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Florendo19

Why Ranked is good

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So I finally got to rank 5 tonight and considering I probably won't make rank 1, I feel I should reflect at my personal high point. This ranked season has been a struggle for a lot of people on this forum myself very much included. But while people tend to view the negatives, I wanted to make a positive ranked thread.

Quality team play

I know most people don't think of ranked this way but hear me out. Most people past rank 10 actually want to win and understand that there is a difference between saving a star and gaining a star. They want to work with you to win games so talk with them(nicely) and coordinate, you would be surprised how well this works. Shout out to @Admiral_Thrawn_1 for a nice Gearing game in tandem with my Daring.

Learning how to win as opposed to how to farm

Ranked can either teach how to farm and save a star or how to win and gain a star. Playing to win makes better players and if more people play ranked to win, I think this game can really improve and the player base can develop more skilled game play.

Good competitive game play

Those stomps that people love to complain about in randoms do not happen very often in ranked. I find myself out of complements to give after playing a few rounds of ranked because I see a lot of good plays by people. Players working together to focus down low hp ships, knowing when to be aggressive and push and when to play it safe and retreat, well timed radars and some of the best DD knife fights I have been part of. Honestly this is probably the best competitive game play that players can have outside of clan battles which requires a large active clan to play. As someone who does not belong to a large/active clan, Ranked is my best chance to play with and against skilled players.

Same tier MM

No more top or bottom tier to worry about game imbalances. You are all equal(ish) depending on how you view certain ships.

Rewards

Flags both temporary and permanent as well as signals, camos and steel are great. Really looking forward to playing with that -20% to service cost discount that I just got with the Premier league flag.

Ranked has a potential to be a really good game mode and I hope more people can enjoy it and take some of these positives from this ranked season

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18 minutes ago, throwawayforumalt said:

but i get uptiered by smol 9 and a half times out of ten

There are more than enough ships in tier X that can counter Smol with the best counters mostly being CAs with radar or good AP ballistics. If I am playing a BB I try to use HE against Smol since it won't over pen. DDs its just best to send torps and call on teammates to kill it while staying out of detection range unless you are a Kleber and can just hit MBRB and get a couple cits with AP. CVs should just find another target

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It was a nice season if it wasn't for CV. The better CV had a disproportionate effect on match outcome.

I have seen brilliant and absolute atrocious gameplay.

Frustrating, entertaining at the same time.

I like the high tier but to make things fair for next season.

1. Don't allow any steel and coal ships, this way we are on a level playing field.

2. No CV's

 

 

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@Florendo19 was my pleasure to be of service. Must say a Gearing with torpedo boat build and a Daring teamed up did make the match a lot easier. I had the longer ranged torpedoes, better smoke, and higher speed while you had the better guns and the hydro. And since we ended up focusing on the same targets they kept falling apart as I don not think the opposing team had ships working together much..

I remember in the beginning of that battle when you had to start facing off against that first Haragumo that you likely needed longer lasting smoke and more of it so that enemy could not pinpoint your firing position as easily. And not in my nature to let a team mate doing their best to fight do so alone. So figured I would lend a hand. :Smile_Default:

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The fundamental problem with Ranked is that unlike Clan Wars or other team based competition, you have no control over who is on your side in Ranked.  There are no teams, there are only sides.  You are rewarded on the outcome of the ramdom people thrown on your side each battle and substantially dependent on them to win as one player can only influence the fight so much.  You are rewarded and punished primarily based on those tossed on your side each fight under the guise of them being a team.  The rewards should more reflect the individuals performance each battle.  I'm all for taking the star away from the bottom performer of the wining team and giving it to the top performer of the losing side.  Don't give stars to the next two bottom performers of the winning team and don't take away stars from the next two highest performers on the losing team.  There is still a substantial reward for wining while each player is rewarded or penalysed based based on their contribution to their team than luck of the draw.

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I tend to agree with the OP. Excellent post, @Florendo19. I've also seen that most teams want to win and play to win. Variance in skill is wide, but most teams have their heart in the right place. Most of the time it is enjoyable. The losses are more frustrating than they need be, given the dearth of irrevocable Ranks.

But the Smolester this season is having the same effect that Belfast did the first Ranked season at T7. It's not fun to face that thing, especially in a BB. Fortunately the wave of Smolensks seems to have ebbed from 2 per side down to 1 or less per side as people find out they have less effect on the outcome in that ship. 

 

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20 minutes ago, Florendo19 said:

There are more than enough ships in tier X that can counter Smol with the best counters mostly being CAs with radar or good AP ballistics. If I am playing a BB I try to use HE against Smol since it won't over pen. DDs its just best to send torps and call on teammates to kill it while staying out of detection range unless you are a Kleber and can just hit MBRB and get a couple cits with AP. CVs should just find another target

Best counter I have found to Smolensk has been DDs used by players that know how to estimate best manner in which to launch blindly fired torpedo walls into Smolensk smoke. And the odds of success get even better if multiple DDs launch torpedoes into Smolensk smoke. I know Smolensk supposedly carries hydro, but I have seen more of them sunk by torpedoes lately, and only takes 1-3 torpedoes hits to obliterate a Smolensk.

Smolensk has such weak armor that you will often find them then sitting still, which in turn makes them getting them with a DD all the easier. Add in the fact it lacks Radar and Smolensk becomes a DD paradise to hunt as long as it does not have Radar ship nearby to escort it.

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I got as far as rank 10 (getting me the special temporary service flag, handy) and then dropped down past 11 and then back to 12 where I currently have one star. My only TX ship (Des Moines) feels like it handcaps my team compared to teams full of smoke spamming smolensks, supercruisers like the Stalingrad or island campers like Worcester.

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1 hour ago, Learux said:

It was a nice season if it wasn't for CV. The better CV had a disproportionate effect on match outcome.

Wasn't the CV rework supposed to address that?

1 hour ago, RedSeaBear said:

If Rank is good than why are fewer and fewer Captains playing it? 

I don't know …… BUT THAT'S A DAMN GOOD QUESTION!!

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1 hour ago, Umikami said:

Wasn't the CV rework supposed to address that?

I don't know …… BUT THAT'S A DAMN GOOD QUESTION!!

 

1 hour ago, Umikami said:
3 hours ago, RedSeaBear said:

If Rank is good than why are fewer and fewer Captains playing it? 

I don't know …… BUT THAT'S A DAMN GOOD QUESTION!!

t10 ranked is expensive to play and funds can evaporate quickly..also t10 ranked will rip your heart out ..especially when you know your a rank 1 player.. but due to outside circumstances beyond your control you cant seem to get past rank 15 and you will just go play modes where you are #1 all the time ..some times life isnt always fair

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i wish i could say ranked teams are terrible tonight, but no. terrible would be a huge improvement. i took flags off cause i got tired of wasting them, after dropping from rank 10 back to 12 and staying there for the next 5 hours. no one spots. no one shoots. and my team never has radar even if they have radar ships. must be rentals and they won't drop a million credits on them. can't carry any of these teams in a bucket. to top it off, i finally got leg mod for monty… and had to give up TAM to use it. normally you would think when i'm 5 km from a dd in smoke, someone would radar it. but no, i gotta charge 2 more km and spot it myself. hence not having that is getting me killed more than i did before i got the leg mod. rudder shift is nice, but i also spot torps already closer so meh. I've gotten to rank 10 about 4 times already but have never won a battle at rank 10. this is getting really old. my team is outspotted every game, and not by a little. i'd take my camo off if it wasn't perm. i'm still breaking even on credits in losing battles. dm is a radar ship, if you don't want to get radar can you stay out of ranked kthx, and if you have radar, how about using it when someone is in position to delete a lolibote if they could just see it, maybe not every battle but just like once every 5 or 6 battles.... i'm bout to be done with ranked cause of the lack of teamwork and no one doing their role

edit, there was so few cv's in ranked that i took off aa mod 2 and used the slot for something else slightly less useless, secondary reload.

Edited by throwawayforumalt
more qq

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11 hours ago, Florendo19 said:

So I finally got to rank 5 tonight and considering I probably won't make rank 1, I feel I should reflect at my personal high point. This ranked season has been a struggle for a lot of people on this forum myself very much included. But while people tend to view the negatives, I wanted to make a positive ranked thread.

Quality team play

I know most people don't think of ranked this way but hear me out. Most people past rank 10 actually want to win and understand that there is a difference between saving a star and gaining a star. They want to work with you to win games so talk with them(nicely) and coordinate, you would be surprised how well this works. Shout out to @Admiral_Thrawn_1 for a nice Gearing game in tandem with my Daring.

Learning how to win as opposed to how to farm

Ranked can either teach how to farm and save a star or how to win and gain a star. Playing to win makes better players and if more people play ranked to win, I think this game can really improve and the player base can develop more skilled game play.

Good competitive game play

Those stomps that people love to complain about in randoms do not happen very often in ranked. I find myself out of complements to give after playing a few rounds of ranked because I see a lot of good plays by people. Players working together to focus down low hp ships, knowing when to be aggressive and push and when to play it safe and retreat, well timed radars and some of the best DD knife fights I have been part of. Honestly this is probably the best competitive game play that players can have outside of clan battles which requires a large active clan to play. As someone who does not belong to a large/active clan, Ranked is my best chance to play with and against skilled players.

Same tier MM

No more top or bottom tier to worry about game imbalances. You are all equal(ish) depending on how you view certain ships.

Rewards

Flags both temporary and permanent as well as signals, camos and steel are great. Really looking forward to playing with that -20% to service cost discount that I just got with the Premier league flag.

Ranked has a potential to be a really good game mode and I hope more people can enjoy it and take some of these positives from this ranked season

Great post lots of players here will not like.

Are people reaching rank 1 playing a reasonable number of battles? Let's say win rate of a player is very unicum 70%, it should be possible to calculate the average number of battles to reach rank 1, do same calculations for 65, 60%... rates. I'm not very good in probabilistic calculus, but I'm pretty sure we have people who can do that... Please help. 

... I guess that the Anti CV seditious cliques will tell you that CVs decide of the ranked battles outcomes. No need to be a genius to conclude that majority of rank 1 players should be CV players. Do we have somewhere the players ranks list? And what ships they played?

I just noticed that when team chats during the battle and coordinates actions, battles are easily won. Guess clan players have then a great advantage vs random farm damagers.

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11 hours ago, throwawayforumalt said:

but i get uptiered by smol 9 and a half times out of ten

ad nauseum - broken record - Burned me down like so many times now - its a fierce ship

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14 hours ago, rabidrabit said:

The fundamental problem with Ranked is that unlike Clan Wars or other team based competition, you have no control over who is on your side in Ranked.  There are no teams, there are only sides.  You are rewarded on the outcome of the ramdom people thrown on your side each battle and substantially dependent on them to win as one player can only influence the fight so much.  You are rewarded and punished primarily based on those tossed on your side each fight under the guise of them being a team.  The rewards should more reflect the individuals performance each battle.  I'm all for taking the star away from the bottom performer of the wining team and giving it to the top performer of the losing side.  Don't give stars to the next two bottom performers of the winning team and don't take away stars from the next two highest performers on the losing team.  There is still a substantial reward for wining while each player is rewarded or penalysed based based on their contribution to their team than luck of the draw.

Ranked isn't intended to test how well you can work with people you already know and trust but how well you can play and communicate with a bunch of randos. I agree that they aren't really teams but more sides working toward a common goal. This should not be seen as a fundamental problem but more as a key difference between the two modes. I personally don't particularly like your star system is that it encourages farming at the expense of victory more so than the current save a star system. By this system a theoretical player with a 0% win rate in ranked could rank out and another theoretical player with a 100% win rate may actually loose ranks. A better system may be top 5 on winning team gain a star and bottom 5 of the losing team loose a star while everyone else does not win or loose a star. This would reward the best players and encourage playing to win while not punishing players for what team they are on.

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