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Col_Nasty

First 4pnt skill for Lenin?

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I was going to get CE because it is great when you surprise a BB with 4 cits when it didn't even know you were there. CE would make her even stealthier. 

Right now I have only a 10pnt in her ... working on it.

PT  AR  and SI so far.

Any input?

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Yeah probably CE. FP is nice, but especially in the Russian BBs where you are most effective up close, the extra concealment is better.

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1 hour ago, _1204_ said:

Yeah probably CE. FP is nice, but especially in the Russian BBs where you are most effective up close, the extra concealment is better.

 

27 minutes ago, RagingxMarmoset said:

CE. There will always be value in being able to disengage and go dark.

CE it is... I remember doing that to my NC and it was great!   

thnx again!

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Yeah I’m a Russian ship I’d go Fire Prevention. I forget if the Lenin has limited consumables though so it may not benefit as much. If so, it’s nice not to have to use your DCP as often.

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2 hours ago, Daniel_Allan_Clark said:

Laughs in CV.

Fire prevention would have been always useful. Concealment expert only matters in games without carriers.

But the trend is there are fewer and fewer Carriers now, back to about Pre-CV Rework numbers, which was very low to begin with.

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Hey Col,

I would agree with the other players, get CE so you can get in closer without being spotted and you can disengage if you need to.

I would also definitely save your next 4 points for FP to give yourself even more ability to survive, since you have a limited about of DCPs.

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8 minutes ago, Kami said:

Hey Col,

I would agree with the other players, get CE so you can get in closer without being spotted and you can disengage if you need to.

I would also definitely save your next 4 points for FP to give yourself even more ability to survive, since you have a limited about of DCPs.

Kami,

Why concealment expert? He is supposed to get in close. It's not like he is going to be able to 'go dark' when he  needs to...he isnt a ranged specialist.

If ships like Russian battleships should get CE as a first choice 4 point skill...than concealment is still WAY too important a parameter in the game.

Battleships are not destroyers...the other classes on your team need them to be distracting the other teams firepower. 

This is a game meta balancing problem...

I.e. Battleships should not be taking the role of cruisers.

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I always use fire prevention on my BBs.  I always assume I will be spotted by someone.  The russian BBs are designed to be nose in, not kiting away.  Chances are you won't be able to disengage and go dark when playing like that anyway.

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1 hour ago, Murcc said:

I always use fire prevention on my BBs.  I always assume I will be spotted by someone.  The russian BBs are designed to be nose in, not kiting away.  Chances are you won't be able to disengage and go dark when playing like that anyway.

Exactly.

It is disturbing to see the game staff actively encouraging players of essentially a tank class to act like a range specialist...

No wonder the game meta is so messed up.

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Russian battleships want to get in close, Concealment Expert can help you get a little bit closer before you come under fire yourself. In higher tier games where combat ranges between BBs can become quite extended, CE can also let you “go dark” more reliably, should you find yourself in an unfortunate exchange.

Fire Prevention is nice, but we’re talking about a ship that has a Damage Control Party consumable that has a short cooldown. The only time that FP would make an enormous difference for Lenin would be when a ship (or ships) with a high rate of fire is queueing up multiple fire starting checks with HE spam.

Neither FP or CE are clear front runners here (hey look, balance). I think that I originally went with CE first, but after playing Lenin for a while, I’d lean towards FP. Whatever choice that you make here between the two, there isn’t really a “wrong” answer. 

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1 hour ago, SkaerKrow said:

Russian battleships want to get in close, Concealment Expert can help you get a little bit closer before you come under fire yourself. In higher tier games where combat ranges between BBs can become quite extended, CE can also let you “go dark” more reliably, should you find yourself in an unfortunate exchange.

Fire Prevention is nice, but we’re talking about a ship that has a Damage Control Party consumable that has a short cooldown. The only time that FP would make an enormous difference for Lenin would be when a ship (or ships) with a high rate of fire is queueing up multiple fire starting checks with HE spam.

Neither FP or CE are clear front runners here (hey look, balance). I think that I originally went with CE first, but after playing Lenin for a while, I’d lean towards FP. Whatever choice that you make here between the two, there isn’t really a “wrong” answer. 

Oh, I agree. There isnt a wrong answer...

I just find that 'going dark' is less a function of the concealment skill and more a function of position with respect to islands.

The chances of having your need to go dark occur within the 1-2km band of advantage that the 4 point captain skill gives is really low. It's highly situational and having the ability to make those DCP uses on your own terms rather than the enemies is way more useful in my experience.

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In Russian ships with the limited repair charges, Fire Prevention uber alles. Anything you can take to reduce the chance of fires and reduce the total number at one time will save you from having to burn those valuable repair parties until when you really need it (like those dreaded double floods). 

Concealment is really a non-issue with battleships. The changes to a base 10% aren't significant enough to warrant taking them over more useful skills for something that can normally be seen from orbit. You'll be spotted from low orbit instead. 

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16 hours ago, Kami said:

Hey Col,

I would agree with the other players, get CE so you can get in closer without being spotted and you can disengage if you need to.

I would also definitely save your next 4 points for FP to give yourself even more ability to survive, since you have a limited about of DCPs.

Since everyone knows Russian Battleships are tough and tanky with a limited dam con for an Achilles heal, I do FP first.

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On 8/16/2019 at 6:53 AM, Daniel_Allan_Clark said:

Kami,

Why concealment expert? He is supposed to get in close. It's not like he is going to be able to 'go dark' when he  needs to...he isnt a ranged specialist.

If ships like Russian battleships should get CE as a first choice 4 point skill...than concealment is still WAY too important a parameter in the game.

Battleships are not destroyers...the other classes on your team need them to be distracting the other teams firepower. 

This is a game meta balancing problem...

I.e. Battleships should not be taking the role of cruisers.

 

On 8/16/2019 at 8:14 AM, Daniel_Allan_Clark said:

Exactly.

It is disturbing to see the game staff actively encouraging players of essentially a tank class to act like a range specialist...

No wonder the game meta is so messed up.

If you have played any of the short range BBs you would know he (KAMI) is absolutely correct.  You will feel very differently when My Lenin suddenly appears and you cannot run away fast enough  before you get deleted.  I'm surprised to see experienced players criticize the answer.   Anyone who has played her KNOWS her guns are not for long distance. In close she is a brawling dev strike tank.  CE lets me get in closer before I fire.

So many people talked about the GREAT NC set-up with unreal concealment ( I have that one too ) and she has great LONG range as well.

Remember you thought he was wrong when you are cruising by and suddenly you lose 40K HP from a ship that just appears out of nowhere : )

Col Out

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On 8/16/2019 at 6:41 AM, Kami said:

Hey Col,

I would agree with the other players, get CE so you can get in closer without being spotted and you can disengage if you need to.

I would also definitely save your next 4 points for FP to give yourself even more ability to survive, since you have a limited about of DCPs.

Yes they are correct.. I got CE nd played a few rounds with her. She's more fun to sneak up and CIT or Dev strike that my Conceal set-up NC.  FP is definitely next though : )

As always, thanks to everyone for their input.  I really appreciate it!!

Col Out

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I won the Lenin in a Full ahead draw - Thank you so much for that WG !! 

I went for fire prevention first - Concealment expert helps in matches without CV's , but these are brawling style ships that reward closer combat than most BB's , so once you engage in a fight- you are generally spotted for much of the game anyway... FP is always your friend, CE is valuable in more limited circumstances ... great to have both once you have the points

Good Hunting ! 

Kar

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20 minutes ago, Col_Nasty said:

 

If you have played any of the short range BBs you would know he (KAMI) is absolutely correct.  You will feel very differently when My Lenin suddenly appears and you cannot run away fast enough  before you get deleted.  I'm surprised to see experienced players criticize the answer.   Anyone who has played her KNOWS her guns are not for long distance. In close she is a brawling dev strike tank.  CE lets me get in closer before I fire.

So many people talked about the GREAT NC set-up with unreal concealment ( I have that one too ) and she has great LONG range as well.

Remember you thought he was wrong when you are cruising by and suddenly you lose 40K HP from a ship that just appears out of nowhere : )

Col Out

I've played short ranged battleships. I enjoy them. There is almost never a time when an extra kilometer of concealment has been more than situationally useful.

Also, I have never been ambushed by a battleship that 'appeared out of nowhere'. There is this thing called the minimap. I learned to use it when I mained RTS carriers.

No battleship has sufficient concealment to hide usefully without islands. Period.

And if you are using islands ALREADY...then concealment expert becomes even LESS useful.

Remember, it only reduces your concealment by a kilometer or two.

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Concealment Expert is pretty much the safest choice.  With her fast Damage Control Party, there's less pressure on taking Fire Prevention on the first pass through the skill tree.  I'd still consider it though as your second tier 4 skill, as there will occasionally be those games which last long enough to have you run low (or run out) of Damage Control Party charges.

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