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ArctixFox

T10 Premium Proposal Japanese Atlanta 100mm IJN Harashima

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Introducing the mighty ijn atlanta Omegaduckky ! 24 100mm guns with a 3 s reload who says size matters never came into range of this little monster. 


 

Armor:

70mm citadel belt 16 mm side plating and 16mm superstructure 30mm deck

Turrets 13mm turrets all around  

HP ~29,100. 

Firepower:

12x2 100mm (3 forward, 3 aft, 3-3 on the side)

Reload 3s

Range: 14.0 km

Torps: 2x4 Type 90 mod 1 10km range 62 knots Reload: 101s

AA:

100 mm/65 Type98

25 mm/60 Type96 Triple mod. 1

25 mm/60 Type96 Twin mod. 1

 

Maneuverability:

Speed: 34 knots

Turning radius: 700m

Rudder shift: 7.2s

Concealment:

Detectabillity Sea 11km base

 Detectabillity Air 6.2km base

 

CONSUMABLES: 

slot 1: DCP slot 2: Hydro/DFAA  slot 3: Smoke Japanese Short Duration slot 4: Repair party standard crusier

Blueprints:

 

B4AC91CAB4494A55B2F419641202F714.jpg

 

the_japanese_atlanta_coloured_by_tzoli-d

 

IJN Dakka

As a tier 10 premium it would be fun a good time and an amazing unique design that we haven't seen yet in world of warships. Its finally time for the Admirality to have their day and fight off this russian bias with glorious japanese dakka.  I hope one day this comes to the attention of Wargaming and they seriously consider this amazing project i am sure you all will love it thanks for the read and goodnight. Should give an honorable mention to Tzoli for the beautifull drawings

...

Edited by ArctixFox
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I like it.

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Do we really need ANOTHER IFHE spamming ship in the game?

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I like it, though perhaps give it the name Niyodo it was to be the second Oyodo class ship but she was never completed.

That said looks like it would be a great meme ship.

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Just now, Neko_Ship_Akashi said:

You can never have too much.

this-is-fine.0.jpg

Yes, you can, and no, this is not fine.

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3 minutes ago, Mad_Moff said:

Yes, you can, and no, this is not fine.

 

It's not like WG is never going to add another HE cruiser on their own.  It's a common ship type in the design of the game.  There will be plenty more.

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7 minutes ago, Mad_Moff said:

Yes, you can, and no, this is not fine.

If you think HE fire spam is a problem, what better way to convince WG of that than by introducing more of them and flooding MM with them to make it a problem?

Edited by Lert
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Harishima falls into the clas of CLAA it would be the first ever ship of this type introduced into the ijn fleet

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As if we don't have enough HE spammers, sure.....why not?  Smolensk, Worecester, Harugumo, and Colbert are feeling mighty lonely so they could use more companions.

 

 

Edited by Xcalib3r

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Your deck plan seems to be missing the stated torps.

For cruiser guns, the 100mm are pretty short ranged. This would be a huge drawback. It would desperately need smoke and would still be very vulnerable to getting pummeled by ships outside its range. No spotter to see out of smoke. IJN so no radar. IJN hydro is meh. It ONLY brings 18 guns to a broadside. Turrets are easily knocked out by HE (i.e. Atlanta). Other lights, like Smollensk and Wooster, would eat it alive.

 

Edited by Sabot_100

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Looks like in the realms of Smolenks and Colbert, at least it couldn't fire all those guns at once could fire a max of 18 of those guns broadside.

Im up for the idea if the unbake the inbuilt ifhe buff from the IJN 100mm guns.

Edited by Rolkatsuki

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This would work as a Premium only if WG doesn't half-[edited] it like they do every IJN Premium. Odds are it'll end up still being worse than Smolensk and Colbert, being limited to DCP and Hydro and DFAA in separate slots.

Another option is that this could be part of a miniature IJN Cruiser line split; using other Artist's Renditions of the IJN AA escort cruiser concepts for say a T8 8x2 100mm, and T9 10x2 100mm, with the original 12x2 100mm design being the T10.

Of course, the issue ultimately comes down to if and when WG will implement their planned IFHE/HE Pen and Armor changes, as that will have a major impact on any variant of the IJN AA Mega Atlanta.

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If WG keeps making these Smolensk and Colbert fire breathers they will lose even more costumers due to greed .   

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Have we not melted enough metal or burned enough wooden decks already?

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Always thought an interesting IJN Atlanta-esque paper ship would be the Furutaka with twin 140mm guns replacing the 6 single turrets. A DDs nightmare (at T4-6 anyway)

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34 minutes ago, Sabot_100 said:

Always thought an interesting IJN Atlanta-esque paper ship would be the Furutaka with twin 140mm guns replacing the 6 single turrets. A DDs nightmare (at T4-6 anyway)

Gonna be honest, I want this more than Zaolanta

 

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3 hours ago, Sabot_100 said:

Your deck plan seems to be missing the stated torps.

For cruiser guns, the 100mm are pretty short ranged. This would be a huge drawback. It would desperately need smoke and would still be very vulnerable to getting pummeled by ships outside its range. No spotter to see out of smoke. IJN so no radar. IJN hydro is meh. It ONLY brings 18 guns to a broadside. Turrets are easily knocked out by HE (i.e. Atlanta). Other lights, like Smollensk and Wooster, would eat it alive.

 

well i could give it smoke but consider that bft and aft will buff the crusier guns to 13 km and add to that you can buff it more with range mod also you get spotter plane but the trouth is 100mm guns arc a lot past 12 km its hard to hit anything besides bbs so superheal could work and keep the supertesters from crying about it being to op since it is not a russian ship if anyone says op it will get hit hard by a nerf bat as for the torps you can mount them under the deck like a lot of ijn ships do and hide them it will have the biggest dpm monster in the game really ridiculously fast reaload im still undecided to give it smoke or super heal but it needs one or the other because it wont be fast like colbert or super manuverable it is a long ship 

 

if you go reaload you will have about 13 km range and 2.5 reload ish or if you go range you will have 15.2 km range about what the harugumo has and a bit less dpm but you will not be able to hit crusiers 

Edited by ArctixFox

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Oh one thing i have to mention is this ship has a major design flaw that caused quite a panic in the Admirality at the time it is too top heavy hence they would have to lower the centerline turrets and not have all of them on a barbette here are some more designs that adress this issue 

 

The Anti Aircraft Oyodo by Tzoli

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This ship is more Tier XI than Tier X.  It's just that ridiculous. If we took Atlanta or Flint, per se, and gave it the Gearing's guns, we'd all say the same, now wouldn't we?

:SerB:

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Lots of blind rage at the idea of more small-gun, high-fire-volume ships and not a lot of critical thinking in the comments here.

OP has given this 29k HP, which is only 3.5k more than Harugumo ... and it has a citadel.  Obviously post-smolensk we now know that under-armored ships at tX can be counter-intuitively tanky against high-pen AP, and the armor OP listed is exactly the same as Smolensk ... except there's no mention of the citadel athwartship plate or citadel roof.  These 100mm and 50mm plates on Smolensk are what make it impossibly bouncy in addition to the broadside-overpen challenge, and if "Harashima" doesn't have those, it'll be substantially more vulnerable to other cruisers.  There's also no torp protection % listed by OP, so that's sayonara if you get caught out in smoke - any stray torp or lucky/skillful smoke-salvo will be especially painful since OP did not spec a heal.  Those smoke salvos are more likely to land than on some other cruisers since your gun velocity is low, you fire even faster, and BBs and CAs would have the full profile of your ship hinted by the main battery turrets - fore, amidships - aft.

In summary, survivability is likely worst-in-tier.

Base main battery range of 11km and base detectability of 11km:  obviously those will go up and down respectively with modules and captain skills.  Compared to Smolensk and Colbert, that's shorter range but better concealment.  The main battery being 100mm will face all the same issues the IJN DD split does with pen, and against cruiser or BB targets you could expect to shatter 50% or more of your tiny baby HE rounds even point-blank.  Smoke or no, the "Harashima" would not be able to harass at a distance - it doesn't have the range or shell velocity.  It could prove somewhat hard to land shells on though - Smolensk is an annoying target because it can sit at 17km and turn away from salvos easily; "harashima" as spec'd has better turning circle and a rudder shift nearing 6s with a Slot 4 upgade.  In addition to not having the shell velocity or pen to do much at 12+ even with range extension from your spotter or modules/skills, you'll still be in radar range when firing the majority of the time against 12km radars and within fairly easy closing distance of 9/10km radars even if you smoke.  On the plus side, smoke penalty should be tiny and for ships with no vision control you're a self-spotting DPM machine thanks to the fighter slots.  On the negative side, you're still outspotted by everything but Kleb/Khab and have no radar to counter other DDs in the up to 4km buffer they have to turn around, drop torps, and then keep you lit for teammates.  If you do run into a Kleber you might be in for a tough time anyway, since although it's dicey a Kleber can plausibly dispatch the better-armored than "Harashima", better-shell-velocity than "Harashima", probably-more-usable-torps than "Harashima" Smolensk with that riotous MBRB AP DPM.  The worst off opponents will obviously be high-concealment DDs who can't hope to hold their own in a gunfight with you, especially lower-tier, and t8 BBs who don't have teammates to pry you out from behind your island or don't get luck firing into your smoke.

OP has given the ship 2x4 torps - Oyodo did not historically mount any torps, so we don't have a suggestion of whether these would be centerline like Yahagi or wing mounts.  The restricted firing angles on Yahagi are crippling, and if the mounts are one-a-side the expectation would be rear-facing mounts.  If the "Harashima" had good forward-angles it would be exceptionally deadly at close-range ambush due to the low base concealment, smoke, tiny main battery smoke detection, and torp threat.  It would also evaporate in under a minute to most cruiser opponents and with 13mm turret armor you could expect to be down a third of the guns pointing your enemy's way inside a few salvos.

Evaluation:

Any issues with the guns and smoke playstyle can already be addressed to a Harugumo player near you.  You already know the drill; it's scary to get caught under the rain of fire from one, but it can't spot for itself when smokespamming and half of it shatters or misses entirely due to the arcs and pen being poor.  Would having a spotter plane and more turrets make that ship more deadly?  Probably a bit.  A better team player?  Doubtful.  A viable cruiser?  I guess, sort of.  With missing details on the armor scheme, no heal mentioned, and without a little training room science to figure out how troll-y the Oyodo hull dimensions/armor make it for high-tier pen values - it's potentially the flimsiest waste of a team slot you could bring to the fight, a two-salvo pinata that's essentially a Harugumo with even worse concealment and maneuverability and a citadel in exchange for being even Harugumier.  That's a questionable trade-off.  

Do we really need another sit in smoke, spam HE cruiser?  Who knows.  Probably no, we don't "need" one, but will the gamestate collapse into a singularity if another one gets added?  No, especially not this one.  This is not Smolensk.  It's not a threat at range.  It's good at one thing and one thing only, with clear drawbacks and hard counters available.  The armor, torps, and [lack of] heal are key considerations that would determine how disgustingly weak or disgustingly broken it is when it does the one thing it does well, but it's not going to end the world if introduced as outlined here.

Edited by BadDecisionDino

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it looks like a DD/CL hunter on my end...way too squishy and meh range for raiding anything else including CA...what are the HE/AP shell initial speed? The Wooster/Smolensk will eat him/her alive...put decent armor, increase RoF (5s?) and go to 139 mm shells. Anyway, the Mogami legacy is coming sooner or later...

Edited by loco_max

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