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Wazzah555

Ideas for Submarine Gameplay

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Submarines could have an underwater detection range, within which other submarines could spot each other. Underwater detection range would be affected by speed, by means of a multiplier. The closer the sub is to reaching its maximum speed, the more its underwater detection will bloom to its maximum reach. Inversely, submarines that are closer to landmasses could get an underwater concealment buff, which would encourage submarine players to stage planned ambushes on enemy subs. 

 

Different nations or submarines could each have unique modifiers for the speed-concealment bloom. ideally, all submarines would have nearly identical concealment while sitting still. What would differentiate them would be their abilities to benefit from land masses and their stealth debuffs from higher speeds. 

 

 

Submarines could also have access to ASW torpedoes, a torpedo that could be fired at any depth to attack enemy submarines.The ASW torpedo would be unable to hit any surface ship, or if it could, it would do pathetic damage. These torpedoes would have a long arming distance, and long range, and would be rather slow when compared to other torpedoes emphasizing the need to get closer and surprise the enemy. An ASW torpedo could be fired at any depth, and would be extremely nimble when adjusting its depth, something that could be handled automatically after the target is locked on to. However, the ASW torpedo would have extremely limited left and right mobility until it is within a certain distance of its target. This would enforce the need for an attacking submarine to lead correctly when firing ASW torpedoes on an enemy submarine. Locking an ASW torpedo onto an enemy submarine would require the target to be spotted, perhaps for over five seconds. The attacking submarine could use its free cursor function, and lock onto the target by selecting it, much like surface ships controlling secondaries. A UI element would indicate the progress of the ASW torpedo lock; after which, the attacking submarine could fire its torpedo in the direction of its target.

 

ASW torpedoes would instantaneously kill a submarine if they hit midships or anywhere within the ship’s middle. A bow or stern hit, however might cause flood, and do massive damage, yet the sub would survive the hit at full hp. An oil slick, or mass of bubbles on the surface over a destroyed submarine would be a satisfying indicator of a successful kill.

 

 

 

 

Straight running, or single-ping homing torpedoes, could have a chance to start fires and lock enemy ships’ damage control consumables for short periods of time. It might also be beneficial for unguided torpedoes to get a small speed buff and have a higher chance to inflict debuffs upon an enemy. This would encourage submarine players to utilize different types of torpedoes throughout the course of a battle.

 

Double homing ping torpedoes should not be allowed to deal citadel damage from any angle. Rather, the torpedoes should be required to hit a target midships, and within a certain angle threshold to achieve a citadel hit. When hitting a ship’s nose or stern, a double-ping torpedo could simply act like a deep water torpedo, having a high chance of flood and ignoring torpedo protection. Additionally, Increasing the amount of time a player has to add guidance to their torpedoes might allow submarines to try out interesting means to guide their torpedoes into the right spot on an enemy ship, and inflict maximum damage. 

 

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12 minutes ago, Wazzah555 said:

Submarines could have an underwater detection range, within which other submarines could spot each other.

Which window would they look out of to spot the other sub?

13 minutes ago, Wazzah555 said:

Inversely, submarines that are closer to landmasses could get an underwater concealment buff, which would encourage submarine players to stage planned ambushes on enemy subs.

Because subs look so much like plants? Or is it rocks? I forget!

14 minutes ago, Wazzah555 said:

Different nations or submarines could each have unique modifiers for the speed-concealment bloom. ideally, all submarines would have nearly identical concealment while sitting still. What would differentiate them would be their abilities to benefit from land masses and their stealth debuffs from higher speeds. 

Yes, because we all know how different steel is from nation to nation.

15 minutes ago, Wazzah555 said:

Submarines could also have access to ASW torpedoes, a torpedo that could be fired at any depth to attack enemy submarines.The ASW torpedo would be unable to hit any surface ship, or if it could, it would do pathetic damage.

Absolutely, because everyone knows that when steel touches air it completely nullifies the effects of Torpex.

34 minutes ago, Wazzah555 said:

An ASW torpedo could be fired at any depth, and would be extremely nimble when adjusting its depth, something that could be handled automatically after the target is locked on to.

Just out of curiosity, how does the ASW torp get locked onto it's target; is it the power of a Wizard or Alien technology?

36 minutes ago, Wazzah555 said:

Locking an ASW torpedo onto an enemy submarine would require the target to be spotted, perhaps for over five seconds.

Someone is spending a lot of time at that window.

38 minutes ago, Wazzah555 said:

ASW torpedoes would instantaneously kill a submarine if they hit midships or anywhere within the ship’s middle. A bow or stern hit, however might cause flood, and do massive damage, yet the sub would survive the hit at full hp. An oil slick, or mass of bubbles on the surface over a destroyed submarine would be a satisfying indicator of a successful kill.

RNGeezus will not be happy!

39 minutes ago, Wazzah555 said:

Straight running, or single-ping homing torpedoes, could have a chance to start fires and lock enemy ships’ damage control consumables for short periods of time. Double homing ping torpedoes should not be allowed to deal citadel damage from any angle.

Triple ping homing torpedoes that hit will get you a 50% off coupon at McDonalds!

OR …… we could just wait and see how subs are when they are released before we start changing them prior to anyone playing them in game. Just a thought!

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Also, the idea behind using islands to reduce concealment came from sonar profile and noise. Water near an island would be louder than in open water. The underwater concealment is supposed to represent passive sonar, not that I'm some kind of submarine combat genius or anything. I found it silly that submarines didn't seem to have any consistent means of dealing damage to each other.

 

Uh, also subs are in PTS. People have been playing them. Notser and TheMightyJingles have some cool videos of their first impressions. I'd check them out.

 

 

 

Edited by Wazzah555

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4 minutes ago, Wazzah555 said:

Also, the idea behind using islands to reduce concealment came from sonar profile and noise. Water near an island would be louder than in open water. The underwater concealment is supposed to represent passive sonar, not that I'm some kind of submarine combat genius or anything. I found it silly that submarines didn't seem to have any consistent means of dealing damage to each other.

 

Uh, also subs are in PTS. People have been playing them. Notser and TheMightyJingles have some cool videos of their first impressions. I'd check them out.

 

 

 

 

8 minutes ago, Umikami said:

Just out of curiosity, how does the ASW torp get locked onto it's target; is it the power of a Wizard or Alien technology?

51 minutes ago, Wazzah555 said:

 

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2 hours ago, Wazzah555 said:

 

 

Snappy comeback dude!

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