Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
CriMiNaL__

Legendary mods

2 comments in this topic

Recommended Posts

2,275
[TMS]
Beta Testers
3,731 posts
14,305 battles

If I have completed it, then let me use it, or get rid of them entirely.

Having the legendary mods for both midway and hak, why is it weegee, you deem that I cannot use it, was it not balanced when you first introduced them, or are staff failing at their jobs.

Saying you are reworking them is no kind of excuse, if you ground it out let me use it.

Edited by CriMiNaL__

Share this post


Link to post
Share on other sites
3,953
[RLGN]
Members
14,250 posts
25,088 battles
48 minutes ago, CriMiNaL__ said:

If I have completed it, then let me use it, or get rid of them entirely.

Having the legendary mods for both midway and hak, why is it weegee, you deem that I cannot use it, was it not balanced when you first introduced them, or are staff failing at their jobs.

Saying you are reworking them is no kind of excuse, if you ground it out let me use it.

I don't think WG could have fixed carriers if they'd been led down the proper path to doing so, like the Hand of Stalin guiding the Shell of a KV-2 to the cupola of an enemy tank.

I don't think they have any idea what to do about the CV UUs, especially after the rework blew up in their faces.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×