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kgh52

Additions to the game I would like to see

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No ranting or raving here.

I would like to see a T5 operation. 

An operation for IJN & German ships.

One more T8 operation. (once Cherry Blossom returns)

As you can see I'm a fan of ops.

 

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Been waiting for ages for an Axis exclusive operation. Maybe once the Regia Marina Cruisers make it into the game we'll get one.

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I would love to see more operations just because I enjoy the change of pace from what exists in the game, but its far more challenging, rewarding, and just more fun than Co-Op.

I also hope that perhaps they'll even go as far as to have a user-submitted operation contest, using the idea as a basis for the next operation they make.

I envision a carrier centric operation that combines a Pearl Harbor like raid and a short CV vs CV battle resembling Midway for example. The line up would consist of 3 or 4 CVs and the rest would be limited to Cruiser and Destroyer escorts. The escorts will fend off attacking enemy ships and provide additional AA while the carriers conduct a surprise attack on the enemy base and then attempt to damage reinforcing carriers on the way out.

I feel like going into detail, so if you care to hear me out, here is my idea:

Friendly attack force enters the map and is meant to sneak toward the enemy base, conduct a raid resulting in as much damage as possible, and leave with minimum casualties. As the friendlies enter they will spot two separate groups of enemy destroyers on out on patrol (Maybe 2 -3 per group) the destroyers are out of radio range and will race back to warn of the incoming attack. The zone they cannot enter can be marked with a red circle much like Defense of Newport Naval Station. The more enemy DDs that make it into the radio range zone, the more prepared the base will be.

With the enemy destroyer patrols out of the way and the CVs in position the attack begins, a countdown timer begins at an allotted time (5 minutes? Maybe more or less). Friendly CVs strike both ships and port installations that fill a combined, team damage bar. AA defenses will be set by the number of destroyers that made it back to warn the base, 0 destroyers will mean the base is unprepared whereas all 4 means all the defenses of ships and forts will be ready and immediately begin shooting. As the timer moves closers to the Zero mark, more and more ships and forts will become fully operational, thus increasing AA.  Another factor might be land-based aircraft attacking out of the enemy base and enemy fighters hovering over certain targets.

During the raid, some destroyers and CLs (maybe a CA or 2 as well) will either leave the port to fight the enemy and/or approach from out of the map boundaries. The escorts are tasked with keeping the CVs safe during the raid and must attempt to kill or at least protect their friendly carriers until the attack concludes. CVs can aid in their own defense but escorts can not enter the harbor, however, they can engage targets within the harbor if their range allows. 
Once the bar is full or the timer runs out, command tells the friendlies to retreat as enough damage has been done or the allotted time for the attack has expired. 1 Star for beating the timer and 1 star for keeping all the friendly carriers alive.

Now the friendlies must egress to the edge of the map, however, enemy CVs that were missing from the port arrives with a small escort to engage the friendly carriers. The objective it to damage that enemy CVs below  50% of their HP or sink at least 2 enemy CVs. The enemy will also have a small escort of CLs, DDs, and maybe one CA that will be heading directly toward the friendly force. 1 star if the enemy CVs are damaged to the required amount and 1 star if all the friendly CVs (or maybe half the friendly force) make it into the egress area.

I think this would be really cool to play. It would give some of the Co-Op CV players something to do aside from what they are limited to presently. It would also allow from some testing of AA builds for the escorts as well as practice in using the new AA system. It would be a halfway decent nod to the historical battles of Pearl Harbor and Midway as well, thus being another Axis centric mission perhaps. If it were anything like operation Dynamo, the escorts could also be handsomely rewarded for downing aircraft. Torpedoes boats could also be used once again instead of regular ships coming out of the base. I feel there is a lot of flex room but the idea is solid. Best of all, people who hate CVs will see them engaging in an Operation and not random, thus reducing the number of CVs in random Queue.
 

Edited by Skuggsja
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2 hours ago, kgh52 said:

No ranting or raving here.

1. I would like to see a T5 operation. 

2. An operation for IJN & German ships.

3. One more T8 operation. (once Cherry Blossom returns)

As you can see I'm a fan of ops.

 

 

1 and 3. Sounds good to me.

2. They could do this now.  Just look at the operations where the bots are Allied ships.  Narai and Ultimate Frontier are two.  Just put a limit on these two ops where you could only being Axis ships.

 

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Give me a progress bar for all my ships so I can see what the credit debt on them is like. You want incentive to grind? How about a little bonus if you unlock the next ship when not only your XP is enough, but also the silver you've spent on the current one is in positive balance.

If I had my druthers, the incentive would be a port slot.

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2 hours ago, Crucis said:

 

1 and 3. Sounds good to me.

2. They could do this now.  Just look at the operations where the bots are Allied ships.  Narai and Ultimate Frontier are two.  Just put a limit on these two ops where you could only being Axis ships.

 

I'd rather they just not have nation-based restrictions on ops, personally. Have the op itself have the themes. The ships people use for them really don't need a restriction like that, as so few T8 ops even can be done in axis ship, if memory serves. It's frustrating to have no good ally ships at a given tier, yet have plenty of the reverse.

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3 minutes ago, Shoggoth_pinup said:

I'd rather they just not have nation-based restrictions on ops, personally. Have the op itself have the themes. The ships people use for them really don't need a restriction like that, as so few T8 ops even can be done in axis ship, if memory serves. It's frustrating to have no good ally ships at a given tier, yet have plenty of the reverse.

Open to all ships of that tier would be my 1st choice too but WG did not follow that.

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26 minutes ago, Shoggoth_pinup said:

I'd rather they just not have nation-based restrictions on ops, personally. Have the op itself have the themes. The ships people use for them really don't need a restriction like that, as so few T8 ops even can be done in axis ship, if memory serves. It's frustrating to have no good ally ships at a given tier, yet have plenty of the reverse.

And many would prefer nation/alliance based restrictions to give more flavor to operations.

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Some IJN ships had dye in their shells so when they exploded around the target the spotters would know where their shots fell.  That would look awesome with different colored shells bracketing the hapless targets.  But make it for all navies, and let us choose the colors.

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2 hours ago, Crucis said:

And many would prefer nation/alliance based restrictions to give more flavor to operations.

And one can have that in a group setting if one wants. I'm sure plenty of the accuracy crowd would be willing to join you in a historically accurate pre-made run if you asked if anyone is interested on the discord. 

Those of us that just want to use ships we like or need to level a ship we hate, however, don't have that luxury. We simply can't do a private group with whatever ship we want in the operations that force it.

And that is the problem with forced themeing. One can currently choose to do themed runs of, say, Narai, if one really wants to. One cannot, however, choose to do non-themed runs if the default was themed.

And worse than forcing nations is forcing nations and ship types at the same time. One can argue that something is balanced around DD only or cruiser only, but to also institute a national limit is especially obnoxious. The one with french BBs is especially guilty of this.

Edited by Shoggoth_pinup

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6 hours ago, Ensign_Cthulhu said:

Give me a progress bar for all my ships so I can see what the credit debt on them is like. You want incentive to grind? How about a little bonus if you unlock the next ship when not only your XP is enough, but also the silver you've spent on the current one is in positive balance.

If I had my druthers, the incentive would be a port slot.

Haha, you're just a wierdo! :p

I mean, if you follow that logic, what is the point of premium ships?  If each individual tech tree ship must make a profit before you can progress, buying premium ships is pointless for credit purposes.  And you'd need premium time, plenty of flags and camo, AND do well to keep your T10s in profit.  

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2 hours ago, slokill_1 said:

Some IJN ships had dye in their shells so when they exploded around the target the spotters would know where their shots fell.  That would look awesome with different colored shells bracketing the hapless targets.  But make it for all navies, and let us choose the colors.

If it helps, the USN also used dye shells

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Oddball used paint in some of his shells. But that would be for WOT.

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6 hours ago, UltimateNewbie said:

Haha, you're just a wierdo! :p

I mean, if you follow that logic, what is the point of premium ships?  If each individual tech tree ship must make a profit before you can progress, buying premium ships is pointless for credit purposes.  And you'd need premium time, plenty of flags and camo, AND do well to keep your T10s in profit.  

That wasn't what he said at all. You'd just get a small bonus or the like. You wouldn't be required to do so to any extent.

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