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TriHard_DodgeDealership

this game is 5 years old and we still don't have any new game modes

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yeah sorry but after a while the simple 12v12 deathmatch gets old

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

 

 

edit:  As for suggestions WG could literally copy-paste Payload or Capture points from other games and it would be fun. Imagine Payload but the payload is a supplies ship. Imagine CP but the capture points are airfields on islands or other strategic places like those castles you see sometimes on certain maps. 

Edited by TriHard_DodgeDealership
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1 minute ago, TriHard_DodgeDealership said:

so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

You are right. The game is getting boring for me. New ship lines just don't cut it anymore. What is needed is new ways of playing the game. I would have liked to have seen PvP scenarios. For instance, there could be a convoy escort scenario, or a defend a beachhead scenario. I'd especially like to see re-enactments of actual naval battles with the ships on the teams limited to representatives of the actual nations involved. It really takes one out of the historicity of naval warfare when all there is is a random assortment of ships from all over the world, and half of them are ships that weren't even ever built. 

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7 minutes ago, TriHard_DodgeDealership said:

yeah sorry but after a while the simple 12v12 deathmatch gets old

 

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

 

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

 

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

Scenarios are less than 5 years old.

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5 minutes ago, TriHard_DodgeDealership said:

yeah sorry but after a while the simple 12v12 deathmatch gets old

 

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

 

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

 

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

The base games modes will not change... That is the established foundation of the game...

Now, temporary will exist in due time... IMO, its better to inject temporary game mods then  to make, the goal of making Game modes permanent. 

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I kinda had a idea about a ally mode. Where you could link up with a ally clan or two and field a super division mode of sorts. Say a limit of three like regular division, plus teaming with up to two other clans in a division of three. Ship class limits of course. The MM que may have to go unlimited on time. Maybe offer better rewards than regular random but less than CB. Maybe on par with Clan Brawl?

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4 minutes ago, Toss_a_plus_1_to_your_CV said:

Ranked, full and sprint modes. Clan Wars. Operations. Arms race. Space battles. Halloween events.

 

Go play another game if you’re so bored. 

Ranked is just the standard game mode for people who get sweaty while playing. Same with CW. Operations are boring and only a handful of them. Arms race is an actual good mode. Space battles is just standard game mode with reskinned ships. Halloween mode is once a year for a couple weeks.

 

So out of that basket of examples, you only got 2 right.

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Just now, TriHard_DodgeDealership said:

Ranked is just the standard game mode for people who get sweaty while playing. Same with CW. Operations are boring and only a handful of them. Arms race is an actual good mode. Space battles is just standard game mode with reskinned ships. Halloween mode is once a year for a couple weeks.

 

So out of that basket of examples, you only got 2 right.

No. They are all game modes. Plus just because YOU don’t like some of them. Doesn’t mean otherS don’t. This game isn’t about YOU. 
 

Make your own game if that’s what you want.

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Just now, Toss_a_plus_1_to_your_CV said:

No. They are all game modes. Plus just because YOU don’t like some of them. Doesn’t mean otherS don’t. This game isn’t about YOU. 
 

Make your own game if that’s what you want.

go work for WG if all you want to do is spew canned "game is fine tovarish" PR nonsense

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11 minutes ago, Helstrem said:

Scenarios are less than 5 years old.

And Clan Battles even fewer. Not to mention Halloween ops.

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Just now, TriHard_DodgeDealership said:

go work for WG if all you want to do is spew canned "game is fine tovarish" PR nonsense

I already have a job and career I find rewarding. And in World of Warships I’ve found a game which though has problems, and parts which I heavily criticise, still offers more than most.

I suggest avoiding salt content as high as yours seems. It’s bad for your blood pressure.

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24 minutes ago, TriHard_DodgeDealership said:

yeah sorry but after a while the simple 12v12 deathmatch gets old

 

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

 

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

 

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

Too much time is spent on developing premium ships to sell. The community as a whole doesn't spend enough money though it would remain to be seen if everyone spent money whether or not the focus would change or more time would be spent creating new things to sell.

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New scenarios and operations would be welcome, in my opinion. 
Even bringing back the "retired" ones (re-hashed to be compatible with current game) would be welcome.

Halloween mode introduced submarine play.  That was interesting, but controversial (submarine historical capabilities vs. "arcade" play style).
Some good continuing stories over the past couple of years.  It still has potential for more story development and scenarios to accompany them.
Great source of steampunk commanders, too.  (Wish we could get more of them, eh?)

Space mode was nice as entertainment & eye-candy.  I got a few Commanders for my ships, too.
Rogue Wave wasn't my cup-of-tea, but others liked it.

I enjoyed the Italian Cruiser event and the 1 vs. 1 Ranked Sprint.
British cruiser event is going okay.

I enjoyed the Azur Lane, High School Fleet and Arpeggio of Blue Steel events.

Puerto Rico event had potential, but was botched.  At least I did get a free ship out of it.  No, not the Puerto Rico.  I got the Exeter for completing some of the directives/goals/missions/whatever.

I hope that WOWs understands that I, and perhaps "we, the customers" by extension, want a fun environment to sail our pixel-botes in.
That means the ships, while welcome for added diversity, need a sold & stable gaming environment with diverse game-modes for us to play in.

"Balanz"?  
How about Harmony?

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32 minutes ago, TriHard_DodgeDealership said:

yeah sorry but after a while the simple 12v12 deathmatch gets old

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

1. I don't want to see ANY game modes with respawning.  I hate the very idea of respawning.  You should have one life and you should take care with how you use it.

2. I agree about map development.  When was the last time anyone saw a new mid tier map, i.e. a map where the battle tier was tier 5, 6, or 7 (with battle tier being the highest tier that can see the map)?  I think that it's been a couple of years, if not 3.  The problem is that maps are not a direct revenue generating thing.  They can't monetize maps.  And it seems like WG is way too focused on those few areas that can be monetized, ignoring the fact that the game will get stale and boring without new maps at all battle tiers.

I have suggested things that they could do in this area to get some new maps or some variation to help freshen things up.

  • Add the Riposte map into the game as a mid battle tier map, using all three battle modes, since they have all three variations already.  Seriously, these 3 versions of Riposte already exist, so it should be possible to add them into the regular rotation with an absolute minimum of effort.
  • Take some existing maps and create some new cap and spawn variations so that the maps play differently.
  • Add the Ocean map into the high tier map rotation with a usage rate equal to the highest used high tier map.  Right now, the usage rate for the Ocean map is so low that people are lucky if they see that map once a month, if they're playing high tier ships.  Better yet, create two versions of the ocean map.  Once that's equal in size to the largest maps in the game for high tier battles, and one that's sized for mid tier ships for mid tier battles.  Allow the large version of ocean to be used for battler tiers 8-10, and allow the smaller version of ocean to be used for battle tiers 6 and 7, and maybe battle tier 5, though that might be iffy.

These are 3 ideas for adding some new maps to the rotation with minimal effort.

3. You have to differentiate between battle modes and game modes.  Battle modes are things like Domination, Epicenter, and Standard battles, while game modes are things like Randoms, Coop, Operations, Ranked, and Clan Battles.  So as far as actual GAME modes, you'd be wrong to say that no new GAME modes have been added, given that the game was released with only Randoms and Coop.  For that matter, when the game was released, the only battle modes were Standard and Encounter.  Domination and Epicenter didn't even exist when the game went live, IIRC.  Beyond that, they've tried some new battle modes that didn't catch on.  Zone and Bastion come to mind.  And Arms Race is still floating around, but I don't know if they ever plan on adding it to Randoms or even Coop.

 

 

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3 minutes ago, Wolfswetpaws said:

New scenarios and operations would be welcome, in my opinion. 
Even bringing back the "retired" ones (re-hashed to be compatible with current game) would be welcome.

Halloween mode introduced submarine play.  That was interesting, but controversial (submarine historical capabilities vs. "arcade" play style).
Some good continuing stories over the past couple of years.  It still has potential for more story development and scenarios to accompany them.
Great source of steampunk commanders, too.  (Wish we could get more of them, eh?)

Space mode was nice as entertainment & eye-candy.  I got a few Commanders for my ships, too.
Rogue Wave wasn't my cup-of-tea, but others liked it.

I enjoyed the Italian Cruiser event and the 1 vs. 1 Ranked Sprint.
British cruiser event is going okay.

I enjoyed the Azur Lane, High School Fleet and Arpeggio of Blue Steel events.

Puerto Rico event had potential, but was botched.  At least I did get a free ship out of it.  No, not the Puerto Rico.  I got the Exeter for completing some of the directives/goals/missions/whatever.

I hope that WOWs understands that I, and perhaps "we, the customers" by extension, want a fun environment to sail our pixel-botes in.
That means the ships, while welcome for added diversity, need a sold & stable gaming environment with diverse game-modes for us to play in.

"Balanz"?  
How about Harmony?

Honestly, I hate the Halloween and April Fools modes.  (Also, the Rogue Wave event.)  They're all silly and take resources away from development of the proper core of the game.  Seriously, how many more maps might we have had if not for the time waste on special event maps?  The one thing they could do that would placate me on this is if they took the Halloween mode maps and "de-Halloweened" them into normal Earthly maps, and used them for either regular Coop/Randoms or perhaps Operations.  (They're probably better suited for Operations, though the 3v3v3 map from last Halloween might have potential as a Randoms/Coop map, since it doesn't possess any sort of harbor.  And maybe the initial low tier Halloween map might have some randoms/coop potential as a low tier map with a max battle tier of 5.

 

I think that a huge part of the problem right now with WoWS is that WG/Lesta is too concerned with only developing things that can be monetized.  And not seeming to understand that ignoring those important things that can't be monetized, like maps, leads to the game becoming increasingly boring.  And they need to pay attention to new maps at all tiers, or at least battle tiers 5 and above.

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As it stands we have 3 permanent  (+ training room) and 2 seasonal competitave modes.  After five years, it is unacceptable that new modes have not become permanent staples of the game.

What happened to Arms Race? Was that mode not an instant success as both a stand alone mode as well as in a Ranked format? 

There was another mode Wargaming was toying with; it was essentially a vip/escort mode where each team sailed parallel to a point on the other side of the map...that looked cool yet the idea was abandoned.

The Halloween modes are always fun; why not alter them into permanent mini-modes?

And one last thing, the map development is poor and lagging.  Perhaps Wargaming should hold map making contests to give them ideas?

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Remember that attack/defense game mode during the Halloween event? Whatever happened to that? It was somewhat unbalanced, but it was fun

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8 minutes ago, Rustyhole said:

As it stands we have 3 permanent  (+ training room) and 2 seasonal competitave modes.  After five years, it is unacceptable that new modes have not become permanent staples of the game.

What happened to Arms Race? Was that mode not an instant success as both a stand alone mode as well as in a Ranked format? 

There was another mode Wargaming was toying with; it was essentially a vip/escort mode where each team sailed parallel to a point on the other side of the map...that looked cool yet the idea was abandoned.

The Halloween modes are always fun; why not alter them into permanent mini-modes?

And one last thing, the map development is poor and lagging.  Perhaps Wargaming should hold map making contests to give them ideas?

Halloween (and Space/April Fools and Rogue Wave) modes are NOT always fun.  I think that they're crap, and a waste of development resources!!!

As for Arms Race, while I don't like it, I wouldn't mind seeing it added as another battle mode for Randoms and Coop.  It's not that bad, and is better than nothing.  I don't like it because I think that it causes people to play like idiots and isn't my idea of "fun".

On your 3rd point, the idea was to have a 3 pointed triangle with the 3 points being the two spawns and a single cap.  And the two teams would be engaging each other while trying to get over to the single cap to grab it.  I really wish that they'd just add it into the game for a few updates and let the players decide if they like it, rather than just dump it.  Mind you, I don't know if it's been dumped.  But it'd be frustrating if it was.

 

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38 minutes ago, Crucis said:

On your 3rd point, the idea was to have a 3 pointed triangle with the 3 points being the two spawns and a single cap.  And the two teams would be engaging each other while trying to get over to the single cap to grab it.  I really wish that they'd just add it into the game for a few updates and let the players decide if they like it, rather than just dump it.  Mind you, I don't know if it's been dumped.  But it'd be frustrating if it was.

Kind of like that single cap mode in Tanks?

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Hilarious how people defend stagnation.

 

 

I get why they don't want to do change the game modes, they've built a profibility meta, a new mode would throw it out of whack. Some premiums might suck in new modes, then they'd get whiners

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Bring back old island of ice... and how about the first version of Hotspot with the 5 caps and crossspwans. 

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2 hours ago, TriHard_DodgeDealership said:

yeah sorry but after a while the simple 12v12 deathmatch gets old

 

not to mention, the pace of new map development is nonexistent, making the problem worse, as there is only a handful of maps in rotation

 

we still dont have anything like a meaningful PvE, game modes where you respawn, have to escort AI, kill or shell ground targets, capture the flag, etc. all we get are a neverending supply of tier 10 premium steel ships that 99% of the playerbase will never acquire or play at all

 

just wth? there is so much cool stuff you could do with this game besides 12v12 on the same map rotation since 2015

No new modes other than scenarios, clan battles, ranked, 1v1, and annual space battles and the Halloween extravaganza. And that 4 teams of 3 forget what that was called.

 

But no new modes.

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2 hours ago, Snargfargle said:

You are right. The game is getting boring for me. New ship lines just don't cut it anymore. What is needed is new ways of playing the game. I would have liked to have seen PvP scenarios. For instance, there could be a convoy escort scenario, or a defend a beachhead scenario. I'd especially like to see re-enactments of actual naval battles with the ships on the teams limited to representatives of the actual nations involved. It really takes one out of the historicity of naval warfare when all there is is a random assortment of ships from all over the world, and half of them are ships that weren't even ever built. 

I agree but, our host will just about never go down that path......  They want a young adult FFA e-sales enable arcade shooter.......low quality and lots of gimmicks....  That's where the real money is I'm afraid.  What they could do is to create a world class MMO BUT, that costs money and required a lot of talented people to create it, but, more importantly, "maintain it" and that is where the real rub comes in.........they can't make any "real money" that way.....it's just too expensive to maintain a "first world" MMO that we could be.......but, never will be.

I am with you on this but, it won't happen.  Having a kiddie arcade low quality shooter on a small map doesn't take a lot of money to maintain and all they have to do is sell ships..........

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There have been quite a few new game modes added over the five years. Some have not stayed, others were temporary, some we still have. 

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