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Public Test - 0.8.7 - Round 1 - Admiral Auboyneau

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Developer Bulletin 0.8.7

Start: Thu. Aug. 01 12:30PM ET / 9:30 AM PT

End: Mon. Aug. 05 11:30AM ET / 8:30 AM PT

The French arc continues, a Ranked Battle Sprint is coming soon, and the Research Bureau becomes available. Be the first to try out the changes on the Public Test server!

New features are arriving, including: Directives, a unique Commander, a new collection, AA defense improvements, an updated matchmaker, and a new system for battle chat! These and many other things await you in the 0.8.7 Public Test.

IMPORTANT!  As the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of it's publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.

The French Arc



Update 0.8.7 launches the second Stage of the "French Destroyers" event, consisting of four Directives. The main rewards for completing its combat missions and Directives will be "Legion of Honor" containers and the new temporary resource—French Tokens. Exchange French Tokens for expendable camouflage patterns, Premium Account time, signal flags, and doubloons in the Armory.

The "Legion of Honor" containers will bring you items from a new collection dedicated to the French Navy. Upon completing the entire collection, you'll be able to mount a second flag and apply an alternative color scheme on your French ships.

The ultimate reward for completing the collection is the new unique Commander, Philippe Auboyneau, who has the following talents:

  • Sparks of Resistance—when you earn a ribbon for capturing or assisting in the capture of a Key Area, the chances of your main battery shells setting enemies on fire increase by 1%.
  • Fully Armed— when you earn a "Devastating Strike" achievement, the reload time of the ship's armament will be reduced by 10%.
  • Speed and Composure—increases the ship's maximum speed by 5% for each 1,000,000 HP of potential damage taken.

All of these talents can be activated multiple times per battle.

Besides those features, the new Commander has an enhanced "Survivability Expert" skill that increases the ship's HP pool by 400 HP for each tier, and the aircraft's HP—by 30 HP for each tier.

Philippe Auboyneau will join the ranks of other unique Commanders along with Nikolay Kuznetsov, William Halsey, and Isoroku Yamamoto. Philippe's talents will come in handy in aiding your ship deliver victory to your team.


Ranked Sprint



Get ready for the new Season of Ranked Sprint that will be played in a 7 vs. 7 format on Tier VI ships, with the number of aircraft carriers limited to one per team. The Seventh Season of Ranked Sprint will be played in Domination mode.

As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League—Ranks 5 to 1. Ready your ships and fight together with your friends in Divisions!


Battle UI and Chat



We are introducing an updated battle chat system which has simpler settings options and reduces the scope of undesirable information coming from other players.

We have improved the arrangement of the battle UI elements and added new functions:

Players will now be able to block tactical commands and text messages from specific players, as well as enable or disable battle chat via the Game Settings menu.

Additionally, a system limiting the number of uses for the "Attention to Sector" command within a short period of time will be added into the game.

Also, we will improve the visual part of the Tech tree in the port and add the ability to scroll horizontally and vertically.


Game Mechanics and Balance Improvements


The mechanics and visualization of the priority AA sector system will be updated. These mechanics will become easier, clearer, and more effective to use.

It will now be very simple to activate AA sector reinforcement: you now only need to point the battle camera in the desired direction and press the ~ or О keys.

Reinforcing the priority AA sector occurs in four phases:

  1. Upon activating the priority AA sector, the AA defenses will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  2. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  3. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values.

In Update 0.8.7 the sector reinforcement parameters and its duration and cooldown time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defenses, and has no impact on the damage caused within AA explosions.

Together with the priority AA sector, we have also reworked the "Manual Fire Control for AA Armament" Commander skill. Now, this skill will increase the instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than without this skill. This change will allow ships with weak AA defenses to defend themselves against enemy aviation, and even cause significant instantaneous damage when their Commanders have the "Manual Fire Control for AA Armament" skill researched.

We have also enhanced the autopilot. Now, it will take into account the ship's speed, maneuverability and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required maneuvers by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap.



Matchmaker Improvements



In 0.8.7 there will be improvements in the matchmaker, which are anticipated by many players. We are introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will consider the number of battles they have played with ships of the same tier as theirs, and the number of ships one or two tiers higher.

After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier do not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 recent battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.


Research Bureau



The underlying principle of player progress within our game involves moving from lower tier to higher tier ships all the way up to Tier X ships. However, the game has an enormous number of ships of different tiers, and each tier offers gameplay experiences that are equally interesting as those of Tier X ships. Many players like fighting on these lower tier ships, but the game hasn’t encouraged such behavior enough to date.

In this update, we will introduce a new tab—Research Bureau, and a new resource—Research Points.

The goal of the Research Bureau is to further motivate the players to play more with their favorite ships and earn unique rewards along the way.

Research Points can be obtained as follows:

  • Players who have at least two researchable Tier X ship in Port can sell all the ships from the researched branch and reset its research status.
  • After researching them again and purchasing the ships of the reset branch, as well as winning a battle with such ships, players will earn Research Points.

The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel that is only available in competitive modes. At first, you will be able to exchange Research Points for new ships, as well as various in-game items.

Please note that the Research Bureau will become available for players in the Armory only after they earn their first Research Points.

Italian Cruisers

All Public Test participants will have a unique chance to be among the first to try out the mechanics of the incoming Italian cruisers.

Please note: these ships are going through an early testing phase and their characteristics are subject to further changes.

Italian Tier V–VII cruisers Montecuccoli, Trento, and Zara can be exchanged via the Research Bureau tab in the Armory. You'll be able to reset the researchable ship branches, obtain Research Points, and play on the new Italian cruisers. For the latter, we've prepared special combat missions that will bring valuable rewards to your account on the live server.

This model of distribution for the new ships will only be applied during Public Test 0.8.7. In future, these ships will form a researchable branch of the Italian Tech Tree.

The main distinguishing features of Italian cruisers are the special Full-Throttle Smoke Generator consumables they carry, and semi-armor-piercing shells (SAP shells) that combine the capabilities of both shell types.

SAP shell features

  • They may ricochet after hitting their target, but they do have better ricochet angles than AP shells.
  • They have similar armor penetration mechanics to HE shells, provided they don’t ricochet.
  • Hits never result in overpenetrations.
  • Cannot set enemy ships on fire.
  • Cause greater damage and can penetrate thicker armor than HE shells.
  • When hitting destroyers, SAP shells cause 10% of their maximum damage to the target.

The Full-Throttle Smoke Generator mechanics are similar to  the Smoke Generator consumable, with the only difference being  the ship can hide inside the smoke screen while traveling at full speed. Italian cruisers can conceal their location from enemy ships and aviation without sacrificing their speed and ability to maneuver. The Full-Throttle Smoke Generator consumable produces a smoke screen for a period of 25–40 seconds, that dissipates 10 seconds after being set.


Join the Public Test and enjoy these new changes in your Port, and try out the new matchmaker! Collect your rewards and don't forget to share your impressions with us!

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