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Hapa_Fodder

PT, European destroyers torpedoes' and balance changes.

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Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.


The base torpedo modules of the Tier V-IX researchable European destroyers will become researchable. The new base torpedo module parameters for each ship will be equal to those of the researchable torpedo module of the previous tier destroyer.

In case you already have one of these European destroyers in Port, the researchable torpedo module will already be mounted on the ship, and the base module will be moved to the Inventory.

This change will make the advancement of European destroyers' torpedoes consecutive, like with other nations' torpedo destroyers.


In the second stage of the Public test for Update 0.9.3, we've changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. Such changes were required in order to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.


Soviet cruiser Aurora, Tier III:

  • Turret traverse speed decreased from 5.1 to 5.3 degrees per second.  

Soviet battleship Kremlin, Tier X:

  • Continuous AA damage reduced from 433 to 412;
  • Number of explosions in a salvo reduced from 10 to 9;
  • Damage by shell explosions reduced from 1.85 to 1.80.

British destroyer Valkyrie, Tier III:

  • Main battery reload time increased from 5.2 to 5.4 s;
  • Torpedo tubes reload time increased from 43 to 45 s.

British battleship Orion, Tier IV:

  • Base main battery firing range reduced from 14.7 to 14.4 km.

British cruiser Hawkins, Tier V:

  • Main battery reload time increased from 14 to 13.5 s;
  • Turret firing angles were increased:
    • Of the first turret by 32 degrees (for short ranges);
    • Of the second turret by 2 degrees;
    • Of the third and fourth turrets by 5 degrees;
    • Of the sixth turret by 36 degrees (for long ranges);

    British destroyer Jutland, Tier IX:

    • Main battery reload time increased from 4.1 to 4.2 s;
    • Torpedo tubes reload time increased from 122 to 124 s.

    British destroyer Daring, Tier X:

    • Main battery reload time increased from 2.6 to 2.7 s;
    • Torpedo tubes reload time increased from 122 to 124 s.

    American cruiser Atlanta, Tier VII:

    • Main battery reload time reduced from 4.9 to 4.8 s.

      American cruiser Pensacola, Tier VI:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      American cruiser New Orleans, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      Japanese aircraft carrier Hakuryu, Tier X:

      • Maximum rocket damage reduced from 3,250 to 3,150;
      • Chance of a rocket causing fire reduced from 15 to 14%.

      French cruiser Colbert, Tier X:

      • Main battery reload time reduced from 3.5 to 3.4 s;
      • Restoration of hit points by Repair party consumable increased from 0.5% to 0.66% of total hit points per second.

      German cruiser Yorck, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      Aircraft:

      • Spotting range of all planes reduced from 18 to 17 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

      Mahalo,

      -Hapa

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      All the EU DD's (well T5-T9) have ONE torpedo module? So does this mean they now will have a base and an upgraded torp module? Very confusing, incomplete, and unclear info.

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      Wow... Not even live for a single patch cycle and WG is already tweaking with the new “universal” armor schemes of cruisers. Wasn’t the idea to “standardize” these values? :Smile_sceptic:

      At least WG seems willing to tweak individual ships now.

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      Pensacola is now the best T6 CA. Good thing I have a perma camo on her, I can just seal club

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      48 minutes ago, Hapa_Fodder said:

      British cruiser Hawkins, Tier V:

      • Main battery reload time increased from 5.2 to 5.4 s;

      @Hapa_Fodder Hawkins currently has 14 second reload, not 5.2

      You need to revisit this.

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      @Hapa_Fodder could we get some details on what the torpedo modules are? Is it just the tier 9 has the tier 8 then upgrades to what it is now for example?

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      1 hour ago, AlcatrazNC said:

      Pensacola is now the best T6 CA. Good thing I have a perma camo on her, I can just seal club

      The turret traverse of that ship is just awful.

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      1 hour ago, AdmiralThunder said:

      All the EU DD's (well T5-T9) have ONE torpedo module? So does this mean they now will have a base and an upgraded torp module? Very confusing, incomplete, and unclear info.

      I think it’s pretty clear. He states that the upgraded modules will get auto mounted on ships in your port and the base modules go to inventory. So there are 2 mods. The base and an upgrade 

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      1 hour ago, AdmiralThunder said:

      All the EU DD's (well T5-T9) have ONE torpedo module? So does this mean they now will have a base and an upgraded torp module? Very confusing, incomplete, and unclear info.

      It sounds like fresh from the factory, the torpedoes will be worse than they are now (for a stock ship).

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      1 hour ago, AdmiralThunder said:

      All the EU DD's (well T5-T9) have ONE torpedo module? So does this mean they now will have a base and an upgraded torp module? Very confusing, incomplete, and unclear info.

      If I'm reading this correctly, it means, for example, Vasteras now has Visby's torps stock, Skane has Vasteras's torps stock and so on. 

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      1 hour ago, alexf24 said:

      @Hapa_Fodder Hawkins currently has 14 second reload, not 5.2

      You need to revisit this.

      Good catch, the information put out to us was incorrect and changed while I was sleepin. It's fixed now.

      20 minutes ago, Capn_Nugget said:

      @Hapa_Fodder could we get some details on what the torpedo modules are? Is it just the tier 9 has the tier 8 then upgrades to what it is now for example?

      I have asked for more clarification as the wording is a bit funny.

      The way I read it in essence is the lets say you take the Visby's upgraded torpedo launcher, that will be the base (or starting launcher) for the Vasteras, the upgraded torpedo launcher for Vasteras is the base (or starting launcher) for the Skaan, etc etc.

      -Hapa

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      Thanks that's what I'm thinking they mean too. If so that is an understandable change. 

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      6 minutes ago, Hapa_Fodder said:

      Good catch, the information put out to us was incorrect and changed while I was sleepin. It's fixed now.

      I have asked for more clarification as the wording is a bit funny.

      The way I read it in essence is the lets say you take the Visby's upgraded torpedo launcher, that will be the base (or starting launcher) for the Vasteras, the upgraded torpedo launcher for Vasteras is the base (or starting launcher) for the Skaan, etc etc.

      -Hapa

      So does Visby get any torpedo upgrades

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      6 minutes ago, tm63au said:

      So does Visby get any torpedo upgrades

      "The base torpedo modules of the Tier V-IX researchable European destroyers will become researchable."

      So I would say that all the EU DD's from Tier V-IX will have 2 torp launchers a base and an upgrade.

      -Hapa

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      24 minutes ago, tm63au said:

      So does Visby get any torpedo upgrades

      If this goes through, the new stock torpedoes will be those of the tier IV destroyer.  You will have to grind the XP for the current "upgraded" torpedoes.

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      2 hours ago, Hapa_Fodder said:

      Soviet battleship Kremlin, Tier X:

      • Continuous AA damage reduced from 433 to 412;
      • Number of explosions in a salvo reduced from 10 to 9;
      • Damage by shell explosions reduced from 1.85 to 1.80.

      slowly but surely Kremlin nerfs keep coming

      2 hours ago, Hapa_Fodder said:

      Japanese aircraft carrier Hakuryu, Tier X:

      • Maximum rocket damage reduced from 3,250 to 3,150;
      • Chance of a rocket causing fire reduced from 15 to 14%.

      CV nerfs, brilliant

      2 hours ago, Hapa_Fodder said:

      French cruiser Colbert, Tier X:

      • Main battery reload time reduced from 3.5 to 3.4 s;
      • Restoration of hit points by Repair party consumable increased from 0.5% to 0.66% of total hit points per second.

      buff to cancer, not brilliant

      2 hours ago, Hapa_Fodder said:

      American cruiser Pensacola, Tier VI:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      American cruiser New Orleans, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

       

      2 hours ago, Hapa_Fodder said:

      German cruiser Yorck, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      Really didn't expect these, but it makes sense seeing US and German Heavies are supposedly tankier than other cruisers. Also, Pepsi has gone from one of the squishiest cruisers in the game to tier for tier, the tankiest. What is this game coming too?

      2 hours ago, Hapa_Fodder said:

      British cruiser Hawkins, Tier V:

      • Main battery reload time increased from 14 to 13.5 s;
      • Turret firing angles were increased:
        • Of the first turret by 32 degrees (for short ranges);
        • Of the second turret by 2 degrees;
        • Of the third and fourth turrets by 5 degrees;
        • Of the sixth turret by 36 degrees (for long ranges);

      nice, just made the worst T5 cruiser the second worst T5 cruiser.

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      2 hours ago, Nevermore135 said:

      Wow... Not even live for a single patch cycle and WG is already tweaking with the new “universal” armor schemes of cruisers. Wasn’t the idea to “standardize” these values? :Smile_sceptic:

      At least WG seems willing to tweak individual ships now.

      Not at all surprising to me. First step was the big change...then tweaks by ship to make it all the way WG wants.

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      3 hours ago, Hapa_Fodder said:

      British cruiser Hawkins, Tier V:

      • Main battery reload time increased from 14 to 13.5 s;
      • Turret firing angles were increased:
        • Of the first turret by 32 degrees (for short ranges);
        • Of the second turret by 2 degrees;
        • Of the third and fourth turrets by 5 degrees;
        • Of the sixth turret by 36 degrees (for long ranges);

      Now this is interesting. Note that I think they mean the reload time is DECREASED. Half a second isn't much, but I'll take any rate of fire.

      Of especial interest is the turret angle changes. Just exactly what is "long range" and "short range"? The concept of variable gun arcs at varying ranges is confusing. Still, any increase is better than none.

      3 hours ago, Hapa_Fodder said:

      American cruiser Atlanta, Tier VII:

      • Main battery reload time reduced from 4.9 to 4.8 s.

      Didn't it just get brought down from 5 seconds not that long ago? Interesting that they consider her in need of another buff.

      3 hours ago, Hapa_Fodder said:

      American cruiser Pensacola, Tier VI:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      American cruiser New Orleans, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      Nice. Maybe now they'll get their lazy afts off the couch a little more often.

      3 hours ago, Hapa_Fodder said:

      German cruiser Yorck, Tier VII:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      Also nice. Now that I'm in the Hipper I figured I was pretty much done with the Yorck, but this might make her worth revisiting. I've been doing that lately with ships I've long ground past, and it's proving to be a lot of fun.

      2 hours ago, alexf24 said:

      @Hapa_Fodder Hawkins currently has 14 second reload, not 5.2

      You need to revisit this

      I would give my eye teeth for a Hawkins with a 5.2 second reload!

      As far as the EU destroyers are concerned, I can appreciate the desire for a stepwise transition in torpedo power - we see it in the Japanese destroyers at some tiers at least - but it's going to mean a longer grind. Won't make a difference for the pre-releases, of course, because we would have access to the "improved" torps immediately as is the usual way, but this IS quite a major and unprecedented change to make in the latter half of the pre-release phase.

      45 minutes ago, tfcas119 said:

      slowly but surely Kremlin nerfs keep coming

      Surely the de-biasing of a Soviet is a good thing?

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      3 minutes ago, Ensign_Cthulhu said:

      Now this is interesting. Note that I think they mean the reload time is DECREASED. Half a second isn't much, but I'll take any rate of fire.

      Of especial interest is the turret angle changes. Just exactly what is "long range" and "short range"? The concept of variable gun arcs at varying ranges is confusing. Still, any increase is better than none.

      Didn't it just get brought down from 5 seconds not that long ago? Interesting that they consider her in need of another buff.

      I would give my eye teeth for a Hawkins with a 5.2 second reload!

      Yeah, there were a lot of typo's in this DB post, I typically copy and paste, proof read for proper translation and dont always have time to bounce the actual numbers off the ones in game, this was one of those cases. But I changed it, so SECOND GOOD CATCH.

      The changes in firing arcs at different ranges I am sure is dude to obstructions in the path of the rotation of the turret, so if the turret can elevate or super elevate over an obstruction and fire, it will.

      As I have said numerous times since the IFHE changes were announce I am sure you will see A LOT of changes to various ships as a result of that change. So this is probably one of them. I know Atlanta and Flint are definitely on our radar.

      Mahalo,

      -Hapa

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      1 minute ago, Hapa_Fodder said:

      The changes in firing arcs at different ranges I am sure is dude to obstructions in the path of the rotation of the turret, so if the turret can elevate or super elevate over an obstruction and fire, it will.

      Yeah, I think I see what you mean. I'll have to have another look at the Hawkins in game tonight, but I think what's happening is this: 

      There is equipment just forward of Turret 6; raising the barrel angle for long range would enable it to clear (the way the barrels lift when they turn 360 degrees on the Nurnberg, for example) and obtain extra traverse, while Turret 1's improved firing angles run afoul of the blast deflector for turret 2 at long range. 

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      4 hours ago, Hapa_Fodder said:

      American cruiser Pensacola, Tier VI:

      • Fore- and aft-end armor plating increased from 16 to 25 mm.

      OH HELL TO THE [edited] YEAH!!! I loved her when she was paper at tier VII and now she's a tank at tier VI. We live in strange times.

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      Penny fans will rejoice, and I'll have to try her out in Operations again.

      My read on the Pan-Swedish DD changes is that Visby will now have as stock the torpedoes that are currently stock on Klas Horn, Vasteras will have the Visby's old stock torpedoes, Skane will have Vasteras's old stock torpedoes, Oland will have Skane's old stock torpedoes, Ostergotland will have Oland's old stock torpedoes, and Halland (may or may not) have Ostergotland's old stock torpedoes, with each ship having their current torpedo armament becoming a module upgrade instead that will have to be unlocked with XP and purchased with credits. 

      If you have the ships through early access, though, then the upgraded modules will be already mounted and the base modules will be in your inventory. This is par for the course, as early unlock ships come with all modules unlocked and purchased by default.

      This is a flat bonus to those of us who have early access Pan-Swedish DDs, as we'll get all the base torpedo modules that can then be sold for credits. 

      Edited by RainbowFartingUnicorn

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      5 hours ago, Hapa_Fodder said:

      I have asked for more clarification as the wording is a bit funny.

      The way I read it in essence is the lets say you take the Visby's upgraded torpedo launcher, that will be the base (or starting launcher) for the Vasteras, the upgraded torpedo launcher for Vasteras is the base (or starting launcher) for the Skaan, etc etc.

      20r1i3.jpg

      2b02ewx.jpg

      Edited by tcbaker777

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      9 hours ago, ArmoredFrostX said:

      The turret traverse of that ship is just awful.

       

      That's a very small price to pay for having the best firepower of all T6 cruiser and one of the most tankiest cruiser at that tier.

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      My colbert as even more... unlimited power!

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