Destroyers versus Carrier Aircraft need help. This proposal in aimed to do exactly that: save the Destroyer from Carriers, but within REASON.   Goal of the proposed change: Give all Destroyers a dedicated defensive "Fighter Patrol Squadrons" Consumable that remains active for X minutes and respawns destroyed "Fighter Patrol Squadrons" during that time frame. This will enable Destroyers to capture a zone at game start and fully protect themselves from enemy Aircraft Carriers for a limited amount of time.   Reason for the proposed change: Destroyers are the ships that normally capture zones and they need special protection to at least enable them to capture ONE zone, especially when their fleet does not protect them from enemy Aircraft. If the Destroyers of a fleet fail to capture a zone at the start of the match due to enemy Aircraft, then that usually also decides the outcome of the match. That is very bad for game play. The proposed Consumable should allow every Destroyer to capture at least one zone even when facing an enemy Aircraft Carrier.   This is to be a new and a unique "Fighter Patrol Squadrons" Consumable, for Destroyers ONLY, that works very different from the "Fighter Squadron" Consumable that currently exists in the game.   The Characteristics of the proposed "Fighter Patrol Squadrons" Consumable change:   It is a consumable that is only available to all Destroyers at all Tiers that face a Carrier and the Consumable is only available to a Destroyer when they are in a match with enemy Carriers (if not then it is hidden).   It can only be used once per match for X amount of minutes.   The "Fighter Patrol Squadrons" Consumable consists of two parts: one on-map, one off-map.   The on-map part of the "Fighter Patrol Squadrons" Consumable consists of a single Fighter Patrol Squadron, consisting of X Fighter Aircraft, that flies at low altitude above the Destroyer in a circle pattern (like the existing "Fighter Squadron" Consumable does). The on-map part "Fighter Patrol Squadrons" can be spotted, damaged and destroyed by enemy Aircraft and enemy AA/Flak because they fly at low altitude.   The off-map (very high altitude) part of the "Fighter Patrol Squadrons" consists of an unlimited number of Fighter Patrol Squadrons that will replace the on-map (low altitude) Fighter Patrol Squadron if it is destroyed. This replacing takes place X seconds after the on-map Fighter Patrol Squadron is destroyed.   The off-map (high altitude) part of the "Fighter Patrol Squadrons" Consumable consists of an unlimited number of Fighter Patrol Squadrons that fly at very high altitude above a Destroyer and thus above the range of enemy Anti-Aircraft Artillery/Flak/Fighters. They are not visually represented on the map and mini map, they cannot spot and they cannot be attacked nor can they attack.   The "Fighter Patrol Squadrons" Consumable has a radius that is 25% LARGER that than of the current best Fighter Squadron in the game.   When enemy Aircraft enter the "Fighter Patrol Squadrons" circle, the on-map part of the "Fighter Patrol Squadrons" will move in to attack them, like the current "Fighter Squadron" Consumable does.   If the on-map Fighter Patrol Squadron of the "Fighter Patrol Squadrons" Consumable is destroyed it will be replaced by a full Hit Point Fighter Patrol Squadron that travels down from very high altitude to low altitude within X seconds after the last on-map Fighter Patrol aircraft was destroyed.   The on-map and off-map part of the "Fighter Patrol Squadrons" Consumable cannot spot. That simulates that there is no direct communication between the Destroyer and the Fighter Patrol Squadrons, like usually was the case in real life in WW2. The on-map part of the "Fighter Patrol Squadrons" Consumable can spot only for itself, but cannot share data on what it spots with the Destroyer and the fleet.   It is advisable to combine this "Fighter Patrol Squadron Consumable proposal" with the "AA/Flak and Carrier Aircraft proposal for Tier 8-10" that is described in another topic.