3 [WGB] The_Ancient_Mainer Members 13 posts 16,561 battles Report post #1 Posted February 12, 2020 My apologies if this has been covered in another thread. My play style is quick bursts of games when an opportunity happens. This is especially true during daytime. So, I don't have the patience waiting for Matchmaker to cobble together a team of humans for a Random battle, then fighting the battle over 15 to 20 minutes. I accept that the co-op battle format is quicker (usually no more than 10 minutes and often around five minutes), with bots plugging the holes when Matchmaker has trouble finding human players. And I accept the lower XP and credits earned in such battles. What I find hard to accept is the seemingly quirky ending to co-op battles when there is no definite winner established - at least to my human eyes. So, can WG simplify co-ops to something like this: The winning team is the first to reach 1,000 (or 800) points OR sinks all of the opposing ships. Unless these two conditions are met, let the co-op battle continue running. Thank you and I would like your feedback. Share this post Link to post Share on other sites
2,687 [WPORT] Wolfswetpaws Members 7,116 posts 12,107 battles Report post #2 Posted February 12, 2020 The (well published) Victory conditions include the condition of one team being reduced to zero or less points by a ship getting sunk and their score is not higher than points deduction of the value of the sunk ship. Red Team Score = 35 points Red Team ship gets sunk, ship is valued at 40 points. 35 - 40 = -5 Game over. Share this post Link to post Share on other sites
4,263 [TBW] Sovereigndawg Members 10,732 posts 18,444 battles Report post #3 Posted February 12, 2020 It also ends when the other team reaches 0 points. Share this post Link to post Share on other sites
143 [BOMBS] LaurenBacall Members 121 posts 11,090 battles Report post #4 Posted February 12, 2020 Let me re-phrase the question. Co-ops are boring and don't really teach new players much of anything. Ships dies so quickly, one can't focus on improving a specific skills. The bots don't play anything like human-controlled ships, so any skills you are learning can't really be applied to randoms. If you try to play like a random, you'll find yourself (generally speaking) sitting out most of the match and - boom - its over. In short, the phrase "go back to co-op" is pointless and not helpful, either. I'd like to see some sort of co-op AI overhaul. 3 Share this post Link to post Share on other sites
8,460 [GWG] BrushWolf [GWG] Supertester 27,465 posts 14,822 battles Report post #5 Posted February 12, 2020 The only difference that WG wants between co-op and randoms is the team size but otherwise they use the same rules. Share this post Link to post Share on other sites
6,670 [WORX] Navalpride33 Members 11,927 posts 19,479 battles Report post #6 Posted February 12, 2020 16 minutes ago, Krankipantz said: What I find hard to accept is the seemingly quirky ending to co-op battles when there is no definite winner established - at least to my human eyes. So, can WG simplify co-ops to something like this: The winning team is the first to reach 1,000 (or 800) points OR AND sinks all of the opposing ships. Unless these two conditions are met, let the co-op battle continue running. The rules are no different from any other match mod in the game... If the rules are triggered and there is a winner, you can;t get mad at the referee... He is enforcing the rules. My recommendation is play with in the rules established, they're universal and enforced universally.. Your "human eyes" says there is no winner, on the other hand the REFEREE disagrees... Since the governing body who sanctioned the referee, already stated Co-op is not the priority for 2020. Adaptation is quicker... (this goes for all you interact with in co-op, so do what I do and remind them of the rules.. If they dont want to comply then tough..) Share this post Link to post Share on other sites
2,136 [TDRB] kgh52 Members 5,162 posts 13,743 battles Report post #7 Posted February 12, 2020 2 minutes ago, LaurenBacall said: Let me re-phrase the question. Co-ops are boring and don't really teach new players much of anything. Ships dies so quickly, one can't focus on improving a specific skills. The bots don't play anything like human-controlled ships, so any skills you are learning can't really be applied to randoms. If you try to play like a random, you'll find yourself (generally speaking) sitting out most of the match and - boom - its over. In short, the phrase "go back to co-op" is pointless and not helpful, either. I'd like to see some sort of co-op AI overhaul. Coops being fun or boring is a personal opinion, not a fact. True, coops are over so quickly & it is the poorest training mode in the game. But removing what has come to be called the "mercy rule" will not improve the training value of a coop.Operations are much better for overall training. However there is a time when you must move on to PVP to progress. This transition can be difficult but still a necessity. Since we do have operations that already teaches team play, positioning & has more opportunities for gunnery I see no reason for not having a fun, shootum up mode for quick battles. Share this post Link to post Share on other sites
292 arch4random Members 699 posts Report post #8 Posted February 12, 2020 you could go back to tier 3 that might be helpfull Share this post Link to post Share on other sites
1,825 SteelRain_Rifleman Members 3,664 posts 42,334 battles Report post #9 Posted February 12, 2020 This is a hot topic. (Climbs Wall) Share this post Link to post Share on other sites
10,069 [SALVO] Crucis Members 25,812 posts 28,106 battles Report post #10 Posted February 12, 2020 46 minutes ago, LaurenBacall said: Let me re-phrase the question. Co-ops are boring and don't really teach new players much of anything. Ships dies so quickly, one can't focus on improving a specific skills. The bots don't play anything like human-controlled ships, so any skills you are learning can't really be applied to randoms. If you try to play like a random, you'll find yourself (generally speaking) sitting out most of the match and - boom - its over. In short, the phrase "go back to co-op" is pointless and not helpful, either. I'd like to see some sort of co-op AI overhaul. I agree that Coop is rather boring, despite the fact that I do play it a fair amount. And after a little while, there's not that much to learn. OTOH, the reality is that there are a lot of coop players who don't care about this and enjoy coop for what it is. I will say that I'd like to see coop get some serious overhaul in a number of areas. 1. Improve the bot AI to make them more of a challenge. Perhaps enough that bot teams are able to win maybe 30% of the time, rather than barely managing 5-10% of the time they do now. 2. I'd like to see coop bot team comps changed to make them more interesting. Right now, bot teams loosely mirror the player team by tier and type. They used to be perfect mirrors, but that was terribly BORING and eventually the players convinced WG to add in a little variety, which made coop battles a little more interesting, IMO. But now, I think that it'd be nice to increase the size of the bot teams, and possibly have the additional ships come from tiers below the lowest tier of player ships. That is, say that you're in a tier 8 battle and that the player team was composed of tiers 6-8 ships. I'd like to see the bot team have some extra ships that were tiers 4 and 5. 2a. Another way to make bot team comps interesting might be to occasionally have the bot team's ships come from a single nation. 3. It might also be interesting to create some battle modes exclusively for coop. For example, perhaps assault and defense modes. Of course, these would probably require new maps. Or at least, the use of existing maps that may able to be adapted for these battle modes. Anyways, just some thoughts... Share this post Link to post Share on other sites
10,069 [SALVO] Crucis Members 25,812 posts 28,106 battles Report post #11 Posted February 12, 2020 47 minutes ago, Navalpride33 said: The rules are no different from any other match mod in the game... If the rules are triggered and there is a winner, you can;t get mad at the referee... He is enforcing the rules. My recommendation is play with in the rules established, they're universal and enforced universally.. Your "human eyes" says there is no winner, on the other hand the REFEREE disagrees... Since the governing body who sanctioned the referee, already stated Co-op is not the priority for 2020. Adaptation is quicker... (this goes for all you interact with in co-op, so do what I do and remind them of the rules.. If they dont want to comply then tough..) For what it's worth, NP33, the biggest reason that the victory rules are common between randoms and coop is so that WG can share a single set of code to handle this aspect of battles. Mind you, if WG has stated that coop isn't a priority for 2020, so be it. But I don't think that it's something that's impossible. Share this post Link to post Share on other sites
6,670 [WORX] Navalpride33 Members 11,927 posts 19,479 battles Report post #12 Posted February 12, 2020 5 minutes ago, Crucis said: For what it's worth, NP33, the biggest reason that the victory rules are common between randoms and coop is so that WG can share a single set of code to handle this aspect of battles. Mind you, if WG has stated that coop isn't a priority for 2020, so be it. But I don't think that it's something that's impossible. It is what it is... QUe sera, sera... Share this post Link to post Share on other sites
3 [WGB] The_Ancient_Mainer Members 13 posts 16,561 battles Report post #13 Posted February 12, 2020 11 hours ago, Wolfswetpaws said: The (well published) Victory conditions include the condition of one team being reduced to zero or less points by a ship getting sunk and their score is not higher than points deduction of the value of the sunk ship. Red Team Score = 35 points Red Team ship gets sunk, ship is valued at 40 points. 35 - 40 = -5 Game over. I understand. That's why I qualified with "my human eyes" although I swear some co-ops ended before these conditions were met, especially after 8.11. Other players have also said as much, so I figured my perception is shared. But you're probably right. 1 Share this post Link to post Share on other sites
3 [WGB] The_Ancient_Mainer Members 13 posts 16,561 battles Report post #14 Posted February 12, 2020 11 hours ago, LaurenBacall said: Let me re-phrase the question. Co-ops are boring and don't really teach new players much of anything. Ships dies so quickly, one can't focus on improving a specific skills. The bots don't play anything like human-controlled ships, so any skills you are learning can't really be applied to randoms. If you try to play like a random, you'll find yourself (generally speaking) sitting out most of the match and - boom - its over. In short, the phrase "go back to co-op" is pointless and not helpful, either. I'd like to see some sort of co-op AI overhaul. This may be the better solution. Thank you. Share this post Link to post Share on other sites