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MEANN

xp and weekend Driving Miss Daisy players

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It is Thursday. The last day before the weekend players to emerge from school or work or what ever they do when not playing the game badly. 

Most of us that play a lot, ie more than 50 plus games a week, that is about 60 hours a week of play time. 

The Friday to Sunday mm leave a lot to be desired. Most of the games are just littered with end results of half the team with a 500 base xp or less a game. which means a loss most of the time. 

I would like to know what mm was used to make the clan brawl scale and move good players against good players as to keep from having just mass murder of the lesser skilled players?

It was within 5 matches that my division was moved into much better competition. 

Why cant mm do the same thing in randoms?

Here is an idea, as I do not know how mm did the above sorting. 

mm keeps track of rolling 25 games base xp. 

sorts teams with similar range.  

0-500 in one group beginner

501-999 learning

1000-1500 good

1501-above competitive 

also make xp level win or loss. (this way when you are playing naval battles your team just being terrible doesn't cost you a star for your clan.  being that you only get 10 tries)

give a 50% bonus for a win separate of base xp

 

Edited by MEANN
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3 minutes ago, MEANN said:

The Friday to Sunday mm leave a lot to be desired.

No it doesn't nor does it need any more changes. Skill based MM is not happening. Lose the MM Monitor and work with what you get without complaining.

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It’s a game, not a job. Most players play to have fun. So tired of elitist players complaining about all the other players all the time. 

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OP if you struggle to carry teams, you need to work on your own play.

 

qbj9auj.png

Edited by RipNuN2
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19 minutes ago, RipNuN2 said:

OP if you are struggle to carry teams, you need to work on your own play.

 

qbj9auj.png

If English is your first language, you need to work on it a lot.

You can't carry 9 players. Of you could the boat would be so op that is isn't funny. 

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1 hour ago, MEANN said:

It is Thursday. The last day before the weekend players to emerge from school or work or what ever they do when not playing the game badly. 

Most of us that play a lot, ie more than 50 plus games a week, that is about 60 hours a week of play time. 

The Friday to Sunday mm leave a lot to be desired. Most of the games are just littered with end results of half the team with a 500 base xp or less a game. which means a loss most of the time. 

I would like to know what mm was used to make the clan brawl scale and move good players against good players as to keep from having just mass murder of the lesser skilled players?

It was within 5 matches that my division was moved into much better competition. 

Why cant mm do the same thing in randoms?

Here is an idea, as I do not know how mm did the above sorting. 

mm keeps track of rolling 25 games base xp. 

sorts teams with similar range.  

0-500 in one group beginner

501-999 learning

1000-1500 good

1501-above competitive 

also make xp level win or loss. (this way when you are playing naval battles your team just being terrible doesn't cost you a star for your clan.  being that you only get 10 tries)

give a 50% bonus for a win separate of base xp

 

Probably what caused that was casual players leaving Clan Brawl when it was messing up getting you into a game, so what was left was mostly dedicated clan players.

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11 minutes ago, MEANN said:

If English is your first language, you need to work on it a lot.

What if it isnt? Then what?

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1 hour ago, MEANN said:

It is Thursday. The last day before the weekend players to emerge from school or work or what ever they do when not playing the game badly. 

Most of us that play a lot, ie more than 50 plus games a week, that is about 60 hours a week of play time. 

The Friday to Sunday mm leave a lot to be desired. Most of the games are just littered with end results of half the team with a 500 base xp or less a game. which means a loss most of the time. 

I would like to know what mm was used to make the clan brawl scale and move good players against good players as to keep from having just mass murder of the lesser skilled players?

It was within 5 matches that my division was moved into much better competition. 

Why cant mm do the same thing in randoms?

Here is an idea, as I do not know how mm did the above sorting. 

mm keeps track of rolling 25 games base xp. 

sorts teams with similar range.  

0-500 in one group beginner

501-999 learning

1000-1500 good

1501-above competitive 

also make xp level win or loss. (this way when you are playing naval battles your team just being terrible doesn't cost you a star for your clan.  being that you only get 10 tries)

give a 50% bonus for a win separate of base xp

 

Assuming that you are a good player then your team is always going to have at least one, while the other 23 players in that match are random. 

Random... almost like those matches were named that for a reason, but I digress.

Anyhow, if your team always has at least one good player your teams should win more often than they lose by virtue of your good gameplay.

So, yes you can carry, just not every game.

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Curious question that this post made me think of. Does the MM monitor addon show overall win rate, win rate by ship, or some version of personal rating?

I've never used it on WoWs, but there was gearscore in World of Warcraft,  is this similar?

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1 hour ago, dgr_874 said:

It’s a game, not a job. Most players play to have fun. So tired of elitist players complaining about all the other players all the time. 

It's that way in almost every PvP game.  Just ignore the people who have so little to their lives that they think their ability to play a game actually means anything outside said game.

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31 minutes ago, dechion said:

Random... almost like those matches were named that for a reason, but I digress.

Computers can't do random;  it's all code.  As such match making is a result of the code, not a roll of the dice (see previous comment).

Since computers can't do random, and even if it could any one player isn't equal to another, there needs to be some sort of distribution mechanic in said not-at-all-random code that sees teams balanced in a manner to ensure a good fight.  Players need not be put into separate Qs, though distribution of similar skills via a learning system is needed.

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11 minutes ago, NoSoMo said:

Computers can't do random;  it's all code.  As such match making is a result of the code, not a roll of the dice (see previous comment).

Since computers can't do random, and even if it could any one player isn't equal to another, there needs to be some sort of distribution mechanic in said not-at-all-random code that sees teams balanced in a manner to ensure a good fight.  Players need not be put into separate Qs, though distribution of similar skills via a learning system is needed.

This is a worthless technicality unless you're working in a field like cryptography or are using the randomization functions given to you incorrectly.

For most situations, the randomization functions in standard libraries working off seeding and time will work just fine. If not, start using the techniques that cryptographic functions use for strong pseudo randomization. It's strong enough to mostly keep your data secure; I assure you it's robust enough to pick 24 people out of a pool of players and distribute them in an unpredictable fashion.

Edited by Enpra
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12 minutes ago, dechion said:

Curious question that this post made me think of. Does the MM monitor addon show overall win rate, win rate by ship, or some version of personal rating?

I've never used it on WoWs, but there was gearscore in World of Warcraft,  is this similar?

I think that it is per ship.

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16 minutes ago, NoSoMo said:

Computers can't do random;  it's all code.  As such match making is a result of the code, not a roll of the dice (see previous comment).

Since computers can't do random, and even if it could any one player isn't equal to another, there needs to be some sort of distribution mechanic in said not-at-all-random code that sees teams balanced in a manner to ensure a good fight.  Players need not be put into separate Qs, though distribution of similar skills via a learning system is needed.

 

5 minutes ago, Enpra said:

This is a worthless technicality unless you're working in a field like cryptography or are using the randomization functions given to you incorrectly.

For most situations, the randomization functions in standard libraries working off seeding and time will work just fine. If not, start using the techniques that cryptographic functions use for strong pseudo randomization. It's strong enough to mostly keep your data secure; I assure you it's robust enough to pick 24 people out of a pool of players and distribute them in an unpredictable fashion.

This ^^^

For most mundane purposes, like gaming, computer RNG is more than random enough.

 

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33 minutes ago, Kizarvexis said:

I think that it is per ship.

That would make sense. I've never set it up, because I'd rather not know, lol.

I already know I'm just about average, better in some ships than others. 

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12 minutes ago, dechion said:

That would make sense. I've never set it up, because I'd rather not know, lol.

I already know I'm just about average, better in some ships than others. 

Yeah, Match Making Monitor (MMM) just fosters a 'we have lost' mentality before the battle even starts IMO. I won' use it even tho some use it to identify priority targets.

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3 hours ago, MEANN said:

If English is your first language, you need to work on it a lot.

You can't carry 9 players. Of you could the boat would be so op that is isn't funny. 

MEANN, not to be mean, but you should be careful about calling out others' language skills when yours are also somewhat lacking.

Title: Miss Dasiy ?   Methinks you meant Miss Daisy.

This post: "Of you could", when you clearly mean "if you could".

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1 hour ago, Kizarvexis said:

Yeah, Match Making Monitor (MMM) just fosters a 'we have lost' mentality before the battle even starts IMO. I won' use it even tho some use it to identify priority targets.

I agree with the first part.  The second part is a bit dodgier, as it depends on what you think of as priority targets.  Do you care more about deleting the enemy's weakest players first or their strongest ones?

MMM is somewhat similar to the old XVM mod ion WoT.  And I remember how some WoT unicums would complain about how unfair it was for XVM to identify them to the enemy team as unicums because they didn't like getting singled out.  My attitude was "cry me a river".  In RL sports, everyone knows who the great players are, and those great players get focused on all the time, in whatever ways are appropriate to their sport.  And the thing was that RL sports superstars would see this as a challenge to be faced not something to complain about.  And if the superstar in question couldn't overcome the focus, the great ones would still try to make sure that the opposing team still had to put 2-3 people on him to make life easier for the rest of his team.  Heck, I've seen times in the past where a constantly double and triple teamed player would still get his points, but he'd have to work sooooo damned hard to do it that he'd be completely worn out and his team just wasn't up to taking up the slack.  So, it can go both ways.

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3 hours ago, Pytheas said:

What if it isnt? Then what?

Meh.  Some are better than others when their native language isn't English.  I'm sure that a lot of it is simply how much experience they have using English, written and spoken.  Some are better at getting their point across than others.  Most here seem OK, though once in a while we run across someone whose written English is so bad that it's really difficult to be sure what they're trying to say.

 

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18 minutes ago, Crucis said:

MEANN, not to be mean, but you should be careful about calling out others' language skills when yours are also somewhat lacking.

Title: Miss Dasiy ?   Methinks you meant Miss Daisy.

This post: "Of you could", when you clearly mean "if you could".

A typist im not, most of my errors are typos. however i am so glad you have spent the time to tell me.

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18 minutes ago, MEANN said:

A typist im not, most of my errors are typos. however i am so glad you have spent the time to tell me.

It's the same with me.  But at the same time, when I'm writing up a post specifically to call out someone else's spelling, I will double and triple check my post for spelling errors, just because I don't want to get called out it while trying to call out someone else.  But every once in a while, you'll have properly spelled but misused words that no spell checker could catch.

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28 minutes ago, Crucis said:

I agree with the first part.  The second part is a bit dodgier, as it depends on what you think of as priority targets.  Do you care more about deleting the enemy's weakest players first or their strongest ones?

MMM is somewhat similar to the old XVM mod ion WoT.  And I remember how some WoT unicums would complain about how unfair it was for XVM to identify them to the enemy team as unicums because they didn't like getting singled out.  My attitude was "cry me a river".  In RL sports, everyone knows who the great players are, and those great players get focused on all the time, in whatever ways are appropriate to their sport.  And the thing was that RL sports superstars would see this as a challenge to be faced not something to complain about.  And if the superstar in question couldn't overcome the focus, the great ones would still try to make sure that the opposing team still had to put 2-3 people on him to make life easier for the rest of his team.  Heck, I've seen times in the past where a constantly double and triple teamed player would still get his points, but he'd have to work sooooo damned hard to do it that he'd be completely worn out and his team just wasn't up to taking up the slack.  So, it can go both ways.

Some use it for the weakest or strongest players. Personally, I'd rather just play the people in front of me when I play randoms. I don't need the extra worry of am I supposed to shoot that guy first or this one. I'd rather just concentrate on DDs and whatever other ship after the DDs are gone.

 

21 minutes ago, MEANN said:
40 minutes ago, Crucis said:

MEANN, not to be mean, but you should be careful about calling out others' language skills when yours are also somewhat lacking.

Title: Miss Dasiy ?   Methinks you meant Miss Daisy.

This post: "Of you could", when you clearly mean "if you could".

A typist im not, most of my errors are typos. however i am so glad you have spent the time to tell me.

 

Irony abounds below. 

3 hours ago, MEANN said:
4 hours ago, RipNuN2 said:

OP if you are struggle to carry teams, you need to work on your own play.

 

qbj9auj.png

If English is your first language, you need to work on it a lot.

You can't carry 9 players. Of you could the boat would be so op that is isn't funny. 

 

2 minutes ago, Crucis said:

It's the same with me.  But at the same time, when I'm writing up a post specifically to call out someone else's spelling, I will double and triple check my post for spelling errors, just because I don't want to get called out it while trying to call out someone else.  But every once in a while, you'll have properly spelled but misused words that no spell checker could catch.

:Smile_honoring: :Smile_teethhappy:

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15 minutes ago, Crucis said:

you'll have properly spelled but misused words that no spell checker could catch.

That's the ones the spellchecker in your head should get.   Doesn't mean I'm immune to typos.  Also, I had a TIA and another minor stroke about 10 years ago, and since then I have some minor aphasia that sometimes makes words a bit strange, more when spoken than when written, but it happens here on the forums sometimes.  My own editing function still will see the errors...if I use it.

Edited by agm114r

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18 minutes ago, agm114r said:

That's the ones the spellchecker in your head should get.   Doesn't mean I'm immune to typos.  Also, I had a TIA and another minor stroke about 10 years ago, and since then I have some minor aphasia that sometimes makes words a bit strange, more when spoken than when written, but it happens here on the forums sometimes.  My own editing function still will see the errors...if I use it.

Oh, I agree, but sometimes one can rely on the editor's basic spell checking a little too much and one overlooks those sorts of misuse errors.

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6 hours ago, RipNuN2 said:

 

qbj9auj.png

 

When in doubt,  consult Dasha...

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