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DD557_Aquaria

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Is anybody else experiencing extremely high match loss rates after fulfilling the first 2 mission chains each day? Been happening to me about 80% of the time....getting ridiculous.

Edited by DD557_Aquaria

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It's just one of many little tricks developers use to control players. After a while you learn to ignore it.

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Interesting hypothesis, let me grab my tinfoil hat just in-case....

 

Splitting win rate between (1) games before your dailies are complete and (2) games after your dailies are complete.  Collecting that about of game data will take a long time and be a manual process for you and me as I do not think the stat sites are able to filter by if the dailies are complete.  I can tell you that WG has that data but I doubt that they are going to tell you or me based on how many statistics they have shared in the past.

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13 minutes ago, Raven114 said:

No one is manipulating you. its just the law of averages in time it balances out,!

Did I just hear a can of worms being opened? 

giphy.gif

Why yes! Yes I did! 

This game is not an event occurring outside of human intervention, that is, a natural event occurring in nature. It is a contrived event, a programmed event, programmed to entice individuals to play, play, play and play some more. 

If recent events surrounding this game have not illustrated this clearly to you, maybe take a closer look? The game is a programmed environment, with at least one known element, aka RNG, playing a huge role in manipulating the game. 

Those of us who have been here a very long time have just accepted the manipulation as part and parcel to "the game". Heck, for some, I bet... beating RNG IS the game. 

As to this specific manipulation, you'd have to reason out why they would do this, group a bunch of losers with a few winners, wouldn't you? 

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1 hour ago, Herr_Reitz said:

Did I just hear a can of worms being opened? 

giphy.gif

Why yes! Yes I did! 

This game is not an event occurring outside of human intervention, that is, a natural event occurring in nature. It is a contrived event, a programmed event, programmed to entice individuals to play, play, play and play some more. 

If recent events surrounding this game have not illustrated this clearly to you, maybe take a closer look? The game is a programmed environment, with at least one known element, aka RNG, playing a huge role in manipulating the game. 

Those of us who have been here a very long time have just accepted the manipulation as part and parcel to "the game". Heck, for some, I bet... beating RNG IS the game. 

As to this specific manipulation, you'd have to reason out why they would do this, group a bunch of losers with a few winners, wouldn't you? 

Yes, exactly.

I've noticed I get placed in teams with better players if I've been away from the game for a few days.

Its run like a big casino...everything is designed to maximize revenue generation. If you dont understand this, you are the mark for the game.

Edited by Daniel_Allan_Clark
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1 hour ago, Daniel_Allan_Clark said:

Yes, exactly.

I've noticed I get placed in teams with better players if I've been away from the game for a few days.

Its run like a big casino...everything is designed to maximize revenue generation. If you dont understand this, you are the mark for the game.

Are you saying win rate is artificially enhanced by MM? 

If so, how does it know whether a player is skilled or not?

I know, mind blown... I'll wait for an answer. 

Edited by Ducky_shot
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Just now, Ducky_shot said:

Are you saying win rate is artificially anhanced by MM? 

If so, how does it know whether a player is skilled or not. 

I know, mind blown... I'll wait for an answer. 

I'm saying MM gives preference to things which would keep us playing.

If I take a few days off from the game...I get favorable MM in my first few matches. Good tier spread, team with divisions that know what they are doing, etc.

No proof of anything, of course...just an understanding of how marketing works.

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3 minutes ago, Daniel_Allan_Clark said:

I'm saying MM gives preference to things which would keep us playing.

If I take a few days off from the game...I get favorable MM in my first few matches. Good tier spread, team with divisions that know what they are doing, etc.

No proof of anything, of course...just an understanding of how marketing works.

So what does it do when there are 7 poor players needing preferential mm in the same tier? 

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6 minutes ago, Ducky_shot said:

So what does it do when there are 7 poor players needing preferential mm in the same tier? 

Puts then on your team Ducky! :Smile_teethhappy: 
and you carry hard lol

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7 minutes ago, Ducky_shot said:

So what does it do when there are 7 poor players needing preferential mm in the same tier? 

Filters them by likelihood to spend money...

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3 minutes ago, SpudZero said:

Puts then on your team Ducky! :Smile_teethhappy: 
and you carry hard lol

That actually explains a lot. 

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16 minutes ago, Ducky_shot said:

Are you saying win rate is artificially enhanced by MM? 

If so, how does it know whether a player is skilled or not?

I know, mind blown... I'll wait for an answer. 

So you think every aspect of this game is not controlled to some extent? This is a program with all the information about everything going on in it, including your win rates, average damage, all your stats in every ship you play across every tier.

You seem to think that manipulation is far fetched and it is not.

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11 minutes ago, Ducky_shot said:

Are you saying win rate is artificially enhanced by MM? 

If so, how does it know whether a player is skilled or not?

I know, mind blown... I'll wait for an answer. 

I don't have a dog in this fight , I just play and Suck sometimes , sometimes I have great games.  That said.  This question in a game that instantly calculates the angle, distance, speed ,armor ,ammo, movement, aim etc of 15 rounds going downrange in real time for thousands of ships at the same time is strange to me.  How does it know who is skilled?    The " Game " Has every single bit of information about everything you can and cannot do.. it knows how you play , what you like and what your weaknesses are and it all happens in about .0000001 of a second.    Just a simple formula of your WR or accuracy would be enough to tell where to put you.  I'm sure that is part of regular MM.  These are Computers.. the amount of calculations per second is astonishing. In the 30 seconds it takes to cue up a round they could get everything about your entire life if they wanted to and had the access.  That was a long way around to tell you YES they could do it in a nano second and may well be already. It's just math  It's not hard at all.

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Just now, Vaffu said:

So you think every aspect of this game is not controlled to some extent? This is a program with all the information about everything going on in it, including your win rates, average damage, all your stats in every ship you play across every tier.

You seem to think that manipulation is far fetched and it is not.

All you have to do is look at the dev team and some of the decisions and mistakes they make to realize how stupid it sounds to think that they would be smart enough to implement some of that stuff

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2 minutes ago, Col_Nasty said:

I don't have a dog in this fight , I just play and Suck sometimes , sometimes I have great games.  That said.  This question in a game that instantly calculates the angle, distance, speed ,armor ,ammo, movement, aim etc of 15 rounds going downrange in real time for thousands of ships at the same time is strange to me.  How does it know who is skilled?    The " Game " Has every single bit of information about everything you can and cannot do.. it knows how you play , what you like and what your weaknesses are and it all happens in about .0000001 of a second.    Just a simple formula of your WR or accuracy would be enough to tell where to put you.  I'm sure that is part of regular MM.  These are Computers.. the amount of calculations per second is astonishing. In the 30 seconds it takes to cue up a round they could get everything about your entire life if they wanted to and had the access.  That was a long way around to tell you YES they could do it in a nano second and may well be already. It's just math  It's not hard at all.

WR doesn't count dude, if its artificially boosting and lowering win rates it can't be using wr to determine that or it will implode on itself. 

That's like saying you can run an electric car by running generators on its own axles. 

Edited by Ducky_shot

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Just now, Ducky_shot said:

WR doesn't count dude, if its artificially boosting and lowering win rates it can't be using wr to determine that or it will implode on itself. 

That's like saying you can run an electric care by running generators on its own axles. 

Ok I see you want to pick my answer apart and Ignore the rest that is factual and irrefutable.  Have a nice day,  What do I know anyway I just do this for as living for 25 years.  I was just trying to help.

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1 minute ago, Ducky_shot said:

All you have to do is look at the dev team and some of the decisions and mistakes they make to realize how stupid it sounds to think that they would be smart enough to implement some of that stuff

All you do is have to realize maybe they want you to think they are as stupid as you claim. Everything on this planet that is sold is done so with psychological testing done to have the maximum impact on you mentally to entice more "sales" in this case games played along with actual sales of premium time, premium ships etc. Know that menu at your favorite restaurant? it is printed out the way it is with a purpose, the colors your favorite restaurant choose for their interior, the carpeting, the table cloths, the curtains? All chosen to have maximum impact on your mind to make you hungry.  The way products are placed on the shelves in supermarkets, the layout of the supermarket? All done by design to make you spend more through the manipulation of your mind.

Really think it is that far fetched that games do the same thing huh?

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4 minutes ago, Col_Nasty said:

Ok I see you want to pick my answer apart and Ignore the rest that is factual and irrefutable.  Have a nice day,  What do I know anyway I just do this for as living for 25 years.  I was just trying to help.

The best hit rates in the game are generated by Yoloing suiciders. So if everyone's win rate is artificially balanced and the worst players can appear as the best, there is no way that mm can accurately determine skill? What is skill? Straight answer please. 

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Hi everyone please pay no attention to @Ducky_shot because the [OO7] clan is obviously manipulated and paid by Wargaming to promote their propaganda

OP is completely right. We must bring light to this horrible, HORRIBLE treatment of the unskilled, exploit, even, I dare say!

Also, jet fuel can't melt steel beams

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5 minutes ago, Ducky_shot said:

The best hit rates in the game are generated by Yoloing suiciders. So if everyone's win rate is artificially balanced and the worst players can appear as the best, there is no way that mm can accurately determine skill? What is skill? Straight answer please. 

I think your looking at just a few statistics instead of how he is saying they are taking everything into consideration for MMing. He is saying how long has it been since you logged in, money spent and how long it has been, along with win rate, ship type and what we normally expect MM to he based on. The game keeps track of all those stats so why would you not think they could be used for MMing.

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16 minutes ago, C10Khon said:

I think your looking at just a few statistics instead of how he is saying they are taking everything into consideration for MMing. He is saying how long has it been since you logged in, money spent and how long it has been, along with win rate, ship type and what we normally expect MM to he based on. The game keeps track of all those stats so why would you not think they could be used for MMing.

So if it is artificially doing this to players to give them easier or harder games to influence higher win rate or loss rate based on matching them up with higher or lower win rates, then it is a system that is using data that it influences as the determining factor on whether to influence or not, meaning the whole system would be trash. 

Ever heard of a pyramid scheme?? If it is influencing everyone's win rate based on those factors and matches you up with other players to influence wins and losses, but everyone of those players has had their win rate influenced to what mm thinks they should have, then how in the world can it accurately match you up with players that can genuinely influence a match for better or worse?

I realize this is much deeper comprehension and logic than most of you are subjected to on a daily basis, so enjoy your tin foil hats. Don't try to think about it, you'll only hurt yourself. 

Edited by Ducky_shot

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28 minutes ago, C10Khon said:

I think your looking at just a few statistics instead of how he is saying they are taking everything into consideration for MMing. He is saying how long has it been since you logged in, money spent and how long it has been, along with win rate, ship type and what we normally expect MM to he based on. The game keeps track of all those stats so why would you not think they could be used for MMing.

premium matchmaking is a thing, once you spend $1k you end up with much better matchmaking.

Why do you think so many people spend that much and then stop?

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6 minutes ago, enderland07 said:

premium matchmaking is a thing, once you spend $1k you end up with much better matchmaking.

Why do you think so many people spend that much and then stop?

How much do you have to spend to be a good shot?

Asking for a friend.

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