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Swervenkill

New Operation Suggestions

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I like the operations of the week but there aren't very many, here are a couple suggestions:

1. Surigao Strait: Players as Japanese, Americans with 6 carriers and a mix of DD's. Victory conditions have to be very harsh for the players to reflect Admiral Ugaki's state of mind, like if the players lose one ship they lose the game.

2. Jutland: Battleships only, preferably levels 3-5 to reflect the actual ships in the battle. Open field, three or four columns of 3 ships each. The clincher though is to run the AI like a real WW1 BB squadron, forming a line of battle and maneuvering like they really did. I'd give an experience bonus for divisions with all British or German ships.

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19 minutes ago, Swervenkill said:

I like the operations of the week but there aren't very many, here are a couple suggestions:

1. Surigao Strait: Players as Japanese, Americans with 6 carriers and a mix of DD's. Victory conditions have to be very harsh for the players to reflect Admiral Ugaki's state of mind, like if the players lose one ship they lose the game.

2. Jutland: Battleships only, preferably levels 3-5 to reflect the actual ships in the battle. Open field, three or four columns of 3 ships each. The clincher though is to run the AI like a real WW1 BB squadron, forming a line of battle and maneuvering like they really did. I'd give an experience bonus for divisions with all British or German ships.

As of right now, New operations are not the priority.... Its more likely to see new game mods in the next 6 months...

Gl

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Surigao Strait was a night action and is some times called the revenge of the Pearl Harbor fleet and night CV operations were in their infancy in WWII. A better choice for an Op or even a PVP operation based on Leyte Gulf would be a combined what if of Task Force 34, the never created task force to go back from Halsey's fleet to defend the beaches and that the standard battleships racing, yeah standard BB and racing don't go together but they are making the best possible speed while keeping formation, from Surigao were able to make it in time to have an effect.

The real problem with recreating real actions is the games tier differences can be huge, this would have tier 6, 7, 8, & 9 US ships and there would be tier 5, 7, & 10 on the Japanese side. We did a miniatures what if of the BB's from Surigao strait and the American BB's wrecked the Kongo's and the Nagato with ease and while the Yamato did do heavy damage to the US BB's she had to retreat because she had no support.

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1 hour ago, Swervenkill said:

 

I would really like more operations, but WG has said they are not putting much effort towards them. 

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3 hours ago, Swervenkill said:

I like the operations of the week but there aren't very many, here are a couple suggestions:

1. Surigao Strait: Players as Japanese, Americans with 6 carriers and a mix of DD's. Victory conditions have to be very harsh for the players to reflect Admiral Ugaki's state of mind, like if the players lose one ship they lose the game.

2. Jutland: Battleships only, preferably levels 3-5 to reflect the actual ships in the battle. Open field, three or four columns of 3 ships each. The clincher though is to run the AI like a real WW1 BB squadron, forming a line of battle and maneuvering like they really did. I'd give an experience bonus for divisions with all British or German ships.

A proper Surigao Strait op would be a night battle with no, zero, zilch carriers.  Of course, the historical Surigao Strait battle was rather lopsided with something like 6 USN BBs facing only 2 IJN BBs, not to mention the fact that the US forces knew that the IJN force was coming and had set up a very nasty ambush from which they probably had no chance of escape.

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6 hours ago, Swervenkill said:

 

Not bad suggestions. 

I once made a suggestion for Operations based on the Channel Dash of 1942, where a major flotilla of German warships including the battleships Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen slipped through the English Channel virtually unscathed.

The ships being limited to German warships from Tiers 7 to 8 (due to Scharnhorst and Gneisenau being Tier 7 and Prinz Eugen being Tier 8), would sail through a narrow channel with some smaller vessels while staving off enemy destroyers, torpedo boats, aircraft, and coastal guns with the idea of making it through with minimum casualties.

Sadly though I don't think there will be any new operations for the foreseeable future due to WG focusing on other projects such as holiday/memorial events, and new warships.

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Couple ideas on this-

1. Embarrassment of riches - Play as T9 allied navy ships, USN,UK,France,USSR. Map - ocean, Your task force is steaming ahead flank bell when a massive radar contact pops up. Its an axis carrier group with heavy escort coming to the aid of Italy. 4 Cvs, 6BBs,5CL/CA rest are DDs. The axis carrier group is scrambling aircraft on the deck to repel your surprise attack. Be quick however! 25 minutes behind them is another battle group with Yamato at the lead,sister Musashi, and several other IJN,KM, and Italian navy ships. Sink the carriers to get your base 3 stars, sink 3 carriers 2 battleships and at least 2 cruisers or DDs to 4 star it, full 5 stars is all carriers sunk and battleships. Evac point is west of the action, reinforcements from the northeast,spawn in the south,enemy fleet is in the north somewhere. These can be adjusted for balance/player feedback. (note the mission name is taken from a game from long long ago..lets see if anyone can guess what game the name comes from) Yes your not seeing things,do not smack your monitors..a high tier operation suggestion.

 

2. Raid of Kure harbor - USN ships only at T8. another take on Killer Whale mixing in minefields from Dynamo but using Okinawa map. Objective is to destroy 6 key facilities at Kure to stop the IJN from building Yamato/Musashi. Heavily mined and having to steam at ahead 1/2 makes for slow progress. Hampering your progress further are fast DDs and airstrikes coming from local airfields. take out the airfields to ease the pain and attacks. A small group of ships carrying marines go with you to capture an island repair/refit base just outside Kure. If you get there within 20 minutes Yamato won't be able to launch early and help defend Kure from attack. Base 3 star is yamato launches but the buildings are destroyed. 4 is airfields are taken down,building destroyed and at least 10 minutes before yamato launches. 5 star will be difficult and take team work - all airfields are destroyed,buildings destroyed and yamato never sees the open waters. Marines capturing the base is an optional objective but not critical.

You can also flip this around and have a 2 for 1 Op as well - Defense of Kure Harbor. 3 waves of USN ships are coming. defend the base until yamato can launch in 25 minutes. IJN ships only for this OP - no CVs however. DDs place minefields, cruisers set up defense points,and your heavy hitters are putting out long range support fire. Keep everything intact and yammy luanches 5 stars, 4 stars for keeping 4 main buildings and 1 air field when yammy launches, 3 stars for keeping an airfield up and 1 building intact, anything else is 2 starts or lower.

 

3. Roadrunner - play as KM/Italian navy/IJN. Map Tears of the Desert using tier 10 ships. Your task force in en route to relieve and reinforce another task force in taking of a newly found oil reserve in Tunisia. Better move fast because the Russians are also eyeballing this prime real estate and they aren't alone. the USN and UK navies also want in on this newly found oil reserve to keep their Mediterranean fleets in the fight to take back Italy. Tender ships follow to keep your HP up but split off about half way to alter course to set up relief and refit for ships that have been fighting for awhile. Ambushes await near the islands with the main force lying in wait the closer you get to your objective. Allied ships have limited air cover from the Grey Ghost..the Enterprise! Take her out near one of the islands to stop the rain of devastation on your task force. The objective and star rating will be up to the dev team..let them have a little fun with this one. (yes another Op using high tier ships..something we need to break the tedium of T6 and 7 ops.)

 

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Don't even need new operations, just bring the old ones back.

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Last I heard about PvE Operations in a Weegee AMA on Reddit was that they're completely on hold, full stop, drop anchor, douse the boilers...
So don't expect anything, at all, ever

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Well, I got Surigao and Samar confused, Anyway, the Samar battle was assymetric so it would be fun. Too bad they aren't making more operations, they are fun.

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