Jump to content
You need to play a total of 20 battles to post in this section.

15 comments in this topic

Recommended Posts

399
[PROJX]
Beta Testers
798 posts
4,957 battles

Hi all, there are many things that annoy me about CVs, but one thing that I really don't like is how CVs can launch aircraft while stationary. While I understand that this game is not a simulation, there are certain aspects that are grounded in reality, like... er... I'll get back to you on that.

Anyways, this is more than a reality thing, it's more of a balance thing. Currently, CVs are the only class in the game that are completely unobstructed by island cover. Planes fly over them, after all. What this ends up is a CV will just sit behind an island all game, and it's a complete chore to try to dig him out. What I propose is to launch aircraft, the CV must be going at least half speed. You know how if you are laying down a smoke and you're going too fast the speed indicator will be yellow? The same thing for CVs but in the opposite direction. This is to prevent CVs from being an island airfield.

Yes, I hear you. You're saying, "B-but, all other classes don't have to move from island cover to fire!" In which I say, "Yes Timmy, but no other classes use planes to attack." Also, there are limits to this. Ships can fire over islands, yes, but those ships need to distractions teammates to spot. Some ships can spot for themselves, yes I know, but those are consumable based. Radar doesn't last forever, if you are being hydroed, you're too close to be shot. The CV, however, could be behind an island 100km high surrounded on all sides and he wouldn't care.

But the best part is that it will force potatoes to actually move their CV. So hopefully, less chance that they are caught by the enemy push when your team inevitably falls because you couldn't carry hard enough.

Another thing, CV DC should only last 10 seconds but be quick reloading, like 45 seconds. Fire and flooding should also last 30 seconds, and in that time, they are unable to launch planes (except for fighters). Now you can get DoT on CVs, prevent them from attacking, and still have CV sniping uncommon.

  • Boring 2

Share this post


Link to post
Share on other sites
2,553
[SALVO]
Members
2,720 posts
6,816 battles

Nah they should go full realism on CVs.  

They get to sit on the bridge as captains and look at paper maps giving vague suggestions on what their planes should do. 

Edited by eviltane
  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
399
[PROJX]
Beta Testers
798 posts
4,957 battles
Just now, CorradoG60 said:

You lost me at "REALITY" :Smile_facepalm:

 

3 minutes ago, PotatoMD said:

Anyways, this is more than a reality thing, it's more of a balance thing.

Ok.

Share this post


Link to post
Share on other sites
8,500
[GWG]
[GWG]
Alpha Tester
27,530 posts
14,836 battles

This is not a sim and no fleet would willingly allow a CV to be as close to the battle as they are on the maps. Even the RN with their close support doctrine had the CV and its escorts about 75 miles behind the main fleet.

1 minute ago, eviltane said:

Nah they should go full realism on CVs.  

They get to sit on the bridge and look at paper maps giving vague suggestions on what their planes should do. 

That is sort of what I wanted for the rework. Set a target for the squadron(s) and when they get to where the target was if it is visible they will attack it and if not will take the best target in sight.

Share this post


Link to post
Share on other sites
399
[PROJX]
Beta Testers
798 posts
4,957 battles

Hey guys the whole "reality" aspect was just an introduction, I don't actually think it should be like this because it was so IRL

Share this post


Link to post
Share on other sites
2,553
[SALVO]
Members
2,720 posts
6,816 battles
2 minutes ago, PotatoMD said:

Hey guys the whole "reality" aspect was just an introduction, I don't actually think it should be like this because it was so IRL

:cap_horn: YOU cant tell us what to do  !!!!!   :cap_rambo: :cap_haloween:

Share this post


Link to post
Share on other sites
1,397
[TSG4]
[TSG4]
Volunteer Moderator
3,268 posts
16,616 battles
11 minutes ago, PotatoMD said:

But the best part is that it will force potatoes to actually move their CV. So hopefully, less chance that they are caught by the enemy push when your team inevitably falls because you couldn't carry hard enough.

Another thing, CV DC should only last 10 seconds but be quick reloading, like 45 seconds. Fire and flooding should also last 30 seconds, and in that time, they are unable to launch planes (except for fighters). Now you can get DoT on CVs, prevent them from attacking, and still have CV sniping uncommon.

I am reading this without my coffee, just woke up, and it hot as hell from Australia, so dont jump on me. I wont bite you, but i will chew you.

Ok, so let dig in

12 minutes ago, PotatoMD said:

"Yes Timmy, but no other classes use planes to attack."

You need to be very specific in your argument. Other ships type have fighter planes to "attack" incoming planes from CV.

2ndly, CV dont have main batteries to shoot, while other ship type does.

Controlling the squadron is similar to controlling ships with WASD, i treated them as mini dd while i am attacking.

15 minutes ago, PotatoMD said:

But the best part is that it will force potatoes to actually move their CV.

Actually, when game start, plotting a course with 5 points for CV is best chess board setting. Please dont assume everyone a potatoes when they move their CV. For example, map awareness and situational awareness is highly skills for CV capt, always setting course with 5 points. The hard bit is when CV move, capt had to measure so that it not too far away from the protection or an advantage to lunch planes for attacking or supporting or whatever the tasks are.

 

18 minutes ago, PotatoMD said:

Another thing, CV DC should only last 10 seconds but be quick reloading, like 45 seconds. Fire and flooding should also last 30 seconds, and in that time, they are unable to launch planes (except for fighters). Now you can get DoT on CVs, prevent them from attacking, and still have CV sniping uncommon.

If CV unable to lunch planes while flooding/fire, please, other ship will be unable to shoot in the same situation so to be "fair".

CV snipping when the game start in the new meta is not advisable because:

1- CV AA batteries still fully functional

2- CV automatic fighter planes are nasty

3- you wasting time searching CV to snipe, you do not DO:  provide spotting for your  allies, provide fighter support if required, attacking when opportunity allow or attacking a lone dd venture too far away and had no support

4- at the time, dealing with constant abuse in chat from the allies ... CV do this, CV do that? excuse me, i will do everything i can to support you, but when situation come, i will take it to do my own thing. I am a team player, but it doesnt mean i can take abuse from you when you demand

5- watch out for some grinch who TK you

 

DO you know with the new meta, the CV game play still require a lot of micro managing to be a good CV player and get some damage?  

 

 

If you are under attack from CV, withdrawal a little back for additional AA. Often player do not know the combined AA DoT to a squadron is very frustrated. Our planes got squash if get in too close, or wipe out while into attack. Our attack is then void, it a complete waste of time on that attack alone.

Extremely happy to see a single ship with no AA support.

Share this post


Link to post
Share on other sites
2,211
[PEED2]
Beta Testers
4,968 posts
15,153 battles

Sure and give the cv bb armor and alpha strike as bb guns so you can "hit it"... do the same for the cruisers how sit behind islands, and dds unsported, sounds like a good idea.

Share this post


Link to post
Share on other sites
669
[QNA]
[QNA]
Members
2,397 posts
7,010 battles

CVs didn't move before, CVs still don't move now. You can't do anything about it.

Share this post


Link to post
Share on other sites
399
[PROJX]
Beta Testers
798 posts
4,957 battles
52 minutes ago, ObiphanKenobi said:

You need to be very specific in your argument. Other ships type have fighter planes to "attack" incoming planes from CV.

2ndly, CV dont have main batteries to shoot, while other ship type does.

Fighters are a defensive measure, as they patrol the area, and only seek and destroy if enemy planes are nearby.

This is just to emphasize you can't compare CVs to every other ship type. It's apples and oranges.

54 minutes ago, ObiphanKenobi said:

Controlling the squadron is similar to controlling ships with WASD, i treated them as mini dd while i am attacking.

Actually, when game start, plotting a course with 5 points for CV is best chess board setting. Please dont assume everyone a potatoes when they move their CV. For example, map awareness and situational awareness is highly skills for CV capt, always setting course with 5 points. The hard bit is when CV move, capt had to measure so that it not too far away from the protection or an advantage to lunch planes for attacking or supporting or whatever the tasks are.

Not everyone does that though. Too many times I've seen a T10 CV just sit there while the enemy pushes in and blames us for lack of support. It seems that adding a speed limit to launch planes won't affect you, as you are actively moving in battle. And again, the big problem is CVs sitting behind islands, completely shielded from fire while being completely independent from his team. This is to prevent island humping CVs.

57 minutes ago, ObiphanKenobi said:

If CV unable to lunch planes while flooding/fire, please, other ship will be unable to shoot in the same situation so to be "fair".

Again, you can't compare apples and oranges. CVs are completely unspotted when conducting attack runs, you see the shell tracers from BBs and CAs, and you see where torpedoes come from for DDs. CVs can also attack across the map, past islands, so it makes sense if they are vulnerable in close range situations. Right now they are far too tanky, in terms of fire and flooding, which is all smaller vessels can do against armored CVs. The CV just has to turn tail and it will dodge 95% of torpedoes, and most shells will land on its armored deck, doing no damage. The Kremlin is OP because the only effective damage against it is DoT. CVs are similar, except they aren't affected by DoT. Even BB shells will bounce of the deck if you are far enough.

1 hour ago, ObiphanKenobi said:

CV snipping when the game start in the new meta is not advisable because:

1- CV AA batteries still fully functional

2- CV automatic fighter planes are nasty

3- you wasting time searching CV to snipe, you do not DO:  provide spotting for your  allies, provide fighter support if required, attacking when opportunity allow or attacking a lone dd venture too far away and had no support

4- at the time, dealing with constant abuse in chat from the allies ... CV do this, CV do that? excuse me, i will do everything i can to support you, but when situation come, i will take it to do my own thing. I am a team player, but it doesnt mean i can take abuse from you when you demand

5- watch out for some grinch who TK you

I'm not advising CV sniping, but the big reason for the ridiculous DC is because of CV sniping. If instead of a 60s DC with fires lasting 5s, we had fires do small percentages of damage but actually last a while and prevent CVs from taking planes off (besides fighters), it will still prevent early game sniping while leaving them vulnerable to being caught out by surface vessels.

33 minutes ago, KHyena said:

Sure and give the cv bb armor and alpha strike as bb guns so you can "hit it"... do the same for the cruisers how sit behind islands, and dds unsported, sounds like a good idea.

Ok.

You don't seem to understand that I'm not saying CVs should be front line tanks, or spotted from the moon

What are you even saying? Give it BB armor and alpha because it... shouldn't be stationary? And what are you on about with cruisers behind islands, and "dds unsported"?

You realize that CVs can hit cruisers behind islands, and easily spot DDs? In fact, it's the class that neuters DD stealth the most.

Share this post


Link to post
Share on other sites
669
[QNA]
[QNA]
Members
2,397 posts
7,010 battles

There is a lot to CV gameplay that not many people will learn. That in itself is hard to teach other CV players whether that is in game or in a forum. Trial by fire and having a open mind can assist people in CV gameplay. Assuming they want to learn it.

Share this post


Link to post
Share on other sites
399
[PROJX]
Beta Testers
798 posts
4,957 battles
1 minute ago, Vangm94 said:

There is a lot to CV gameplay that not many people will learn. That in itself is hard to teach other CV players whether that is in game or in a forum. Trial by fire and having a open mind can assist people in CV gameplay. Assuming they want to learn it.

Which is why there should be a mandatory tutorial for every new ship class when you buy it. It is required to go into battle, and the first couple of battles are locked to CoOp. This includes premium ships.

But where are you going with this?

  • Boring 1

Share this post


Link to post
Share on other sites
669
[QNA]
[QNA]
Members
2,397 posts
7,010 battles
5 minutes ago, PotatoMD said:

Which is why there should be a mandatory tutorial for every new ship class when you buy it. It is required to go into battle, and the first couple of battles are locked to CoOp. This includes premium ships.

But where are you going with this?

Even with a tutorial, that won't be enough. Trial by fire, you learn or you die or you get talked down to by everyone else. What do you train on? Tactics? How to play? There are videos out there but that is assuming people want to watch them. I've only watched one video from WoWS that has since been take down which all I really took from it was: MOVE! DON'T STAY IN ONE SPOT and every since then I always stay on the move. I stay on the move that I have capped and I have taken out other ships.

In addition, while in battle I will typically tell all CVs, "Learn to move CV". They usually either ignore me or tell me to "**** off". Then they get sunk. Then again, everyone is just another random.

Edited by Vangm94

Share this post


Link to post
Share on other sites
Members
1,226 posts
5,930 battles

A CV that remains stationary the entire match is often a dead CV or a least a sub optimal one. Ideally the CV should reposition itself as the flow of the battle changes. A flank isn't looking good? Better make sure you are not going to get ganked by moving to the other side. A flank broke through? It's a good idea to move closer for faster plane strikes. The options to do this are often fairly limited since CVs usually have terrible concealment though. If things stalemate finding a good island to hide behind is often the only position they can take. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×