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ST: Changes to Test Ships (DDs, Colbert, Ark Royal and Yoshino)

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Please note that the information in the Development Blog is preliminary.

Tier X American destroyer Somers:

  • Torpedo tubes reload time increased from 108 to 130 s.

Somers was designed as a 'universal' destroyer with a good main battery guns and long-range torpedoes. Testing showed that torpedo weapons were too strong for a ship that also had good artillery.

Tier V American destroyer Hill:

  • Main battery guns reload time increased from 4 to 4.8 s.

Damage per minute of Hill's main battery guns was too high for a tier V destroyer, so reload time was increased.

Tier VIII French destroyer Le Fantasque:

  • Torpedo detectability range increased from 1.4 to 1.8 km.

Le Fantasque has very fast torpedoes with a range of 8 km, and she can easily hit enemies with them. These torpedoes were too strong for a tier VIII destroyer. We decided to increase detectability range of the Le Fantasque torpedoes, so players would have a little more time to react to them.

Tier VII French destroyer Vauquelin:

  • Hit points of re-searchable hull increased from 16900 to 18100.
  • Turrets 180° turn time lowered from 22.5 to 18 s.
  • Torpedo maximum speed increased from 57 to 68 knots.
  • Torpedo detectability range increased from 1.2 to 1.4 km.

In some characteristics Vauquelin was not strong enough for a French destroyer of tier VII and did not fit into the overall progression of the branch.

Vauquelin's researchable hull increased the amount of hit points of the ship by too small amount for a tier VII destroyer.

French destroyers are designed for dynamic fights whilst actively maneuvering. With the progression of the tier, the dynamics of the battle grows too, and the previous traverse speed of the Vauquelin turrets was too low to permit effective play at her tier.

Vauquelin's torpedoes maximum speed was increased to make them easier to hit an enemy. Also increasing the detectability range of the torpedoes will give players time to react to the improved torpedoes of this French destroyer.

Tier VI French destroyer Guepard:

  • Main battery guns reload time increased from 4.8 to 5.2 s.

Tier V French destroyer Jaguar:

  • Main battery guns reload time increased from 6 to 6.6 s.

According to the test results, the reload time of the Jaguar and Guepard main battery guns has been changed to balance their damage per minute.

Tier X French cruiser Colbert:

  • Improved acceleration dynamics from 0 to 8 knots.
  • "Repair party" consumable number of charges increased from 2 to 3.

Colbert is designed to play at medium distances with the help of covers. For this playstyle to be successful, the ship must be able to gain speed quickly.

Recent changes to test ships have increased the recovery of Colbert's hit points with "Repair party" equipment to compensate ship's low amount of hit points. The old number of "Repair party" charges did not allow this change to be sufficiently realized.

Tier VII Japanese destroyer Yudachi:

  • "Torpedo reload boost" consumable added to a separate slot.
  • Detectability range by sea increased from 6.48 to 7 km.
  • Detectability range firing main guns in smoke increased from 2.42 to 2.61 km.
  • Detectability range by air increased from 2.784 to 3.01 km.

The concept of Yudachi, as a destroyer with good concealment and powerful long-range torpedoes, works fine, but the gameplay on her can be quite monotonous. Yudachi has received "Torpedo reload boost" equipment in a separate slot to allow players to launch an extra wave of torpedoes at the right time. This will enhance the gameplay and will allow with the correct use of equipment to have a significant impact on the result of the battle. To compensate this reinforcement, her detectability range has been increased.

Tier X Japanese cruiser Yoshino:

  • "Repair party" consumable number of charges increased from 2 to 3.

Because of her long-range guns and torpedoes, as well as her armor, Yoshino is designed for careful long-distance play. In order to allow her to get close to the enemy at the end of the game and take an active part in the battle, we have slightly increased the survivability of the ship by adding one additional "Repair party" charge to her.

Tier VI British aircraft carrier Ark Royal:

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

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Better buff Colbert some more, how else will it be the new unicorn for everyone to rush to. 

Yuudachi changes apoear to be decent, people were asking for an old Shiratsuyu for some time.

As for Ark Royal it's a good sign; maybe this could herald changes in the planes of some other CVs too?

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Yuudachi change seems good. Hopefully it will be enough to make this ship good but idk about that.

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I don't get it. Why is Colbert getting buffed? Strong ships aren't supposed to get buffed excessively....?

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1 hour ago, Kami said:

Tier VI British aircraft carrier Ark Royal:

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

Fine. But this is not the carrier I'm waiting for... I want the other one, you know, the one you have been testing for MONTHS and MONTHS? 

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So with TRB Poi is now the old Shiratsuyu? Anyone remember that WG removed the separate TRB from Shiratsuyu and put it in the same slot as smoke precisely because they didn't want her spamming 16 torps at tier 7 from the safety of smoke? Hilariously at the time, quite a few people joked that WG would just sell us Poi with separate TRB and smoke. Funny how things have worked out.

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More love for the colbert mufufu! Chances are she'll be only avaliable for steel now...

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1 hour ago, Koogus said:

Yuudachi change seems good. Hopefully it will be enough to make this ship good but idk about that.

 Cant wait for this meme again...

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1 hour ago, Herr_Reitz said:

Fine. But this is not the carrier I'm waiting for... I want the other one, you know, the one you have been testing for MONTHS and MONTHS? 

The tier 8 premium CV, HMS Indomitable, I presume?

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Reminder that Poi still has garbage gun reload and worse concealment than Shiratsuyu. Also she's darn slow.

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3 hours ago, Kami said:

Yudachi has received "Torpedo reload boost" equipment in a separate slot to allow players to launch an extra wave of torpedoes at the right time. This will enhance the gameplay and will allow with the correct use of equipment to have a significant impact on the result of the battle. To compensate this reinforcement, her detectability range has been increased.

This is actually looking tempting now. Superintendent is going to be a must.

 

3 hours ago, Kami said:

Tier X French cruiser Colbert:

This ship is obscenely powerful, and IMHO does not need to be made even more so. The only counter most other ships have is to be able to kill her quickly. She arguably needs to be nerfed, certainly not buffed. It will be interesting to see how the next round pans out.

 

3 hours ago, Kami said:

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

This needs to happen on Hermes and Furious as well, IMHO. It's not as glaringly ahistorical on the Furious, because the stock bombers are Skuas, but it really ought to be done. 

 

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The theme of 2019 in WOWS Policy

NERF all/everything torps related!

High tier BB dont have to worry about torps as a sinking tactic/strategy.  *sigh*.... Inclusive/balanced game play non-existent for far this year.

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4 hours ago, Kami said:

Please note that the information in the Development Blog is preliminary.

Tier X American destroyer Somers:

  • Torpedo tubes reload time increased from 108 to 130 s.

Somers was designed as a 'universal' destroyer with a good main battery guns and long-range torpedoes. Testing showed that torpedo weapons were too strong for a ship that also had good artillery.

Tier V American destroyer Hill:

  • Main battery guns reload time increased from 4 to 4.8 s.

Damage per minute of Hill's main battery guns was too high for a tier V destroyer, so reload time was increased.

Tier VIII French destroyer Le Fantasque:

  • Torpedo detectability range increased from 1.4 to 1.8 km.

Le Fantasque has very fast torpedoes with a range of 8 km, and she can easily hit enemies with them. These torpedoes were too strong for a tier VIII destroyer. We decided to increase detectability range of the Le Fantasque torpedoes, so players would have a little more time to react to them.

Tier VII French destroyer Vauquelin:

  • Hit points of re-searchable hull increased from 16900 to 18100.
  • Turrets 180° turn time lowered from 22.5 to 18 s.
  • Torpedo maximum speed increased from 57 to 68 knots.
  • Torpedo detectability range increased from 1.2 to 1.4 km.

In some characteristics Vauquelin was not strong enough for a French destroyer of tier VII and did not fit into the overall progression of the branch.

Vauquelin's researchable hull increased the amount of hit points of the ship by too small amount for a tier VII destroyer.

French destroyers are designed for dynamic fights whilst actively maneuvering. With the progression of the tier, the dynamics of the battle grows too, and the previous traverse speed of the Vauquelin turrets was too low to permit effective play at her tier.

Vauquelin's torpedoes maximum speed was increased to make them easier to hit an enemy. Also increasing the detectability range of the torpedoes will give players time to react to the improved torpedoes of this French destroyer.

Tier VI French destroyer Guepard:

  • Main battery guns reload time increased from 4.8 to 5.2 s.

Tier V French destroyer Jaguar:

  • Main battery guns reload time increased from 6 to 6.6 s.

According to the test results, the reload time of the Jaguar and Guepard main battery guns has been changed to balance their damage per minute.

Tier X French cruiser Colbert:

  • Improved acceleration dynamics from 0 to 8 knots.
  • "Repair party" consumable number of charges increased from 2 to 3.

Colbert is designed to play at medium distances with the help of covers. For this playstyle to be successful, the ship must be able to gain speed quickly.

Recent changes to test ships have increased the recovery of Colbert's hit points with "Repair party" equipment to compensate ship's low amount of hit points. The old number of "Repair party" charges did not allow this change to be sufficiently realized.

Tier VII Japanese destroyer Yudachi:

  • "Torpedo reload boost" consumable added to a separate slot.
  • Detectability range by sea increased from 6.48 to 7 km.
  • Detectability range firing main guns in smoke increased from 2.42 to 2.61 km.
  • Detectability range by air increased from 2.784 to 3.01 km.

The concept of Yudachi, as a destroyer with good concealment and powerful long-range torpedoes, works fine, but the gameplay on her can be quite monotonous. Yudachi has received "Torpedo reload boost" equipment in a separate slot to allow players to launch an extra wave of torpedoes at the right time. This will enhance the gameplay and will allow with the correct use of equipment to have a significant impact on the result of the battle. To compensate this reinforcement, her detectability range has been increased.

Tier X Japanese cruiser Yoshino:

  • "Repair party" consumable number of charges increased from 2 to 3.

Because of her long-range guns and torpedoes, as well as her armor, Yoshino is designed for careful long-distance play. In order to allow her to get close to the enemy at the end of the game and take an active part in the battle, we have slightly increased the survivability of the ship by adding one additional "Repair party" charge to her.

Tier VI British aircraft carrier Ark Royal:

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

So great for the Swordfish. Now can Ranger get its SBD and all the other cv get there correct planes. Please!!! 

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3 hours ago, Super_Dreadnought said:

So with TRB Poi is now the old Shiratsuyu? Anyone remember that WG removed the separate TRB from Shiratsuyu and put it in the same slot as smoke precisely because they didn't want her spamming 16 torps at tier 7 from the safety of smoke? Hilariously at the time, quite a few people joked that WG would just sell us Poi with separate TRB and smoke. Funny how things have worked out.

I immediately thought the same thing when I saw that change.

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5 hours ago, Kami said:

Please note that the information in the Development Blog is preliminary.

Tier X American destroyer Somers:

  • Torpedo tubes reload time increased from 108 to 130 s.

Somers was designed as a 'universal' destroyer with a good main battery guns and long-range torpedoes. Testing showed that torpedo weapons were too strong for a ship that also had good artillery.

Tier V American destroyer Hill:

  • Main battery guns reload time increased from 4 to 4.8 s.

Damage per minute of Hill's main battery guns was too high for a tier V destroyer, so reload time was increased.

Tier VIII French destroyer Le Fantasque:

  • Torpedo detectability range increased from 1.4 to 1.8 km.

Le Fantasque has very fast torpedoes with a range of 8 km, and she can easily hit enemies with them. These torpedoes were too strong for a tier VIII destroyer. We decided to increase detectability range of the Le Fantasque torpedoes, so players would have a little more time to react to them.

Tier VII French destroyer Vauquelin:

  • Hit points of re-searchable hull increased from 16900 to 18100.
  • Turrets 180° turn time lowered from 22.5 to 18 s.
  • Torpedo maximum speed increased from 57 to 68 knots.
  • Torpedo detectability range increased from 1.2 to 1.4 km.

In some characteristics Vauquelin was not strong enough for a French destroyer of tier VII and did not fit into the overall progression of the branch.

Vauquelin's researchable hull increased the amount of hit points of the ship by too small amount for a tier VII destroyer.

French destroyers are designed for dynamic fights whilst actively maneuvering. With the progression of the tier, the dynamics of the battle grows too, and the previous traverse speed of the Vauquelin turrets was too low to permit effective play at her tier.

Vauquelin's torpedoes maximum speed was increased to make them easier to hit an enemy. Also increasing the detectability range of the torpedoes will give players time to react to the improved torpedoes of this French destroyer.

Tier VI French destroyer Guepard:

  • Main battery guns reload time increased from 4.8 to 5.2 s.

Tier V French destroyer Jaguar:

  • Main battery guns reload time increased from 6 to 6.6 s.

According to the test results, the reload time of the Jaguar and Guepard main battery guns has been changed to balance their damage per minute.

Tier X French cruiser Colbert:

  • Improved acceleration dynamics from 0 to 8 knots.
  • "Repair party" consumable number of charges increased from 2 to 3.

Colbert is designed to play at medium distances with the help of covers. For this playstyle to be successful, the ship must be able to gain speed quickly.

Recent changes to test ships have increased the recovery of Colbert's hit points with "Repair party" equipment to compensate ship's low amount of hit points. The old number of "Repair party" charges did not allow this change to be sufficiently realized.

Tier VII Japanese destroyer Yudachi:

  • "Torpedo reload boost" consumable added to a separate slot.
  • Detectability range by sea increased from 6.48 to 7 km.
  • Detectability range firing main guns in smoke increased from 2.42 to 2.61 km.
  • Detectability range by air increased from 2.784 to 3.01 km.

The concept of Yudachi, as a destroyer with good concealment and powerful long-range torpedoes, works fine, but the gameplay on her can be quite monotonous. Yudachi has received "Torpedo reload boost" equipment in a separate slot to allow players to launch an extra wave of torpedoes at the right time. This will enhance the gameplay and will allow with the correct use of equipment to have a significant impact on the result of the battle. To compensate this reinforcement, her detectability range has been increased.

Tier X Japanese cruiser Yoshino:

  • "Repair party" consumable number of charges increased from 2 to 3.

Because of her long-range guns and torpedoes, as well as her armor, Yoshino is designed for careful long-distance play. In order to allow her to get close to the enemy at the end of the game and take an active part in the battle, we have slightly increased the survivability of the ship by adding one additional "Repair party" charge to her.

Tier VI British aircraft carrier Ark Royal:

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

My thoughts:

Somers: kind of saw that coming, but with Gearing getting a torpedo reload buff soon, now this change may not be as good

Hill: of course giving a T5 DD the DPM of a T6 Farragut is insane, but I think she was balanced compared to Nicholas as Hill loses stealth and one torp tube but gains an extra gun. Then again, mo st T5 DDs probably need buffs here and there, so Hill might not be the issue, its every other T5 DD that needs help

Le Fantasque: ?????????? These are the same torps on Mogador and Kleber, why are these near Japanese level stealth when Mogador and Kleber's are not? and unlike other DDs that can mount these torps, French DDs barely have the stealth to launch them without being seen.

Vauquelin: not bad, like what I see here.

Guepard: so in 75% of circumstances, Aigle has better DPM and a smoke? At least Guepard's turrets turn faster.

Jaguar: I guess, not much I can say, although having a health pool that's higher than some T8 9 DDs offsets the low DPM

Colbert: ??????????????? The last buffs were too much, so this is overkill.

Yudachi: still garbage torps, now with 16 per volley, bonus for having worse stealth than Gadjha Madah and Haida, two ships that won't care about your arrvival.

Yoshino:  bonus heal for one of the Squishier supercruisers, nice

Ark Royal: do I have to fill this section out?

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4 hours ago, Kami said:

Tier VI British aircraft carrier Ark Royal:

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

Let me start on the positive that you made the historical accurate change. Good job.

However - what in the hell are you people thinking?

First off - there should not be a single damn new carrier anywhere in sight till you people get CV's balanced, or at least close to it - and you people are nowhere near close to it.

Second off, correct me if I missed something, but Ark Royal as a premium? Sod off. As I recall you guys still have a tier 8 premium unfinished, Ark Royal should be in a line and there is more than enough material for 2 and an even's only line, what the hell.

Third we should get our full lines back, not this evens only nonsense that really helps kill any new players having to grind say 330k XP in a ship that depending on MM is either absolute garbage or god. Save for UK 'medium' CV's and USN and IJN escort/light carriers but with revised XP costs to compensate the missing tiers and not make these unholy [edited] grinds.

Fourth off given how stupidly wrong this was before with the type while we can debate on the durability of the Swordfish because there were instances with both it and early hurricanes that used canvas in areas and in the Swordfish case most of the plane, actually was more beneficial as cannon rounds would actually pass through without arming or arm on the other side not say in the wing just like overpens in this game on ships, part of why it outlasted the Albacore, that was meant to replace it, was MOBILITY. The damned things should be agile. And USN should have the 'flying tanks' till you bring in mighty Soviet CV's with IL-2's.

And 5th if were going to talk about historical accuracy

KAGA

It's a damned premium ship - get the right damned planes on it and put it back at tier freaking 7, because odd tiers shouldn't be missing ANYWAY. Or fix the damn AA system already so that tier 6 planes on a tier 8 isn't nearly as bad a problem - preferably do BOTH. While were at it - can we fix the damn IJN rockets considering your using the wrong damned ones and have an AA rocket with an insanely small charge doing more damage than a damned HVAR? As it stands Kaga SHOULD NOT have rockets AT ALL it's A6M's should have a pair of 60 kg HE bombs, while the D3A's have SEMI-ARMOUR PIERCING BOMBS - something akin to IFHE basically. But the rockets listed and 80% sure modeled are the AA rocket, and it should be if you want to stick with a bigger damage rocket, the Type 5 Number 6 Model 9, not the Type 3 Number 1 Model 28, or even though it's an IJA aircraft rocket even the Ro-7 that is more equivalent to the Tiny Tim would be acceptable. Or if you go lower damage the Type 3 Number 6 Model 27 with lower damage but higher fire chance as it was a bit more an incendiary.

Also on that front - Level bombing should be removed from UK carriers as their 'thing' unless you break out certain planes and ships where that actually makes more sense, and should be DB's that just use a lot of smaller bombs or give them tier better ordnance options where available although the real focus of UK should be on TB's as that was more or less the real focus of the damn Admiralty. And instead IJN should, depending on if rockets stay on the tech tree which I'm still against but will tolerate as the tech tree is more 'what if', should have DB's with SAP (rockets removed, fighters given bombs they should have) or HE (rockets stay) and either trade DB's or their torpedo planes for the 800 kg AP bombs that drop them from level flight - because only the TB's operating as level bombers could carry and use them, the D4Y could only carry it in the Kamikaze role, only the B7A2, which should be the top of the tech tree, could use it in a dive normally. And if your researchers were unaware of any of that then there are some major problems. 

Lets also bring up the fact that even IF we fudge history that the Spitfire is carrying rockets - one unit modified them to carry 2  total rockets, the design of the plane AT BEST would allow for EIGHT rockets - 2 rails per wing with tandem mounts. Spitfires used single under fuselage bombs typically. You want to up the rocket count - there are plenty of other plane options, otherwise it should have at most 8 mounted the right way. And aside from being basically a 6 inch shell vs the 5 inch of USN also travels faster and should have more damned pen. And speaking of mountings and rockets - the Corsair could carry EIGHT rockets, not 10 and while they are mounted wrong anyway in terms of your team put them off the central pylons, they were never mounted to the central pylons at least during the war because of saftey issues of a rocket going through the prop, even more an issue how you mount them on the F8F which by the way carrier FOUR TO SIX AT MOST. There are yet again, plenty of other aircraft options, frankly more deserving than the F8F, to be the tier 10 attack plane that carried 8-10 rockets and were used in that role. ALSO on the F8F the mounting of TT's on Saipan. THE F8F DID NOT CARRY 3 TINY TIMS. NO PLANE CARRIED 3 TINY TIMS. And they sure as hell did not mount one right under center on the planes, always OFF center on the ones like the F6F and F4U that did. And in that same vain you appear to have I think it's the SB2C with 2x 1000 lb bombs on the wings. Those hardpoints were rated to 500 lb bombs, not 1000lb bombs and more importantly it is not the only DB in game that uses an internal bay for that ordnance - just the only one you screwed around with that it doesn't use the bay for some reason. Not to mention rockets, at all, on the tier 4 carriers, the A5M with any ordnance it was a pure fighter, and I'm pretty sure there are a couple other things I'm forgetting.

And if I REALLY wanted to be petty - I could give you hell over the fact that some of the squadron markings are wrong but I don't care that much, the sins above are by far greater and in some cases, in way more need of fixing. 

And what irks me most here is that you have a paid team of people to look this stuff up and pretty much all of these mistakes history wise are inexcusable. Hell, if you had balance right at all what you've done to Kaga trying to shove her in to tier 8 is inexcusable, even unbalanced it is. If evens only, as a temporary thing, was just to make it easier to balance CV's, I'd shut up, but it's not, it clearly has not made it easier, and while the system is still even more broken and messed up than RTS, you are trying to push out more and more CV's - STOP IT, NO MORE TILL YOU HAVE IT BALANCED, NOT EVEN TESTING THEM. Back burner Ark Royal, and any other CV not released yet till you fix this damned mess. 

I've been studying the majority of these planes since I was 5-6 years old, so more than 20 years, aside from the fact I picked apart games I played when I was younger, and I have issues with working on coding that prevented me moving on, much as I know what values and all to change - I went to school for game and simulation design, if you want I can even photograph the sadly water damaged gameboard for a WoWs style board game I developed for class a decade or so ago. And I will gladly help for little or no reward at this point, I just want to be able to enjoy playing CV's again, something I haven't been able to do for years at this point, when it's the class I came here for.

And it may even help my attitude to feel like I haven't spent the last now 5 months since you released this mess screaming into a void. Because if I seem irate and hostile it's the years of RTS being screwed up and changed wrong, now this rework, that is all kinds of problematic and history breaking, being changed wrong and honestly, feels like it's been forgotten and is just being left in this screwed up state - something that is not helped by a member of your Dev team posting in response to concerns and complaints about plane losses "If WR, Damage dealt and potential damage and all are good why do plane losses matter?" because if your Dev doesn't understand the fact that plane losses matter in that there are scenarios where it is way too high, rendering the CV ineffective and dragging damage and stats down, usually in cases of being against higher tier ships and in cases, same tier ships, while conversely the lower tier ships can't shoot planes enough to make a dent that's appreciable, leading to the CV running up damage and all with ease as it decimates players, and sometimes even vs same tier and rarely higher tier ships - meaning if all you do is look at a spreadsheet with the stats he mentions looking "good" with no context of that gives the illusion it is balanced, when it is anything BUT balanced. And is deeply concerning about your teams ability to balance carriers, or really anything, if that is their mindset - that as long as numbers on a spread sheet look fine they are fine and ignore WHY the numbers are that way. Something I literally learned in Game and Simulation design 101.

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6 hours ago, Kami said:

Please note that the information in the Development Blog is preliminary.

Tier VI British aircraft carrier Ark Royal:

 

  • Fairey Albacore torpedo bombers replaced by Fairey Swordfish.
    • Aircraft hit points lowered from 1110 to 1070;
    • Aircraft cruise speed increased from 97 to 98 knots.

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

Cool! So... When will Hermes be getting Swordfish TBs? And will the Albacore be swapped over to become the level bomber?

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On 6/21/2019 at 6:00 AM, Kami said:

Fairey Swordfish squadrons are as famous as the Ark Royal aircraft carrier itself. For historical accuracy purposes, the Fairey Albacore torpedo bombers are replaced by Swordfish, which are a bit faster, but with a lower hit points.

So why not Ju-87's for the Graf Zeppelin?

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1 hour ago, MajesticTwelve said:

So why not Ju-87's for the Graf Zeppelin?

Ju-87s are not associated with Graf Zeppelin because Graf Zeppelin is a fantasy ship.  This allows WG to do as they will with it with far less outcry.

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3 hours ago, Helstrem said:

Ju-87s are not associated with Graf Zeppelin because Graf Zeppelin is a fantasy ship.  This allows WG to do as they will with it with far less outcry.

Fantasy ship my foot. It was built in steel and more of a reality than half the Russian boats, just never fully completed. Even the plane loadout was specified and very clearly included Stukas. The only things that were somewhat uncertain were things like the superstructure layout and AA loadout, everything else was either planned out completely or already built when the focus shifted to cranking out as many U-boats as possible.

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1 minute ago, CaptHarlock_222 said:

Fantasy ship my foot. It was built in steel and more of a reality than half the Russian boats, just never fully completed. Even the plane loadout was specified and very clearly included Stukas. The only things that were somewhat uncertain were things like the superstructure layout and AA loadout, everything else was either planned out completely or already built when the focus shifted to cranking out as many U-boats as possible.

Fantasy ship.

Name a single operation conducted by Graf Zeppelin.  Doesn't have to be a famous operation.  Heck, doesn't even have to be against the enemy, a training operation will do just fine.  Go for it.

It took the USN, RN and IJN decades to create an effective protocol for CV operations.  Expecting the Kriegsmarine to do it with ad hocced land based aircraft in a year or so, in wartime is a bridge too far.  The fact that the Russian stuff in the game is fantasy stuff doesn't change that some other stuff is also fantasy, Graf Zeppelin among them.

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1 minute ago, Helstrem said:

Fantasy ship.

Name a single operation conducted by Graf Zeppelin.  Doesn't have to be a famous operation.  Heck, doesn't even have to be against the enemy, a training operation will do just fine.  Go for it.

It took the USN, RN and IJN decades to create an effective protocol for CV operations.  Expecting the Kriegsmarine to do it with ad hocced land based aircraft in a year or so, in wartime is a bridge too far.  The fact that the Russian stuff in the game is fantasy stuff doesn't change that some other stuff is also fantasy, Graf Zeppelin among them.

So being built isn't enough for you? By that logic the Tirpitz might as well be fake. You might want to rethink your definition of real.

Edited by CaptHarlock_222
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2 minutes ago, CaptHarlock_222 said:

So being built isn't enough for you? By that logic the Tirpitz might as well be fake. You might want to rethink your definition of real.

It wasn't even fully built.  So no, that doesn't count.

Tirpitz was fully built and ready to go, even if in the event it was simply shuttled from hiding spot to hiding spot.  Did Graf Zeppelin ever move under its own power?  It certainly never embarked a single warplane.

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4 minutes ago, Helstrem said:

It wasn't even fully built.  So no, that doesn't count.

Tirpitz was fully built and ready to go, even if in the event it was simply shuttled from hiding spot to hiding spot.  Did Graf Zeppelin ever move under its own power?  It certainly never embarked a single warplane.

Well in my mind, physical existence counts as being real. A fantasy ship is one that was only ever a napkin sketch or blueprint. Once a keel is laid and a name assigned, it counts as real in my book, incomplete maybe, but real. This means that I count ships like the Colorado class USS Washington, the Amagi, USS Kentucky, etc. They were real, just never finished. Sure, having actual war stories helps with fame, but some ships go their whole existence without ever doing much of anything, the name sake of my home state for instance, B-21 (later BB-21) USS Kansas, Connecticut class pre-Dreadnought, doesn't mean she wasn't real.

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