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LadyAnesjka

What Am I doing wrong ?

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I have no kapatane above 10 for njemačka - germany .....  So here is all what I have on Graf B --- why am I not do good damage ?

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Have get lucky to be carry by my teams, but I do not know what I am doing wrong, is it because kapatane 10 point ?

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I can't say I know much about GZ, but the captain skills are minor on CVs really.  They help, sure, but not as much as captain skills for other ships.

No offense, but the problem I see is...you aren't hitting anything.  8 rocket hits in a game is very low, as is 3 torps and 4 bombs.  You can't damage stuff if you aren't hitting it often.

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The CV rework of 8.0 turned the CV's, namely the higher tier CV's into damage farming machines. The alpha strike capability was removed but they could farm easily over 200K damage. Some was over 300K damage. So to balance it out they were all nerfed. AA was strengthened, damage per torpedos and bombs was reduced. It has been adjusted both ways since. However the average game for a CV is under 100K for average users. A really good game may get over 100K. This is for the higher tier CV'S. Mid tier CV's, a good game would be 60K-70K? Give or take. 

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On my Graf Zeppelin, this is what I run:

Captains Skills:

Air Supremacy, Improved Engine Boost, Last Gasp (least useful skill, had a point left over)

Improved Engines

Survivability Expert,  Aircraft Armor

Sight Stabilization (Mostly helps with rocket planes against DD's),  Concealment Expert (Makes it a little easier to move around the map)

Upgrades:

Air Groups Mod 1,

Aircraft Engines Mod 1,

Attack Aircraft Mod 1, (makes them more useful against DD's)

Torpedo Bombers Mod 2, 

Flight Control Mod 1

My main weapons are my torpedo bombers, and I do reasonably well when uptiered, rarely running low on aircraft. All the aircraft speed and durability is good for keeping the aircraft alive in tier 10 games, and lets me get fairly aggressive when your top tier.

No real need for BFT and AFT on a CV, your AA is good enough, and if you need to, you can drop fighters for additional protection yourself.

You shouldn't spec into secondary batteries, Graf Zeppelin doesn't really have the armor for real secondary brawling, and if you put yourself in a position to use them, you'll end up with the short end of the stick more often or not. That said, if you should happen to get into a secondary brawl with say, an enemy CV, have fun and live it up. Most I ever do is equip a secondary flag.

On Torpedo Acceleration, I find it to be almost completely useless for air dropped torpedoes. The arming distance of torpedoes is based on time in water, not distance traveled. So, if you're dropping on a target from the side, the target has the exact same reaction time. The only time it helps is if you're dropping from astern, you can catch more ships, and it really hurts when dropping head on, where you now have to drop further away. In all cases, TA will force you to drop a bit further back, and give the torps a little more distance to spread out. You want to drop on broadside targets, so don't waste points on something you don't want to be doing. Without it, it's easier to drop between islands or wrecks and ships, been accused of cheating by torping through islands, when it's really just a tight fit to get the torps in there.

 

 

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2 hours ago, Old_Baldy_One said:

I can't say I know much about GZ, but the captain skills are minor on CVs really.  They help, sure, but not as much as captain skills for other ships.

No offense, but the problem I see is...you aren't hitting anything.  8 rocket hits in a game is very low, as is 3 torps and 4 bombs.  You can't damage stuff if you aren't hitting it often.

Is hard against t9 AA like Seattle and Baltimore and ship like this...

In both game I lose so many plane I start to run out.

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Yeah, some ships you can't really get close to. What I do when I run into a ship like that is either avoid it completely or launch my fish from a distance and just try to spam them. Hopefully you're team is also trying to hit them with their guns and with all the maneuvers that the red ship will be doing to avoid your fish, it may give your team a few good strikes in if the ship exposes it's broadside to them.

As noted above, a secondaries build is very situational for the GZ. I run one on mine and I don't use it often although I do like having the option of doing so. Even without the pennant, I think I get about 9km range on the secondaries. It will be interesting to see how the new, unreleased, German captain will fare on a CV.

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On 11/29/2019 at 12:50 PM, Old_Baldy_One said:

I can't say I know much about GZ, but the captain skills are minor on CVs really.  They help, sure, but not as much as captain skills for other ships.

No offense, but the problem I see is...you aren't hitting anything.  8 rocket hits in a game is very low, as is 3 torps and 4 bombs.  You can't damage stuff if you aren't hitting it often.

so how would you recommend doing? flying 10k in a streght line agenced tier 8+AA? magically fixing RNG?

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23 minutes ago, Mad_Mandolorian said:

so how would you recommend doing? flying 10k in a streght line agenced tier 8+AA? magically fixing RNG?

I can't understand exactly what you are asking but I am guessing you are asking how to deal with T8-T10 AA.  The answer is patience. 

After the last AA change some high AA ships got nerfed and low AA ships got buffed as far as base AA.  This normalized base AA.  What most failed to notice was how the new sector system works.  If a ship points its view in the direction of the aircraft and hits "o" it gets a temporary buff to the AA in that area.  Also any planes that fly into that area automatically loose a % of health of the entire squadron.   This means any ships stacked on top of each other are going to have ridiculous AA even if they are ships with a low base AA rating.   Long story short, always avoid ships when they are close enough to overlap AA.  This means you have to be patient and wait for ships to spread out.  Also later in the game those lone ships are often distracted by other ships and will fail to maneuver to avoid your bombs.

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38 minutes ago, Mad_Mandolorian said:

so how would you recommend doing? flying 10k in a streght line agenced tier 8+AA? magically fixing RNG?

Target selection is critical.   Target solo ships, preferably with bad AA.  When you attack, attack from an angle through the flak and then turn in towards the ship...the AA fires flak where it thinks you are going and you can trick it this way.  Using mountains is good also as AA cant shoot through them.

Once past flak, make the first strike count.  It is your only almost guaranteed full strike, so you need to hit with it.  If your planes are chewed up after it, F out and start over to save as many planes as you can.

Send full wave, angle in to avoid flak, do what you can with the first wave and then either F out, or if healthy do a second run.

I find the most effective strategy is to just focus on that first strike unless the ships AA isnt doing anything to you.  Only really risk it if you have a kill shot or they have AA off.

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Pre-drop one set of planes as you launch to save more for later.  Take on ships that are alone.  AP bombers are for German, US, and Japanese ships as a priority since they can be penned the easiest.  Use your "Fighter" consumable to spot ships, like DDs, to have an easier time lining up the rocket attacks.  Use speed boost to fly away from ships to set up another attack.  These are kind of the basics for CV play and you'll see your damage go up.  Just don't expect a HUGE improvement, the GZ is arguably the worst premium CV at this time.

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i do pre drop, i do maneuver to avoid flakk, i try to target lone ships (although most games everyone is within a US ship's AA range or are capable of shredding squadrons by themselves) but then I cant aim and only a handful of ordnance hits so i dont know how to do massive amounts of damage CVs supposibly do, and I have no idea how im supposed to start 12 fires in 1 match for mission 2 of hit hard (my max is 4 and agenced AI)

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On 11/29/2019 at 4:10 PM, LadyAnesjka said:

Is hard against t9 AA like Seattle and Baltimore and ship like this...

In both game I lose so many plane I start to run out.

The Captain's Skill "Aircraft Armor" helps with this problem.

The Tier-4 skill you have is something you can trade for the 3-point Aircraft Armor and one of the 1-point skills that help planes perform better and get serviced more quickly.

AA is strong at T-8 and up.  And the Graf Zeppelin gets up-tiered often.

Personally, I think you're doing fine.  Your results are not that different from my own averages in high-tier matches with my Graf Zeppelin.

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