223 [ARGSY] handybilly Members 557 posts 9,790 battles Report post #1 Posted January 15, 2020 Sigh...it was fun while it lasted. I suspect with the new detection ranges and torpedo nerf that my Kleber and Mogador will not be seen too much. Longer detection range kills the possibility of torpedo attacks and they then made the torps easier to see killing them anyways. Fantasque may still be a very viable boat but I have been playing it as a torpedo boat and not a gunboat. That will be a little more difficult. Yes, they were probably overpowered but now Kleber is just a Khaba with less powerful guns. It was overkill. The speed is still wonderful but now they will just be dodging gunfire and air attacks with it. Talk among yourselves.... Share this post Link to post Share on other sites
2,382 [FEM] Kebobs22 Members 2,073 posts 17,224 battles Report post #2 Posted January 15, 2020 Kleber when played to its strengths and played at its best is entirely unaffected, yes those forcing it into an assassin/torpedo gameplay style will be negatively impacted, yes it will still nuke BBs and slow reload cruisers that it rushes when it can. 1 Share this post Link to post Share on other sites
3,656 [-K-] Ace_04 Members 8,491 posts 14,883 battles Report post #3 Posted January 15, 2020 Despite the nerfs, I'd still rather play Kleber than Khabarovsk any day of the week. It's still a dynamically better ship. 1 Share this post Link to post Share on other sites
1,899 [WAIFU] pikohan [WAIFU] Members 3,614 posts 15,405 battles Report post #4 Posted January 15, 2020 Henri seems way more dead. I'm not so sure about Mog or Kleb. Share this post Link to post Share on other sites
301 Hatsuzuki_DD Members 485 posts 15,274 battles Report post #5 Posted January 15, 2020 (edited) 3 minutes ago, pikohan said: Henri seems way more dead. I'm not so sure about Mog or Kleb. I have to agree with this. Henri acceleration got completely butchered. This is with speed boost active for reference. Edited January 15, 2020 by Hatsuzuki_DD 1 Share this post Link to post Share on other sites
2,594 [SALVO] SilverPhatShips Members 4,505 posts 20,707 battles Report post #6 Posted January 15, 2020 4 minutes ago, Hatsuzuki_DD said: I have to agree with this. Henri acceleration got completely butchered. This is with speed boost active for reference. Ugh and so it goes the way of the YY Share this post Link to post Share on other sites
301 Hatsuzuki_DD Members 485 posts 15,274 battles Report post #7 Posted January 15, 2020 Just now, NoLoveForPhatShips said: Ugh and so it goes the way of the YY Nah just means dont stop in open water like you could before Share this post Link to post Share on other sites
2,594 [SALVO] SilverPhatShips Members 4,505 posts 20,707 battles Report post #8 Posted January 15, 2020 Just now, Hatsuzuki_DD said: Nah just means dont stop in open water like you could before I don't know with that loss I don't see a reason to play it anymore versus something else Share this post Link to post Share on other sites
6,296 [WORX] Navalpride33 Members 11,446 posts 19,196 battles Report post #9 Posted January 15, 2020 Welcome to the theme of WOWS 2020, a game centered around BBs and guns only... This is the 3rd year of this selling point, frankly its getting old... 3 3 Share this post Link to post Share on other sites
471 [NGA] Capt_JollyRoger Supertester, Alpha Tester, In AlfaTesters 1,758 posts 5,703 battles Report post #10 Posted January 15, 2020 37 minutes ago, Kebobstuzov said: Kleber when played to its strengths and played at its best is entirely unaffected, yes those forcing it into an assassin/torpedo gameplay style will be negatively impacted, yes it will still nuke BBs and slow reload cruisers that it rushes when it can. This exactly. Agreed as usual Kebob. Share this post Link to post Share on other sites
640 [LLMF] StoptheViolins Alpha Tester 2,444 posts Report post #11 Posted January 15, 2020 Burn your all your DD's in the harbor and lament the impending doom! Or, just wait to see if it is any noticeable impact. Share this post Link to post Share on other sites
506 [KMS] Nachoo31 [KMS] Beta Testers, In AlfaTesters 3,662 posts 12,125 battles Report post #12 Posted January 15, 2020 1 hour ago, handybilly said: Sigh...it was fun while it lasted. I suspect with the new detection ranges and torpedo nerf that my Kleber and Mogador will not be seen too much. Longer detection range kills the possibility of torpedo attacks and they then made the torps easier to see killing them anyways. Fantasque may still be a very viable boat but I have been playing it as a torpedo boat and not a gunboat. That will be a little more difficult. Yes, they were probably overpowered but now Kleber is just a Khaba with less powerful guns. It was overkill. The speed is still wonderful but now they will just be dodging gunfire and air attacks with it. Talk among yourselves.... Welcome to the club - Shim Share this post Link to post Share on other sites
4,553 [WOLF9] iDuckman Privateers 14,840 posts 4,733 battles Report post #13 Posted January 15, 2020 Quote "The king is dead. Long live the King" Huh? Isn't this thread about the late, great Henri IV? "You come at the king, you best not miss." - Omar Little And they didn't. Share this post Link to post Share on other sites
1,270 [-ARP-] Hunter_Steel [-ARP-] Beta Testers, In AlfaTesters 4,178 posts 4,376 battles Report post #14 Posted January 15, 2020 1 hour ago, Hatsuzuki_DD said: I have to agree with this. Henri acceleration got completely butchered. This is with speed boost active for reference. I am 100% happy that I will never see Henri in CB again. ~Hunter Share this post Link to post Share on other sites
240 Ozium Beta Testers, In AlfaTesters 1,063 posts Report post #15 Posted January 15, 2020 1 hour ago, Hatsuzuki_DD said: Henri acceleration got completely butchered that has to be a bug right? ... did you report it ??? Share this post Link to post Share on other sites
4,553 [WOLF9] iDuckman Privateers 14,840 posts 4,733 battles Report post #16 Posted January 15, 2020 Just now, Ozium said: that has to be a bug right? ... did you report it ??? It's not a bug. It's an intentional ner.. er .. assassination. 1 Share this post Link to post Share on other sites
314 [STW-A] Deviathan Members 831 posts 7,122 battles Report post #17 Posted January 15, 2020 (edited) 1 hour ago, Hatsuzuki_DD said: I have to agree with this. Henri acceleration got completely butchered. This is with speed boost active for reference. Henri now takes 33% longer to accelerate to maximum speed than battleships. You're basically forced to use the engine module to get it back to normal for a cruiser, or just never stop moving forward under any circumstances. I'm glad to see Wargaming's excellent balancing team at work again. Edited January 15, 2020 by Deviathan Share this post Link to post Share on other sites
2,702 [O7] DolphinPrincess Members 1,032 posts 4,927 battles Report post #18 Posted January 15, 2020 The """nerf""" to Mogador and Kleber is completely irrelevant if you play to its optimal playstyle Share this post Link to post Share on other sites
223 [ARGSY] handybilly Members 557 posts 9,790 battles Report post #19 Posted January 15, 2020 12 minutes ago, DolphinPrincess said: The """nerf""" to Mogador and Kleber is completely irrelevant if you play to its optimal playstyle So you are saying that accepting a one dimensional ship playstyle is much more preferable and enjoyable to having options? I have my own optimal playstyle and it was working quite well for me. Doubt it will now. Irrelevant to you perhaps but not for me. 2 Share this post Link to post Share on other sites
2,702 [O7] DolphinPrincess Members 1,032 posts 4,927 battles Report post #20 Posted January 15, 2020 2 minutes ago, handybilly said: So you are saying that accepting a one dimensional ship playstyle is much more preferable and enjoyable to having options? I have my own optimal playstyle and it was working quite well for me. Doubt it will now. Irrelevant to you perhaps but not for me. Each ship have its own play style, if you want to play a torpedo ship, play the Shimakaze 1 1 Share this post Link to post Share on other sites
2,536 [WOLF1] Kesh_Lives Members 5,951 posts Report post #21 Posted January 15, 2020 Just now, DolphinPrincess said: Each ship have its own play style, if you want to play a torpedo ship, play the Shimakaze You have any comments about Henri? I find you have a unique way of pointing out things about ships that I hadn't really thought about before. 1 Share this post Link to post Share on other sites
223 [ARGSY] handybilly Members 557 posts 9,790 battles Report post #22 Posted January 15, 2020 I am sorry but have to disagree. Many ships have multiple playstyles and that is a good thing. I play the Fantasque as a torpedo boat and the Mog and Kleber as both gunboats and fine torpedo boats. I don't play the Shimi because of that. There is one playstyle for that ship and it gets boring. The French DDs are the most versatile in the game. It is why I love them. If you think they only have one playstyle well, good for you. But I know otherwise. Share this post Link to post Share on other sites
6 Krypticon Members 18 posts 478 battles Report post #23 Posted January 15, 2020 In this thread MBRB doubling DPM is apparently worthless... 1 Share this post Link to post Share on other sites
2,702 [O7] DolphinPrincess Members 1,032 posts 4,927 battles Report post #24 Posted January 15, 2020 5 minutes ago, Kirov_Six said: You have any comments about Henri? I find you have a unique way of pointing out things about ships that I hadn't really thought about before. Its new acceleration is just slightly worse than the Republic A cruiser having battleship acceleration and deceleration will be forced to long range gameplay, quite a heavy nerf. 1 Share this post Link to post Share on other sites
2,536 [WOLF1] Kesh_Lives Members 5,951 posts Report post #25 Posted January 15, 2020 14 minutes ago, DolphinPrincess said: Its new acceleration is just slightly worse than the Republic A cruiser having battleship acceleration and deceleration will be forced to long range gameplay, quite a heavy nerf. Well, hopefully the spreadsheet will recognize in a couple months that it's underperforming, and bring it closer to balance. WG loves their sledgehammers. Thanks for the reply, too. Share this post Link to post Share on other sites