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ST: Priority Air Defense Sector

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ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage is applied to aircraft with the least amount of hit points at the time of activation. In other words, air defense will try to shoot down the maximum number of aircraft.

shot-19_07.03_13_34.12-0798.thumb.jpg.abcbd71e8f390a2a1c2faa9b3c69168e.jpg

Then begins a phase of gradual strengthening of the sector, which lasts a few seconds. During this time, the sector increases its efficiency, and then works at full capacity for a time. After that, the strengthening of the sector is deactivated. To re-activate, it is necessary to wait for it to recharge, during which AA efficiency returns to standard values. The gain, duration, and cooldown options depend upon the ship. 

868615320__3.thumb.jpg.df885950f9d0a122e6a4dd67e63655d2.jpg

Strengthening an AA sector affects only the permanent constant damage values and does not affect the damage caused by explosions.

Together with the priority sector, the skill Manual Fire control of AA Armament has also been re-designed. Now, it will increase the instant damage inflicted, increase the cooldown duration of the priority sector. It will also completely remove the effects applied to constant damage (both the gradual 'buff' period to the priority sector AND the debuff to the non-prioirty sector side). This will allow ships with weak air defenses to deal a significant 'burst' of damage to enemy aircraft at the moment of activation, but will not increase their ability to deal higher amounts of constant, permanent damage.

Undoubtedly, this change will affect the interaction of aircraft with ships and will require additional balance changes. We will closely monitor the new priority sector system and make adjustments as deemed necessary.

Please note that the information in the Development Blog is preliminary.

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Why not make a simple key assignment...  2 keys oh say like L and P.   Pressing the same key twice balances the sectors back out.

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It looks interesting let's see how its applied 

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How about give the CV back its alpha strike power and a boost to there regenerative ability. That way If someone get an attack off they feel it's worth the lose of the aircraft people feel there AA is working and cv's feel that they are getting good damage and have aircraft by the end of the match not out of stock half way in.

Sorry hard to be positive about anything at the moment with the 8.5 patch clipping....chopping off most t8 CV wings. Wish you guys would fix one :etc_swear: up at a time before adding more.

Edited by Athrun2021
Had to put the reason for bitterness.
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Is it still just two sectors, port and starboard or are there more angles depending on where the camera is aimed?

This sounds like DFAA but without a consumable and with the player directing the fire.

What is being considered to strengthen aircraft since AA is so much deadlier now? Not that I really want planes to be stronger but I can't see y'all leaving planes in their current state. My GZ is having a hard time in co-op, I can only imagine how much worse it would be in random.

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1 hour ago, Athrun2021 said:

Wish you guys would fix one :etc_swear: up at a time before adding more.

Different teams working on different projects. I have faith that CVs and AA will eventually reach a satisfying equilibrium,  but I've always doubted it would be within 12 months or the rework.

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The sector size needs to be change if this is the direction the system is going. 180 degrees is way too wide to think of this as being interactive or skill-based. It's just a basic awakeness check at that point.

I suggest 90 degrees for BBs, 60 for cruisers, and 30 for destroyers BUT that the smaller arc versions have larger effects. That way, a destroyer can focus its fire to a huge degree in a narrow cone to offset its low base AA values with a high-multiplier cone that must be maintained through the use of active maneuvering.

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15 minutes ago, Edgecase said:

The sector size needs to be change if this is the direction the system is going. 180 degrees is way too wide to think of this as being interactive or skill-based. It's just a basic awakeness check at that point.

I suggest 90 degrees for BBs, 60 for cruisers, and 30 for destroyers BUT that the smaller arc versions have larger effects. That way, a destroyer can focus its fire to a huge degree in a narrow cone to offset its low base AA values with a high-multiplier cone that must be maintained through the use of active maneuvering.

My suggestion would be this, and the burst isn't instant but takes a few seconds to charge, and the focus fire is visually indicated to the CV. That way it is mechanically skilled on both ends, with the firing ship trying to keep the target in its AA arc and using it at the right time, while the CV tries to evade it.

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Yay more aa balancing :cap_rambo:hope your goal is not discourage the cv players because youre wasting your time

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2 hours ago, shonai_ said:

Together with the priority sector, the skill Manual Fire control of AA Armament has also been re-designed. Now, it will increase the instant damage inflicted, increase the cooldown duration of the priority sector.

Is this a translation error or does taking MFCAA INCREASE the time between being able to reinforce sectors.

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The change looks in the right direction. (give players skill based AA damage) 

But link this to camera angle seems to be a bad idea. Need to turn  the camera around in a hot fight isn't user-friendly, considering the fact planes can come in any angle.

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6 hours ago, shonai_ said:

more convenient and understandable and also give a tangible result

Is an automatic skill not already pretty convenient?

"Tangible result" where the hell have you guys been? A DD knocking down an entire squadron before they launch already seems plenty "tangible" to me. Now switching sectors gives them a BOOST?

You guys have to be the most incompetent company I've seen in a long time. Even EA doesn't mess things up this badly.

Are you sure you're private sector and not government?

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Why not the old ctrl-click on a squadron to increase the AA for a specific duration? So much simpler

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Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

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3 minutes ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

Any form of control over my AA is a welcome change

 

But more importantly CANCEL THE TRAINING CENTER SYSTEM

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9 hours ago, shonai_ said:

ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage is applied to aircraft with the least amount of hit points at the time of activation. In other words, air defense will try to shoot down the maximum number of aircraft.

shot-19_07.03_13_34.12-0798.thumb.jpg.abcbd71e8f390a2a1c2faa9b3c69168e.jpg

Then begins a phase of gradual strengthening of the sector, which lasts a few seconds. During this time, the sector increases its efficiency, and then works at full capacity for a time. After that, the strengthening of the sector is deactivated. To re-activate, it is necessary to wait for it to recharge, during which AA efficiency returns to standard values. The gain, duration, and cooldown options depend upon the ship. 

868615320__3.thumb.jpg.df885950f9d0a122e6a4dd67e63655d2.jpg

Strengthening an AA sector affects only the permanent constant damage values and does not affect the damage caused by explosions.

Together with the priority sector, the skill Manual Fire control of AA Armament has also been re-designed. Now, it will increase the instant damage inflicted, increase the cooldown duration of the priority sector. It will also completely remove the effects applied to constant damage (both the gradual 'buff' period to the priority sector AND the debuff to the non-prioirty sector side). This will allow ships with weak air defenses to deal a significant 'burst' of damage to enemy aircraft at the moment of activation, but will not increase their ability to deal higher amounts of constant, permanent damage.

Undoubtedly, this change will affect the interaction of aircraft with ships and will require additional balance changes. We will closely monitor the new priority sector system and make adjustments as deemed necessary.

Please note that the information in the Development Blog is preliminary.

And do tell me please, just how you plan to offset this amazing weaponry so some player skill is required to more or less vaporize attacking aircraft? 

Oh - and have you figured out how this will be important when carrier player numbers continue to recede, as they will, you must know. But if you do not, let me tell you, the numbers will drop. 

Finally - what do you do for carrier players, to offset their losses to prevent a further reduction in the number of carrier players? Got anything to offer on that front either? 

Didn't think so. 

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5 hours ago, sapient007 said:

The change looks in the right direction. (give players skill based AA damage) 

But link this to camera angle seems to be a bad idea. Need to turn  the camera around in a hot fight isn't user-friendly, considering the fact planes can come in any angle.

How is this skill based at all? Skill based is not being able to realize planes are coming and just delete them by looking at them, there needs to be something involved to increase that plane killing ability. The proposed mechanic simply checks to see if your brain is working and you are not afk... 

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2 hours ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

The Ctrl+Click is a better system all around. It should be reworked to be ctrl+click to narrow the flak spread and increase overall DPM of AA but when the squadron leaves your AA range, the Ctrl+click target is removed so the CV can weave in and out of the AA range to try and drop the targeting but once the drop is committed, it isnt an unwieldy, overly complicated system.

Nothing about the priority target selection is user friendly nor does it feel rewarding to use and this change feels like more of a doubling down than a fix.

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1 hour ago, JustAdapt said:

The proposed mechanic simply checks to see if your brain is working and you are not afk... 

You answer yourself. This is first step to skill call "situational awareness". 

I only say right direction, which means I can see more potential for the new system to be improved to a skill base system than the old set/click and forget system. 

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2 hours ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

If you are going to continue to make AA stronger you need to help CVs cope with plane losses.  Bigger hangar, faster regen rates and faster planes to cope with being forced to attack lone ships often on other ends of the map.

I play all ship types and do fairly well in all of them.  What you are doing to CVs is ridiculous right now.  You are making them unplayable. 

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3 hours ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

What I'd like to see is 4 possible AA sector settings, each covering 180o.  Right now, there's only port and starboard.  But what if you're a bow tanking ship, or if the enemy planes are constantly coming at you from along the ship's long axis?

What I suggest is being able to choose between port, starboard, fore, and aft.  This would allow for a little more granularity in your AA sector options, rather than only port or starboard.  And once again, I'd suggest using the arrow keys:

  • Left: port sector
  • Right: starboard sector
  • Up: forward sector
  • Down: aft sector

The sectors would work the same.  It's just that you have a little more choice in which 180o sector around the ship in which to focus.

 

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11 hours ago, shonai_ said:

ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage is applied to aircraft with the least amount of hit points at the time of activation. In other words, air defense will try to shoot down the maximum number of aircraft.

Undoubtedly, this change will affect the interaction of aircraft with ships and will require additional balance changes. We will closely monitor the new priority sector system and make adjustments as deemed necessary.

Please note that the information in the Development Blog is preliminary.

A rarity from WG recently: this doesn't look like a bad idea. Might be workable. 

But you can solve the problem in a simpler way: just get rid of Sky Cancer. Game will become instantly more playable and fun. 

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10 hours ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

I like that it is look and press a button. Nice simple and can be done between shooting and hopefully the button can be mapped to a mouse button.

However it needs to inject more skill by splitting up the sectors on either side into 4 segments where the reinforcement can happen and allows you to switch segments while the AA ramp up is happening. After that the cool down should involve a period of almost no AA because it expends the AA guns ammunition and they need to be reloaded to continue doing their normal job. It should also mean that if you do not use the system your AA is significantly weaker which would mean that the AA user would have to do something in order to earn the rewards for shooting down the enemy aircraft so it isn't simply the computer shooting them down.

I don't mind my aircraft being wiped out when I make a mistake but it needs to be because the AA user has done something in order to wipe them out not simply because a mechanic says that my aircraft take damage every millisecond.

Even if WG doesn't split the sectors into segments, if a player forgets to use the AA system then AA should be only able to do minor damage that only becomes bad if the aircraft stay in the AA area for to long. This way the system requires some level of skill and doesn't involve a player getting rewards simply because they entered the match, especially AFK ships.

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It basically sounds like every ship is getting a version of DFAA. I'd rather have key bonds then camera controlled but I'll have to wait and see how this all works. 

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14 hours ago, Kami said:

Hey Captains,

Thanks for your feedback on the sector changes and the suggestions on how to make the interface easier. 

What are you thoughts on these proposed changes? Do you like the sectors getting a "burst" and then proceedings to strengthen, before you having to reactivate it again.

Thanks and keep the constructive feedback coming.

My thoughts are we are getting to a point you should just damn well remove them. AS is, this will be yet another unneeded nerf to CV's, It'll likely add to the skill gap, again, odds are I'm guessing you can't use primary armaments making it unwieldy in an actual battle, and you are adding another chaos inducing system while trying to add premium CV's still - just stop.

 

Put all CV development that isn't A: fixing what is in game or B: giving our odd tiers back on hold indefinitely until you have a remotely balanced system, that is more or less finalized and not going to have major changes. You want to improve sector AA? Have 3 keys, preferably with an option of players able to reassign them, assigned to act as focus left, balance, focus right, with a smaller but still visible permanent indicator where reinforcement is. Add it on to the damn compass or something if you have to. And if you want players to feel like they have some level of control then just do away with the shift times or make them drastically shorter. That way when maneuvering in the middle of a gunfight if they see the air attack they can keep at that and try and focus on knocking some planes down by pressing a button and if they see a dual attack can reset to center AA easily and plenty of other options here. Any of your Dev Team take one damn second to look past the weak AA ships to what the frakking Wor and Mino will do with that? As is they already slaughter planes. Now you want them and every other AA ship to have an instant damage burst? 

Tired of these half thought out ideas.

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