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Komarov60

One torpedo recharge

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Certainly that´s is a game but I finded one of the more unrealistic points(restricted area of operations appart)was the multiple possibility of recharge or load torpedo tubes. By the real work only a few ships had this possibility in combat, mainly IJN units, and we speak of of some 30-40 minutes to load one tube. Ok, is a game I know.

Why not to load the tubes for example, one time? One match: 20 minutes, one torpedos recharge possible after 10 minutes. That bring also change of strategy, DD acting like near DD, preserving the ship, the team dont loss all DDs in the first ten minutes in suicide attacks,  concentring in more DD works like deploy smoke,  reinforcing AA,  fighting light cruisers or heavy cruisers, protecting the other units, scouting, etc.         

 

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Yes let's remove 90% of the damage dealing potential of many ships.  That will make those ships super fun and popular to play.

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You mention reality. In reality there were like 20 destroyers for each battleship. Each with a single launch of torpedoes, except for some Japanese ones. Would you prefer that?

You ask for serious crippling nerfs to the ship type that is already in desperate need of help in the current meta. What do you propose to be done to balance this serious, crippling nerf you are suggesting?

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Just now, Brhinosaurus said:

Yes let's remove 90% of the damage dealing potential of many ships.  That will make those ships super fun and popular to play.

Of course.

What are credits and XP anyways?

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13 minutes ago, Komarov60 said:

Why not to load the tubes for example, one time?

Show us on this toy where Benham touched you:

Plush-Cartoon-Boat-Ship-Toy.jpg

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4 minutes ago, Brhinosaurus said:

Yes let's remove 90% of the damage dealing potential of many ships.  That will make those ships super fun and popular to play.

Ah now you understand the pain of limited ammo that CVs have been feeling. Just dodge though.

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3 minutes ago, vak_ said:

Show us on this doll where Benham touched you:

Plush-Cartoon-Boat-Ship-Toy.jpg

One thing moving to higher tier teaches you, is that the U.S. destroyers come with long range torps.

(about 3 different places).

Edited by DrHolmes52
Wrong DD
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2 minutes ago, vak_ said:

Show us on this toy where Benham touched you:

Can you imagine the uproar if right after the massive Benham grind WG turned around and fundamentally nerfed the entire concept of the torpedo-focused destroyer?  

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Just now, Brhinosaurus said:

Can you imagine the uproar if right after the massive Benham grind WG turned around and fundamentally nerfed the entire concept of the torpedo-focused destroyer?  

Pretty sure the server farm that hosts these forums would catch on fire.

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I know, some other things must adapted. But certainly that reinforced the team work. The BB or CA, Cl etc need the support of the DD and viceversa.  

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33 minutes ago, Komarov60 said:

Certainly that´s is a game but I finded one of the more unrealistic points(restricted area of operations appart)was the multiple possibility of recharge or load torpedo tubes. By the real work only a few ships had this possibility in combat, mainly IJN units, and we speak of of some 30-40 minutes to load one tube. Ok, is a game I know.

Why not to load the tubes for example, one time? One match: 20 minutes, one torpedos recharge possible after 10 minutes. That bring also change of strategy, DD acting like near DD, preserving the ship, the team dont loss all DDs in the first ten minutes in suicide attacks,  concentring in more DD works like deploy smoke,  reinforcing AA,  fighting light cruisers or heavy cruisers, protecting the other units, scouting, etc.         

 

The Akatsuki sub-class had a continuous wire and pulley system that allowed them to reload their torpedoes in combat in like... 30 seconds LAWL. At least do some historical research. This idea was suggested, and like all the other replies, the answer is still NO. The IJN DDs which WG refuses to buff the usefulness of the guns will be completely neutered by this. So your formal request has been denied.

~Hunter

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30 minutes ago, Dr_Citadel said:

Ah now you understand the pain of limited ammo that CVs have been feeling. Just dodge though.

No not really.

Torps have always had a long reload. Aka limited.

Torp launchers can be destroyed and dont regenerate.

So no. Thats not really a good comparison.

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16 minutes ago, Komarov60 said:

I know, some other things must adapted. But certainly that reinforced the team work. The BB or CA, Cl etc need the support of the DD and viceversa.  

Nobody wants to play a gimped class that can do nothing but support the manlier ships.  It's fun to sink ships.  It's not fun to motor around all game laying smoke and spotting.

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@Komarov60 The only thing close to realism in this game is the depiction of the ships and aircraft. 

The game is scaled for time, distance, speed and ship sizes. This allows the battles to fit in the 20 minute time limit.

I too would like and have asked for many times for a real time mode with all the scaling to be done away with. That way battles would be realistic and take hours or perhaps days to even spot the enemy.

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59 minutes ago, Komarov60 said:

Certainly that´s is a game but I finded one of the more unrealistic points

Followed by:

  • Main gun accuracy
  • Instantaneous fire/flood repair
  • etc etc etc
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Sure, you could give DDs a "one time" reload, but then it would make sense to ALSO give them their extremely devastating real-life ship killing ability. Many ships throughout history, (especially cruisers or other destroyers, but even some battleships or carriers) were killed with ONE torpedo. 

Let that sink in. 
(pun intended)

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2 minutes ago, Rokkator said:

Sure, you could give DDs a "one time" reload, but then it would make sense to ALSO give them their extremely devastating real-life ship killing ability. Many ships throughout history, (especially cruisers or other destroyers, but even some battleships or carriers) were killed with ONE torpedo. 

Let that sink in. 
(pun intended)

60+K damage (after TDR).

100% chance flooding.  Period.

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"Sure, you could give DDs a "one time" reload, but then it would make sense to ALSO give them their extremely devastating real-life ship killing ability. Many ships throughout history, (especially cruisers or other destroyers, but even some battleships or carriers) were killed with ONE torpedo". 

Right. Ark Royal for example.

 

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Awesome let's do it and give realistic acceleration deceleration and turning for all ships,  What about damage control and healing? and would it take longer than 20 minutes to launch airplanes off an aircraft Carrier and by the way let's give realistic gun accuracy so do you really want to go down the realistic approach?

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16 minutes ago, CAPTMUDDXX said:

@Komarov60 The only thing close to realism in this game is the depiction of the ships and aircraft. 

The game is scaled for time, distance, speed and ship sizes. This allows the battles to fit in the 20 minute time limit.

I too would like and have asked for many times for a real time mode with all the scaling to be done away with. That way battles would be realistic and take hours or perhaps days to even spot the enemy.

Like a map that was like realistically say two hundred kilometers squared and we all would be begging for the RTs carrier to return so we could scout in multiple directions looking for the midway carrier task force or some other historical mode - would sound awesome.

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USN DD usually had no relaod. 

But why people always bring up the same topic and don't care about the other non realistic mechanics? Because they benefit from them?

 

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3 minutes ago, Erebthoron said:

But why people always bring up the same topic and don't care about the other non realistic mechanics? Because they benefit from them?

Exactly.  Realism is optional until you get killed by the thing that isn't realistic.  Then it's off to the forums to complain!  Lemme tell ya about radar working through islands!  Total bull!  Fix this immediately wargaming!

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I think that would be the Ultimate APRIL FOOLS mission...

20 hour mission with air attacks throughout half the battle, and a 20 minute gun battle in the middle.

That's 10 hours to get into the battle, and another 10 hours to limp away, trying to keep your ship afloat while enduring more air attacks.

The boredom leading up to real combat is draining.

False alerts, Phantom radar echoes, and...   and...   and...  that ever-present threat...   SUBMARINES !!!!

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2 hours ago, Komarov60 said:

Certainly that´s is a game but I finded one of the more unrealistic points(restricted area of operations appart)was the multiple possibility of recharge or load torpedo tubes. By the real work only a few ships had this possibility in combat, mainly IJN units, and we speak of of some 30-40 minutes to load one tube. Ok, is a game I know.

Why not to load the tubes for example, one time? One match: 20 minutes, one torpedos recharge possible after 10 minutes. That bring also change of strategy, DD acting like near DD, preserving the ship, the team dont loss all DDs in the first ten minutes in suicide attacks,  concentring in more DD works like deploy smoke,  reinforcing AA,  fighting light cruisers or heavy cruisers, protecting the other units, scouting, etc.         

 

The most unreliable weapons in the game and you want to limit them?

Who would play DDs if they were done with possibly contributing after 4 minutes?

Very few DD can fight a light cruiser let alone a heavy cruiser.

Why should DD be relegated to protecting other ship types for no reward?

Has to be one of the silliest suggestions I have seen on these forums.

Should they nerf other ship types accuracy since the hit rates now are unrealistic as well?

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