Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
MN_Nice

Narai buffed?

24 comments in this topic

Recommended Posts

73
[F4E]
Members
283 posts
7,106 battles

Did Narai get buffed?

The Phoenix that escorts the carrier seems much more "resilient" than I recall in past rotations.  In two separate run-throughs the Phoenix brushed off 203mm HE like nothing...as in, I had salvos with Indianapolis where 6 hits were "non-penetrations"...

Share this post


Link to post
Share on other sites
4,016
[RLGN]
Members
14,319 posts
25,257 battles

Of course.

Players get 0% shell normalization, bots 100%... so it seems at times.

They have to ‘be competitive,’ as the devs have said, so who know what tweaks may or may not have been made.

On the opposite end of such cynical words, I’ve had a Killer Whale game that must have been ‘perfect,’ by whatever the definition is for that Op.

Everything in the port died fast, and the reinforcements were so slow in coming it was child’s play dealing with them.

Everyone survived and a five star win.

Apparently there is such a perfect win in Narai as well. If you land enough troops fast enough, not as many reinforcements show up. I’ve only seen that happen once.

Edited by Estimated_Prophet

Share this post


Link to post
Share on other sites
50
[WOLFB]
[WOLFB]
Members
271 posts
7,159 battles

That Phoenix was no problem for either my Flint or Atlanta. Haven't played it yet with a heavy cruiser though.

Share this post


Link to post
Share on other sites
50
[WOLFB]
[WOLFB]
Members
271 posts
7,159 battles
1 minute ago, Estimated_Prophet said:

Apparently there is such a perfect win in Narai as well. If you land enough troops fast enough, not as many reinforcements show up. I’ve only seen that happen once.

Yup, once you land 2,000 troops, the scenario ends right then and there with a victory. I've had a couple of runs that ended that way, but they're rare.

Share this post


Link to post
Share on other sites
4,016
[RLGN]
Members
14,319 posts
25,257 battles
3 minutes ago, Haifischkoeder said:

That Phoenix was no problem for either my Flint or Atlanta. Haven't played it yet with a heavy cruiser though.

I’ve used Belfast on both sides of the battle; both the two Nicholas and the Phoenix seem oddly resilient to damage, and amazingly capable of causing such.

Such fun, watching half or more of a cruiser melt away while a rain of 6” HE seems to do nothing in return.

Share this post


Link to post
Share on other sites
1,888
[WPORT]
Members
5,522 posts
10,532 battles

I hadn't noticed Killer Whale or Narai being "buffed".  I've noticed WOWs changed the red ship team line-up to a different set of ships (same types, just different ships).

The "Colorado" is now the "Queen Elizabeth" at the end stage of Narai, I think.

Share this post


Link to post
Share on other sites
436
[-PVE-]
Members
621 posts

What I have recently noticed in Narai are the transports going to the center during the last stage of the operation, making a hilarious scene of themselves. 

Sometimes they manage to sink enemy ships too. 

😂

Share this post


Link to post
Share on other sites
Members
6,114 posts
7,429 battles

You should be shooting AP at the Phoenix with heavy cruisers. The only part of her that your 203mm AP can't overmatch is an angled belt. But if it does angle, you just overmatch her bow instead for citadels.

Just be wary if it's broadside, as it is possible to miss the citadel and get only overpen if you're too close or aim too high. Otherwise the Phoenix can be dispatched in two salvos easily.

Edited by GhostSwordsman

Share this post


Link to post
Share on other sites
Members
3,109 posts
6,705 battles
1 hour ago, ArmoredFrostX said:

What I have recently noticed in Narai are the transports going to the center during the last stage of the operation, making a hilarious scene of themselves. 

Sometimes they manage to sink enemy ships too. 

😂

I've found the only way to prevent a star loss from YOLOing transports is to push aggressively. Sometimes you can even get a little support if the lead transport is YOLOing as well because the repair circle advances with you. Fastest Narai win in recent memory for me was something like 11 minutes. We sank the Colorado before the transports even started unloading, LOL.

Narai has been affected by some AI changes. Several of the ships accelerate differently and evade better. The AI friendly convoy has broken pathing at least half the time, often precipitated by an attempt to dodge torpedoes.

The two Nicholases and the Phoenix are known to be inerrantly and eerily accurate, but that was the case before as well.

Edited by RainbowFartingUnicorn

Share this post


Link to post
Share on other sites
436
[-PVE-]
Members
621 posts
46 minutes ago, RainbowFartingUnicorn said:

Sometimes you can even get a little support if the lead transport is YOLOing as well because the repair circle advances with you. 

Correct. I've had the benefit of this particular support when my Fiji was already in the red during the final stage. That plus a just in time heal helped clinch Natural Selection. 

Share this post


Link to post
Share on other sites
Members
1,438 posts
20,188 battles
5 hours ago, Estimated_Prophet said:

Of course.

Players get 0% shell normalization, bots 100%... so it seems at times.

They have to ‘be competitive,’ as the devs have said, so who know what tweaks may or may not have been made.

On the opposite end of such cynical words, I’ve had a Killer Whale game that must have been ‘perfect,’ by whatever the definition is for that Op.

Everything in the port died fast, and the reinforcements were so slow in coming it was child’s play dealing with them.

Everyone survived and a five star win.

Apparently there is such a perfect win in Narai as well. If you land enough troops fast enough, not as many reinforcements show up. I’ve only seen that happen once.

In Killer Whale, the reinforcement waves are timed to enter at exact times. If you want to know those timings, I can post the relevant discussion video here for everyone to see.

Share this post


Link to post
Share on other sites
4,016
[RLGN]
Members
14,319 posts
25,257 battles
1 hour ago, Lightninger said:

In Killer Whale, the reinforcement waves are timed to enter at exact times. If you want to know those timings, I can post the relevant discussion video here for everyone to see.

I honestly don't know what to say about that.

Been playing that Op as long as it's been out, so pretty much used to when things appear.

Sank everything in port; flew out to where the west DD should have been. Nothing. Planes weren't spotted for certainly longer than I expected. I think not until the first NW battleship appeared.

The first NW battleship took forever it seems to show up.

The Kaiser and the Kolberg up north weren't even seen until someone sailed all the way up north, almost literally even with the north cape, before they appeared/were spotted.

A very odd duck game to say the least.

At least it wasn't like that idiocy in Aegis were six battleships appear in the north instead of just three.

Edited by Estimated_Prophet

Share this post


Link to post
Share on other sites
55
[WOLF9]
Beta Testers
365 posts
18,717 battles
9 hours ago, Estimated_Prophet said:

I honestly don't know what to say about that.

Been playing that Op as long as it's been out, so pretty much used to when things appear.

Sank everything in port; flew out to where the west DD should have been. Nothing. Planes weren't spotted for certainly longer than I expected. I think not until the first NW battleship appeared.

The first NW battleship took forever it seems to show up.

The Kaiser and the Kolberg up north weren't even seen until someone sailed all the way up north, almost literally even with the north cape, before they appeared/were spotted.

A very odd duck game to say the least.

At least it wasn't like that idiocy in Aegis were six battleships appear in the north instead of just three.

I just know them by memory,  not always reliable though.  :D

I try to be competent in knowledge, tactics,  etc.   but I don't go FULL hard on Min/Max on OPs.   Except Hermes,  but that's gone.   sad.

 

I'm somewhere between 2k-3k OP games.  Stopped counting a few years ago.   But I was even surprised by a player in Killer Whale,  earlier this year.  He knew the timings, and the exact spawn points.  (guess someone could also have a 2nd monitor and the info is ready at hand.)  So I'm watching this Nurnberg turn north early, that happens every so often and don't think much.  He wipes them,  good job.  But then keeps going around,  spot after spot and camps the reds hard before they spawn.  Ends up sinking 10+(double digits cant remember #) at the end and survives the whole match iirc.  He is relying on the other 6 ships to clear the Inner Harbour,   and they should. 

Props to him going boss on the scenario,  the only way to lose is a team that doesn't evac..  But that didn't happen this time.           

  • Cool 1

Share this post


Link to post
Share on other sites
Members
1,438 posts
20,188 battles
12 hours ago, Estimated_Prophet said:

I honestly don't know what to say about that.

Been playing that Op as long as it's been out, so pretty much used to when things appear.

Sank everything in port; flew out to where the west DD should have been. Nothing. Planes weren't spotted for certainly longer than I expected. I think not until the first NW battleship appeared.

The first NW battleship took forever it seems to show up.

The Kaiser and the Kolberg up north weren't even seen until someone sailed all the way up north, almost literally even with the north cape, before they appeared/were spotted.

A very odd duck game to say the least.

At least it wasn't like that idiocy in Aegis were six battleships appear in the north instead of just three.

Having 6 battleships spawning in the north in Aegis (Northern Battleships & Extra Battleships as I call them in my discussion video) is as far as confirmed always player caused. Going into a certain area will spawn the Extra Battleships and there has not been a confirmed way to spawn them in any other manner. 

3 hours ago, PtooieBoat said:

I just know them by memory,  not always reliable though.  :D

I try to be competent in knowledge, tactics,  etc.   but I don't go FULL hard on Min/Max on OPs.   Except Hermes,  but that's gone.   sad.

 

I'm somewhere between 2k-3k OP games.  Stopped counting a few years ago.   But I was even surprised by a player in Killer Whale,  earlier this year.  He knew the timings, and the exact spawn points.  (guess someone could also have a 2nd monitor and the info is ready at hand.)  So I'm watching this Nurnberg turn north early, that happens every so often and don't think much.  He wipes them,  good job.  But then keeps going around,  spot after spot and camps the reds hard before they spawn.  Ends up sinking 10+(double digits cant remember #) at the end and survives the whole match iirc.  He is relying on the other 6 ships to clear the Inner Harbour,   and they should. 

Props to him going boss on the scenario,  the only way to lose is a team that doesn't evac..  But that didn't happen this time.           

Do you remember the name of the player who did the north route? There are a few people in Hoperations that like to do what you are describing. 

Edited by Lightninger

Share this post


Link to post
Share on other sites
4,016
[RLGN]
Members
14,319 posts
25,257 battles
9 minutes ago, Lightninger said:

Having 6 battleships spawning in the north in Aegis (Northern Battleships & Extra Battleships as I call them in my discussion video) is as far as confirmed always player caused. Going into a certain area will spawn the Extra Battleships and there has not been a confirmed way to spawn them in any other manner. 

Do you remember the name of the player who did the north route? There are a few people in Hoperations that like to do what you are describing. 

Aware of the first, possibly from a post by you. To me the inclusion of those BBS is just a tantrum by WG.

Maybe saw one of the folks you’re speaking of recently in KW.

Was flying my Swordfish out to the West DD, then north to the first corner BB, when I realized someone was already there with an Aoba.

I’ve seen that happen before, and not turn out pretty, but that person chopped down several groups of bots like it was nothing.

Share this post


Link to post
Share on other sites
1,184
[A-D-F]
Members
2,092 posts
7,603 battles
20 hours ago, MN_Nice said:

Did Narai get buffed?

The Phoenix that escorts the carrier seems much more "resilient" than I recall in past rotations.  In two separate run-throughs the Phoenix brushed off 203mm HE like nothing...as in, I had salvos with Indianapolis where 6 hits were "non-penetrations"...

My Lazo makes short work of all three ships.  The Phoenix eats citadels like I eat fried chicken.  :cap_haloween:  Two salvos and she is toast.

Share this post


Link to post
Share on other sites
55
[WOLF9]
Beta Testers
365 posts
18,717 battles
7 hours ago, Lightninger said:

Having 6 battleships spawning in the north in Aegis (Northern Battleships & Extra Battleships as I call them in my discussion video) is as far as confirmed always player caused. Going into a certain area will spawn the Extra Battleships and there has not been a confirmed way to spawn them in any other manner. 

Do you remember the name of the player who did the north route? There are a few people in Hoperations that like to do what you are describing. 

Unfortunately,  couldn't find anything that has a record.

 

But it is awesome,  you are tracking the dates in the Scenario Schedule!    Made it much easier to scour through pictures and replays I had around the correct rotation period.  Sometimes I save crazy, wacky games,  but not this time.  

Share this post


Link to post
Share on other sites
Members
1,438 posts
20,188 battles
44 minutes ago, PtooieBoat said:

Unfortunately,  couldn't find anything that has a record.

 

But it is awesome,  you are tracking the dates in the Scenario Schedule!    Made it much easier to scour through pictures and replays I had around the correct rotation period.  Sometimes I save crazy, wacky games,  but not this time.  

Well the fact is no one was putting up a schedule and some of us knew the rotation of what was coming next. It was just easier to just put it down in a thread rather than trying to remember the order and everyone benefits from it as well. I have a replay for the north route to record which will be coming later.

Share this post


Link to post
Share on other sites
1,123
[CVA16]
Members
5,392 posts
16,221 battles
20 hours ago, Captain_Slattery said:

My Lazo makes short work of all three ships.  The Phoenix eats citadels like I eat fried chicken.  :cap_haloween:  Two salvos and she is toast.

Problem I often have with a heavy cruiser (or BB) vs Phoenix is overpens. That ship is incredibly accurate too so giving it time to shoot is always painful.

Share this post


Link to post
Share on other sites
Members
1,438 posts
20,188 battles
3 hours ago, Sabot_100 said:

Problem I often have with a heavy cruiser (or BB) vs Phoenix is overpens. That ship is incredibly accurate too so giving it time to shoot is always painful.

The Lazo is a down tiered Chapayev which is a light cruiser. I definitely prefer taking a light cruiser over a heavy cruiser if I am going to take care of the Lexington and its escorts by myself. 

Share this post


Link to post
Share on other sites
1,123
[CVA16]
Members
5,392 posts
16,221 battles
19 minutes ago, Lightninger said:

The Lazo is a down tiered Chapayev which is a light cruiser. I definitely prefer taking a light cruiser over a heavy cruiser if I am going to take care of the Lexington and its escorts by myself. 

CL (go Helena) works much better on the northern transports too. Higher ROF beats alpha (and the alpha ain't too bad either). A BB is still the best way to kill off red BBs though. A well played DD comes in close second.

  • Cool 1

Share this post


Link to post
Share on other sites
2,099
[INTEL]
[INTEL]
Members
7,654 posts
34,944 battles
On 2/6/2020 at 7:26 PM, Sabot_100 said:

CL (go Helena) works much better on the northern transports too. Higher ROF beats alpha (and the alpha ain't too bad either). A BB is still the best way to kill off red BBs though. A well played DD comes in close second.

For Narai: Indeed.

My ships of choice are Helena/Boise/Nueve, followed by Atlanta and Flint.

I should tried Lazo as per earlier post. Never played it in Narai.

BBs I play most there are Nelson and Sinop. Both strong.

DDs can be valuable if they know what they are doing in the Op. Leningrad especially is very efective on getting Mo and the BBs later on, if he survives long enough,

Share this post


Link to post
Share on other sites
1,123
[CVA16]
Members
5,392 posts
16,221 battles
14 hours ago, alexf24 said:

DDs can be valuable if they know what they are doing in the Op. Leningrad especially is very efective on getting Mo and the BBs later on, if he survives long enough,

The DD has to know what they are doing and their limitations. DD is a poor choice to go after the transports (so is a BB) or the CV. Not that some unicum can't pull it off, but your average to good player will fail.

Share this post


Link to post
Share on other sites
436
[-PVE-]
Members
621 posts
15 hours ago, alexf24 said:

For Narai: Indeed.

My ships of choice are Helena/Boise/Nueve, followed by Atlanta and Flint.

I should tried Lazo as per earlier post. Never played it in Narai.

BBs I play most there are Nelson and Sinop. Both strong.

DDs can be valuable if they know what they are doing in the Op. Leningrad especially is very efective on getting Mo and the BBs later on, if he survives long enough,

Fiji

Atlanta

Shinyhorse

Lyon

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×