Jump to content
You need to play a total of 5 battles to post in this section.
C_D

Sync Dropping

17 comments in this topic

Recommended Posts

531
[187]
Members
1,626 posts
10,558 battles

Why Do People Sync Drop?

This is the question I pose to Wargaming....if they thought about this for a moment the answer would probably enter into the minds of those who can change it. IMO...sync dropping happens at least happens from our clan for this reason....we want to fight together...A LOT. I also believe that this is the reason you see other clans doing it as well. The solution seems pretty clear to us and that is this the new "Clan Battle Mode" tadaaa! If you do not want to see clans sync dropping into a random battles then please provide this option as an always on option for those clans that like to battle other clans. You can keep the competitive ladder mode which is cool still as well but we need a mode to be able to battle each other when we want. I have spoken to my clan and we will wait in a Que for however long it takes to get a match. It's what makes us happy and I think if you would enable this option you may see the grief factor decline some for those who do not necessarily like to see so many from the same clan in a battle and I do no blame them but the "lack" of this as an option has created the "Sync Drop Monster" that you do see every day. Another issue that arises is that when the two sync dropped teams land in the same match on opposite teams the potential is there to possibly just throw the match somehow....anyways food for thought perhaps.

Good day all happy Monday...ugh.

  • Cool 2
  • Boring 3
  • Angry 1

Share this post


Link to post
Share on other sites
3,064
[OO7]
Members
4,066 posts
9,449 battles

People sync drop because they find it enjoyable in a game that is for fun.

Plus, it's way more fun to shoot at people you know than random people.  

  • Cool 6

Share this post


Link to post
Share on other sites
8,762
[SALVO]
Members
24,190 posts
24,546 battles

For starters, nothing's stopping clans from playing Operations in large, full team sized divisions.

Secondly, I've long suggested that maybe they should add a mode similar to the old Tank Companies from WoT, where you could play at a clan or just join the team (with the team commander's consent) as a solo player.  This was a great way for clans to play together, but also it was a good recruiting tool, because you could invite potential members to join your tank company team for some battles to see how the player got along with others, how well he took direction in a team setting, and how well he played.  I see no reason why this format couldn't be used for WoWS, with some minor adjustments.  BTW, also note that there was no underlying competition in tank company mode.  It was just a way for teams at the specified tiers (tiers 4, 6, 8, or 10) to play some games as a team, rather than in randoms.

 

  • Cool 1

Share this post


Link to post
Share on other sites
8,762
[SALVO]
Members
24,190 posts
24,546 battles
Just now, enderland07 said:

People sync drop because they find it enjoyable in a game that is for fun.

Plus, it's way more fun to shoot at people you know than random people.  

In my experience, some clans love to shoot at "enemy" team mates, and others would go out of their way to not shoot at clan mates, at least until there were no other non-clan mate enemies.

Personally, it was way more fun for all when clannies were willing to shoot each other.  For non clanmates in the battle, they'd know that they weren't going to be the focus of the clan if the clannies on either side were happy to go after each other.

Share this post


Link to post
Share on other sites
531
[187]
Members
1,626 posts
10,558 battles
6 minutes ago, Crucis said:

For starters, nothing's stopping clans from playing Operations in large, full team sized divisions.

Secondly, I've long suggested that maybe they should add a mode similar to the old Tank Companies from WoT, where you could play at a clan or just join the team (with the team commander's consent) as a solo player.  This was a great way for clans to play together, but also it was a good recruiting tool, because you could invite potential members to join your tank company team for some battles to see how the player got along with others, how well he took direction in a team setting, and how well he played.  I see no reason why this format couldn't be used for WoWS, with some minor adjustments.  BTW, also note that there was no underlying competition in tank company mode.  It was just a way for teams at the specified tiers (tiers 4, 6, 8, or 10) to play some games as a team, rather than in randoms.

 

10-4 on the operations but they are stale at the moment. I thought WoW did have the mode you are speaking about at first launch but it was done away with but I remember being able to join a team that was forming...I even forgot how greatly useful that could be in recruiting..wow great point there. +1

Share this post


Link to post
Share on other sites
174
[FTH]
Members
1,001 posts
15,219 battles
5 minutes ago, C_D said:

10-4 on the operations but they are stale at the moment. I thought WoW did have the mode you are speaking about at first launch but it was done away with but I remember being able to join a team that was forming...I even forgot how greatly useful that could be in recruiting..wow great point there. +1

You're thinking of team battles I think.

Share this post


Link to post
Share on other sites
65
[DFNT]
Members
189 posts
4,490 battles

Not all people who want to sync drop together belong to the same clan. I've been involved in countless sync-drops over the years since my time playing tanks, it was the rare time when everyone was from the same clan. 

Share this post


Link to post
Share on other sites
8,762
[SALVO]
Members
24,190 posts
24,546 battles
1 minute ago, C_D said:

10-4 on the operations but they are stale at the moment. I thought WoW did have the mode you are speaking about at first launch but it was done away with but I remember being able to join a team that was forming...I even forgot how greatly useful that could be in recruiting..wow great point there. +1

1.  I agree that operations are a bit stale at the moment.

2. Yes, that mode was called team battles.  But its failure was, IMO, due to the fact that there was an underlying competition to the mode, plus it was only at tier 6.  I remember this mode quite well, because at the time, clans hadn't been officially added to the game, but I was in an unofficial clan.  And we had a clan member who was really, really hot to trot on playing team battles, because he sort of didn't like the random nature of randoms.   However, many of us in the clan got bored of WoWS's team battles within a day or three of its introduction.  I hated that it was only tier 6, particularly because at the time, I'd moved past tier 6 in my grinds and it was boring playing ships that were already elite (and there weren't nearly as many premium ships at that time).

Anyways, in my opinion, what made TCs enjoyable was that they were NOT tied to any sort of competitive event.  Their competitiveness was more on par with regular random battles.  It wasn't life or death (in a game playing sense, not a RL sense).  There was no rating to gain or protect.  You just played, gained some XP and credits, and had some fun, whether in a clan or not.

 

  • Cool 1

Share this post


Link to post
Share on other sites
9,852
[NMKJT]
Beta Testers
24,800 posts
3,895 battles

Isn't "playing with mostly members of your clan" what clan battles are supposed to be for?

Share this post


Link to post
Share on other sites
393
[_RNG_]
Members
787 posts
7,641 battles
1 hour ago, Crucis said:

they should add a mode ... where you could play as a clan or just join the team (with the team commander's consent) as a solo player.  ... a great way for clans to play together, but also ... a good recruiting tool,

This is a great idea. It wouldn't be that hard for them to implement and it would be really fun to get to play as a clan or as a team at anytime, for much lower stakes than formal Clan Battles. (They should still keep Clan Battles too!)

Share this post


Link to post
Share on other sites
9
[HKA]
Members
88 posts
10,019 battles
1 hour ago, enderland07 said:

Plus, it's way more fun to shoot at people you know than random people.  

All about this.  It's fun shooting at clan members and laughing maniacally at them as they burn.   

Share this post


Link to post
Share on other sites
143
Members
233 posts
6,020 battles
1 hour ago, enderland07 said:

People sync drop because they find it enjoyable in a game that is for fun.

Plus, it's way more fun to shoot at people you know than random people.  

/thread

Share this post


Link to post
Share on other sites
919
[DPG]
Members
1,766 posts
7,949 battles

Unless you're a member of a particularly scummy clan,  I have found that when I end up on the opposite team as a clan mate they become my priority target.  Nothing better than rubbing it in on discord. 

Share this post


Link to post
Share on other sites
Members
436 posts
202 battles
2 hours ago, Crucis said:

1.  I agree that operations are a bit stale at the moment.

2. Yes, that mode was called team battles.  But its failure was, IMO, due to the fact that there was an underlying competition to the mode, plus it was only at tier 6.  I remember this mode quite well, because at the time, clans hadn't been officially added to the game, but I was in an unofficial clan.  And we had a clan member who was really, really hot to trot on playing team battles, because he sort of didn't like the random nature of randoms.   However, many of us in the clan got bored of WoWS's team battles within a day or three of its introduction.  I hated that it was only tier 6, particularly because at the time, I'd moved past tier 6 in my grinds and it was boring playing ships that were already elite (and there weren't nearly as many premium ships at that time).

Anyways, in my opinion, what made TCs enjoyable was that they were NOT tied to any sort of competitive event.  Their competitiveness was more on par with regular random battles.  It wasn't life or death (in a game playing sense, not a RL sense).  There was no rating to gain or protect.  You just played, gained some XP and credits, and had some fun, whether in a clan or not.

 

Back then having an "elite" ship didn't mean as much as it does today. That was back before 19pt captains were even a thing if I recall correctly.

Share this post


Link to post
Share on other sites
8,762
[SALVO]
Members
24,190 posts
24,546 battles
4 minutes ago, IronMike11C4O said:

Back then having an "elite" ship didn't mean as much as it does today. That was back before 19pt captains were even a thing if I recall correctly.

Honestly, it would still have been boring for me.  As I recall, there weren't that many maps, and I got stuck playing pretty much the same ship, time after time after bloody boring time, in large part because the leaders always wanted to play the BB.  And it gets incredibly frustrating and boring when you're stuck in the same ship and it's not even your favorite type to play.  And on top of that, having someone in the clan pestering everyone to play team battles because he liked them better than randoms, when he was just about the only person with that attitude at the time.

I think that team battles that were more like WoT's tank companies, particularly since there are so many more ships to choose from now, would make them a lot more palatable than they were back during the original version of WoWS team battles.

Share this post


Link to post
Share on other sites
9,852
[NMKJT]
Beta Testers
24,800 posts
3,895 battles

It's all fun and games until someone throws the match for their buddies on the other side. I am not saying anyone in this thread does this, but it is a very real and legitimate concern with sync drops.

  • Boring 1

Share this post


Link to post
Share on other sites
2,190
[PEED2]
Beta Testers
4,955 posts
14,551 battles

Is more fun play/kill your friends them random bad people.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×