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Narai with random teams

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Narai is a rather easy operation. This morning the teams I drew made it very difficult to win much less win with 5 stars. This morning I notice players stopping at the harbor opening & waiting for the transport to enter 1st. Of course the bot Dallas & Campbeltown sink a ship or 2 we should be protecting.

I've vented my rage so I'll try again.

 

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40 minutes ago, kgh52 said:

Narai is a rather easy operation. This morning the teams I drew made it very difficult to win much less win with 5 stars. This morning I notice players stopping at the harbor opening & waiting for the transport to enter 1st. Of course the bot Dallas & Campbeltown sink a ship or 2 we should be protecting.

I've vented my rage so I'll try again.

 

This is the new breed....Killer Whale is an easy scenario, but I actually saw 3 losses in a row due to inexplicable behavior by other players....DD's yoloing into the harbor and dying, BB's fearing to even move until all the shore installations are down, CV's hanging back out to sea during the attack then dying to spawns.

It's like they have absolutely no clue, and no amount of prompting from the audience will move them.....:Smile_facepalm:

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13 minutes ago, awiggin said:

This is the new breed....Killer Whale is an easy scenario, but I actually saw 3 losses in a row due to inexplicable behavior by other players....DD's yoloing into the harbor and dying, BB's fearing to even move until all the shore installations are down, CV's hanging back out to sea during the attack then dying to spawns.

It's like they have absolutely no clue, and no amount of prompting from the audience will move them.....:Smile_facepalm:

Yes, Killer Whale & Aegis are both rather easy as well as Narai. I've ran those ops with a 7 man division and they are a piece of cake.

You're right about the prompting, maybe during a blue moon it works.

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The kids go back to school in September.  Co-Op is seriously silly when the friendly bots score better than half the team.

But I play WOWS because I love ships. 

Many of these seasonal folks have no more interest in the wonder of these vessels than they would a pin-ball machine.

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1 hour ago, awiggin said:

This is the new breed....Killer Whale is an easy scenario, but I actually saw 3 losses in a row due to inexplicable behavior by other players....DD's yoloing into the harbor and dying, BB's fearing to even move until all the shore installations are down, CV's hanging back out to sea during the attack then dying to spawns.

It's like they have absolutely no clue, and no amount of prompting from the audience will move them.....:Smile_facepalm:

Been playing KW since it was released, by now know what to do. Usually play carrier so I know the carrier will know what to do.

When I finally do play other ships it sucks more often than not because no carrier, or sometimes a carrier that has no clue.

Vision by the CV is so, so critical in KW; if for no other reason than spotting that G-101, and then the spawns later.

Narai should be easy, but not knowing to just one ship right and left, not knowing to focus center ships, moronic transport captains that make Parks in Dynamo look sane, and that completely pointless last spawn of ships in the Harbor don’t help any.

(Usually run Ranger/Ryujo/Warspite/Normandie in KW, Belfast/Nelson in Narai.)

Edited by Estimated_Prophet

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7 hours ago, kgh52 said:

Narai is a rather easy operation. This morning the teams I drew made it very difficult to win much less win with 5 stars. This morning I notice players stopping at the harbor opening & waiting for the transport to enter 1st. Of course the bot Dallas & Campbeltown sink a ship or 2 we should be protecting.

I've vented my rage so I'll try again.

Did it once tonight, got 3 stars, decided that was enough for the night. 

Why? 

We lose one cruiser to the first enemy ships, because everyone was firing at the Wyoming instead of the two ships with torps, and the flotilla got hit with torp soup. 

We lose another cruiser because it eats a full broadside from "Little Trouble".  I have to torp run to kill the BB with my Gneisenau. 

We lose another cruiser because he just sort of sits there broadside in the harbor mouth... and then everyone else alive holds back and lets the transports take fire from the Dallas and DD, as you note.

We take a ton of damage we shouldn't because ships are busy slow wearing down Forts with cruiser HE instead of concentrating on ships first.

I end up having to tank a ton of fire to protect the remaining transports, and lose both my torp launchers, making it all that much harder to fend off the ending counter-attack.

 

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3 hours ago, KilljoyCutter said:

Did it once tonight, got 3 stars, decided that was enough for the night. 

Why? 

We lose one cruiser to the first enemy ships, because everyone was firing at the Wyoming instead of the two ships with torps, and the flotilla got hit with torp soup. 

We lose another cruiser because it eats a full broadside from "Little Trouble".  I have to torp run to kill the BB with my Gneisenau. 

We lose another cruiser because he just sort of sits there broadside in the harbor mouth... and then everyone else alive holds back and lets the transports take fire from the Dallas and DD, as you note.

We take a ton of damage we shouldn't because ships are busy slow wearing down Forts with cruiser HE instead of concentrating on ships first.

I end up having to tank a ton of fire to protect the remaining transports, and lose both my torp launchers, making it all that much harder to fend off the ending counter-attack.

 

I've benefited from running in a 7 man division and learned a few tricks of the trade. Small things like getting in front of transports 1 & 3 so they slow down and restart instead of running out in front of the green repair circle becoming easy kills for the bot team. A BB, can swing wide & take out the fort Squire to aid the ship going after the enemy transports. Sink the Dallas & Campbeltown in the harbor before our transports arrive. If done right you can pull the DD with the CV in the harbor & sink him as well. But this takes working together and pug teams are not noted for working as a team.

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10 hours ago, Estimated_Prophet said:

Been playing KW since it was released, by now know what to do. Usually play carrier so I know the carrier will know what to do.

When I finally do play other ships it sucks more often than not because no carrier, or sometimes a carrier that has no clue.

Vision by the CV is so, so critical in KW; if for no other reason than spotting that G-101, and then the spawns later.

Narai should be easy, but not knowing to just one ship right and left, not knowing to focus center ships, moronic transport captains that make Parks in Dynamo look sane, and that completely pointless last spawn of ships in the Harbor don’t help any.

(Usually run Ranger/Ryujo/Warspite/Normandie in KW, Belfast/Nelson in Narai.)

And then you have CV players like me in Killer Whale that wipes out G-101, and all the other DDs instantly

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21 minutes ago, Vader_Sama said:

And then you have CV players like me in Killer Whale that wipes out G-101, and all the other DDs instantly

Good shooting?

Watched a PeF and Bayern in two separate games die to the Waka that comes in with the Nassau. That is so pathetically embarrassing it’s almost physically painful.

Being able to do so is great, but still seems to me like wasted air strikes.

Edited by Estimated_Prophet

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9 minutes ago, Estimated_Prophet said:

Good shooting?

Watched a PeF and Bayern in two separate games die to the Waka that comes in with the Nassau. That is so pathetically embarrassing it’s almost physically painful.

Being able to do so is great, but still seems to me like wasted air strikes.

two torps for an entire kill on a ship of which rewards you the same as killing any other ship, seems like the best use of air strikes.

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3 hours ago, Vader_Sama said:

And then you have CV players like me in Killer Whale that wipes out G-101, and all the other DDs instantly

I'm seriously considering bringing a US DD or some variety of light cruiser to this, so I can stay outside of the harbour, mop up the destroyers & light cruisers, and torpedo the battleships as they spawn. Obviously not the Dallas because it has no torpedoes, but if you can surprise the Ishi and Kawachi at the moment of spawn I reckon a Nurnberg has enough torps to pull that off, and the gunfire capability to deal with the escorts, while a Leander might be OK given that it can heal itself after dealing with the V-25 and the attendant CL.

Getting back to Narai, I've finally got the USS Hill in my port so I can ignore the event now and get back to operations. Fiji or Atlanta for me, I think; one has my 19 pointer and the other a 13 pointer I'm grinding to 14 to give her IFHE. (I could use ECXP, but I'm already 10% of the way to my fourth 19 pointer and I'd prefer not to make that another Yank or Brit). Maybe Scharnhorst here and there until I get the Bayern grind finished, and pray I get at least half-competent teams or a Hoperations discord that's replete with players.

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Getting back to Narai, I've finally got the USS Hill in my port so I can ignore the event now and get back to operations. Fiji or Atlanta for me, I think; one has my 19 pointer and the other a 13 pointer I'm grinding to 14 to give her IFHE. (I could use ECXP, but I'm already 10% of the way to my fourth 19 pointer and I'd prefer not to make that another Yank or Brit). Maybe Scharnhorst here and there until I get the Bayern grind finished, and pray I get at least half-competent teams or a Hoperations discord that's replete with players.

I'm running Narai to finish my 5th directive for the Hill. That is part of the reason for my frustration.

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Yesterday our Sims and a cruiser went after the enemy transports together, leaving the MO the opportunity to sink our lead transport.  At the same time the Sims and cruiser left for the transports, a BB and another cruiser went for the CV.  LOL!  And we had lost another BB already.  After I got sunk in the harbor, I put up a nice chat saying the team should focus on the win first and not send half the force chasing transports and CVs.  The Sim driver proceeded to call me a moron.  Go figure.....

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4 hours ago, Ensign_Cthulhu said:

I'm seriously considering bringing a US DD or some variety of light cruiser to this, so I can stay outside of the harbour, mop up the destroyers & light cruisers, and torpedo the battleships as they spawn. Obviously not the Dallas because it has no torpedoes, but if you can surprise the Ishi and Kawachi at the moment of spawn I reckon a Nurnberg has enough torps to pull that off, and the gunfire capability to deal with the escorts, while a Leander might be OK given that it can heal itself after dealing with the V-25 and the attendant CL.

Getting back to Narai, I've finally got the USS Hill in my port so I can ignore the event now and get back to operations. Fiji or Atlanta for me, I think; one has my 19 pointer and the other a 13 pointer I'm grinding to 14 to give her IFHE. (I could use ECXP, but I'm already 10% of the way to my fourth 19 pointer and I'd prefer not to make that another Yank or Brit). Maybe Scharnhorst here and there until I get the Bayern grind finished, and pray I get at least half-competent teams or a Hoperations discord that's replete with players.

I find the Atlanta to be extremely effective in the Narai op, at least until the IFHE nerf to come?

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1 minute ago, Everhandy said:

I find the Atlanta to be extremely effective in the Narai op, at least until the IFHE nerf to come?

Maybe, maybe not. I find her best use to be killing the Nicholas and the transports (though she might also be just as good against the Lexington and her escorts), then proceeding to assist her colleagues in the harbour. She's going to murder them with or without IFHE, and once she gets into the final harbour phase she'll burn to death whatever she doesn't blow up.

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I watched a Shchors die to the dd that protects the transports, and I left late in a Boise, and still managed to kill the DD, and the transports.  It was a close thing, the lead transport almost got out of range before I could get close enough.  We lost another cruiser who went after the carrier alone, I think it was a Myoko.  Still the team worked well together and we managed a 5 star win, the troops were offloaded successfully before we lost any transports.  It was a close thing. 

The only other unusual thing was my top score for the night was in an Indianapolis.  I mean really, this is the ship I used to cry about, but last night it was a solid performer.

3 minutes ago, Joe_918145 said:

Yesterday our Sims and a cruiser went after the enemy transports together, leaving the MO the opportunity to sink our lead transport.  At the same time the Sims and cruiser left for the transports, a BB and another cruiser went for the CV.  LOL!  And we had lost another BB already.  After I got sunk in the harbor, I put up a nice chat saying the team should focus on the win first and not send half the force chasing transports and CVs.  The Sim driver proceeded to call me a moron.  Go figure.....

It ideally should only take one ship to go for the transports.  Unfortunately we get potatoes that can't hit a DD and leave too late to get the transports.  It helps if the green team takes out that pesky fort, but if you have range even that shouldn't be an issue. 

I played last night until the DD brigade came out to play, then packed it in.

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21 hours ago, kgh52 said:

Narai is a rather easy operation. This morning the teams I drew made it very difficult to win much less win with 5 stars. This morning I notice players stopping at the harbor opening & waiting for the transport to enter 1st. Of course the bot Dallas & Campbeltown sink a ship or 2 we should be protecting.

I've vented my rage so I'll try again.

 

Ugly...just ugly.

Spoiler

ivHzemE.jpg

g6vjMHR.jpg

 

Played 1 5 star, then two total cluster&*&%. I just had to log off after this one, the idiocy I saw was incredible. This should have been a 5 star win.

Every BB sat broadside to the incoming except the Nelson, and he went full broadside and gave up most of his health to the last BB...and then died.:Smile_facepalm:

Edited by awiggin

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After I made my post above I jumped in Helena and proceeded to go full potato by getting too far ahead and got killed by the Iron Duke.  The team, however, carried me to a 5 star win.

While they were saving me, I jumped in Atlanta and once again our DD headed off to hunt transports with a CL.  But this time I had torps and managed to camp behind the island and put 3 into the MO as she came around.  Turned out it was only a 2 star victory but at least I managed to help my team win the battle.

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23 minutes ago, HayabusaZ said:

I watched a Shchors die to the dd that protects the transports,

Took me a while to figure out the transport side.

Basically a single CA (Lazo, Yorck, Algerie) will do fine.

I usually rush SW as soon as Wyoming is dead and hammer the fort with AP as soon as in comes into range. Staying NW of the fort location switching to HE and waiting for the DD to come into view.

One ranging salvo then a few more to finish him. Turn towards the DD (90% of the time he launched torps at you) and use the starboard broadside to start picking off the Transports with guns and maybe a few torps. Then on to the main bay to help with the defense.

 

Now the CV side I still try to figure out. That DD has gotten me more often than I care to admit :-)

 

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58 minutes ago, freggo said:

Took me a while to figure out the transport side.

Basically a single CA (Lazo, Yorck, Algerie) will do fine.

I usually rush SW as soon as Wyoming is dead and hammer the fort with AP as soon as in comes into range. Staying NW of the fort location switching to HE and waiting for the DD to come into view.

One ranging salvo then a few more to finish him. Turn towards the DD (90% of the time he launched torps at you) and use the starboard broadside to start picking off the Transports with guns and maybe a few torps. Then on to the main bay to help with the defense.

 

Now the CV side I still try to figure out. That DD has gotten me more often than I care to admit :-)

 

I have a video showing how to do the transports easily if you want me to paste it here.

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41 minutes ago, Lightninger said:

I have a video showing how to do the transports easily if you want me to paste it here.

Sure, post 'em. Always keen to see how others solve a problem. That's how i learn :-)

I have a few videos of Narai transport chases with different CAs on my twitch channel.

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I usually run one of my BBs in Narai, so I know that at least one BB knows what to do and where to go. However, I do like to bring cruisers to the party every so often and when I do, I tend to wait and see who tries to go where and if they survive or not. At that point I do what I can to fill whatever gaps open up, provided there is time to do it. Usually, it's people going too early for the transports and getting nailed by the Iron Duke, then I run to take over the transport job. If no gaps open up and I happen to have torps, I'll make a rush to get to the island that the MO comes around, ready to greet her with a facefull of death fish, then move on to murder the Campbelltown and Dallas. Without question, my favorite cruisers for the job are my 5 Myokos. They have the versatility to deal with most of the ships you see and they have the speed to get places that they need to be.

My standard approach with BBs, on the other hand, is to stick to our transports until the first Dallas shows up, then gun the engines to intercept and tank the MO. Following that, I again rush the harbor (HE loaded) to deal with Campbelltown first, then the Dallas, and start taking up position to deal with the incoming BBs and cruisers, usually on the more open side of the harbor, close to where they spawn (because they spawn with torp tubes unloaded, get close enough fast enough and you are actually pretty safe). I almost always run secondary build BBs for Narai, usually Scharnhorst, Nagato, Ashitaka, Sinop, Lyon, or Gneisenau, but I have worked up ways to make KGV/DoY and Colorado work for it as well. 

I don't usually take DDs into Narai, as I don't think I'm usually good enough with most of my T7 DDs for the task, but I've tried it a bit. I always prioritize getting the MO when I take a DD, unless someone else has very clearly got it handled. Beyond that, I make it up as I go along, haven't done it enough to have a solid go to plan yet.

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Now the CV side I still try to figure out. That DD has gotten me more often than I care to admit :-)

Both the DD & the Phoenix on the CV side can be a real pains.

 

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21 minutes ago, kgh52 said:

Both the DD & the Phoenix on the CV side can be a real pains.

 

Absolutely. And if not killed they go behind our lines and shoot you in the back !

I usually try for the DD first and then the Phoenix, just dropping a few torps for the CV to see if i get lucky. I can always chase him down going up the border. If I survive I then park north of the big island and HE spam the bay over it. No reds have ever shot back at me there. So even if i am low health I am pretty safe and useful there.

 

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7 minutes ago, freggo said:

Absolutely. And if not killed they go behind our lines and shoot you in the back !

I usually try for the DD first and then the Phoenix, just dropping a few torps for the CV to see if i get lucky. I can always chase him down going up the border. If I survive I then park north of the big island and HE spam the bay over it. No reds have ever shot back at me there. So even if i am low health I am pretty safe and useful there.

When I run a BB in Narai I do try to get a salvo off at both the CV & Phoenix. Once I did delete the Phoenix with a single broadside as it was leaving the harbor.   It maybe an illusion but it seems the Phoenix gets T10 BB armor once outside the harbor.

43 minutes ago, freggo said:

Sure, post 'em. Always keen to see how others solve a problem. That's how i learn :-)

I have a few videos of Narai transport chases with different CAs on my twitch channel. 

I'll have to checkout your Twitch channel. Having plans B, C & D are important plus they must be better than plan A because you only go to them when plan A fails.

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