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ST, Poltava & Puerto Rico

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ST, Poltava & Puerto Rico


WG_SPB_WoWs_poltava_EN.jpg

Soviet battleship Poltava, tier VIII

This ship is an imagined improvement of the project 64 battleships, designed for the closed waters of the Black and Baltic seas. In reality, work on the initial project was scrapped. The main drawback of the project was the excessive displacement, almost reaching that of the bigger and more well-armed battleships of the project "A". We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava. 

The main traits of the ship in game are good armor and low surface detectability, but the range of main caliber guns is quite short. 

Hit points – 59100. Plating - 32 mm.

Main battery - 3x3 356 mm. Firing range - 16.2 km. Maximum HE shell damage – 5300. Chance to cause fire – 41%. HE initial velocity - 895 m/s. Maximum AP shell damage - 11250. AP initial velocity - 895 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 226 м. Sigma – 1.70.

Secondary Armament: 8x2 130.0 mm, range - 5.0 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s

AA defense: 6x1 12.7 mm, 8x2 130.0 mm, 8x4 37.0 mm.

Maximum speed - 29.0 kt. Turning circle radius - 1000 m. Rudder shift time – 14.8 s. Surface detectability – 13.9 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 12.1 km.

Available consumables:
1 slot - Damage Control Party (Duration time 10 s; Reload time 60 (40) s; Charges 2 (3))
2 slot - Repair Party (Charges 2 (3))
3 slot - Fighter.

All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.


WG_SPB_WoWs_puerto_rico.jpg

American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. 

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar 
4 slot - Repair Party

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.


WIP4_03.png

Please note that the information in the Development Blog is preliminary.

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37 minutes ago, Femennenly said:

This ship is an imagined improvement of the project 64 battleships, designed for the closed waters of the Black and Baltic seas. In reality, work on the initial project was scrapped. The main drawback of the project was the excessive displacement, almost reaching that of the bigger and more well-armed battleships of the project "A". We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava. 

The main traits of the ship in game are good armor and low surface detectability, but the range of main caliber guns is quite short. 

Hit points – 59100. Plating - 32 mm.

Main battery - 3x3 356 mm. Firing range - 16.2 km. Maximum HE shell damage – 5300. Chance to cause fire – 41%. HE initial velocity - 895 m/s. Maximum AP shell damage - 11250. AP initial velocity - 895 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 226 м. Sigma – 1.70.

Secondary Armament: 8x2 130.0 mm, range - 5.0 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s

AA defense: 6x1 12.7 mm, 8x2 130.0 mm, 8x4 37.0 mm.

Maximum speed - 29.0 kt. Turning circle radius - 1000 m. Rudder shift time – 14.8 s. Surface detectability – 13.9 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 12.1 km.

Available consumables:
1 slot - Damage Control Party (Duration time 10 s; Reload time 60 (40) s; Charges 2 (3))
2 slot - Repair Party (Charges 2 (3))
3 slot - Fighter.

Tier 8 with 9 x 356? That looks like T7 material and nothing there other than the 32mm plating looks like T8. Lenin but even worse?

38 minutes ago, Femennenly said:

American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. 

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar 
4 slot - Repair Party

Just today was wondering where is the T10 Alaska as it came before than Georgia and Ohio is already in live server testing.

HP and plating (probably citadel will be like Alaska) looks nice.

Main Battery: Okeyish? It's a T10 and Alaska is 9, shouldn't lose the accuracy for 3 guns. The 2 second reload increase is fine tho.

Secondary: Self defense like almost everything.

AA: That sheer number of bofors probably will keep many CVs away.

Speed: Nothing too crazy, with those numbers it's probably going to be worth going for double rudder.

Consumables: Looks like Alaska, let's see what kind of repair she have.

Overall it looks nice, not too good not too bad. Although I wonder if they are nerfing the accuracy are they going to lower even more the citadel and make it a pseudoblawler kind of like Kron? Alaska is by far the best T9 CC, hope she does not end being crap like the IJN CCs or having insane power like our red friend the Stalingrad.

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Another Soviet premium? Why? Just why? I would think that the Soviet premium category is more than saturated, and comparing the amount of premiums they have to other nations is outright depressing. I shall do it with the German tree, including the WiP ships:

KM tree has two Premium DDs (T-61 & Z-39), the Soviet tree has four (Gremy, Okhotnik, Leningrad & Neustrashimy). That is 200% the amount. 

KM tree has four Premium cruisers (Emden, Spee, Eugen & Siegfried), Soviet tree has 13 (Diana, Varyag, Oleg, Aurora, Krasny, Murmansk, Molotov, Makarov, Lazo, Kutuzow, Kronshtadt, Stalingrad & Smolensk). That is 325%.

KM tree has four Premium BBs (König Albert, PEF, Scharnhorst & Tirpitz), Soviet tree has five (Nikolai, OktRev, Lenin, Poltava & Slava). That is a mere 125%.

KM tree has one Premium CV, Soviet tree has none.

There are as less German premium ships overall than there are Soviet premium cruisers.

There are twice as many Soviet premiums than there are German premiums.

 

On top of that Poltava is not even a real ship. It's not even a real design. It's a real design with more than superficial changes applied to it. It falls right into the fictional category.

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Please stop WG. Just stop!

You make enough premiums to fill an entire tech tree line more than once and instead you just pile more and more premiums in. This is getting ridiculous.

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47 minutes ago, Femennenly said:

WG_SPB_WoWs_puerto_rico.jpg

American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. 

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar 
4 slot - Repair Party

 

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1 hour ago, Femennenly said:

 


WG_SPB_WoWs_puerto_rico.jpg

American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. 

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar 
4 slot - Repair Party

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.


WIP4_03.png

Please note that the information in the Development Blog is preliminary.

The rear 5in guns or Puerto Rico should be facing the stern. In addition, you Gave Yoshino 20km torps, why are you nerfing the one trait Puerto Rico has going for her? And where is her aa? She shpuld have some bow mounted AA weapons. 

Furthermore, in regards to Puerto Rico, are those secondaries 5/38s or 5/57s??? What are rate of fire.

Not but not least, its more than obvious these post treaty heavy cruisers are popular enough for their own tech line; it would be nice if we got a tech line of Alaska's amd Spee's.

Pls and thank you.

Yours truly

Crokodone 

Edited by Crokodone
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1 hour ago, Femennenly said:

Soviet battleship Poltava, tier VIII

This ship is an imagined improvement of the project 64 battleships, designed for the closed waters of the Black and Baltic seas. In reality, work on the initial project was scrapped. The main drawback of the project was the excessive displacement, almost reaching that of the bigger and more well-armed battleships of the project "A". We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava. 

The main traits of the ship in game are good armor and low surface detectability, but the range of main caliber guns is quite short. 

Hit points – 59100. Plating - 32 mm.

Main battery - 3x3 356 mm. Firing range - 16.2 km. Maximum HE shell damage – 5300. Chance to cause fire – 41%. HE initial velocity - 895 m/s. Maximum AP shell damage - 11250. AP initial velocity - 895 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 226 м. Sigma – 1.70.

Secondary Armament: 8x2 130.0 mm, range - 5.0 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s

AA defense: 6x1 12.7 mm, 8x2 130.0 mm, 8x4 37.0 mm.

Maximum speed - 29.0 kt. Turning circle radius - 1000 m. Rudder shift time – 14.8 s. Surface detectability – 13.9 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 12.1 km.

Available consumables:
1 slot - Damage Control Party (Duration time 10 s; Reload time 60 (40) s; Charges 2 (3))
2 slot - Repair Party (Charges 2 (3))
3 slot - Fighter.

All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.

I highly question 14in guns at T8. even if there were 16 of them, I would still question them. Also, the fact that every cruiser at this tier and higher that isn't American outranges you is a problem, and you have very low health with one less heal. Side note, those 14in guns look like the best 14in guns in the game, with that damage and shell velocity, hitting targets will be easy, and probably will have good pen, but 30sec on 9 14in guns? Drop as is to T7 or buff that reload to 25secs, then we may be getting something cooking.

One more side note: Why another Russo/Soviet ship when the British and Germans are in more need of higher tier premiums?

1 hour ago, Femennenly said:

American cruiser Puerto Rico, tier X

One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. 

Hit points – 71650. Plating - 27 mm.

Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90.

Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s

AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm.

Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search/Defensive AA fire
3 slot - Fighter/Spotting Aircraft/Surveillance Radar 
4 slot - Repair Party

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Very interesting. other than maybe knocking that surface detection down 1km or so, finally a ship that can basically be released live and not either suck badly or break game balance. Although, when you say less accuracy, 1.9 sigma versus 2.05 doesn't seem like a noticeable difference, especially when you have an extra gun.

33 minutes ago, Crokodone said:

Furthermore, in regards to Puerto Rico, are those secondaries 5/38s or 5/57s??? What are their range and rate of fire.

Those are the 5in/54s, its tellable by the fire chance and better shell velocity. Range is stated at 6km and for reload, likely the same as Montana, which is 4secs. Then again, if these are firing and you're relying on these to save your bacon, you've effed up somewhere.

Edit: Poltava looks really cool, almost like a squished Kronsdaht. Explains how the detection can reach about 10.9km fully stealthed. However, it takes 1km to turn, better hope that citadel is well protected and the firing arcs are good.

Edited by tfcas119
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They look amazing, hopefully for coal that costs  a lot to collect and not spend, not for research points or steel that almost always reaches the latter:Smile_izmena:. Puerto Rico looks like a stalingrad, but from the United States:cap_look:.

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The PR should have 30mm center-section plating like the Yoshino and the Alaska's 36mm deck armor - it would basically play like the love-child of a Buffalo and Montana. 

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The second T8 Soviet Premium battleship and another papership.

Glad some US fans are getting Puerto Rico, she is at least an interesting wrinkle, it does feel like about half the new premiums are T10 though. 

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1 hour ago, Femennenly said:

Main battery - 3x3 356 mm.

What is the point of a T8 battleship with T5 firepower?

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Poltava is literally a pointless waste of time. We have enough RU BBs right now, give the new tech tree branch and Lenin time to breathe before you begin shoveling more WG designs into the game. Puerto Rico is also, hopefully, the end of the Jean Bart>Bourgogne, Azuma>Yoshino, Georgia>Ohio trend of giving us tech tree like progression in our premium ships. It was fun for a bit WG, but now it's getting predictable and tiresome.

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Poltava looks fairly weak in its state. It would need to be super accurate or have a fast reload to make it viable for tier 8.

 

While the Puerto Rico looks like an interesting and formidable cruiser, I really dislike how this game is shifting so much attention into T9 and T10 premiums. We already have tons of them already and they are being pumped out faster than liberty ships. What about the lower tier premium ships that have been left in the dust for a long time like Yudachi, Leone, Viribus Unitus, Yahagi, Indomitable, etc?

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2 hours ago, warheart1992 said:

My idea or is Poltava max concealment under 11km?

It has better stock detection range than Monarch, which is a very stealthy BB already.  Monarch according to the fitting tool goes down to 11.46km surface detection using a full stealth build.  Potava will be better than that.

Edited by HazeGrayUnderway

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Of all the things that could end up with the name Puerto Rico it had to be ANOTHER high tier supercruiser.

Do we seriously need MORE high tier supercruisers to continue to eclipse the tech tree cruisers, like, seriously?

Why does the universe do this to me.

Spoiler

95LRZU0.gif.33eaf08c4cfab0255ba0bee296a6303e.gif

 

Edited by Saidalphon
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1 hour ago, mofton said:

The second T8 Soviet Premium battleship and another papership.

Not papership...

2 hours ago, Femennenly said:

This ship is an imagined improvement of the project 64 battleships, [...] We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava. 

WG literally admitted that they took an existing design and made significant alterations to it. Not just some superficial equipment or an AA gun here n there. This ship does not seem to have any historical backing.

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24 minutes ago, Saidalphon said:

Of all the things that could end up with the name Puerto Rico it had to be ANOTHER high tier supercruiser.

Do we seriously need MORE high tier supercruisers to continue to eclipse the tech tree cruisers, like, seriously?

Why does the universe do this to me.

  Hide contents

95LRZU0.gif.33eaf08c4cfab0255ba0bee296a6303e.gif

 

Supercruisers don't eclipse high-tier cruisers. To be honest they don't eclipse much of anything. They just offer a different playstyle and a somewhat different set of strengths and weaknesses. The PR will crush broadside cruisers and be somewhat better against Destroyers than a Battleship, however it will lose (and lose BADLY) to a DM (let alone a Salem) in a DPS fight and is considerably less effective than a DM or Wooster against Destroyers. It is somewhat tankier against BB fire, but it is still nowhere near enough to go toe to toe with a Montana. 

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19 minutes ago, SireneRacker said:

Not papership...

WG literally admitted that they took an existing design and made significant alterations to it. Not just some superficial equipment or an AA gun here n there. This ship does not seem to have any historical backing.

Oh, to me papership is still a term of contempt. You're commissioned or you're nothing at the end of the day. 

Two T8 never built battleship premiums is a bit much.

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