Jump to content
Sign in to follow this  
You need to play a total of 5 battles to post in this section.
skull_122_steel

An Idea For CVs

13 comments in this topic

Recommended Posts

Members
995 posts
1,871 battles

So I think we can all agree the CV rework was handled poorly, But from what I've seen the main issue people have is that CVs have no direct involvement in shooting down enemy planes. All they can do is pop a fighter and hope the planes fly through it. So I have an Idea, Does anyone remember the old strafe mechanic that fighter squadrons could do. 

Well my Idea is this, Instead of making attack run you could choose to strafe, Rocket planes would do the most damage while Torp bombers will do the least and when the DB and TB are the same plane the difference in the length of time the strafe last

  • Angry 1

Share this post


Link to post
Share on other sites
242
[XXX]
Members
436 posts
1,065 battles

In all honesty, before we give MORE ways a plane can die, given just how op it is already, We need to buff the regen speeds of nearly every aircraft carrier in the game.  And lower the costs.  Planes are already dying too often and WG seems adamant to make it even faster, while refusing to lower the repair costs for the class, resulting in vast over punishment to the player involved.

Share this post


Link to post
Share on other sites
3,345
[SIM]
Members
4,319 posts
7,329 battles

Nope, there are already enough ways to shoot down planes. Fighters are fine as they are, some people just can't handle having to think proactively instead of reactively.

Share this post


Link to post
Share on other sites
4,619
[FOXEH]
Beta Testers
12,462 posts
17,994 battles

Here is an idea for CVs ….

Image result for pictures of an empty ocean

You can have any CV in the game that you see in the picture.

  • Funny 1
  • Boring 2

Share this post


Link to post
Share on other sites
7,297
[INTEL]
Members
11,444 posts
32,000 battles
2 hours ago, skull_122_steel said:

So I think we can all agree the CV rework was handled poorly, But from what I've seen the main issue people have is that CVs have no direct involvement in shooting down enemy planes.

No, the main problem is their insane spotting abilities, which negate so many hard-learned tactics and skills. Other issues are the fact that WG has made it hard for CV captains to protect their teammates, the disparity between CV drivers, and of course, the fundamentally unethical game play in which A can hurt B when B cannot hurt A.

The silly AA system is an issue, but it is not the major problem with CVs.

Share this post


Link to post
Share on other sites
422
[PIG]
[PIG]
Members
762 posts
4,355 battles

The CV's have a consumable fighters, these are the escort fighters flying with the attack, Torpedo and dive bombers. They can be activated to 1/ protect an ally ship, 2/ shoot down ennemy planes launched by enemy ships, one possibility being to intercept an enemy squadron, 3/ fly on top of an enemy low concealment ship so ally ships concentrate fire on that ship.

At the current stage, better not add anything... Just nerf AA of some ships, buff others, add some additional squadrons to some CV's that are deplaned too fast, fix tiers gaps, fix bugged auto pilot and fix islands, planes are still shot down even when they don't see the ships including in the mini map.

This is more or less what will be done in 8.7.

I suggest odd tiers ranked battles for CV haters.

Share this post


Link to post
Share on other sites
897
[PVE]
Members
3,952 posts
22,262 battles
2 hours ago, Taichunger said:

Other issues are the fact that WG has made it hard for CV captains to protect their teammates

This is the same as...

4 hours ago, skull_122_steel said:

The main issue people have is that CVs have no direct involvement in shooting down enemy planes. All they can do is pop a fighter and hope the planes fly through it.

^^^that...& I agree it is still a problem & I unfortunately don't have a present solution for it.

But as far as this:

2 hours ago, Taichunger said:

The main problem is their insane spotting abilities

Actually...w/only 1 squadron instead of many & no ability to hover in 1 place anymore their ability to spot has been highly nerfed from the RTS version.

The actual problem is their ability to spot quicker at the start of the match.

The solution of a 45 second delay of launching at the start of the match was actually too harsh of a nerf for the average player but the simple solution (that I have proposed many times) is a 1 time 45 second delay on plane squadrons being able to use their boost at the start of a match.

That would still allow instant takeoffs (so CV players don't have to sit on hands at start) but give other ship types a chance to get set up around caps before instantly being spotted.

Although I have proposed the idea many times I've never tagged @FemennenIy about it (her being the notorious CV unicum) to get her opinion on it.

Time of delay of course is a variable that can be varied per tier/nation/etc & the 45 seconds is just an example.

Edited by IfYouSeeKhaos

Share this post


Link to post
Share on other sites
7,297
[INTEL]
Members
11,444 posts
32,000 battles
16 minutes ago, IfYouSeeKhaos said:

This is the same as...

^^^that...& I agree it is still a problem & I unfortunately don't have a present solution for it.

Spotting is not just a problem at the start of the match, it's an ongoing problem throughout the match, especially if you are trying to disengage, kiting, head to a flank to crossfire, etc. But you're right, it is especially bad at the start of the match. Matches without CVs are usually farm more interesting and varied than matches with them.

The devs designed it that way, I think. Since CVs are intended to speed up matches, getting ships spotted early so they take damage early is a good idea. In practice I think it just makes ships turn off earlier and not engage.

Share this post


Link to post
Share on other sites
684
[KAPPA]
Members
2,265 posts
7,152 battles

Why not, for starters, give us all 9 fighter charges across the board, not 3 per flavor. The number of times I run out of charges on a single type of plane but not another can be quite annoying.

And let's not get into losing fighters that never even got attacked... I honestly would prefer fighters lose charges depending on them being full-on shot down. Heck, that'd even solve a lot of the fighter usage for spotting DDs! CVs would treat their fighters with care more, as they are fairly fragile.

Share this post


Link to post
Share on other sites
82
Members
585 posts
2,773 battles
10 hours ago, Umikami said:

Here is an idea for CVs ….

Image result for pictures of an empty ocean

You can have any CV in the game that you see in the picture.

I-400s then? :Smile_trollface:

Share this post


Link to post
Share on other sites
Members
7,307 posts
3,248 battles
11 hours ago, Umikami said:

Here is an idea for CVs ….

Image result for pictures of an empty ocean

You can have any CV in the game that you see in the picture.

All I see is an epic submarine fight.

Share this post


Link to post
Share on other sites
6
[THEM]
Members
38 posts
2,506 battles
12 hours ago, SkaerKrow said:

Nope, there are already enough ways to shoot down planes. Fighters are fine as they are, some people just can't handle having to think proactively instead of reactively.

Noooo, fighters are useless right now. I dont know how many times I've placed fighters in advance and watch as the enemy CV flies around in the bubble and flies out without as so much startle my fighters. Literally the only way they do anything is when the enemy CV isnt paying attention.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×