437 [LZ1] murder_0ne Members 297 posts 6,369 battles Report post #1 Posted February 16, 2020 Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. 1 3 Share this post Link to post Share on other sites
7,025 [HINON] RipNuN2 Members 13,823 posts Report post #2 Posted February 16, 2020 (edited) 12 minutes ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. How is this a problem? If CVs weren't around they wouldn't even have those skills in the tree. There are plenty of other skills that are pretty pointless on other ship types. Torpedo acceleration for instance only works on ships with torpedoes. Last stand is worthless on practically every BB, etc. etc. Edited February 16, 2020 by RipNuN2 3 Share this post Link to post Share on other sites
2,882 El2aZeR Members 1,978 posts 52 battles Report post #3 Posted February 16, 2020 21 minutes ago, murder_0ne said: That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. Not that I particularly like the current implementation of CVs nor do I think more variety would be bad, but CVs also represent 25% of all classes (though it's about to become 20%). Coincidence? Share this post Link to post Share on other sites
2,288 CriMiNaL__ Beta Testers 3,750 posts 14,473 battles Report post #4 Posted February 16, 2020 26 minutes ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Can you find something else to complain about, so in other words 75% of capt skills do not help the cv, so who is better off then Share this post Link to post Share on other sites
5,661 [PVE] Kizarvexis Members 20,107 posts 12,951 battles Report post #5 Posted February 16, 2020 30 minutes ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Funny how almost 25% of the skills apply to 25% of the ship types. What a coincidence! </sarcasm> 1 1 Share this post Link to post Share on other sites
3,772 TheKrimzonDemon Members 9,185 posts 11,768 battles Report post #6 Posted February 16, 2020 51 minutes ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. The skills literally exist for CVs, they wouldn't even be in the tree if CVs weren't in the game. There is no issue here. Share this post Link to post Share on other sites
239 [55UP] FineousFingers Members 407 posts 3,388 battles Report post #7 Posted February 16, 2020 50 minutes ago, murder_0ne said: I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. I suggest that each skill not usable also has a secondary function if used on a CV. Think of how much more useful Graf Zeppelin would be if I could slot my German battleship captains in for training. Share this post Link to post Share on other sites
344 [WOLFC] Nolo_00 Members 520 posts 7,794 battles Report post #8 Posted February 16, 2020 4 minutes ago, FineousFingers said: I suggest that each skill not usable also has a secondary function if used on a CV. Think of how much more useful Graf Zeppelin would be if I could slot my German battleship captains in for training. What, you mean you don't? 1 Share this post Link to post Share on other sites
4,728 [WOLF9] iDuckman Wiki Lead 15,171 posts 4,766 battles Report post #9 Posted February 16, 2020 1 hour ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's always been the case. Regardless, what do you care? You only have 19 points to spend. Are you suggesting that there aren't enough skills to spend them on? Share this post Link to post Share on other sites
1,486 USMC2145 Members 1,466 posts 7,125 battles Report post #10 Posted February 16, 2020 1 hour ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Well, if one was a cv player...one could say there are too many non cv skills for that matter. 1 Share this post Link to post Share on other sites
239 [55UP] FineousFingers Members 407 posts 3,388 battles Report post #11 Posted February 16, 2020 23 minutes ago, Nolo_00 said: What, you mean you don't? Well yes, I do. Bismarck’s captain is a frequent guest star on Graf Zeppelin’s bridge. But several skills sit idle when I do. Share this post Link to post Share on other sites
904 [PIG] The_Pig_of_PIGs [PIG] Members 1,310 posts 6,385 battles Report post #12 Posted February 16, 2020 1 hour ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Could you please read again your post? Once done, I'm sure you'll delete it. Share this post Link to post Share on other sites
2,076 neptunes_wrath Members 3,175 posts 591 battles Report post #13 Posted February 16, 2020 1 hour ago, RipNuN2 said: How is this a problem? If CVs weren't around they wouldn't even have those skills in the tree. There are plenty of other skills that are pretty pointless on other ship types. Torpedo acceleration for instance only works on ships with torpedoes. Last stand is worthless on practically every BB, etc. etc. 2 Share this post Link to post Share on other sites
314 [TRU] mpwardawg Members 711 posts 20,576 battles Report post #14 Posted February 16, 2020 2 hours ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Ok, so what are your ideas to replace it? Share this post Link to post Share on other sites
4,031 [WOLFG] DrHolmes52 Members 11,155 posts 10,380 battles Report post #15 Posted February 16, 2020 3 minutes ago, mpwardawg said: Ok, so what are your ideas to replace it? Submarine only skills Share this post Link to post Share on other sites
8,818 [PSP] Snargfargle [PSP] Members 13,718 posts Report post #16 Posted February 16, 2020 (edited) 2 hours ago, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. Hmm... Let's see... DD, CA/CL, BB, CV - four types of ships and 1/4 of the skills are dedicated to CVs, which represent one-fourth of the ship types. I'd say that there is going to be a skill re-work though if and when subs are introduced. Edited February 16, 2020 by Snargfargle Share this post Link to post Share on other sites
2,076 neptunes_wrath Members 3,175 posts 591 battles Report post #17 Posted February 17, 2020 23 hours ago, DrHolmes52 said: Submarine only skills Share this post Link to post Share on other sites
14 [TF16A] HeavyIronclad Members 41 posts 18,649 battles Report post #18 Posted March 9, 2020 (edited) On 2/16/2020 at 3:28 PM, murder_0ne said: Out of 32 skills there are 7 that are literally worthless to anyone other than CV players. That's almost 25% of all available skills dedicated to the smallest number of ships/players using those ships. I suggest each CV only skill also has a secondary function if used on ships other than CVs so as to allow more opportunity for variety and choice if you're not a CV player. I totally agree. But rather than consideration of the suggestion all I see here in most replies is the typical angst. Edited March 9, 2020 by HeavyIronclad Share this post Link to post Share on other sites
5,661 [PVE] Kizarvexis Members 20,107 posts 12,951 battles Report post #19 Posted March 9, 2020 48 minutes ago, HeavyIronclad said: I totally agree. But rather than consideration of the suggestion all I see here in most replies is the typical angst. Because 25% of the skills applying to 25% of the ship types is a travesty? Share this post Link to post Share on other sites
198 [O_B_G] Skidmark_01 Members 215 posts 7,031 battles Report post #20 Posted March 9, 2020 I really don't see the problem with the skills Since some of them are nerfed or do more harm to cv than help. Torpedo acceleration is ok but really not worth the loss of range for the speed they offer. Getting at point blank range cost planes and resources up the ranks so distance really becomes more important up the tier 10 area. jack of all trades will be far better use in the the long haul. Superintendent don't sound like much but coupled with the new module squadron consumables mod 1 that doubles the timer and direct center for fighters the cv can offer double spot and protection time for its team. also the extra heal will be more valuable. So no i don't see any problem with skills for Cv's unless you like being at the mercy of planes. My question is whats your gripe with having CV envy? Stop trying to find ways to nerf the cv's because its only hurting you in the end and prevents you from adapting. Share this post Link to post Share on other sites