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LittleWhiteMouse

Mouse Needs Your Help! (Data Crowdsourcing)

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EDIT:  August 4th at 16:20 Eastern: 
Thank you all for your assistance.  I have enough data now to complete my work. ♥  No more submissions are necessary.

HI, everyone.  I've just finished the preliminary data collection for a huge project that I've been doing over the last two years.  It's almost done!  Hooray!  What I need now is to get some of the ... uh ... let's call it "interesting" data points verified to make sure I'm not imagining things.  As collecting just one of these data points is upwards of 15 minutes worth of work (though usually less), I figured it would probably be best for my sanity's sake to ask the community to help crowdsource some of this data collection.  I am going through these numbers myself, but having numbers from a third party to compare them to would make me feel so much better.

Here's what I need:  I'm asking you all to twirl some ships for me.

What You Will Need

  • The current version of World of Warships running at a minimum of medium graphics settings at a minimum of 30fps.
  • Access to the Training Room (ocean map).
  • Access to one of the ships listed below.
  • Something to write down your results.
  • A stopwatch of some form that measures at least to the tenths of a second (preferably to the hundredths).
  • A whole lot of patience because this is boring as all get out.

Problem Ships
Diana, Nassau, Turenne, Imperator Nikolai I, Minekaze, Murmansk, Kongo, Oktyabrskaya Revolutsiya, Molotov, Warspite, Shiratsuyu, Boise, Nueve de Julio, Gneisenau, Sinop, Le Fantasque, Chapayev, North Carolina, Kitakaze, Dmitri Donskoi, Roon, Iowa, Missouri, Sovetsky Soyuz, Friedrich der Große, Lion, Shimakaze, Harugumo, Montana, Kremlin, Großer Kurfürst, Conqueror, République, Midway, Audacious

Per request, here's the number of entries I have so far with these ships (from all sources).  These are the number of submissions sent in.  Ships without results are bolded.  Updated at 14:30 August 4th.

Spoiler
  • 1x Diana
  • 3x Nassau
  • 2x Turenne
  • 4x Imperator Nikolai I
  • 3x Minekaze
  • 4x Murmansk
  • 4x Kongo
  • 3x Oktyabrskaya Revolutsiya
  • 5x Molotov
  • 3x Warspite
  • 3x Shiratsuyu
  • 3x Boise
  • 3x Nueve de Julio
  • 3x Gneisenau
  • 1x Sinop
  • Le Fantasque
  • 1x Chapayev
  • 3x North Carolina
  • 2x Kitakaze
  • 1x Dmitri Donskoi
  • 3x Roon
  • 3x Iowa
  • 2x Missouri
  • 1x Sovetsky Soyuz
  • 2x Friedrich der Große
  • 1x Lion
  • 5x Shimakaze
  • 1x Harugumo
  • 2x Montana
  • 1x Kremlin
  • 3x Großer Kurfürst
  • 2x Conqueror
  • 2x République
  • 1x Midway
  • 2x Audacious

Method

  1. Make sure the ship you're testing is fully upgraded.  So using the top engine, top hull, etc.
  2. Remove any and all signals.
  3. Load up the Ocean Map for the Training Room (make sure it's not in Tournament mode) with a 60m timer.
  4. Set your engine to 4/4 speed.  Let the ship reach it's maximum velocity.
  5. Write down the maximum speed achieved.  Note that some ships can exceed their in-port maximum speed by as much as 0.4 knots.
  6. Put the rudder hard over using the Q or E keys.  The direction doesn't matter.  Just ensure the rudder is all of the way over.
  7. Let the ship complete a 360º rotation and leave it continually turning.  Note that for some ships, this takes a painfully long time.  I'm sorry.
  8. Write down the speed the ship is going while continuing to turn after the first 360º rotation.  This "turn speed" is crucially important.
  9. You're now going to time a 360º rotation.  Zoom way out from your ship and aim your guns off in a particular direction and then don't touch your mouse.
  10. When the bow heading indicator crosses the gun aim indicator on your minimap, begin timing.
  11. When the bow heading indicator crosses the gun aim indicator again, stop timing.  This will give you the 360º turn time.
    yhQK1Xd.png
  12. Write down the 360º turn time.
  13. Now we repeat the process for subsequent data points.  Move your mouse and set another gun aim point.  It must be different from your original aim points. Once you've set it up, keep your hands off your mouse.
  14. When the bow heading indicator crosses the gun aim indicator on your minimap, begin timing again.
  15. Stop timing when the bow heading indicator once again crosses the gun aim indicator.
  16. Write down this next 360º turn time.
  17. Repeat until you have a minimum of five 360º rotation times recorded.
  18. Submit in this thread (or a private message to me), the Ship Name, the ship's 4/4 Max Speed, the ship's 4/4 Sustained Turning Speed, and as many 360º Rotation Times as you have.

Doing even one of these is super tedious.  Any help I can get on this is greatly appreciated, so thank you in advance.  Please, please, please don't break your backs doing this.  Like I said, Lert and I have been twirling these damn things for over two years now and doing more than even a handful gets mind numbing fast.  Don't spend credits / doubloons for the sake of this project either.

Edited by LittleWhiteMouse
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Note, we do have the numbers for all of these, but they're showing rather unusual and unexpected results, and this is our way to double check them. This is part of the scientific method, performing experiments according to a repeatable method and letting other people run your experiments as well to see if they get the same unexpected results.

This will all help us greatly. And by us I mean Mouse - although I've put hours and hours into twirling ships over the years, she's easily put five times that much time in, to the point where even WG is watching this with great interest.

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Stupid questions but asking anyway

Conqueror without Unique upgrade? I don't see how it would affect it as it only alters rudder shift time but no harm in checking.

Kongo? Kongo specifically? Or will an ARP Kongo work? I'm assuming it has to be Kongo specifically.

 

Off to twirl Warspite and Lion, then maybe Conq depending on upgrade allowance.

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8 minutes ago, Meatshield_No13 said:

Kongo? Kongo specifically? Or will an ARP Kongo work? I'm assuming it has to be Kongo specifically.

ARP Kongo to all my knowledge is an identical clone to the maxed tech tree equivalent and so should work, although it'd be hilarious if they were different.
At the very least, tagging it in your message as an ARP variant should be enough to solve that issue.

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11 minutes ago, Meatshield_No13 said:

Conqueror without Unique upgrade? I don't see how it would affect it as it only alters rudder shift time but no harm in checking.

Altered rudder shift is fine.

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12 minutes ago, Meatshield_No13 said:

Stupid questions but asking anyway

Conqueror without Unique upgrade? I don't see how it would affect it as it only alters rudder shift time but no harm in checking.

Kongo? Kongo specifically? Or will an ARP Kongo work? I'm assuming it has to be Kongo specifically.

 

Off to twirl Warspite and Lion, then maybe Conq depending on upgrade allowance.

The Arpeggio of Blue Steel Kongo-class ships are fine substitutes.  They're an identical clone to a fully upgraded Kongo, performance wise.  I know because I twirled all five of 'em.  And all seven Myokos.  And all three Atagos.

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1 hour ago, Lert said:

 to the point where even WG is watching this with great interest.

Hmmmm... wait this isnt WGs work?

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Sovetsky Sojus

max speed: 28.2 knots (in port: 28.0)

sustained turning speed: 20.9 knots

360 turning times (in sec): 105.18, 104.90, 104.76, 104.82, 104.80

cheers, hope this helps. I can do a few more tomorrow.

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Warspite's Wonderful Waltz

Warspite

4/4 Max Speed: 23.6

4/4 Sustained Turning Speed: 17.4

360º Rotation Times:

1:15.73

1:16.20

1:16.16

1:16.12

1:16.09

1:16.03

1:16.24

1:16.25

1:16.03

1:16.29

 

Do you want me to make a new post for each data sample or just edit into this post?

Edited by Meatshield_No13

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2 minutes ago, Meatshield_No13 said:

10 Warspite twirls

Warspite

4/4 Max Speed: 23.6

4/4 Sustained Turning Speed: 17.4

360º Rotation Times:

1:15.73

1:16.20

1:16.16

1:16.12

1:16.09

1:16.03

1:16.24

1:16.25

1:16.03

1:16.29

 

Do you want me to make a new post for each data sample or just edit into this post?

Either or.  I don't mind lots of replies.  It generates more interest in the thread.

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8 minutes ago, taberuco said:

Hmmmm... wait this isnt WGs work?

Nope, this is all Mouse, with me as her regular assistent.

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35 minutes ago, LittleWhiteMouse said:

The Arpeggio of Blue Steel Kongo-class ships are fine substitutes.  They're an identical clone to a fully upgraded Kongo, performance wise.  I know because I twirled all five of 'em.  And all seven Myokos.  And all three Atagos.

What’s the third Atago?! I know I’m missing one of the directional Myokos.

Atago, ARP Takao and ...

Edited by Wye_So_Serious

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1 minute ago, Wye_So_Serious said:

What’s the third Atago?! I know I’m missing one of the directional Myokos.

Atago, ARP Takao and ...

Atago B

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Republique
max speed 30.1 kts
turn speed 22.4 kts
first 360° time 1:41:34
second 360° time 1:40:71
third 360° time 1:40:97
fourth 360° time 1:40:89
Fifth 360° time 1:40:85

Okt. Rev.
max speed 23 kts
turn speed 17.2 kts
first 360° time 1:24:64
second 360° time 1:23:90
third 360° time 1:24:09
fourth 360° time 1:24:37
fifth 360° time 1:24:20

Boise
max speed 30.1 kts
turn speed 23.9 kts
first 360° time 1:18:73
second 360° time 1:18:79
third 360° time 1:18:70
fourth 360° time 1:19:00
fifth 360° time 1:18:89

Hope this helps.

Edited by Amenhir
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Please find below data for the Montana:

Maximum Straight Line Speed 30.1 knots (Port shows 30.0 knots)

Sustained Maximum Turn Speed 22.0 knots

360 Degree Lap Times

Lap 1 1:48.41

Lap 2 1:48.98

Lap 3 1:48.50

Lap 4 1:48.71

Lap 5 1:48.34

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Lion's Lazy Locomotions

Lion

4/4 Max Speed: 29.5

4/4 Sustained Turning Speed: 22.0

360º Rotation Times:

1:27.10

1:27.03

1:27.40

1:27.36

1:27.30

1:27.17

1:27.40

1:27.42

1:27.37

1:27.32

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31 minutes ago, Meatshield_No13 said:

10 Warspite twirls

Warspite

4/4 Max Speed: 23.6

4/4 Sustained Turning Speed: 17.4

360º Rotation Times:

1:15.73

1:16.20

1:16.16

1:16.12

1:16.09

1:16.03

1:16.24

1:16.25

1:16.03

1:16.29

 

Do you want me to make a new post for each data sample or just edit into this post?

Thank you for your data.  Allow me to illustrate why I'm collecting this.  First, let's use at tier 6 battleship that behaves, like good ol' Fuso.  This is from my own data sets:

  • 4/4 Max Speed: 24.5kts
  • Sustained Turning Speed: 18.4kts
  • Average of 360º Rotation Times: 93.33s
  • In Port Turning Circle Radius: 740m

Now we're going to solve for the turning circle radius.  Time to break out that high school level math!

  • Radius = circumference / 2pi
  • Radius = { [ turn speed / kts to m/s conversion ] x [ 360º turn time ] x [ WoWS distance compression ] } / 2pi
  • Radius = { [18.4 / 1.943844 ] x [93.33s] x [5.22] } / 2pi
  • Radius = 733.95m

So we're off by less than 10m.  When collecting my data, I ignored anything that was +/- 10m worth of difference.  The actual margin of error for +/- 0.5s varies based on the ship's turning speed and radius, with fast ships and a small radius accounting for as much as a +/- 15m error and slower ships with a large radius having as little as +/- 3m (or less) at that same 0.5s mark.  The ships I'm asking people to collect data for are all those who exceed this +/- 10m value.  I'm trying to see if my own timing was off for them. 

Now let's use your data to check out Warspite:

  • 4/4 Max Speed: 23.6kts
  • Sustained Turning Speed: 17.4kts
  • Average of 360º Rotation Times: 76.11s
  • In Port Turning Circle Radius: 550m

Math time:

  • Radius = circumference / 2pi
  • Radius = { [ turn speed / kts to m/s conversion ] x [ 360º turn time ] x [ WoWS distance compression ] } / 2pi
  • Radius = { [17.4 / 1.943844 ] x [76.11] x [5.22] } / 2pi
  • Radius = 566m

The margin of error, allowing for an extreme of a +/- 0.5s for Warspite yields a difference of 570m at the high end or 563m on the low end.  Either way, this exceeds the 10m margin of error I allow for so she ended up flagged as one to verify.  So thank you for helping.

 

Edited by LittleWhiteMouse
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9 minutes ago, LittleWhiteMouse said:

Thank you for your data.  Allow me to illustrate why I'm collecting this.  First, let's use at tier 6 battleship that behaves, like good ol' Fuso.  This is from my own data sets:

  • 4/4 Max Speed: 24.5kts
  • Sustained Turning Speed: 18.4kts
  • Average of 360º Rotation Times: 93.33s
  • In Port Turning Circle Radius: 740m

Now we're going to solve for the turning circle radius.  Time to break out that high school level math!

  • Radius = circumference / 2pi
  • Radius = { [ turn speed / kts to m/s conversion ] x [ 360º turn time ] x [ WoWS distance compression ] } / 2pi
  • Radius = { [18.4 / 1.943844 ] x [93.33s] x [5.22] } / 2pi
  • Radius = 733.95m

So we're off by less than 10m.  When collecting my data, I ignored anything that was +/- 10m worth of difference.  The actual margin of error for +/- 0.5s varies based on the ship's turning speed and radius, with fast ships and a small radius accounting for as much as a +/- 15m error and slower ships with a large radius having as little as +/- 3m (or less) at that same 0.5s mark.  The ships I'm asking people to collect data for are all those who exceed this +/- 10m value.  I'm trying to see if my own timing was off for them. 

Now let's use your data to check out Warspite:

  • 4/4 Max Speed: 23.6kts
  • Sustained Turning Speed: 17.4kts
  • Average of 360º Rotation Times: 76.11s
  • In Port Turning Circle Radius: 550m

Math time:

  • Radius = circumference / 2pi
  • Radius = { [ turn speed / kts to m/s conversion ] x [ 360º turn time ] x [ WoWS distance compression ] } / 2pi
  • Radius = { [17.4 / 1.943844 ] x [76.11] x [5.22] } / 2pi
  • Radius = 566m

The margin of error, allowing for an extreme of a +/- 0.5s for Warspite yields a difference of 570m at the high end or 563m on the low end.  Either way, this exceeds the 10m margin of error I allow for so she ended up flagged as one to verify.  So thank you for helping.

 

Interesting, though my first time looks a bit out, probable human error. If that time was eliminated would it alter anything?

 

Sorry busy cartwheeling Conq.

Edited by Meatshield_No13

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4 minutes ago, Meatshield_No13 said:

Interesting, though my first time looks a bit out, probable human error. If that time was eliminated would it alter anything?

Omitting your first one changes Warpsite's calculated radius to 566.35m vs the original 566.00m. 

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Boise

30.1 max

23.9 sustained

1:18:63

1:19:00

1:19:07

1:18:98

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Nueve De Julio

30.1

23.9

1:18:58

1:19:21

1:18:87

1:19:09

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Conqueror's Cavorting Cartwheels

Conqueror (with Unique Upgrade equipped)

4/4 Max Speed: 29.5

4/4 Sustained Turning Speed: 22.0

360º Rotation Times:

1:38.62

1:38.62

1:38.93

1:38.96

1:38.85

1:38.83

1:38.73

1:38.81

1:38.89

1:38.79

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FDG aka Fat Freddie  edited with 5 new data points

30.1

22.8

1:34:52

1:34:19

1:34:18

1:34:04

1:34:10

Edited by Ares1967

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