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rooster_007

What is the best cruiser line?

Cruiser Lines  

10 members have voted

This poll is closed for new votes
  1. 1. What line should I go up?

    • U.S.A. Heavy
      3
    • U.S.A. light
      3
    • France
      2
    • U.S.S.R
      0
    • Germany
      0
    • U.K.
      2
    • Japan
      3
    • Italy (For the new line)
      0
  2. 2. What line should I stop?

    • U.S.A. Heavy
      1
    • U.S.A. Light
      1
    • Germany
      8

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  • Poll closed on 10/20/2019 at 05:00 PM

19 comments in this topic

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I'm going the american heavy cruisers, american light cruisers, and german cruisers. I do have an Atago and I was wondering what other line I should go up. Any suggestions?

Edited by rooster_007

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Best at what? They all have their pros and cons.

  • Cool 3

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I've done all of them and there are good and bad ships in all the lines. The one I enjoyed the most was the IJN line but that was mostly because they fit my play style. Open water kiting ships are the most fun for me. I struggle with the island huggers. Which is why the line I liked least was the dual American one. Although both T10's are extremely good and worth the grind.

Basically you need to let us know what type of game play you prefer and we can suggest from there. What one person likes another could hate. You also have to remember that just because a ship is known to be good or bad that doesn't mean that you will find it so. For example Yubari is hated by a lot of people but it just worked for me and I have a high win rate in it.. Conversely the Yamato is technically one of the strongest ships in the game but I am abysmal in it.

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I play the IJN Zao as a long range sniper (with range module) or sometimes as DD escort on caps. Whatever I feel like depending on how may radar cruisers there are or if there is a CV. Those factors influence how I play my Zao usually in the match. My favorite is to kite battleships. Love sending a torpedo volley back at them and watch them flood/burn to death.

I play Germany's Hindenburg as a bully. I head straight at HE cruisers whenever I can. I run both damage control module upgrades and the legendary module on top of that with a survival Captain build and fire reduction flags. The ship is almost impervious to fire damage.

The US cruisers Worcester and Des Moines I play the same. Hug around covering islands and support my team with consumables while taking pot shots at the enemy whenever it presents itself.

I haven't played the UK Minotaur as much as the others, But when I did I usually supported my DDs and help contested caps with it.

I have only played the USSR and French cruisers up to tier 9. But the style of play of those lines just isn't comfortable for me as much as the others.

I don't have the greatest win rate in random battles but I have fun playing those ships. That's what it is all about for me.

Watch some videos on each line. There are tons out there so you can see how they perform and decide which you feel is most suited to your play style.

Good luck with the US cruisers. I have had a lot of fun with them.

 

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Like stealthy cruisers? UK. Like CAs? US Heavy or possibly German. What do you like?

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Each line has it's strengths and weaknesses.  It depends largely on your style of play.  For example, I prefer gunboats as cruisers so I generally play the US heavy line.  They are (IMO) the best gunboats.  But, they lack torpedoes so you have to watch your range against stuff that has those.

The Japanese can torpedo spam, particularly kiting away.  They, like the Russian and British line are also fragile.  Show a broadside to another cruiser and you get citadeled, probably repeatedly.  The Germans can take some punishment, but you have the drawback of fewer guns on just about every ship in the line.  They can however have a really good torpedo battery even if the range is somewhat limited.  

The USSR line has good guns but that's about it.  The hitting performance is nowhere like the US cruisers and they are very vulnerable in most arcs.

The French line is kind of odd.  I'd call it hit and miss.  Some of it is good, some mediocre.

In my view the 6" cruisers just get worse as you get to higher tiers.  All you can do most of the time is spam HE and that generally isn't a winning strategy on its own unless you are careful and play a support role to other ships.

In the end, it comes down to your play style.  Like I said, mine tends to be gunfighting.  Others like torpedo spamming.  Some like to get in close and knife fight.  You have to find what works for you.  I know that isn't a definitive answer, but it's the best I can give.

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Currently, I've really only done the US line(s), the French, and some of the Japanese. I am a BB/DD main, so cruisers aren't my strong suit. 

I've found the USN Light Cruisers and the French to be my favorites so far. I like a more laid-back secondary support role in conjunction with good speed and maneuverability. Both the Worcester and Henri IV lines serve this purpose very well. 

The French don't know the concept of armor, but man, they know how to make guns. They have excellent fire chance and powerful AP damage that can rip cruisers and destroyers apart if played well. Their speed is beyond phenomenal and can turn well. Next to the Gneisenau, the Algérie is the most fun tier 7 I have ever played. She is a jack-of-all-trades ship and can serve as either a BB harasser or DD hunter/killer. You just need to play a more cautious approach as basically every ship and their mother can hammer shells into you at any angle. 

As for the USN light cruisers, they also serve as excellent second-line vessels with fast-firing artillery and radar. The Cleveland so far has been the most fun in the branch to play. Then again, Cleveland is as far as I have gotten in the Worcester line. She has powerful batteries with a decent range and good fire chance. She has 12 of them with a 6.5 second reload, which makes her a good ship to harass BBs by parking behind an island and hammering HE at them. Alternatively, you can use her radar to play more offensive and clear capture points. Once again, the citadel is weak so you need to play cautiously. 

I never liked the Japanese. I have a free Myoko from the ARP missions years ago and grinded to the Aoba but the long reload and poor turn angles was enough to make me stop the grind. They have good torpedoes but cannot be used in a tactical situation due to the horrible firing angles. Best you can do is turn broadside while undetected and try to stealth-torp before slinking back into cover. However, when the guns hit, they hit hard. The Myoko is armed with ten 203mm guns in twin-turrets and has good fire chance. 

 

All in all, it's up to you. I am by far not the best player of this game, so I would recommend doing some more research and most importantly, actually trying the lines for yourself to see what you prefer. 

Edited by Snipereagle23

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I have only played US and UK lines up to t7. Started with UK, switched to USN and never looked back. Prefer the Boise over the Fiji, Leander, Exeter. For some reason I have much more consistent success in it than the UK ships and mm seems a bit kinder in it than the Fiji. Even though the UK ships have more tools (smoke, torps, range, speed etc) I do much better in Boise. Go figure....

 

I guess everyone has to figure out what works best for them?

 

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if you want to compete in CB, you will want DM, Henri IV or  Moskva.       I just regrinded russian and it has been very easy run.  it does need higher skill though.     I am thinking of resetting  KM CA next though or  USDD otherwise.    

 

 

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On 10/20/2019 at 3:04 PM, Navalpride33 said:

Mid tier all of them suck...

High tier all of them are great...

If you're talking about T5-7, that's absolutely not true.

T5 cruisers are generally a hard road, as people are just starting to figure out how they're not tanky anymore, and get deleted. But even there, the Konigsberg is a good ship, as is  Kirov, and the Furutaka is outstanding.

At T6 and T7, there's a plethora of very good to excellent cruisers:

  • T6:  Dallas, Budyony, Leander
  • T7: Myoko, Helena, Atlanta, Fiji (borderline overpowered), Algerie

Heck, even some of the older "meh-botes" are much better now: NOLA, Pensacola, Yorck, and LaGlissonniere all are pretty decent, and don't suck at all.

Edited by LAnybody
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5 hours ago, LAnybody said:

If you're talking about T5-7, that's absolutely not true.

T5 cruisers are generally a hard road, as people are just starting to figure out how they're not tanky anymore, and get deleted. But even there, the Konigsberg is a good ship, as is  Kirov, and the Furutaka is outstanding.

At T6 and T7, there's a plethora of very good to excellent cruisers:

  • T6:  Dallas, Budyony, Leander
  • T7: Myoko, Helena, Atlanta, Fiji (borderline overpowered), Algerie

Heck, even some of the older "meh-botes" are much better now: NOLA, Pensacola, Yorck, and LaGlissonniere all are pretty decent, and don't suck at all.

The OP stated cruiser line NOT what individual cruiser.

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18 hours ago, Navalpride33 said:

The OP stated cruiser line NOT what individual cruiser.

So?  You claimed they all sucked mid-tier. I showed you plenty of instances where specific lines DON'T suck.  IJN mid-tier is extremely powerful. RN mid-tier is even more potent.  US light cruiser is good, if not as good as those two.

 And at high-tier, the German, French, and Russian are all meh at best overall, certainly not "great". At best, many of the lines have 2 mediocre and 1 decent ship at T8-10.

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I've gotten all 3 of the OP's  posted lines to tier 10, and am currently re-grinding the Germans.   (I love my USN's too much to sell em all and start over, lol)

French and Japanese are at tier 8;  RN and Russian at 7.

  Some good descriptions in the posts above, and I agree with a lot of it.

  As everyone says- it depends on what YOU like.    I can only tell you what I like and dislike, but:

France:   Starts off strong at tier 3, with several really fun light cruisers.   I'll also add that Bougainville is my all time favorite tier 1- that lil beast just works.   The tier 6 can be very strong, but man oh MAN is it fragile- I get the best use out of it in OPS.   Algerie at tier 7 is excellent, I really had fun with that one.   Just getting into the tier 8, and I finally figured out how to survive long enough to do something, lol.   From tier 8 up, they all have the same tinfoil armor, and every French CA has a citadel extension under the B turret (It IS the armored belt...) that's tailor made for catching stray AP shells.   Kinda like Yamato's infamous cheek knockout button.   The higher tier ones come with speed boosts and reload boosters.   Offensively,  they are top tier!   The CA's tend to have pretty good AA, too.   Defensively,  they depend on the player to keep them alive.

Germany.  This is a line of assorted oddballs.  They're all over the place- pretty much the opposite of a consistent line that builds on the ship before it...  Tier 5 is the first really good one; and the next- Nurnberg- is essentially the same ship with some improvements.  IMO, both are gems.   360 degree turrets;  6, 6km torps per side;  fast reload;  great AP;  middle of the road AA.   VERY fragile,  but mean, nasty, SOB's capable of dealing out serious damage quickly,  when given the chance.

  Yorck starts the CA's.  This is the ship that first made me love CA's, and I still love it.   This thing is a bruiser!!   Unlike the rest, it actually has good HE.   It also starts the trend of tanky brawler type cruisers that continues through tier 10.   Hipper is essentially a generic "tank" type CA.  Solid, and dependable, but very middle of the road.  They do have good AA, though, and all share the same fast 6km torpedoes with good firing angles.   Roon is the CA version of Nurnberg, and takes some adjustment to get the most out of it.  (2/3 of the guns are in back!)   Hindy caps the line.

Japan:   Heavy cruisers start at tier 5 with Furutaka- and what a beginning it is!   However, enjoy the torpedo firing arcs when you can- they disappear at tier 6 and never come back.   The line is very consistent from there on up:  heavily armed CA's with best in class HE, decent AP,  tanky bow armor, but weak sides,   long range, high damage torps   with poor firing angles  (sides and to rear only.  They WILL get you killed, if you use them offensively too often), and meh at best AA.   They are also fairly stealthy, with good speed.    WG throws us a curve ball at tier 8- Mogami is either a light cruiser with a zillion guns, or a heavy cruiser, depending on which hull you use.

  These are very long ships with huge citadels that aren't especially agile.   You'll want to keep your distance, and use your stealth.   The guns are quite accurate at range.   Not the best choice for a brawler.   One word of advice:  do NOT get cocky, and allow a US cruiser to pound away at your side- they will make absolute Swiss cheese out of you.  (huge long citadel, vs great AP w/good rate of fire = Jeez mister, could you at least kiss me first??!!)  

Russia/Soviet Union:   Great guns attached to extremely fragile hulls with 4km torps.   Pretty much describes the whole line from tier 5 up.   Couple that with sluggish maneuverability, and...   On the bright side, they are very accurate and easy to hit with, and also have the longest range radar.    CA's and CL's are mixed together through the line.   Moskva at tier 10 is quite a bit less glassy- but still has vulnerable broadsides.   NOT brawlers, lol.   Buddyony  is very good in OPS.

 Royal Navy:  These define glass cannons.  As in armor?  WHAT armor??   They also have no HE at all, but compensate with improved AP, smoke, and repair parties.   Deadly torps as well.   You can do insane amounts of damage- or you can get squashed like a bug.    This is not a good choice for cruiser newbies.

US  Light cruisers.   The ultimate fire support ships.   They come with lots of guns,  decent to fantastic rate of fire;  Both types of ammunition are good;   Excellent AA, and a very useful variety of consumables.  Moderate speed and no torps  (aside from Phoenix and Omaha).   Worcester is a monster, and worth the grind.   Armor protection is middle of the road- decent, but not the best.  Not the worst either.    Don't ignore the AP if enemies get close or show you their sides- these have heavy broadsides, and that good AP can do a LOT of damage.   I love catching BB's showing side to my Cleveland!  VS cruisers you can accumulate silly numbers of citadel hits.   Seattle can be a bit of a challenge, as it's significantly larger than Cleve- and handles like it.  It also introduces the Dual purpose 6" main battery- and has different shell arcs than you're used to.   For some weird reason, it has NO secondaries...   However, it is every bit as deadly as Cleveland- just has a stiffer learning curve.  (read:  You'll cuss like a sailor learning to hit things at range)

US Heavy cruisers.  I saved my favorite line for last.   If you like CA's, and if you like Gunships, this is the line for you.   Best in class AP performance.  Very good HE.   Excellent AA;  good assortment of consumables.   The guns on these ships are wicked!   I like to use mine for artillery support and for flanking.  They are at their very best when punishing reds who show too much side;  aren't paying attention; or are engaged with someone else (and shooting the other way).   They're made to hunt cruisers, and BB's aren't safe, either.   

  They start at tier 6 with Pensacola.   Pepsi has 10 8" guns arranged with 5 in front and 5 in back.   This one is fairly challenging, because it was originally designed as a light cruiser, with fairly light armor- and it's detection is very poor.   It is fairly quick and nimble, but the turrets will lag behind when maneuvering hard.    But those guns!   Pensa is also where the US cruisers begin getting powerful AA suites.   Learning to survive and thrive in this ship will teach you valuable lessons in how to US cruiser.   Then you move on to New Orleans.  The most noticeable differences are greatly improved stealth, and the change to a 3x3 gun arrangement.   NOLA is more comfortable to play, and more survivable with improved armor.  I quite enjoy this one.   Baltimore steps it up another notch, with noticeably improved AA,  tankier armor; radar; and the super heavy AP shells.  Balti is quite strong for the tier.   Buffalo is a love it or hate it ship.  (I love it!)  It has a 4x3 turret arrangement for a 12 gun broadside.  The increase in firepower comes at a price- the longer hull doesn't turn as well as the previous ships, so you can get SPANKED for using those rear guns if you aren't paying close attention.  Additionally, the reload is slightly slower than Baltimore's.   Buff is a floating AA platform, doing truly naughty things to airplanes.   One of my top choices for citadel missions.   These CA's are quite capable of citadelling battleships by the way.    Then we get to the top of the line:  Des Moines- the 8" machine gun.  Des is frighteningly effective in the right situation- I erased TWO Moskvas in less than a minute with her sister ship Salem, for example.   VERY much worth the grind.

  One other point to ponder:   Premium ships.   The US and Japanese lines both have lots of good premiums for captain training, first win bonus collecting, etc.

 

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i would wait to play the british heavies. they are looking real strong. i would stay away far away from italy, germany. usa is ok if you dont mind the shell arcs.

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RN cruisers are good, but need more skill than others. I would go with USN, or now Italian as many seem quite strong in battle from what I have seen if played half decent. 

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On 12/2/2019 at 12:32 PM, Frigate007 said:

RN cruisers are good, but need more skill than others. I would go with USN, or now Italian as many seem quite strong in battle from what I have seen if played half decent. 

Italian Cruisers aren't exactly a nice spot.  There's one good one, Venezia in Tier X, and a whole sea of terrible to mediocre at best Cruisers in the tech tree.

Edited by HazeGrayUnderway

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I've thoroughly enjoyed the USN and French light cruisers. I'm not a heavy cruiser kind of guy, and the French have a little bit of everything. I like ships that can easily change position or roles depending on the battle dynamic. The French, with their excellent speed, all-around guns, and decent AA, coupled with a very reasonable consumable selection. The only downsides to this are of course paper-thin armor and no radar. But the main battery reload booster is so trollish if you pop up on a DD in a cap. You can shred them easily. 

The Americans have radar and fast firing guns, which make them all the more fun. A bit tankier than the French, but not by much. 

Edited by Snipereagle23

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