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I've just picked up the US Langley IV and am wondering what kind of things might a new CV player be doing wrong/not know about that could help improve their performance. In my most recent games Ive been getting around 20k damage, should I be focusing down one enemy at a time and push for the kill or just escort my allies? Should I be the one to scout the enemies in the beginning of the match? I get at least 6 spots at the beginning if I take my rockets and use the engine boost to get to the enemy spawn, is this a waste? Should torps be reserved for enemy BB or is it ok to use them on the occasional CA or DD? Is there any secret trick to aiming DBs, the 2 bombs in my payload seem to be a little bit RNG and generally miss if the ship is broadside to my Dive Bombers but they seem to hit 100% of the time if the ship is front-facing first and I can get the entire aiming zone on top of the ship. Also, should rockets and dive bombs be used exclusively on DD and CA or can they be used on BB too? Should I sit in the corner of the map or push with my team? Is sitting in the back of the map at the beginning of the game but then later on pushing with your BB safe? Should I be aggressive with my planes or just escort exposed/low allies? Thanks for any info!

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  1. Practice in training room and PVE, don't inflict your ignorance of How2CV on your teammates in Random Battles.
  2. USE YOUR MINIMAP 
  3. ALWAYS focus dds, at any and every opportunity. Find them, spot them, and if you can sink them
  4. Keep your CV moving, it has an engine, and miraculously, a rudder.


My basic starter tips for anyone new to CVs.
 

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I'd recommend trying the Hermes out as a new player. I found the USN/IJN lines aren't quite as forgiving, even at T4. The Hermes is a very tanky carrier and can take quite the beating. The planes are tanky too. But the torp bombers turn on a dime and you can even torp fast targets like DD's with them. The level bombers can work well sometimes. But the bombs frequently miss or do chip damage only. And the rockets are sorta... weak. But the torp bombers is where you can see some success.

Oh... and prepare to get trolled if you touch a CV. Don't let them phase you. Just troll them right back by ramming some torpedoes up their rudder. :)

Edited by ElectroVeeDub
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My rules of playing Sky cancer (You are brave)

  1. Learn to aim mechanic
  2. Learn the Sling Shot exploit (to minimize plane loss to AA)
  3. Use Bombs and Rockets only
  4. Target low to none AA ships (both reds and green fleets will love you  when you do)
  5. Repeat

I would also point out, map awareness is huge.

*Must Important point*

Even if a DD catches with your trousers down or sleeping and not paying attention... You can still Rocket/Bomb him before he can even sink you (which was unheard of back in RTS).

Even IF the DD manage to sink you, auto aim of your planes will take over and sink the DD for you. This happens as long as you input the command to attack BEFORE your sinking.

Good luck playing the rework of Sky cancer.. I would not bother. Its not fun when its that easy to harass big ships and bully the small ones.  

Edited by Navalpride33
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You can use your planes to spot early for your team.

Harassing DD's are always fun, and important. If you get a chance rockets can farm a little damage there. 

Your bombers can start fires and spot as well. BB's and Cruisers can be a good target. 

Torpedo planes at T4 are one torpedo a drop from three planes. I don't have the IJN but do know they are the fastest of the three. The USN and RN torp planes probably used most effective against slower targets.

Just a tip, at T4 the squads are so few in planes and repair rearm time is so fast. Could fore go TB's all together and rotate rocket attack planes and dive/level bombers. If your team has the game in the bag, then send out TB's and develop your skills there. (Get the win first)

Be sure to watch the mini map. Move with the fleet. ESPECIALLY with the Langley, the slowest ship in T4 and CV in the game. 

Remember T4 is where your earning your wings, so there won't be any high damage games for you. (Your role is still vital though) The higher damage games come later in higher tiers.

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17 minutes ago, LoveBote said:
  1. Practice in training room and PVE, don't inflict your ignorance of How2CV on your teammates in Random Battles.
  2. USE YOUR MINIMAP 
  3. ALWAYS focus dds, at any and every opportunity. Find them, spot them, and if you can sink them
  4. Keep your CV moving, it has an engine, and miraculously, a rudder.

My basic starter tips for anyone new to CVs.

This.

Lots of practice. (Training Room, Co-op.)

This advice also applies to attacking with CVs;

LEAD DAMMIT LEAD

At Tier 4 the lead necessary isn’t as much, but it increases as you move higher.

Generally speaking; aim at the bow of destroyers and cruisers with rockets; just forward of A turret on battleships, flight time of rockets will do the rest.

Generally better to attack bow-stern, or stern-bow with bombs, lead in the direction of travel; sometimes as much as an entire reticle length. More with RN carpet bombs as the take longer to drop.

Adjust as you gain experience.

I’m not the best to talk about using torps.

Mostly because I suck at long range drops. I give my torpies all the armor mods and skills, charge in point blank, and make drops where it’s hard to miss.

Lots of others are really good at long range drops, especially with IJN planes.

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Learn rocket planes, smack the DDs. Since that's the most relevant part of CV play, that should the be most important part, then figure out DBs and Torpedoes. Predrop half your squad if you aren't attacking DDs, because they won't be used and could end up being shot down. Attack lone targets and figure out slingshot early, it'll save you a lot of pain later.

 

Also, get out of langley ASAP, it sucks.

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54 minutes ago, Highlord said:

Best tip for a new CV player is to not sink so low as to be a CV player.

Someone doesn't know how to dodge torpedo bombers :crab:

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43 minutes ago, ElectroVeeDub said:

I'd recommend trying the Hermes out as a new player. I found the USN/IJN lines aren't quite as forgiving, even at T4. The Hermes is a very tanky carrier and can take quite the beating. The planes are tanky too. But the torp bombers turn on a dime and you can even torp fast targets like DD's with them. The level bombers can work well sometimes. But the bombs frequently miss or do chip damage only. And the rockets are sorta... weak. But the torp bombers is where you can see some success.

Oh... and prepare to get trolled if you touch a CV. Don't let them phase you. Just troll them right back by ramming some torpedoes up their rudder. :)

Do you think the higher tier carriers past the Hermes are better than the higher tier US ships?

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57 minutes ago, LoveBote said:
  1. Practice in training room and PVE, don't inflict your ignorance of How2CV on your teammates in Random Battles.
  2. USE YOUR MINIMAP 
  3. ALWAYS focus dds, at any and every opportunity. Find them, spot them, and if you can sink them
  4. Keep your CV moving, it has an engine, and miraculously, a rudder.


My basic starter tips for anyone new to CVs.
 

Thanks for the tips!

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43 minutes ago, Navalpride33 said:

My rules of playing Sky cancer (You are brave)

  1. Learn to aim mechanic
  2. Learn the Sling Shot exploit (to minimize plane loss to AA)
  3. Use Bombs and Rockets only
  4. Target low to none AA ships (both reds and green fleets will love you  when you do)
  5. Repeat

I would also point out, map awareness is huge.

*Must Important point*

Even if a DD catches with your trousers down or sleeping and not paying attention... You can still Rocket/Bomb him before he can even sink you (which was unheard of back in RTS).

Even IF the DD manage to sink you, auto aim of your planes will take over and sink the DD for you. This happens as long as you input the command to attack BEFORE your sinking.

Go luck playing the rework of Sky cancer.. I would not bother. Its not fun when its that easy to harass big ships and bully the small ones.  

What is sling shot exploit (bannable?) are torps bad..? Only having one in my payload feels weak but when I land them still does a considerable amount of damage in consideration to the rest of my stuff.

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31 minutes ago, Capt_Ahab1776 said:

You can use your planes to spot early for your team.

Harassing DD's are always fun, and important. If you get a chance rockets can farm a little damage there. 

Your bombers can start fires and spot as well. BB's and Cruisers can be a good target. 

Torpedo planes at T4 are one torpedo a drop from three planes. I don't have the IJN but do know they are the fastest of the three. The USN and RN torp planes probably used most effective against slower targets.

Just a tip, at T4 the squads are so few in planes and repair rearm time is so fast. Could fore go TB's all together and rotate rocket attack planes and dive/level bombers. If your team has the game in the bag, then send out TB's and develop your skills there. (Get the win first)

Be sure to watch the mini map. Move with the fleet. ESPECIALLY with the Langley, the slowest ship in T4 and CV in the game. 

Remember T4 is where your earning your wings, so there won't be any high damage games for you. (Your role is still vital though) The higher damage games come later in higher tiers.

Thanks for all the information! Are there any secrets to landing dive bombers they fill really rng, and the white indicator (before you click to go into attack mode) even when on my target tends to leave me in a spot where I dont have enough time to get on top of my target. Is it better to drop the bombs when my planes are higher or lower?

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1 minute ago, NippleSnipplez said:

What is sling shot exploit

Sling shot to Sky cancer Glory

As long WOWS says sky cancer can by-pass plane DMG by using it... By all means learn it :)

 

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Skip to t6 if you can, t4 is awful and depressing

 In my most recent games Ive been getting around 20k damage, should I be focusing down one enemy at a time and push for the kill or just escort my allies?

Try to make damage on isolated ships, 100hp bb can deal the same damage as an undamaged bb, but dont forget your isolated ships, the red cv will go after them

Should I be the one to scout the enemies in the beginning of the match?

Yes, the dds are the easiest kills so try to find many red dds asap and please dont waste your fighters trying to shoot down the red planes, instead sneak to the red back and pop them around 7-8 km to lit the red bbs, using your boost consumables is a waste but its ok to speed to the red area

Shouldtorps be reserved for enemy BB or is it ok to use them on the occasional CA or DD? Yes, you can use on ca if the red is distracted, hitting a dd with them is very difficult even if he is not paying attention, as a tip if the ship is running away drop the torp in the yellow area, half or 1/4 of the ship covered in it, with this you can get a hit or make the red go straight while the torp is arming so you buddies can citadel him, if the ship is going towars you drop at max range or a little outside of it for the same effect. The dbs are 90% rng, keep the ship in the middle and drop at minimun distance, again as a tip if the ship were turning but somehow you feel it will end at the middle, move the reticle to the side to compesate the drop time, keep in mind the usn dbs have higer chance of dropping at the sides of the reticle

Also, should rockets and dive bombs be used exclusively on DD and CA or can they be used on BB too? HE weapons take out the AA guns, use them everywere, the japanese have AP you should use them on ca and bbs

Should I sit in the corner of the map or push with my team? 

Never run to the corner thats lame and rainbowish, push with your team and keep an eye on you detection raidius if you get detected you have better chances of surviving if you go bow in, never U-turn because you have a very soft sides and you can die with two AP salvos, if there are no shells flying, change your course, speed and go bow in to you previous broadside with this if a dd dropped torpedoes you will eat one or two instead of 4 or 5 and better get used to jump between the tactic map and your planes, doing that may save your life someday

Should I be aggressive with my planes or just escort exposed/low allies?

If you are uptiered, watching your mates is safer but attack every time you can

One more thing predrop to force your planes back to the ship, its pointless to go with the full squad if you can do one or two passes

welcome to the club

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9 minutes ago, Navalpride33 said:

Sling shot to Sky cancer Glory

As long WOWS says sky cancer can by-pass plane DMG by using it... By all means learn it :)

 

I'll be honest I've got no idea how the hell that worked but ill learn it lol

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7 minutes ago, taberuco said:

Skip to t6 if you can, t4 is awful and depressing

 In my most recent games Ive been getting around 20k damage, should I be focusing down one enemy at a time and push for the kill or just escort my allies?

Try to make damage on isolated ships, 100hp bb can deal the same damage as an undamaged bb, but dont forget your isolated ships, the red cv will go after them

Should I be the one to scout the enemies in the beginning of the match?

Yes, the dds are the easiest kills so try to find many red dds asap and please dont waste your fighters trying to shoot down the red planes, instead sneak to the red back and pop them around 7-8 km to lit the red bbs, using your boost consumables is a waste but its ok to speed to the red area

Shouldtorps be reserved for enemy BB or is it ok to use them on the occasional CA or DD? Yes, you can use on ca if the red is distracted, hitting a dd with them is very difficult even if he is not paying attention, as a tip if the ship is running away drop the torp in the yellow area, half or 1/4 of the ship covered in it, with this you can get a hit or make the red go straight while the torp is arming so you buddies can citadel him, if the ship is going towars you drop at max range or a little outside of it for the same effect. The dbs are 90% rng, keep the ship in the middle and drop at minimun distance, again as a tip if the ship were turning but somehow you feel it will end at the middle, move the reticle to the side to compesate the drop time, keep in mind the usn dbs have higer chance of dropping at the sides of the reticle

Also, should rockets and dive bombs be used exclusively on DD and CA or can they be used on BB too? HE weapons take out the AA guns, use them everywere, the japanese have AP you should use them on ca and bbs

Should I sit in the corner of the map or push with my team? 

Never run to the corner thats lame and rainbowish, push with your team and keep an eye on you detection raidius if you get detected you have better chances of surviving if you go bow in, never U-turn because you have a very soft sides and you can die with two AP salvos, if there are no shells flying, change your course, speed and go bow in to you previous broadside with this if a dd dropped torpedoes you will eat one or two instead of 4 or 5 and better get used to jump between the tactic map and your planes, doing that may save your life someday

Should I be aggressive with my planes or just escort exposed/low allies?

If you are uptiered, watching your mates is safer but attack every time you can

One more thing predrop to force your planes back to the ship, its pointless to go with the full squad if you can do one or two passes

welcome to the club

Thanks for all the info this really helps! What is predropping? Also can any of my planes shoot down enemy planes or do I need a specific type of plane for that? Whenever any of my plane types as the Langley get near enemy planes they dont shoot.

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6 minutes ago, NippleSnipplez said:

are torps bad..?

WOWS is an Anti-torps gaming platform... Its the must discriminated ordnance is the game... Heck you get MORE DMG FROM SECONDARIES depending on ship and play style then you do with torps. 

  • Secondaries are bot aim assisted (zero miss)
  • Penetrate and fire as if they're main battery

Since the

  • IJN DD torp nerf of 2017,
  • Sky cancer torp nerf of 2019
  • Flood DMG Nerf of 0.8.1

I strongly urge you to not to go into a torp diet. Just to nail it home

Playing WOWS in a MAC= Torp ships/Torp CV

Playing WOWS in a PC= Everyone else (guns/Secondaries/bombs/Rockets getting buffed or use extensively because well, its not a WOWS MAC client).

 

 

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3 minutes ago, NippleSnipplez said:

Thanks for all the info this really helps! What is predropping? Also can any of my planes shoot down enemy planes or do I need a specific type of plane for that? Whenever any of my plane types as the Langley get near enemy planes they dont shoot.

Oh sorry, at t8 you get a figher call consumable, with them you shoot down planes and do the 7-8 km spotting behind the lines thing

You have a full squadron of three rocket groups, attack an empty space, the planes drop the rockets, they go back to the ship and now you have two groups instead of three, "wasting" attacks like that is predropping, doing that will help you to preserve your planes but be careful with torpedoes, they can hit friendlies

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6 minutes ago, NippleSnipplez said:

Thanks for all the info this really helps! What is predropping? Also can any of my planes shoot down enemy planes or do I need a specific type of plane for that? Whenever any of my plane types as the Langley get near enemy planes they dont shoot.

Predrop...

Aim at the open ocean or an island and attack. (Preferably with no allies anywhere nearby.)

This sends planes back to your carrier and help get a full squadron ready faster.

This is done because you are unlikely to get to make all possible attacks anyway, more likely only going to get one attack, depending on the target. Sending them back keeps them from being shot down.

Make your one attack, (the poor suckers in the second wave are extra armor to get the one attack through,) then spam F to get whoever’s left heading back to your carrier.

Rinse and repeat.

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25 minutes ago, NippleSnipplez said:

Are there any secrets to landing dive bombers they fill really rng, and the white indicator (before you click to go into attack mode) even when on my target tends to leave me in a spot where I dont have enough time to get on top of my target. Is it better to drop the bombs when my planes are higher or lower?

Lead your targets. It will take a little practice (as mentioned earlier Coop is a good place for this). After a little while you will get the feel for it. Most optimal is going either bow to stern or vice versa, length wise. You will have to decide about side and angled drops. The sigma on all dive/level bombers was nerfed a little in one of the previous tweaks. Sometimes, I will pass on a drop (if it is not an emergency situation) and try to reposition better. Again it will come with time and practice. I've done side drops starboard/port, but only when the situation warranted it. Like you wouldn't get a second pass and or the enemy was at the gate ect.

The higher you go the more damage your CV can dish out. Conversely the AA grows exponentially more dangerous. In T8 and T10 I've had entire squad wiped in either a hail of bullets or a thunderclap of multiple focused flak burst.

Another thing you will be responsible for when you get to T6 and above is fighter protection over friendly ships to keep enemy planes from attacking them. As well can drop over enemy ships to keep them spotted longer.

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22 minutes ago, Navalpride33 said:

Sling shot to Sky cancer Glory

As long WOWS says sky cancer can by-pass plane DMG by using it... By all means learn it :)

 

Wait, what I get from this is that he is intentionally dropping early to use the invulnerability period to get past most of the aa that would fire at him on his way there, does this only work with DB's and is this possible on the Langley?

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5 minutes ago, Capt_Ahab1776 said:

Lead your targets. It will take a little practice (as mentioned earlier Coop is a good place for this). After a little while you will get the feel for it. Most optimal is going either bow to stern or vice versa, length wise. You will have to decide about side and angled drops. The sigma on all dive/level bombers was nerfed a little in one of the previous tweaks. Sometimes, I will pass on a drop (if it is not an emergency situation) and try to reposition better. Again it will come with time and practice. I've done side drops starboard/port, but only when the situation warranted it. Like you wouldn't get a second pass and or the enemy was at the gate ect.

The higher you go the more damage your CV can dish out. Conversely the AA grows exponentially more dangerous. In T8 and T10 I've had entire squad wiped in either a hail of bullets or a thunderclap of multiple focused flak burst.

Another thing you will be responsible for when you get to T6 and above is fighter protection over friendly ships to keep enemy planes from attacking them. As well can drop over enemy ships to keep them spotted longer.

Can any type of plane protect like that?

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45 minutes ago, NippleSnipplez said:

Can any type of plane protect like that?

Yes, all CV's T6 and up had fighter squad protection they can drop over a area. It is not available at T4

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6 hours ago, Capt_Ahab1776 said:

Yes, all CV's T6 and up had fighter squad protection they can drop over a area. It is not available at T4

Ah okay rip

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