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OnociTsalk

Tips needed for Buffalo

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So I'm a cruiser main, but lean towards light cruisers (love my Wooster, Atlanta, Cleveland, Smolensk - you get the picture). Apart from faster firing guns, they also tend to have better ship speed, so can get into position faster. Now I'm currently at the Buffalo (which I really don't like). The problem I'm facing is I am usually getting caught before I reach the closest island where I can provide radar support to DDs. I need to know from people who are able to make it work, what do you do. Do you wait out for a few minutes before getting close? Do you open gun boat from long range?

Here is an example of me just getting nuked before reaching the island I think is a good spot for heavy radar cruiser. The fact that the aircraft carrier spotted me was not of any help either (not shitting on ACs here, seriously). It almost seems like I should wait out a while till enemy is engaged with other ships before making a move, but that is totally opposite to how I usually play and seems selfish. But if that is the way to make the ship work and contribute to winning for my team, I'll have to adapt to the play style. 

I have had games with 100k+ damage too where I have survived the initial phase of getting to a good location. So, my problem really seems to be the starting 5 minutes. If unicums who play it consistently can send me replays of their games in the ship it will be great. I want to be able to make a good call on a given map based on my starting position where to position myself. I want to finish the Buffalo grind (properly) before the end of the patch for another supercontainer.

Thanks in advance.

20190922_132654_PASC109-Buffalo_15_NE_north.wowsreplay

 

PS - I've averaged 44k damage with 68.75% WR over 16 games if it helps. The averages are bought down significantly by games where I potatoed in the opening phase

Edited by OnociTsalk
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 Tip:  Sell as soon as you can research your  Des Moines  -  Also a Cruiser Main But I really hated the Buffalo  -  the worst T9 cruiser in game... GL M8

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37 minutes ago, 05Chopp said:

 Tip:  Sell as soon as you can research your  Des Moines  -  Also a Cruiser Main But I really hated the Buffalo  -  the worst T9 cruiser in game... GL M8

Why players think this escapes me completely.

I like my Buffalo more than my Des Moines.

DM is a bullet magnet, Buffalo gets ignored (at least in my experience,) because ‘another stupid, useless T9.’

Mind you, I have history with DM that brought me to a place where I hate it so much.

@OnociTsalk just ignore the riffraff.

Not a unicum here. All I can say is be more patient? Move forward, less trying to rush to cover, and more just to be closer. Get some initial spots, then push harder when you know where things are.

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Well we have identified another jerkwad for the ignore list... 

Op, Buffalo is a beast. It's a worthy replacement to my all time favorite ship, T9 Baltimore. It can give destroyers nightmares with big HE shells and is a real pain in the neck for other cruisers or sideways BB with its heavy 203mm and the boosted pen angles. Operation  is a balancing act of aggression and self preservation. The key early on is maintaining defensive positioning against enemy BB while keeping radar range on cap locations. Later on its escorting BB while not attracting more attention than said BB. Once you start getting hit gtfo. Dont shoot it out. You have 2 front turrets for push and 2 rear turrets to kite and decent concealment for going dark. It's a mistake to think you need all 4 turrets pointed at something to be effective. That's how you get deleted.

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2 hours ago, OnociTsalk said:

Now I'm currently at the Buffalo (which I really don't like).

I didn't like Buffalo at first either.  From the nimble USN cruisers you get something that feels like a sick battleship.  It takes a while to get used to her.  She's long and heavy for that extra turret.  And if she can get her butt in gear, the alpha will give you wood.  She can bow tank most BBs for a while, but don't give any heavy your side if you can help it.  Upgrades Propulsion Mod 2 and Steering Mod 3 (no CE) and MBM 3.  Take premium DCP and RP. 

Frankly, I don't worry about radar support.  Your priority is to survive long enough to kill stuff in the middle and end game.  Sometimes that means hanging back; sometime making a well-placed island and letting things develop.  Try Co-op for a while to get the feel of how she drives.  It makes a difference.

Good luck.

 

54 minutes ago, thebigblue said:

Op, Buffalo is a beast

^ This.

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I played my Buffalo open water. I would just stay dark with AP loaded and wait for targets of opportunity. Push if my team did, kite if they crumbled. Save the radar for late game.

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12 203mm guns with high arc shells with very good range are his signature, they can easily citadel cruisers with AP shells, and set fires on BB with HE shells, yet know how to use the terrain to shield from high caliber AP fire.  Do not stay idle behind an island, constantly move. Buffalo can support caping w/o major issues, it's a DD terror with his radar and fire power. It's an excellent T9 CA, IMHO. 

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I'm not having much luck with mine either.. 

 Find just hiding for the first part of the game and providing AA/support fire works. Hunt DDs later in the game (if any are still alive..) 

 

Also find it's guns a bit inconsistent. Side on AP broadside into Bismarck at close range, 500 damage..16K long range shot into a Yamato does 10k damage.(??) 

 

Also find its ultra slow velocity 'snow flake' shells difficult to aim and easily dodged by alert players. 

 

 I don't mind it, just prefer the Baltimore. 

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2 hours ago, Sinton said:

Sorry dude, the number of battles you've fought?  Lots of resources at you finger tips: old Forum posts,  WoWs WIKI and Youtube videos and you have to ask?  How about a hug from a homeless person?  Do some due diligence and waste time on your self, not me.  I guess your mom didnt hug you enough.  

Completely trollish. 

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2 hours ago, Estimated_Prophet said:

Not a unicum here. All I can say is be more patient? Move forward, less trying to rush to cover, and more just to be closer. Get some initial spots, then push harder when you know where things are.

Patience. THAT was the key. I decided no matter how juicy a citadel awaits me if i go out of cover and unleash all 4 turrets, I will resist the temptation if there is any credible threat to my deletion. Not how i play in CLs, but it has helped greatly in this ship.

 

2 hours ago, thebigblue said:

Op, Buffalo is a beast. It's a worthy replacement to my all time favorite ship, T9 Baltimore. It can give destroyers nightmares with big HE shells and is a real pain in the neck for other cruisers or sideways BB with its heavy 203mm and the boosted pen angles. Operation  is a balancing act of aggression and self preservation. The key early on is maintaining defensive positioning against enemy BB while keeping radar range on cap locations. Later on its escorting BB while not attracting more attention than said BB. Once you start getting hit gtfo. Dont shoot it out. You have 2 front turrets for push and 2 rear turrets to kite and decent concealment for going dark. It's a mistake to think you need all 4 turrets pointed at something to be effective. That's how you get deleted.

I found this to be the most true for this ship compared to any I have played so far. Controlling aggression is the key to being able to contribute to the team beyond that one juicy salvo you are after.

I put my mind to it today and have been able to achieve very good results. Going on a 11 win streak, currently. The last 3 games since afternoon were incredible with 2 confederates, 2 top of the team finishes and a 2nd place. I just hope I can be consistent. To all else who contributed to the discussion thanks.

image.thumb.png.8cb3ec6e06b57143ed0a9fe239aec3ba.png

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2 hours ago, LunchCutter said:

16K long range shot into a Yamato does 10k damage.(??)

Plunging fire.  Bypass the main belt and burrow through the light deck armor.  High shell arcs cut both ways: harder to hit but potentially more effective.

 

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11 hours ago, OnociTsalk said:

The key early on is maintaining defensive positioning against enemy BB while keeping radar range on cap locations.

Which is something i'm finding really difficult..  Not a bad ship by any means just like you i find it difficult and i didn't like the Cleveland much and for some reason i like the Baltimore better.   Close to getting the Des Moines.. so not sure i'll keep the Buff or not.  But if you can find that balance and get good positioning she does have some decent guns.. 

Played last night in her,  was supporting at A cap, took out a DD, saw a Fiji coming around the back of the island so i thought i'd head that way to help, well i got suckered.. the Fiji smoked up and low and behold there was a NC, Genny, and  Yorck which all had been just outside detection range and hidden by smoke,  tried to evade, got hammered mid turn by the NC.. all done..  Quick game..  Next time though i'll probably be a teeny bit more cautious.. LOL.. 

 

 

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