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STINKWEED_

Broken ramming mechanics

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How does a Bismarck with under 2% HP barely touch my Musashi with 70% + HP and manage to destroy both ships? 

The Bismarck should have been destroyed doing some damage to my ship but not taking it down with it. 

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The link below gives you a detailed explanation about ramming mechanics.

https://wiki.wargaming.net/en/Ship:Ramming

 

Damage from a collision is not determined by a ship's current hit points (HP). Rather, a ship's total HP pool determines the maximum amount of damage that it can inflict to an enemy ship. In a high-speed collision, a ship with a large HP pool has the potential to inflict heavy damage. Ships with small HP pools, such as destroyers, have a reduced maximum damage output in a collision.

For example, Yamato has 97,200 HP. Since ramming damage is determined by the total HP pool, Yamato is capable of inflicting 97,200 damage through ramming. If a Yamato with 5,000 HP remaining were to ram an enemy Yamato with 97,200 HP, both ships would be destroyed. This is because the maximum damage output during a collision is determined by the total HP pool of ships, rather than the current HP in a battle.

Edited by HeadSplit120

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34 minutes ago, HeadSplit120 said:

The link below gives you a detailed explanation about ramming mechanics.

https://wiki.wargaming.net/en/Ship:Ramming

 

Damage from a collision is not determined by a ship's current hit points (HP). Rather, a ship's total HP pool determines the maximum amount of damage that it can inflict to an enemy ship. In a high-speed collision, a ship with a large HP pool has the potential to inflict heavy damage. Ships with small HP pools, such as destroyers, have a reduced maximum damage output in a collision.

For example, Yamato has 97,200 HP. Since ramming damage is determined by the total HP pool, Yamato is capable of inflicting 97,200 damage through ramming. If a Yamato with 5,000 HP remaining were to ram an enemy Yamato with 97,200 HP, both ships would be destroyed. This is because the maximum damage output during a collision is determined by the total HP pool of ships, rather than the current HP in a battle.

Both ships were side by side doing about 7 knots. The Bismarck with less than 2% HP should not have been able to bump into me and destroy my ship that was over 70% HP 

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do you have a replay?

1 hour ago, STINKWEED_ said:

The Bismarck should have been destroyed doing some damage to my ship but not taking it down with it. 

 

With Musashi 70% of it HP is still 68110, and it above Bis original HP of 64500

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Ramming in this game annihilates both ships because WG don't want their physics engine to get broken in-game. HP left doesn't matter, it's total HP that does. Ramming is a good option if you have the speed to hit another ship at high HP when you're about to die anyway.

French BB's or the US Georgia can be a gigantic surprise with their speed boosts they can close distance and ram in such a short amount of time if the enemy isn't ready for it.

Edited by macktkau2

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It would be very odd if a burnt out battleship hulk did less ramming damage than a pristine DD, a small fraction of its size.

One way ramming might be improved is for Russian DDs to have an "arm torpedo" consumable, whereby all their torpedoes are set to explode with ramming impact, greatly increasing their utility.

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