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Shrayes_Bhagavatula

Italian Battleship Proposal ( THE REDUX)

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Because I had a rush of crap to the brain when making the original line, and seeing that so many people got more than a little salty about it, I decided to do a redux

Here it is

 

World of Warships Proposal: Italian Battleship Line

By Shrayes Bhagavatula

 

The Italian Battleship line would serve to implement the famed and historical Italian Battleships in World of Warships.

The tech tree will split from Taranto at Tier 3 to the Napoli , progressing to the Dante Alighieri at Tier 4, and the the as-built Andrea Doria at Tier 5, before progressing to the Tier 6 fast battleship Conte di Cavour, which is the Andrea Doria rebuilt, before moving on to the Carriacolo-class ship called the Marcantonio Colonna. At Tier 8 we see the Littorio-class battleship Vittorio Venetio, where the line gains access to the full speed exhaust smoke generator found on Italian Cruisers. At tier 9 we see another fictional design, in the form of the Carlo Bergamini, armed with 3 x 3 406mm guns, and finally, at Tier 10, we find the Piave, armed with 10 improved 406mm guns. Piave has high speed, excellent armor, and great stealth, though her citadel is raised well above the water and her main battery firing range is extremely short for Tier 10.

 

National Traits of ITA Battleships

Tier III-VII

  • Guns have good shell velocity, but long reload and rather poor firing angles on the rear turrets

  • Distributed armor scheme

  • Good top speed ( up to 28.5 knots ), but rather poor handling characteristics

  • Poor AA defenses

  • Short firing range

  • Average shell velocity

  • Large detection radii

Tier VIII-X

  • Guns boast high shell velocity and great damage

  • High top speed and excellent handling

  • Spaced armor in all-or-nothing configuration, though citadel is over the waterline

  • Good AA defenses from Tier IX

  • Improved Repair Party consumable (0.55%/sec for 31 seconds )

  • Exhaust Smoke Generator

  • Small detection radii

 

NOTE: All specifications are for top hull with no upgrades or commander skills


 

Tier 3: Napoli ( Cuniberti’s ideal dreadnought )

Armor

HP Pool: 33,500

Armor: 21mm-250mm

Torpedo Damage Reduction: 7%

 

Armaments

Primary Armament: 4 x 2 , 4 x 1 305mm

Maximum SAP/AP Damage: 10900 / 9000

Main Battery Maximum Firing Range: 12.7km

Sigma: 1.8

Turret Rotation Speed: 4 deg/sec

Reload Time: 30 seconds

 

Secondary Armament: 14 x 1 152mm

Maximum HE Damage: 2100

Fire Chance: 6%

Range: 3.2km

 

AA: pfft

Maneuverability

Top Speed: 20kn

Turning Radius: 600m

Rudder Shift: 13.6 seconds

 

Stealth

Surface Detection: 10.1km

Aerial Detection: 7.1km

Smoke Firing Penalty: 8.1km

When on fire: 12.1km

 

Upgrades and Options

2 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 28 second action time, 0.5% HP/sec, 180/120 reset )



 

Tier 4: Dante Alighieri ( As built with modernization touches )

Armor

HP Pool: 39,600

Armor: 21mm-254mm

Torpedo Damage Reduction: 12%

 

Armaments

Primary Armament: 4 x 3 305mm 

Maximum SAP/AP Damage: 10900 / 8100

Main Battery Maximum Firing Range: 14.6km

Sigma: 1.8

Turret Rotation Speed: 4 deg/sec

Reload: 31 seconds

 

Secondary Armament: 8 x 2 120mm / 10 x 1 76mm DP

Maximum HE Damage: 2100 / 1400

Fire Chance: 5% / 4%

Range: 3.7km

 

AA Defenses

Long Range AA: 10 x 1 76mm DP gun

Range: 4.6km

Burst Damage: 908 

Continuous damage: 55 

 

Medium Range: 4 x 4 40mm QF 2-pdr

Range: 3.0km

Continuous damage: 79

 

Maneuverability

Top Speed: 22kn

Turning Radius: 680m

Rudder Shift: 13.6 seconds

 

Stealth

Surface Detection: 12km

Aerial Detection: 7.8km

Smoke Firing Penalty: 9.9km

When on fire: 14km

 

Upgrades and Options

2 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 28 second action time, 0.5% HP/sec, 180/120 reset )


 

Tier 5: Andrea Doria ( Conte di Cavour class as built )

Armor

HP Pool: 44,900

Armor: 23mm-280mm

Torpedo Damage Reduction: 21%

 

Armaments

Primary Armament: 2 x 2, 3 x 3 305mm 

Maximum SAP/AP Damage: 11,800 / 9700

Main Battery Maximum Firing Range: 16.2km

Sigma: 1.8

Turret Rotation Speed: 4 deg/sec

Reload: 30 seconds

 

Secondary Armament: 6 x 2 120mm, 4x2 100mm DP

Maximum HE Damage: 2100 / 1700

Fire Chance: 5% / 4%

Range: 4.0km

 

AA Defenses

Long Range AA: 4x2 100mm 

Range: 4.6km

Burst Damage: 999 

Continuous damage: 68 

 

Medium Range: 6x2 37mm

Range: 3.2km

Continuous damage: 101

 

Short Range: 8x2 20mm

Range: 1.5km

Continous damage: 44

 

Maneuverability

Top Speed: 27kn

Turning Radius: 720m

Rudder Shift: 13.6 seconds

 

Stealth

Surface Detection: 14.4km

Aerial Detection: 8.8km

Smoke Firing Penalty: 10.4km

When on fire: 16.4km

 

Upgrades and Options

3 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 30 second action time, 0.5% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )


 

Tier 6: Conte Di Cavour ( Conte di Cavour class as rebuilt, c.1935)

Armor

HP Pool: 52,200

Armor: 23mm-300mm

Torpedo Damage Reduction: 23%

 

Armaments

Primary Armament: 2 x 2, 2 x 3 320mm

Maximum SAP/AP Damage: 13,700 / 10,900

Main Battery Maximum Firing Range: 16.8km

Sigma: 2.0

Turret Rotation Speed: 4.5 deg/sec

Reload: 30 seconds

Secondary Armament: 10 x 1 152mm / 8 x 1 90mm DP guns

Maximum HE Damage: 2100 / 1400

Fire Chance: 5% / 4%

Range: 4.5km

 

AA Defenses

Long Range AA: 8x1 90mm 

Range: 4.6km

Burst Damage: 921

Continuous damage: 71

 

Medium Range: 7x2 37mm

Range: 3.2km

Continuous damage: 114

 

Short Range: 4x2 20mm ( Oerlikon )

Range: 2.0km

Continous damage: 79

 

Maneuverability

Top Speed: 27kn

Turning Radius: 760m

Rudder Shift: 13.6 seconds

 

Stealth

Surface Detection: 15.5km

Aerial Detection: 9.2km

Smoke Firing Penalty: 11.3km

When on fire: 17.5km

 

Upgrades and Options

4 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 30 second action time, 0.5% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )

 

Tier 7: Marcantonio Colonna ( Francesco Carriacolo class with hypothetical refit )

Armor

HP Pool: 57,400

Armor: 26mm-400mm

Torpedo Damage Reduction: 21%

 

Armaments

Primary Armament: 4 x 2 381mm / 45

Maximum SAP/AP Damage: 13,850 / 12,100

Main Battery Maximum Firing Range: 17.4km

Sigma: 1.8

Turret Rotation Speed: 4.5 deg/sec

Reload: 27 seconds

Secondary Armament: 8x1 90mm

 Maximum HE Damage: 1400

Fire Chance: 5% / 4%

Range: 4.5km

 

AA Defenses

Long Range AA: 8x2 90mm 

Range: 4.6km

Burst Damage: 921

Continuous damage: 95 

 

Medium Range: 10x2 37mm

Range: 3.4km

Continuous damage: 155

 

Short Range: 8x2 20mm ( Oerlikon )

Range: 2.0km

Continous damage: 131

 

Maneuverability

Top Speed: 29kn

Turning Radius: 820m

Rudder Shift: 13.6 seconds

 

Stealth

Surface Detection: 16.0km

Aerial Detection: 9.9km

Smoke Firing Penalty: 11.9km

When on fire: 16.8km

 

Upgrades and Options

4 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 35 second action time, 0.4% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )



 

Tier 8: Vittorio Venetio ( Littorio class )

Armor

HP Pool: 65,300

Armor: 32mm-380mm

Torpedo Damage Reduction: 29%

 

Armaments

Primary Armament: 3 x 3 381mm / 50 

Maximum SAP/AP Damage: 14,050 / 12000

Main Battery Maximum Firing Range: 18.4km

Sigma: 1.9

Turret Rotation Speed: 5.5 deg/sec

Reload: 29 seconds

Secondary Armament: 4 x 3 152mm / 12 x 1 90mm

 Maximum HE Damage: 2100 / 1300

Fire Chance: 5% / 4%

Range: 5.5km

 

AA Defenses

Long Range AA: 12x1 90mm 

Range: 4.6km

Burst Damage: 921

Continuous damage: 143 

 

Medium Range: 8x2 / 4 x 1 37mm

Range: 3.5km

Continuous damage: 227

 

Short Range: 16x2 20mm 

Range: 2.0km

Continous damage: 204

 

Maneuverability

Top Speed: 31kn

Turning Radius: 800m

Rudder Shift: 15.1 seconds

 

Stealth

Surface Detection: 14.9km

Aerial Detection: 9.8km

Smoke Firing Penalty: 12.4km

When on fire: 16.9km

 

Upgrades and Options

5 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 32 second action time, 0.55% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )

Consumable Slot 4: Exhaust Smoke Generator ( 40 second action time, 10 second dispersion time, 240/180 reset )



 

Tier 9: Carlo Bergamini ( 1935 / 36 Breakout Fleet Program )

Armor

HP Pool: 78,400

Armor: 32mm - 406mm

Torpedo Damage Reduction: 32%

 

Armaments

Primary Armament: 3 x 3 406mm / 50

Maximum SAP/AP Damage: 14,950 / 12600

Main Battery Maximum Firing Range: 18.9km

Sigma: 1.9

Turret Rotation Speed: 5.5 deg/sec

Reload: 29 seconds

Secondary Armament: 12 x 2 90mm

 Maximum HE Damage: 1400

Fire Chance: 5%

Range: 6.0km

 

AA Defenses

Long Range AA: 12x2 90mm 

Range: 4.6km

Burst Damage: 921

Continuous damage: 198 

 

Medium Range: 12x2 / 4 x 2 37mm

Range: 3.5km

Continuous damage: 298 

 

Short Range: 20x2 20mm ( Oerlikon )

Range: 2.5km

Continous damage: 284

 

Maneuverability

Top Speed: 31kn

Turning Radius: 840m

Rudder Shift: 14.8 seconds

 

Stealth

Surface Detection: 14.9km

Aerial Detection: 10.1km

Smoke Firing Penalty: 12.9km

When on fire: 16.9km

 

Upgrades and Options

6 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 32 second action time, 0.55% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )

Consumable Slot 4: Exhaust Smoke Generator ( 40 second action time, 10 second dispersion time, 240/180 reset )



 

Tier 10: Piave ( 1935 / 36 Breakout Fleet expansion, fictional design)

Armor

HP Pool: 91,500

Armor: 32mm - 457mm

Torpedo Damage Reduction: 36%

 

Armaments

Primary Armament: 2 x 3, 2 x 2 406mm / 56

Maximum SAP/AP Damage: 15,200 / 13,400

Main Battery Maximum Firing Range: 20 km

Sigma: 1.9

Turret Rotation Speed: 5.5 deg/sec

Reload: 29 seconds

Secondary Armament: 10 x 2 120mm

 Maximum HE Damage: 1700

Fire Chance: 6%

Range: 6.5km

 

AA Defenses

Long Range AA: 10x2 120mm 

Range: 5.5km

Burst Damage: 1,477

Continuous damage: 259 

 

Medium Range: 16 x 2 40mm ( Bofors )

Range: 4.0km

Continuous damage: 346 

 

Short Range: 22x2 20mm ( Oerlikon )

Range: 2.8km

Continous damage: 309

 

Maneuverability

Top Speed: 31kn

Turning Radius: 890m

Rudder Shift: 15.6 seconds

 

Stealth

Surface Detection: 15.7km

Aerial Detection: 10.9km

Smoke Firing Penalty: 13.6km

When on fire: 17.7km

 

Upgrades and Options

6 upgrade slots, standard Italian Options

Consumable Slot 1: Damage Control Party (10 second action time, 120/80 reset)

Consumable Slot 2: Repair Party ( 32 second action time, 0.55% HP/sec, 180/120 reset )

Consumable Slot 3: Fighter ( 60 second action time, 3 fighters, 120/80 reset )

Consumable Slot 4: Exhaust Smoke Generator ( 40 second action time, 10 second dispersion time, 240/180 reset )

 

If anyone has questions, comments, or salt, do leave it in the comments down below. I’ll be waiting

 

Peace!

Edited by Shrayes_Bhagavatula
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  • Boring 1

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Three things

One, if someone could please place each ship into it's own spoiler box ( because I havent learned how to do that ), it would be appreciated

Two, the difference in shell velocity between the Tier VII and the Tier VIII will be quite noticeable, dare I say

Three, @Fr05ty, I'm geniunely curious to see how you would lay out the ITA BBs.

:SerB:

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[TWE]
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One question, which I guess may have been postulated before in the Italian Tech Tree superthread, but am too lazy to read through: Is there any particular reason for giving SAP shells to all of the BBs, rather than just the ones with guns of 380mm or larger? Or is that more just a presumption of gameplay overwriting historicity?

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As of now, the HE shells on ITA BBs, particularly the ones on Roma, suck absolute moose balls. As it is, WG is already testing this concept with the Impero, as announced recently

:SerB:

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I'd hardly call this a karma hunt @Sparviero. I'm simply trying to provide my position and opinion on what could very much become a reality within the game, assuming that WG goes ahead and releases the Impero for testing.

Also, I'm really sorry about the whole 381mm thing. Being a German BB main, I'm used to just labeling 15 inch guns as 380mm, and I often fail to notice such disrcepancies, or, if I do, I just shrug it off and say "It's just 1mm of difference, what harm could it do? If that meant the difference between 27mm overmatch and no 27mm overmatch, I'd care. As seeing it doesn't, what does it matter?"

Of course, now that I see it, it hardly matters that it doesn't overmatch. 381mm is historical accuracy, after all, and no matter whether or not WoWs is an arcade game or a historical simulator ( it's an arcade game ), history does matter

:SerB:

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