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Zaydin

Why are detonations still a thing?

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They are not a fun game mechanic. "But detonations happened in real life!" some might say. Yeah, and? This is an arcade game, not a simulator, and losing your ship when you still have 75% of your health left due to the roll of a set of invisible dice is not an enjoyable experience. 

Having to run the Juliet Charlie signal flag to avoid having a 'Fun and engaging experience' is not fun since it takes up a signal flag slot. Just get rid of detonations. The only people who would likely get upset by their removal would be a very vocal minority anyways.

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When you are in a mood to take out the Krasny Creme like I occasionally do they are real

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Don't waste flags on regular play. Instead use Magazine Mod 1 in slot one for -70%. Yes there is a chance but they will not be common which they actually are not when you look at how often they actually happen with no flag or upgrade.

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For one, I imagine WG's early code is spaghetti. Good luck removing them in a timely manner, and that's time spent not doing more useful things.

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I like them.   If you don't want to get detonated, play CV

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Detonations aren't random roll of the dice as much as made out to be. That said, they are relatively fun, and necessary for both the game and genre. 

We have to remember, though arcade many push it to be, WoWs has to remain true to the nature of a modern warfare arcadulator. Not some Streetfighter knock off.

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I would like them better if the animation was over the top. I don't like them but there's a whole host of things I would like fixed first.

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7 minutes ago, Shoggoth_pinup said:

For one, I imagine WG's early code is spaghetti. Good luck removing them in a timely manner, and that's time spent not doing more useful things.

their current code is probably post digestion spaghetti

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1 minute ago, Ado1fCarsar said:

their current code is probably post digestion spaghetti

Right? It took them this long to add demount all signals... and I doubt it's for lack of attempts over the years, but a lack of ability to reasonably do so without a lot of work. WoWS freezes up for a moment when removing a single signal. That speaks worlds.

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Yes detonations are still a thing. Had 2 in like 20 matches (but all in squishy CLs). Yes in the inmediate aftermath the salt is real, but it washes away soon. There are more grievous things in the game, like the RNG trollish drunken dispersion set for the entire match.

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12 minutes ago, Shoggoth_pinup said:

Right? It took them this long to add demount all signals... and I doubt it's for lack of attempts over the years, but a lack of ability to reasonably do so without a lot of work. WoWS freezes up for a moment when removing a single signal. That speaks worlds.

One look into WGs source code and you’d probably give up programming forever.

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23 minutes ago, Crokodone said:

Destinations aren't random roll of the dice as much as made out to be. That said, they are relatively fun, and necessary for both the game and genre. 

We have to remember, though arcade many push it to be, WoWs has to remain true to the nature of a modern warfare arcadulator. Not some Streetfighter knock off.

Yes they are. The only way they're not a dice roll is when dispersion on main guns is also not a dice roll. A shell just happens to "dispersion" into that one spot and happens to roll good damage and you get "fun and engaged".

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45 minutes ago, Zaydin said:

The only people who would likely get upset by their removal would be a very vocal minority anyways.

Look in the mirror.  There is ANOTHER very vocal minority.

A mechanic that occurs around 1% of the time is going to have a few that hate it, a few that are for it, and a very large majority who don't care...because it happens 1% of their games.

Edited by desmo_2

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From a logical standpoint, they are absurd.  Matches can be lost because someone on your team does not have a flag on?  From a financial view, I think they get people to use flags more.  I mean when was the last time you only used a det. flag?  So it is a mechanism that get people to use flags.  I cannot think of any other logical reason to have a flag make or break something so important.

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1 hour ago, Zaydin said:

They are not a fun game mechanic. "But detonations happened in real life!" some might say. Yeah, and? This is an arcade game, not a simulator, and losing your ship when you still have 75% of your health left due to the roll of a set of invisible dice is not an enjoyable experience. 

Having to run the Juliet Charlie signal flag to avoid having a 'Fun and engaging experience' is not fun since it takes up a signal flag slot. Just get rid of detonations. The only people who would likely get upset by their removal would be a very vocal minority anyways.

 

Tell you what- I'll take every detonation of yours if you take every carrier away from me.

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Oh come on, you know when you det someone you just go roflm40

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1 hour ago, Zaydin said:

They are not a fun game mechanic. "But detonations happened in real life!" some might say. Yeah, and? This is an arcade game, not a simulator, and losing your ship when you still have 75% of your health left due to the roll of a set of invisible dice is not an enjoyable experience. 

A). They ARE a fun game mechanic for the player DOING the detonating, so that one sort of balances out.

B). Arcade game or no, removing ships quickly shortens the match, which WG likes and promotes, so probably not a big concern to them.

C). It's ONE GAME, pull up your big boy pants, dry your salty tears, and move on to the next match.

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Doesn't bother me at all. Sure it's a surprise and it sucks, but hey, you get some free Det flags out of it. :Smile_great:

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1 minute ago, Umikami said:

A). They ARE a fun game mechanic for the player DOING the detonating, so that one sort of balances out.

B). Arcade game or no, removing ships quickly shortens the match, which WG likes and promotes, so probably not a big concern to them.

C). It's ONE GAME, pull up your big boy pants, dry your salty tears, and move on to the next match.

Because a bad mechanic that happens every once in a while for no other reason than RNG is magically not bad. It would be very easy for it not to be a bad mechanic if it was...just not a mechanic at all.

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6 minutes ago, Vekta408 said:

Because a bad mechanic that happens every once in a while for no other reason than RNG is magically not bad. It would be very easy for it not to be a bad mechanic if it was...just not a mechanic at all.

A). It would be very easy for CVs not to be a problem if they were just removed. See that happening anytime soon?

B). WG likes detonations, so for them they are not a problem, they are a solution to a problem; how to make matches end quicker. WG likes and wants that. 

See them being removed anytime soon? No? Then get used to them. It's one game, suck it up and move on.

 

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1 hour ago, Wombatmetal said:

I would like them better if the animation was over the top. I don't like them but there's a whole host of things I would like fixed first.

I agree that the animation for a ship detonating should be MUCH more spectacular.  At the same time, I think that the animation for ships being "destroyed" is rather over the top. Ships don't always explode when they going to sink.  They might.  Or they might just roll over and slip under the waves in a thoroughly UN-spectacular manner.

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1 hour ago, kishan99 said:

I like them.   If you don't want to get detonated, play CV

Agree with that, although a detonation really should be and awesome event.  I'd love WG to up the graphical representation of a detonation in game, BOOOOOM! x3.

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