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Frigate007

Really WG?

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We all know that WG wants  games over quick so you get less rewards and have to jump right back into queue but its getting out of hand. Just had a battle where 4 of us spawned on a flank and only one enemy ship came into range the entire short battle.( and all of us were moving forward at full speed) I was lucky and bagged it, but the other 3 had nothing to shoot at. Game ended with 3 enemy ships still alive after 3.5 minutes, looked like they had barely moved forward from spawn on opposite flank. After battle report showed an enemy bot at -1, so he sank another enemy bot. 5 more battles and 3 enemy ships left in each, BB's  and CV'S at full health or very close to. Average game time around 3.5 minutes.

Now they got enemy bots killing each other which leaves less for us. Pretty sad when you and your team mates have to avoid caps like the plague and let the enemy get at least one to keep game going until all enemy ships are sunk to get decent loot.

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Co-op games are about 5 min to 7 min an avg..

Less then that then, the Human are OP and WG will not nerf the personal achievements of those OP humans. Just so that you can have "more loot."

Adapt your tactics.. You too can get 2 kills each match in co-op.

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37 minutes ago, Frigate007 said:

We all know that WG wants  games over quick so you get less rewards and have to jump right back into queue but its getting out of hand. Just had a battle where 4 of us spawned on a flank and only one enemy ship came into range the entire short battle.( and all of us were moving forward at full speed) I was lucky and bagged it, but the other 3 had nothing to shoot at. Game ended with 3 enemy ships still alive after 3.5 minutes, looked like they had barely moved forward from spawn on opposite flank. After battle report showed an enemy bot at -1, so he sank another enemy bot. 5 more battles and 3 enemy ships left in each, BB's  and CV'S at full health or very close to. Average game time around 3.5 minutes.

Now they got enemy bots killing each other which leaves less for us. Pretty sad when you and your team mates have to avoid caps like the plague and let the enemy get at least one to keep game going until all enemy ships are sunk to get decent loot.

Our host could care less my friend !!!  Write the Corp contact staff PM's because they don't even seriously read these threads for content..........  When the game falls apart or the CC or "important players' threaten to leave, then you might see a reaction from them (i.e. what happened at Update 8.0 and the PR event start....)  Otherwise, NOT.........

This is a "value exploit" they use to force throughput:  take it or leave it.   I've stopped spending completely and only play COOP and Scenarios.  I have pulled WoWs off of my e-Sports presentations and "games to try out" recommendations list.  I don't recruit anymore.  So, that's all we can do and maybe, if enough of us complain with our wallets, they "might" start to listen........  I doubt it but, that's on them then.

  • Boring 1

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1 hour ago, Navalpride33 said:

Co-op games are about 5 min to 7 min an avg..

Less then that then, the Human are OP and WG will not nerf the personal achievements of those OP humans. Just so that you can have "more loot."

Adapt your tactics.. You too can get 2 kills each match in co-op.

Not when you never have two ships in range you can't. When you have 4 ships spawn together, and the enemy has but one your screwed. The vast majority of my co op games last way less than 5 minutes even though there are usually 2 to 4 enemy ships left. If I get a battle over 6 minutes I usually sink 3 or 4 ships, but it is rare as all get out. Only time it seems to happen is when my team is mostly bad bots that die quick and do little.

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7 minutes ago, Frigate007 said:

Not when you never have two ships in range you can't.

Then get in range... Change your tactics, stop repeating what doesn't work... If I and the majority can manage it, so can you.

IF by the end of the match, someone else has 2 kills to your zero.... Extending the match will not help your cause...

 I have faith in your ways of adapting...

Edited by Navalpride33

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I guess you did not read or comprehend my first post 33? Please go troll somewhere else....

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Maybe we can install socialism into the game, then everyone will get 1 kill and the same amount of damage every time, regardless of the work you put in!

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16 hours ago, Navalpride33 said:

Co-op games are about 5 min to 7 min an avg..

Less then that then, the Human are OP and WG will not nerf the personal achievements of those OP humans. Just so that you can have "more loot."

Adapt your tactics.. You too can get 2 kills each match in co-op.

There are no tactics in Co-op.

It's literally only a race to get damage in kills before anyone else can get more than you.  This isn't Randoms where we have to consider how we flank, how and who caps, cap support, group integrity, using Consumables to help the team, etc.

 

The extent of tactics in Co-op is literally DDs rolling up to the bots and torping them in the sides in succession, BBs just sailing right up and mowing stuff with Secondaries and Main Batteries.

 

There's nothing else to it.  You can get spawned out somewhere where there's almost nothing to shoot at, i.e. you can't even work on mission progress because there's nothing to do there.  And the game is then over in 3-5 minutes, with nothing to show for yourself, through no fault of your own.

 

Co-op games are over so quickly that not even Carriers can do enough damage on a regular basis, to the point that in Co-op, they're quite useless.  The game's aren't long enough for them to do their thing.  Even the Tier X CVs suck bad for Co-op because the games are often over far too quickly before they can actually get anything done.

Edited by HazeGrayUnderway

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2 hours ago, HazeGrayUnderway said:

There are no tactics in Co-op.

It's literally only a race to get damage in kills before anyone else can get more than you.  This isn't Randoms where we have to consider how we flank, how and who caps, cap support, group integrity, using Consumables to help the team, etc.

 

The extent of tactics in Co-op is literally DDs rolling up to the bots and torping them in the sides in succession, BBs just sailing right up and mowing stuff with Secondaries and Main Batteries.

 

There's nothing else to it.  You can get spawned out somewhere where there's almost nothing to shoot at, i.e. you can't even work on mission progress because there's nothing to do there.  And the game is then over in 3-5 minutes, with nothing to show for yourself, through no fault of your own.

 

Co-op games are over so quickly that not even Carriers can do enough damage on a regular basis, to the point that in Co-op, they're quite useless.  The game's aren't long enough for them to do their thing.  Even the Tier X CVs suck bad for Co-op because the games are often over far too quickly before they can actually get anything done.

For some reason our OP, hasn't figured that out yet.

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