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Scenario Analysis: Raptor Rescue (Version 3)

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Discussion Analysis

With what seems to be continued tweaking of Raptor Rescue by the developers making it bugged right now, the discussion video is on hold right now until things stabilize/

 

General Replay Analysis

May have to be split up by route, still pending

 

Destroyer Strategy Analysis.

Pending like the others

 

This is a preview video recorded live while playing on Public Test Server and you can hear our division voice chat talk as we use Discord.

 

 

Link back to Directory Thread

 

Edited by Lightninger
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Additional replays here.

Vader_Sama sent me a replay from during patch 0.8.6 on a preliminary strat for using an aircraft carrier with the Ryujo. He may have been able to develop it further so another may or may not be coming. This is the Original Route with the original spawns from version 1.

 

Anshan replay in Original Route (South midpoint, Center exit) showing how to attack the Hosho early with surface ships and how to get "Insert Coin" achievement. This replay shows the original spawns from version 1.

 

Fushun replay showing the Southern Route (South midpoint, South exit) where you stay ahead of Raptor.

 

Izmail replay in Southern Route (South midpoint, South exit) showing how the close quarters battles of this Scenario allow it to excel really well.

 

Budyonny replay in Central Route (North midpoint, Center exit) showing how to easily leverage its strengths and minimize its weaknesses.

 

Gnevy replay in Central Route (North midpoint, Center exit) showing how to take advantage of using the situation for safe close quarters torpedo launching and doing some close quarters fighting.

 

HuangHe replay in Original Route (South midpoint, Center exit) showing the alternate last spawn of four cruisers from the north. This has been added to a couple threads so some may have seen it already.

 

All current recorded replays are here, and with Raptor Rescue being bugged, may wait to record another unless I get a good northern route replay.

Edited by Lightninger
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Good video, thanks for posting, nice to see what we can expect. +1
Looking forward to having this one back.

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It feels to me, as a noob CV player, that the not fighters are waaay more effective against my planes than mine are against theirs. Otherwise glad to have it back.

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After watching the video again, I got to thinking, were there not CV's in the original scenario?
If I recall there was one to the left as you headed to the first rally point, then another you had to sink as you headed to the exit, and if it got away you'd not five star?

Or have I lost what's left of my mind and I was just hallucinating back then.
I thought the point of removing this OP from rotation was to switch out the reworked cv's?

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22 minutes ago, SpudZero said:

After watching the video again, I got to thinking, were there not CV's in the original scenario?
If I recall there was one to the left as you headed to the first rally point, then another you had to sink as you headed to the exit, and if it got away you'd not five star?

Or have I lost what's left of my mind and I was just hallucinating back then.
I thought the point of removing this OP from rotation was to switch out the reworked cv's?

There were CVs in the old version.  Specifically I remember a bot enemy Ryujo entering in the western edge later in the game, and IIRC, a Zuiho to the south.

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4 minutes ago, HazeGrayUnderway said:

There were CVs in the old version.  Specifically I remember a bot enemy Ryujo entering in the western edge later in the game, and IIRC, a Zuiho to the south.

Yeah, I guess it was just too much code to put them back. Still looks interesting, I just don't know what kind of a challenge it is now compared to the old version, seems, simpler now.
Guess I won't know until In play it again.

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28 minutes ago, SpudZero said:

After watching the video again, I got to thinking, were there not CV's in the original scenario?
If I recall there was one to the left as you headed to the first rally point, then another you had to sink as you headed to the exit, and if it got away you'd not five star?

Or have I lost what's left of my mind and I was just hallucinating back then.
I thought the point of removing this OP from rotation was to switch out the reworked cv's?

  No, you have it right.  We got a bot CV as the rescuee, and the opposition got two that appeared later.  And you HAD to sink them to five star it.

  This op could be a fun one sometimes.  Depends on how many paid attention to the mission goals, and resisted the temptation to go bot chasing off to the far reaches.  A team that was only in it to farm kills, usually got their butts handed to them.

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18 minutes ago, SpudZero said:

Yeah, I guess it was just too much code to put them back. Still looks interesting, I just don't know what kind of a challenge it is now compared to the old version, seems, simpler now.
Guess I won't know until In play it again.

One thing's for sure, the enemy bot CVs don't look scary at all with 1 unit in the air max, compared to the series of planes the old RTS CVs could do.

 

The rest of the op still looks pretty close to the old, Pre-CV Rework version.

 

With the inclusion of bot CVs in Raptor Rescue, hopefully their return in Co-op is also coming along better.

 

It'd be nice to see R.Rescue, Cherry Blossom, Hermes, and of course, the Dunkirk op to return with the planes involved.  I'd also like to see the Lexington in Narai start sending out planes gain, even the other possible late CV arrival in the harbor with planes like it used to be.

Edited by HazeGrayUnderway

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1 minute ago, HazeGrayUnderway said:

With the inclusion of bot CVs in Raptor Rescue, hopefully their return in Co-op is also coming along better.

Yeah I think next patch we'll see the CV toasters back, but they need to balance them a bit more as it's too easy to shoot down planes, I played quite a few matches with them on the PTS, they didn't even really bother me in a DD, maybe they'll turn them up a notch!
 

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I noticed the bots are using flags. Interesting.

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Bot CV's are in Co-op, too.

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9 minutes ago, alexf24 said:

I noticed the bots are using flags. Interesting.

It would be even more interesting if the bots had a set of possible "builds" that they can use.

 

Bismarcks, GKs, Massachusetts, etc. with Secondary Spec.

AA spec High Tier USN BBs.

Etc.

I don't think flags are going to improve them much on their own, except maybe Detonation flags for bot DDs.

Edited by HazeGrayUnderway

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3 minutes ago, HazeGrayUnderway said:

It would be even more interesting if the bots had a set of possible "builds" that they can use.

Good idea, it would add a new dynamic to it, you'd never know exactly what was going to pop up around that island! 

 

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2 hours ago, HazeGrayUnderway said:

It would be even more interesting if the bots had a set of possible "builds" that they can use.

 

Bismarcks, GKs, Massachusetts, etc. with Secondary Spec.

AA spec High Tier USN BBs.

Etc.

I don't think flags are going to improve them much on their own, except maybe Detonation flags for bot DDs.

 

2 hours ago, SpudZero said:

Good idea, it would add a new dynamic to it, you'd never know exactly what was going to pop up around that island! 

 

Don't know if you noticed but they have stuck to Axis nation ships you fight in all the tier 6 operations, all German and Japanese, even more so heavily Japanese. This would have to be a theme they have to break to do so. I am not so sure that is something they are open to doing, at least right now. 

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Thanks for posting, @Lightninger.  I caught it yesterday on your YouTube channel.  You seem to be rockin' it already.  :Smile_medal:

I look forward to running it with the Hoperations crew.  :Smile_great:

+1 buddy.

p.s. - I am picking up a PC microphone this week.  You will probably hear Motown playing in the background when I speak.  :cap_cool:

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I played Raptor Rescue on the PTS. Took 3 tries to get 5 stars but that's just due to teammates knowing what to do or not. I was in a Fuso and I didn't find the bot planes very troublesome. Like most operations, the fun comes from the number of bots that show up near the end.

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So does the Raptor still get beached from trying to avoid friendly, enemy torps or air dropped ones?

 

And in a PUG environment, I'd be concerned again with group lemming to the enemy CVs..  As player CVs can no longer send one combined strike to take it out and avoid that situation altogether.

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2 hours ago, PtooieBoat said:

So does the Raptor still get beached from trying to avoid friendly, enemy torps or air dropped ones?

 

And in a PUG environment, I'd be concerned again with group lemming to the enemy CVs..  As player CVs can no longer send one combined strike to take it out and avoid that situation altogether.

We played three games in the organized division on the PTS and there was no issue with Raptor beaching in those games. There have also been games with individual members solo queuing on the PTS on their own and I have yet to hear this problem come up.

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Attacking the bot CVs using a CV is downright impossible and should not be attempted. It's bad that a tier 4 CV fighter consumable can still wipe clean an entire tier 6 squadron in no time.

I can however eliminate the DD escort thus make things easier for whoever is going for the Hosho. 

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7 minutes ago, Vader_Sama said:

Attacking the bot CVs using a CV is downright impossible and should not be attempted. It's bad that a tier 4 CV fighter consumable can still wipe clean an entire tier 6 squadron in no time.

I can however eliminate the DD escort thus make things easier for whoever is going for the Hosho. 

Okay, will need to completely revamp strategies and priorities.  A fresh take on a scenario isn't necessarily a bad thing.  New things to learn.

 

A little bit of a concern,  is in 8.5 I've noticed taking more plane losses for example in Aegis.  It isn't a big change,  but it is noticeable in every match I play.  And dealing with incomplete squads in matches is slightly more common.  Sometimes you don't feel like you can make enough of a difference.

 

I still would like to see WG work on a CV, centric operation where you can have 2-3 in one match.  Based on how bad the CV queues were a few months back.  But I'm guessing that any interest in the CV rework is dying down overall and won't matter nowadays.

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On ‎7‎/‎19‎/‎2019 at 1:29 PM, Vader_Sama said:

Attacking the bot CVs using a CV is downright impossible and should not be attempted. It's bad that a tier 4 CV fighter consumable can still wipe clean an entire tier 6 squadron in no time.

I can however eliminate the DD escort thus make things easier for whoever is going for the Hosho. 

Is there a "how to" video for this operation with some of your carrier play coming soon to a theatre near us?  :Smile_great:

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3 hours ago, Captain_Slattery said:

Is there a "how to" video for this operation with some of your carrier play coming soon to a theatre near us?  :Smile_great:

Haven't quite honed down the carrier gameplay enough to find a consistent high yield result.

 

The best I got was 1600 base xp.

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5 hours ago, Vader_Sama said:

Haven't quite honed down the carrier gameplay enough to find a consistent high yield result.

 

The best I got was 1600 base xp.

What is your current CV of choice?   Indy, Ryujo, then Furious?

 

(pre re-work I only played Indy for the longest time, didn't want to level another CV line..  but then I learned of the Ryujo double torp drops and it brought me over to the dark side,  much later.  no contest there) 

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