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It has a high rate of regen, so it's total possible planes is very high.  However, the regen isn't the only reason she was pulled from sale.

Having 12 Rocket Planes per sortie, even with a smaller health pool them their Lexington brethren, is devastating to DD's that are alone and have no smoke.  It's just too much to deal with.  Also, the 12 plane size means the rocket planes can CV snipe.  They can eat the losses from the Defensive Fighter and potentially strike twice.

The 6 bomb AP bombers are equally jarring.  While it's almost unheard of to citadel all six bombs, the fact that so many are dropped guarantees pretty nasty strikes.  Doing damage isn't bad, per se, but they feel out of balance with the current state of CV tuning.  Not insane, but enough to justify removing from sale.

As Wargaming does not nerf premium ships, it's just one of those strong ships that some folks have and can be found in Santa crates.

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One other thing.  The Enterprise has a super Fighter consumable.  Instead of 6 planes, it drops like 10 or 12.  There are up to 9 uses of that consumable, so that's am extra 90-108 planes on the end of game scoreboard that aren't really player-controlled planes.

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If only WG didn't listen to the whiners, we'd still have her available for purchase since it would've gotten nerfed. 

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1 hour ago, Ahskance said:

One other thing.  The Enterprise has a super Fighter consumable.  Instead of 6 planes, it drops like 10 or 12.  There are up to 9 uses of that consumable, so that's am extra 90-108 planes on the end of game scoreboard that aren't really player-controlled planes.

Yep this fools many people who see big plane kill numbers but forgot to look at the details of how many were paper mache fighters.

Edited by RipNuN2
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The fighter consumable does not count towards the hanger capacity. Take the number of planes on deck for each type and with the regen rate you can see how many she can launch on paper but you have to remember that another plane is only brought up when a plane is lost. Using that theoretical maximum the Big E can launch 41 attack fighters, 37 Torpedo bombers, and 32 Dive bombers which adds up to 110 planes. Yes this is more than the historical hanger capacity but when you consider the time spent in travel and that not every plane the game says is shot down actually was, complete destruction of an attacking force is extremely rare - Torpedo 8 was the exception, the result is pretty close to the historical limit.

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2 hours ago, Ahskance said:

It has a high rate of regen, so it's total possible planes is very high.  However, the regen isn't the only reason she was pulled from sale.

Having 12 Rocket Planes per sortie, even with a smaller health pool them their Lexington brethren, is devastating to DD's that are alone and have no smoke.  It's just too much to deal with.  Also, the 12 plane size means the rocket planes can CV snipe.  They can eat the losses from the Defensive Fighter and potentially strike twice.

The 6 bomb AP bombers are equally jarring.  While it's almost unheard of to citadel all six bombs, the fact that so many are dropped guarantees pretty nasty strikes.  Doing damage isn't bad, per se, but they feel out of balance with the current state of CV tuning.  Not insane, but enough to justify removing from sale.

As Wargaming does not nerf premium ships, it's just one of those strong ships that some folks have and can be found in Santa crates.

It's almost as if "limited" actually means unlimited in wg speak....:cap_yes:

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2 minutes ago, Vekta408 said:

It's almost as if "limited" actually means unlimited in wg speak....:cap_yes:

Completely dependent on which CV you're looking at.

Enterprise has ok to good reserves, and a good regen. So she can put up a lot of planes. Ark Royal is very similar.

Saipan on the other hand, has bad reserves, and terrible regen, such is the price for bringing tier 10 planes at tier 8.

Kaga, is truly strange, Massive front loaded reserves of very fragile aircraft, and a terrible regen. In the end, she's average but vulnerable to deplaning if the player using her isn't careful with the airwing.

Graf Zeppelin and the other tech tree CV's are pretty normal, if your reckless with your planes, you'll run out.

Indomitable is also weird, she's actually got good reserves with a good enough regen.  Her problems lie elsewhere.

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4 minutes ago, SgtBeltfed said:

 

Indomitable is also weird, she's actually got good reserves with a good enough regen.  Her problems lie elsewhere.

And those problems are? She's the best CV in her tier. Stats back it up. 

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3 hours ago, Ahskance said:

Having 12 Rocket Planes per sortie, even with a smaller health pool them their Lexington brethren, is devastating to DD's that are alone and have no smoke.  It's just too much to deal with.  Also, the 12 plane size means the rocket planes can CV snipe.  They can eat the losses from the Defensive Fighter and potentially strike twice.

Rocket planes are a big part of what make Enterprise so powerful, but this in specific isn't actually it. Enterprise has 12 planes, but has 6 instead of 8 rockets meaning that she fires the same number of rockets as Lexington slower. The real thing is that Enterprise rockets have better aiming characteristics than Lexington rockets, and are much more capable of hitting destroyers reliably. The in-theory tradeoff is that Enterprise can't pen BB hulls, but rockets aren't really for that anyways.

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11 minutes ago, General_Lee_Miserable said:

And those problems are? She's the best CV in her tier. Stats back it up. 

She's entirely dependent on fires, and boring to play. 

She's built to farm people with bad DC discipline.

Her rocket planes are pretty bad for hunting DD's, being both fast and unmaneuverable. GZ's rocket planes are better suited to hunting DD's.

That said, there's plenty of people that put out the first fire, and Indomitable can come back along and set a couple fires again.

Edited by SgtBeltfed
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18 minutes ago, Aetreus said:

Rocket planes are a big part of what make Enterprise so powerful, but this in specific isn't actually it. Enterprise has 12 planes, but has 6 instead of 8 rockets meaning that she fires the same number of rockets as Lexington slower. The real thing is that Enterprise rockets have better aiming characteristics than Lexington rockets, and are much more capable of hitting destroyers reliably. The in-theory tradeoff is that Enterprise can't pen BB hulls, but rockets aren't really for that anyways.

The larger concern on squadron size is that you can reliably make 3 to 4 passes on an isolated DD.  If the DD's AA isn't negliable, that's 3 passes.  In most other CVs, it's only 2 passes from plane loss.  It's not a "huge thing", but it does factor in.

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Note that Enterprise wasn’t the only ship on the other side capable of putting planes in the air. 

Also note that over preforming is merely speculation about why Enterprise was pulled from the store. All WG has said is that it was pulled for “performance irregularities“.

Lastly, the OP seems skeptical about the limits of his opponent’s planes, but I’d guess that Enterprise had virtually nothing left at the end of that game. OP, would you post the replay for us to see?

Edited by FineousFingers
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15 minutes ago, SgtBeltfed said:

She's entirely dependent on fires, and boring to play. 

She's built to farm people with bad DC discipline.

Her rocket planes are pretty bad for hunting DD's, being both fast and unmaneuverable. GZ's rocket planes are better suited to hunting DD's.

That said, there's plenty of people that put out the first fire, and Indomitable can come back along and set a couple fires again.

Not to pick on you, but it's obvious you don't have the ship. Yeah, fires are nice. So, are 10k plus alpha bomb strikes against BB's. I've hit BB's for as much as 14k in a single drop. Her rocket planes aren't that bad and I haven't had much trouble griefing DD's with them. There is this thing called the S key which will slow your planes down.  If you can't kill the DD with your rockets, you just go drop some bombs on it. :-) Every ship in this game is built to farm people who make mistakes and look at all the other ships in this game that depend on the same people making mistakes with DC. I don't know why you'd single out Indomitable for that. 

I personally love her play style because I hate torps. They finally gave me a CV that omits the one armament type I can live without and British air dropped torps are pretty darn near useless anyways. 

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37 minutes ago, General_Lee_Miserable said:

Not to pick on you, but it's obvious you don't have the ship. Yeah, fires are nice. So, are 10k plus alpha bomb strikes against BB's. I've hit BB's for as much as 14k in a single drop. Her rocket planes aren't that bad and I haven't had much trouble griefing DD's with them. There is this thing called the S key which will slow your planes down.  If you can't kill the DD with your rockets, you just go drop some bombs on it. :-) Every ship in this game is built to farm people who make mistakes and look at all the other ships in this game that depend on the same people making mistakes with DC. I don't know why you'd single out Indomitable for that. 

I personally love her play style because I hate torps. They finally gave me a CV that omits the one armament type I can live without and British air dropped torps are pretty darn near useless anyways. 

1st, I do have her, but haven't taken her into randoms yet, so much for something being obvious. Not comfortable enough with her for that yet. I picked her up as a challenge, much like GZ a long while back. When I get her captain more the way I want him, I'll probably venture into Randoms with her.

I am also more of a torpedo bomber player, and have no problem with British air dropped torpedoes.

As far as singling her out for relying on people making mistakes, she has more to gain from them, and more to lose when people don't make them. All the other CV's have more direct damage available to them, either in torpedoes, AP bombs, or Bigger HE bombs. 14K damage isn't anything to be proud of against a BB, even GZ's dive bombers can manage that, and sometimes a follow on strike. I also don't see much wisdom in trying for a follow on strike with Indomitable if there's half decent AA around, better to make a pass, leave, recover planes, relaunch. Lose 0 to 1 aircraft each sortie, and never run out. GZ can drop, maybe make a second pass, lose half the squadron, and not really care as she's still got her torp bombers.

I do make good use of the "S" key, especially with GZ. It turns her Me-155's into something more akin to attack helicopters than fixed wing aircraft. GZ's Me-155's also get a 10 second activation on engine cooling, which is doubly evil. Indomitable is still going faster, get the standard 5 seconds, and take longer to bring around for a second pass, leaving a DD longer unspotted.

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6 hours ago, monpetitloup said:

133 of them

That's not deplaned. Enterprise fields a theoretical complement of 118 strike craft and 106 fighters, meaning that to completely deplane one you need to kill 224 planes. Note that the strike craft number is equal to an RTS Midway total reserves (as in including fighters) post-reserve nerf.

As a comparison, Shokaku fields a theoretical complement of 104 strike craft and 61 fighters. This is more strike aircraft than RTS Midway pre-reserve nerf (it had 90).

2 hours ago, General_Lee_Miserable said:

And those problems are? She's the best CV in her tier. Stats back it up. 

Indomitable is so far behind Enterprise in stats it's not even a contest.

The reason she's on top in wows-numbers is because wows-numbers actually recorded testing stats. Needless to say Indomitable had much better performance in testing. When looking at the latest maplesyrup snapshot the only server Indomitable performs well in is the RU server and even there she can't remotely compete with Enterprise.

bDY8vDb.png

Enterprise is a T10 CV in disguise and one of, if not outright the most overpowered ship in the entire game.

2 hours ago, FineousFingers said:

Also note that over preforming is merely speculation about why Enterprise was pulled from the store. All WG has said is that it was pulled for “performance irregularities“.

It's not. They labeled her overpowered in I believe one of the weekly streams.

Edited by El2aZeR

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5 minutes ago, El2aZeR said:

Enterprise is a T10 CV in disguise and one of, if not outright the most overpowered ship in the entire game.

Premium ship, not for sale.  Playerbase has already told WG very loudly that they don't want ships they paid money for touched for any nerfing reason, so Enterprise stays as she is.  

 

Edited by Kirov_Six
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Just now, Kirov_Six said:

Premium ship, not for sale.  Playerbase has already told WG very loudly that they don't want ships they paid money for touched for any reason, so Enterprise stays as she is. 

You don't say? (/s if you don't get it)

Though Enterprise is the prime example of why you should never balance around average stats given that she started out as the worst performing premium CV solely because of a lack of skilled players and as a result received hilarious and completely unjustified buffs. In combination with WG's need for a quick cash grab resulting in premium CV balancing being declared finished only a few months into the rework it was a rather obvious disaster in the making.

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33 minutes ago, Kirov_Six said:

Premium ship, not for sale.  Playerbase has already told WG very loudly that they don't want ships they paid money for touched for any nerfing reason, so Enterprise stays as she is.  

 

Da.However comrades, we will introduce more ‘balans’ CV in form of Soviet design that will lower Enterprise WR.

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11 minutes ago, CaptCombustion said:

Da.However comrades, we will introduce more ‘balans’ CV in form of Soviet design that will lower Enterprise WR.

Kuznetsov, complete with Granit missiles, and mixed Su-27/Mig-29/Su-25 airwing?  Don't forget escort Kirov that comes with, including Top Dome directing SA-N-6 SAMs, and more Granit missiles.  :cap_horn:

 

 

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