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GSXstage1

Rockets on Early tier 4 CV's

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While playing pre WW1 and WW1 ships, Tiers 1 through 4, Their are many ships with no anti aircraft guns. Yet CV's from the 1920's have rockets on their planes. I appreciate the historical accuracy of ships like Bogatyr, St Louis, Varyag etc I don't think it fair at all that they are grouped with ships and tiers that are historically inaccurate and have a huge disadvantage against them. Ships that were kept AFTER ww1 did receive AA upgrades in the 20's and 30's with the advancement of CV technology but those tier 3 cruisers did not or were mostly scrapped BEFORE CV's were safely operational. The use of rockets on planes was limited to use against Air Balloons, Zeppelins and some ground targets. They were not used on CV's against ships until later. Even then they were inaccurate at best. Their is no evidence that a plane carrying rockets launched from a CV attacked any shipping in ww1 or the 20' and early 1930's.

World War IEdit

Rockets were used in World War I to engage observation balloons and airships. Success rates were low and the rockets were dangerous to handle in the early fighters built from highly flammable materials.[1] By the end of the war they were replaced by the incendiary Pomeroy bullets.[2] The Pomeroy bullet was developed to strike German Zeppelin airships, by igniting the hydrogen in the balloon. They did not always work.[3] One of the notable rockets from World War I was the Le Prieur rocket which had a range of about 115 m (126 yd), limited by inaccuracy. It was first used in the Battle of Verdun.

Interwar periodEdit

The first known example of a successful attack of air-to-air rockets on another plane took place on August 20, 1939, during the Battle of Khalkhin Gol. A group of Soviet Polikarpov I-16 fighters under command of Captain N. Zvonaryev successfully destroyed a few Japanese warplanes by launching of RS-82 rockets. Soviet RS-82 rockets were mounted on special pylons under wings of Soviet fighters.[4]

World War IIEdit

Air-to-air rockets were utilized in World War II to engage bombers because cannon fire proved ineffective at high closing speeds. On top of that, getting in the range to fire one's guns also meant getting in the range of the bomber's tail gun. The German R4M was the first practical rocket.[citation needed] It was highly successful, but came too late to change the outcome of the war.[citation needed] After experiencing the effectiveness of the German rockets, both the Soviet Union and the United States started developing their own.[clarification needed]

The invention of effective air-to-air missiles spelled the end for their unguided counterparts in the 1950s. The capability of steering during the flight trajectory significantly increased the hit percentage over rockets. The United States built one last air-to-air rocket, the AIR-2 Genie. It used a nuclear warhead with a blast radius of 300m to compensate for its inaccuracy.

Edited by GSXstage1
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Because balanz, because arcade.

Anything else I said related to how WG did the rework and armed carriers would just be (redacted,) (redacted,) (etc...)

Edited by Estimated_Prophet

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Agreed especially since there's not even a fighter consumable talk about feeling like a pinata 

 They really should have started at T6 for CVs and left the T4 for Co-Op for the "practice ",  the poor World War I ships really should have a nice spot for surface battles CV free T4 down

Edited by silverdahc

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The rockets are used for programming and video purposes. Planes should have Machine guns but that was used more for killing crew not damaging ships. Keep there rating out of R rated. That's why we do not have crew running around.

Edited by Raven114

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This isn't a simulator.

Ubisoft developed some naval sub simulators you can find on Steam called Silent Hunter. And there's the Battlestations Midway/Pacific franchise which is arcade style too. Victory at Sea: Pacific is a RTS simulator...

Wows was designed to be a balanced pvp arcade game suitable for professional gaming competitions like WoTs or even Halo. It can't be realistic for balance sake.

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The rockets on tier 4 CV's are for teaching a player how to use rockets with protected match making, before they get dumped into tier 6 CV's, where they will be in tier 8 matches. Same thing with the torpedo bombers. Tier 4 CV's don't have effective weapons, so it doesn't matter if there's very little effective AA defense.

It also should help newer surface ship players see what a CV can do mechanically, before they hop in a tier 5 ship, and get surprised by a tier 6 CV that's fully functional. Learn how to turn into torpedo bombers, turn broadside to dive bombers, and how to turn against what rocket aircraft before it's important and failure to do so can get you killed.

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