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Aurora_7

Anyone go for the 'Manual Fire Control for Secondary Armament' skill?

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I've been considering it for my Richelieu since it's only has bow mounted main armament. I've had DDs do end runs on me with little to do about it other than angle my armor and hope I have enough repair party to survive what's coming.

Has anyone ever done it and notice a difference?

Edited by Aurora_7

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I run it on my Massachusetts for maximum accuracy.    It shreds DDs, just gotta be on your toes when it comes to selecting targets, because they won't fire unless you do after you take it.

The only real negative is you cannot fire both sides of secondaries at the same time anymore (or at two separate ships).

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I have it on my Richilieu. If anything chases me, I let them chase me while focusing on my main target while my rear guns shoot them.

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11 minutes ago, Aurora_7 said:

I've been considering it for my Richelieu since it's only has bow mounted main armament. I've had DDs do end runs on me with little to do about it other than angle my armor and hope I have enough repair party to survive what's coming.

Has anyone ever done it and notice a difference?

It is best on T8-T10 ships.  And I use it on my French Captains, German Captains and the Captain on the Mass.

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My top German captain has it.  He drives my Frederick the Great.

It is very effective.  You have to stay on your toes.  If you don't give the order, they will just sit there.

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Secondaries as a whole are pretty worthless without both AFT and Manual fire. That's why they are such expensive builds

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Just now, GrimmeReaper said:

It is best on T8-T10 ships.  And I use it on my French Captains, German Captains and the Captain on the Mass.

Also works well on Gneisenau, with all those 1/4 pen 128s.....

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If your BB has great Secondaries and you're investing to do a Secondaries Build, Manual Secondaries is crucial because it really improves the accuracy.  2 pictures I did from two training room sessions a while back, using Tirpitz Secondary Spec Captain WITHOUT Manual Secondaries:

2fk1d4B.jpg

Look at the scatter of the shells.

 

Now look when I swap in a Secondary Spec Captain WITH Manual Secondaries.

kgQbY12.jpg

The dispersion is significantly tighter.

 

The improved accuracy is crucial because you end up making more hits in the same span than without it, especially the further out the target is.

 

If you got Massachusetts, Georgia, this gets even more silly in how they rack up hits with Manual Secondaries.

Edited by HazeGrayUnderway

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Just now, _1204_ said:

Secondaries as a whole are pretty worthless without both AFT and Manual fire. That's why they are such expensive builds

I somewhat disagree about the AFT part, depending on the ship. I dropped it from my Bismarck, and there wasn't much damage difference. I wasn't hitting much at max range anyway, the 9km I get is enough.

Same with GK, but I think that's 9.4km I get.

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7 minutes ago, Skpstr said:

Also works well on Gneisenau, with all those 1/4 pen 128s.....

Scharnhorst gets that when I drop the my GK/Tirp Captain into it.

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6 minutes ago, Skpstr said:

I somewhat disagree about the AFT part, depending on the ship. I dropped it from my Bismarck, and there wasn't much damage difference. I wasn't hitting much at max range anyway, the 9km I get is enough.

Same with GK, but I think that's 9.4km I get.

I run the whole ball of wax to push them as far as they will go 11.3 on the Tirp/Bis and Fat Freddy.  GK will push out to 11.7.  Repub 12.1 I believe.

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7 minutes ago, GrimmeReaper said:

I run the whole ball of wax to push them as far as they will go 11.3 on the Tirp/Bis and Fat Freddy.  GK will push out to 11.7.  Repub 12.1 I believe.

I do that for Gneisenau, to get to 8km, but I found that, past 10km, Bis, Freddy, and GK weren't getting a lot of hits anyway, so I dropped it and put the points in FP.

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I don't think Manual secondaries is strong enough to be a 4 point skill.  I think if they removed the "manual" part, and put another downside in there (say, less range on main guns or higher chance for them to break, etc) I think it would be awesome - IE 60% dispersion buff but can still fire from both sides.

That said, I have it on my Alsace, Tirpitz, and GK, because well, any damage bonus is a plus for me, as I work out the kinks in my big gun swing, so to speak.

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Mammie, Bis-ko/Tirpitz.

Have Gascogne, but hardly use nit and don’t remember what skills the captain has.

Tried it on Mikasa, but being able to fire in all directions is more important for that ship.

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34 minutes ago, _1204_ said:

Secondaries as a whole are pretty worthless without both AFT and Manual fire. That's why they are such expensive builds

Or IFHE instead of Manual Fire on the Bismarck to make her a real close-in shredder either side without having to monitor.

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19 minutes ago, Skpstr said:

I do that for Gneisenau, to get to 8km, but I found that, past 10km, Bis, Freddy, and GK weren't getting a lot of hits anyway, so I dropped it and put the points in FP.

I do it to make DDs lives more... uhm... interesting...

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51 minutes ago, Aurora_7 said:

I've been considering it for my Richelieu since it's only has bow mounted main armament. I've had DDs do end runs on me with little to do about it other than angle my armor and hope I have enough repair party to survive what's coming.

Has anyone ever done it and notice a difference?

It's a double edge sword, it can be a ton of fun, shredding enemies with secondary's makes everyone giggle. the really good players will argue that you are wasting points and they should be used elsewhere, the reason is two fold, you are putting a situational skill in the fore front rather than focusing on your main skill/guns, or defensive traits.

The second reason is that it is so much damn fun that many players, myself included, put themselves in harms way to use the secondary's and end up doing less than I would have had I played smarter.

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I use it on Georgia to great effect. 

I went up againts a GK sub 10km the other night who did not have it, and my secondaries shredded him. 

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1 hour ago, Aurora_7 said:

I've been considering it for my Richelieu since it's only has bow mounted main armament. I've had DDs do end runs on me with little to do about it other than angle my armor and hope I have enough repair party to survive what's coming.

Has anyone ever done it and notice a difference?

You should look at LWM Mass review, she presents the difference between manual / non manuel to great effect. 

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16 minutes ago, Cobraclutch said:

I use it on Georgia to great effect. 

I went up againts a GK sub 10km the other night who did not have it, and my secondaries shredded him. 

Do you have the stats screen for that or a guesstimate about how much damage that was?

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1 hour ago, Zenn3k said:

The only real negative is you cannot fire both sides of secondaries at the same time anymore (or at two separate ships).

Yeah, I wish they would do the same as AA sector reinforcement taking away the gain on the selected target on the other side of the ship.

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17 minutes ago, Cobraclutch said:

I use it on Georgia to great effect. 

I went up againts a GK sub 10km the other night who did not have it, and my secondaries shredded him. 

 

Just now, Old_Baldy_One said:

Do you have the stats screen for that or a guesstimate about how much damage that was?

I can tell you from personal experience that two identical ships one with and one without that the one with will come out on top.

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54 minutes ago, GrimmeReaper said:

I run the whole ball of wax to push them as far as they will go 11.3 on the Tirp/Bis and Fat Freddy.  GK will push out to 11.7.  Repub 12.1 I believe.

 

45 minutes ago, Skpstr said:

I do that for Gneisenau, to get to 8km, but I found that, past 10km, Bis, Freddy, and GK weren't getting a lot of hits anyway, so I dropped it and put the points in FP.

 I'm currently not running Manual Secondaries on my German/French BBs  and feel like it's a pretty good damage return for the investment.

I tried Manuals on both the GK and Repub in the space battles ... multiple battles with and without ... and finally decided I also preferred using the 4 captain points elsewhere and not worrying about manual target selection.

I'm curious, Skpstr, did you forgo the 2ndary module and keep AFT ... or vice versa?  Either gets you to 9km ... 9.5 with the flag.  Of course the module also provides better dispersion while the skill also "supposedly" helps with AA.  Or maybe I misunderstood and you kept both ... just eliminated Manual FIre Control.

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4 minutes ago, DocWalker said:

I'm curious, Skpstr, did you forgo the 2ndary module and keep AFT ... or vice versa?  Either gets you to 9km ... 9.5 with the flag.  Of course the module also provides better dispersion while the skill also "supposedly" helps with AA.  Or maybe I misunderstood and you kept both ... just eliminated Manual FIre Control.

I kept the module and dropped the AFT skill.

I'm kind of glad I went that route, since AFT no longer extends AA range.

 

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1 minute ago, Skpstr said:

I kept the module and dropped the AFT skill.

I'm kind of glad I went that route, since AFT no longer extends AA range.

OK, thanks ... that's kinda of what I was guessing.  I've also heard Mejash say many times on this stream that AFT has fell out of his favor for that very reason.

:cap_like:

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