1,069 [BNKR] RagingxMarmoset Members 1,654 posts 2,896 battles Report post #1 Posted February 5, 2020 I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. 7 Share this post Link to post Share on other sites
4,556 [O_O] desmo_2 Members 7,891 posts 22,043 battles Report post #2 Posted February 5, 2020 (edited) I have noticed the same thing, and have heard others mention it, as well. My aim is fine, but a salvo will occasionally, inexplicably fall short of the target, even at 'can't miss' ranges. I don't know what's going on, and don't think I have seen this phenomenon prior to 0.9.0. Edited February 5, 2020 by desmo_2 2 Share this post Link to post Share on other sites
2,296 [1984] monpetitloup Members 4,989 posts 26,467 battles Report post #3 Posted February 5, 2020 4 minutes ago, RagingxMarmoset said: I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. The damn scope serves no purpose. Shots dont go where you aim, rather you have to aim above wher you want your shells to go. This has been the case for a while. 1 1 Share this post Link to post Share on other sites
2,296 [1984] monpetitloup Members 4,989 posts 26,467 battles Report post #4 Posted February 5, 2020 Just now, monpetitloup said: The damn scope serves no purpose. Shots dont go where you aim, rather you have to aim above wher you want your shells to go. This has been the case for a while. 1 1 Share this post Link to post Share on other sites
1 [-TAB-] Spank_Me_Senpai Members 8 posts 6,689 battles Report post #5 Posted February 5, 2020 (edited) Last day or two I've noticed the same thing. What I was sure was going to be a juicy hit, all shells fell short. Few teammates in the div had same problem, and watching some live streams you could see it happening as well. Seemed to be random, as other volleys landed as expected, but can't duplicate it on demand. Definitely not just RNG dispersion problems. Edited February 5, 2020 by TheShineyOne Share this post Link to post Share on other sites
5,198 [PVE] Sovereigndawg Members 12,064 posts 21,291 battles Report post #6 Posted February 5, 2020 Yup aiming above the waterline lately because too many full salvos fall short. 1 Share this post Link to post Share on other sites
1,069 [BNKR] RagingxMarmoset Members 1,654 posts 2,896 battles Report post #7 Posted February 5, 2020 3 minutes ago, Sovereigndawg said: Yup aiming above the waterline lately because too many full salvos fall short. I played a coop match a bit ago to test it out and that’s what I had to do. Aim about mid hull for waterline hits. Weird. Share this post Link to post Share on other sites
2,077 [HATE] MEANN Members 1,123 posts 21,563 battles Report post #8 Posted February 5, 2020 53 minutes ago, RagingxMarmoset said: I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. We were talking about this the other day. I am sure they did mess with the aiming as I know that there have been a few times in which correctly aimed shots all went into the water. @Femennenly can you advise? Share this post Link to post Share on other sites
640 [THREE] Cpt_Cupcake Members 2,151 posts 11,528 battles Report post #9 Posted February 5, 2020 I've noticed it. Someone in my clan told me it's a known bug that WG is tracking... Share this post Link to post Share on other sites
288 SweetRollThief Members 74 posts 10,565 battles Report post #10 Posted February 5, 2020 I have noticed it as well Share this post Link to post Share on other sites
3,573 Admiral_Thrawn_1 Members 12,682 posts 14,320 battles Report post #11 Posted February 5, 2020 1 hour ago, RagingxMarmoset said: I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. First of all I have to ask are you using Aiming Mod? And What ships are you using? Share this post Link to post Share on other sites
6,759 [RLGN] Estimated_Prophet Members 19,136 posts 35,155 battles Report post #12 Posted February 5, 2020 9 minutes ago, Admiral_Thrawn_1 said: First of all I have to ask are you using Aiming Mod? And What ships are you using? No. And pretty much everything, but Des Moines and Harugumo most recently. Been going on for several weeks now, maybe longer. Share this post Link to post Share on other sites
2,252 [NYAAR] Lord_Slayer [NYAAR] Members 4,787 posts 20,722 battles Report post #13 Posted February 5, 2020 I've noticed differences in aiming depending on which nation you are sailing for, but haven't noted any waterline aiming issues, other then the usual RNG. Share this post Link to post Share on other sites
3,573 Admiral_Thrawn_1 Members 12,682 posts 14,320 battles Report post #14 Posted February 5, 2020 2 minutes ago, Estimated_Prophet said: No. And pretty much everything, but Des Moines and Harugumo most recently. Been going on for several weeks now, maybe longer. I have had guns have incidents in the past where it was almost as if a ship suddenly had a forcefield around them casing all my shells to arc away, sometimes in a spectacular umbrella like manner. And if pretty much everything is having the RNG issues that would explain my most recent Graf Spee battles where despite the Aiming Mod, my shells have been failing unusually often compared to in the past. And I have played like 250 Random Graf Spee battles plus who knows how many Scenario battles with it, so I know Graf Spee well. And used to run 60% WR in her except recently it has dove below 50% and can’t seem to raise it back up in these recent weeks. I had thought it might be something I have been doing wrong, but on one of my most used ships that I long did well in RNG issues could certainly be the issue. Share this post Link to post Share on other sites
585 [R-F] Ossiuum Members 364 posts 12,938 battles Report post #15 Posted February 5, 2020 Although most stuff like this on the forums is just confirmation bias, this one is real. Just dumps shells into the water if you aim a little above waterline. Share this post Link to post Share on other sites
1,069 [BNKR] RagingxMarmoset Members 1,654 posts 2,896 battles Report post #16 Posted February 5, 2020 25 minutes ago, Admiral_Thrawn_1 said: First of all I have to ask are you using Aiming Mod? And What ships are you using? Vanilla client, noticed across numerous ships and types. Share this post Link to post Share on other sites
589 [NAVAL] jmanII Banned 1,416 posts Report post #17 Posted February 5, 2020 I wondered what was going on. Play lots of Operations and salvos are consistently short with pretty much all my ships since last patch...Pensacola, Yorck, Algerie, Graf Spee, Hood...have not changed point of aim since last patch. Hmm.... thought WG just wanted us out of Ops/CO-OP. No mods, Vanilla client Share this post Link to post Share on other sites
621 [KIA] thegamefilmguruman Members 2,377 posts 16,938 battles Report post #18 Posted February 5, 2020 It's been driving me nuts. Share this post Link to post Share on other sites
196 [CHBAY] PrinzEugen85 Beta Testers 628 posts 4,790 battles Report post #19 Posted February 5, 2020 Vanilla client, I've noticed this as well. Share this post Link to post Share on other sites
7,151 [WOLFG] DrHolmes52 Members 17,103 posts 20,447 battles Report post #20 Posted February 5, 2020 You mean it's not just my suctitude? 1 Share this post Link to post Share on other sites
162 [GT3] Mego_Splat Members 320 posts 10,146 battles Report post #21 Posted February 5, 2020 My div has noticed this lately as well.. seems like 10% of my salvos do this. Share this post Link to post Share on other sites
3,838 [TDRB] kgh52 Members 7,350 posts 16,186 battles Report post #22 Posted February 5, 2020 1 hour ago, RagingxMarmoset said: I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. Too many people have stated the same thing to reasonably dismiss this phenomenon as confirmation bias. I'm not sure what has changed. It very well could be an unintentional consequence. 1 Share this post Link to post Share on other sites
9,419 [GWG] BrushWolf [GWG] Alpha Tester 29,178 posts 15,765 battles Report post #23 Posted February 5, 2020 1 hour ago, RagingxMarmoset said: I started to really take notice today that shots aimed at the waterline are falling way short. It’s probably confirmation bias or just lousy RNG, but it definitely feels off. 1 hour ago, desmo_2 said: I have noticed the same thing, and have heard others mention it, as well. My aim is fine, but a salvo will occasionally, inexplicably fall short of the target, even at 'can't miss' ranges. I don't know what's going on, and don't think I have seen this phenomenon prior to 0.9.0. I have been experiencing this for quite awhile and that it is mostly lousy RNG. You can aim at the waterline at long range but from medium on down I found that aiming a tad high improves the results, more hits into the superstructure but fewer into the water. Share this post Link to post Share on other sites
593 [BS] HorrorRoach Members 2,044 posts 12,778 battles Report post #24 Posted February 5, 2020 Flamu has clipped this on his channel multiple times. Riddle me this, if they don't toy with stuff, why do bugs like this randomly happen? Remember the citadel bug? Remember the Steering bug? Remember the manual lock on bug? None of those things should've been caused by what they were doing with the patch. They were all random out of no where kind of bugs. They mess with stuff and it's their right not to tell anyone about it, the bugs are proof. EJ 3 Share this post Link to post Share on other sites
1,524 [WOLFC] DocWalker Members 3,200 posts Report post #25 Posted February 5, 2020 I experienced this and another problem for the past several patches or longer. Anyone else notice this other issue? It used to be I could aim at a ship, fire, right mouse click to look around, and return to fire again ... now, after returning, I usually find I'm aiming below the ship. It's not a random occurrence, it's consistent. I can remain in RMC and continue firing and usually hitting with no issue ... but if I return, the aim is always off. Am I remembering how it used to be incorrectly? 1 Share this post Link to post Share on other sites