs there own game?

     There are plenty of good sub games out there already. Of course, there are a lot of great flight sims out there too, and yet we have Rework CV's... :Smile_teethhappy:

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9 hours ago, Turbotush said:

How about we give subs there own game?

 

You may not remember me we played quite few games with and against on and off, you earned your Flint and I have seen you tear teams apart ( and I have been on said teams ) put depth charge launchers on the back of a BB and you will probable rip through Subs with ease even in that type of ship.

Besides this was never a serious idea but hey with WG you can never tell.  

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3 hours ago, tm63au said:

You may not remember me we played quite few games with and against on and off, you earned your Flint and I have seen you tear teams apart ( and I have been on said teams ) put depth charge launchers on the back of a BB and you will probable rip through Subs with ease even in that type of ship.

Besides this was never a serious idea but hey with WG you can never tell.  

Hi tm!  Yep we have sailed the same portions of the pixel seas, it's always fun.  I just don't want more gimmicky crap in the game, it's starting to look more and more like a ADD fueled cluster $&@#.

I just wish it would stay a slow thinking mans strategy chess match.....with big guns.

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