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CFagan1987

When did Operation Narai become impossible?

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I remember back in April it was virtually impossible to get less than 3 stars, in May and now in June even winning with zero stars has become impossible. I've played Narai 4 times today and lost 3 after being overwhelmed in the harbor. What gives? It's frustrating because until May's rotation I don't recall Narai being anywhere near this difficult. We are at the point where only Aegis and Killer Whale are doable for a random team of players. Wargaming needs to either make the Operations doable for random teams or completely remove the mode from the game. You shouldn't need a division full of elite clan players to win. I'd even be willing to accept regular co-op levels of XP and credits in exchange for reduced difficulty.

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New players with no clue how to play it - wait till tonight or tomorrow and they will have beat their heads against the wall enough to figure out the error of their ways.  This happens all the time during the first day of the new Op rotation.

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32 minutes ago, CFagan1987 said:

I remember back in April it was virtually impossible to get less than 3 stars, in May and now in June even winning with zero stars has become impossible. I've played Narai 4 times today and lost 3 after being overwhelmed in the harbor. What gives? It's frustrating because until May's rotation I don't recall Narai being anywhere near this difficult. We are at the point where only Aegis and Killer Whale are doable for a random team of players. Wargaming needs to either make the Operations doable for random teams or completely remove the mode from the game. You shouldn't need a division full of elite clan players to win. I'd even be willing to accept regular co-op levels of XP and credits in exchange for reduced difficulty.

Most of the good players have stopped playing. While not a lot of good players play Operations a lot of them did play Narai because it had better rewards.

Edited by CaptainTeddybear
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Last time Narai was up it seemed pretty easy. 

IMO, part of this is that it uses tier VII ships, and there's a big jump from tier VI to tier VII in terms of rounding out ship capabilities. 

The biggest challenge IMO is getting ONE person to handle the escaping transports, ONE person to handle the carrier, and then for both of them to get their part the hell done and get to the main battle in a timely manner.   When that doesn't work out things get really ugly. 
 

 

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Do you really think WarGaming has made the game harder ? Maybe co-op/Ops just makes bad players since your only as good as the players you play against.

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The only thing that makes Narai hard are players going off and doing idiotic stuff.  Like watching 3 ships race and fight with each other down south on who deserves to kill the unarmed transports there, leaving the middle and northern efforts which are far more critical and harder to get right than EZ Mode South Unarmed Transports route.

 

I also remember using Scharnhorst in this.  The only other BB was a Hood player.  Hood goes out and rams one of the early CLs you come across, losing tons of his HP in the process, and dies to the first wave of bombers (this obviously makes this story from Pre-CV Rework days).  I was really upset because this left me as the last BB left, and the Cruisers have lots of staying power problems.  I was also upset because the Hood player was celebrating the ramming and sinking of the Tier V CL with losing tons of his HP and then dying not long after.

 

Edit:  Found the post with my story about the Hood player among other bits of idiocy in Narai.

 

Edited by HazeGrayUnderway
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Join the Operations channel in game. All the experienced people who run narai 24/7 are there. 

Edited by ij70

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Played 4 rounds today. 3 of them 5 stars the rest 4.  IF you can get people to listen you willl get 5 stars everytime . problem is there are ALWAYS 2 or three that don't

A BB that goes off to chase transports or the CV

people that hide and shoot from outside the harbor because they are scared.

The ones NO MATTER what you say RUSH into the sea o torps every single time.

 

Nari is the easiest to me. Just left a 4 star  238K Damage 7 kill round. would have been 5 but the yolo who went after the CV died and didn't tell anyone.

 

 

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Narai should feel harder than it was a while ago since every ship firing HE has IFHE. Easiest way to see this is to watch how much damage the DDs cause. There's no way they could cause so much damage per shell without it. KilljoyCutter and BiggieD61 are correct as well. I really like the OP since loading up on flags and doing decent nets a lot of XP and credits. Heck I got just shy of 1m credits and made almost 20K XP (XP and Free XP combined) this morning in Atlanta and I only got 5 or 6 kills. Best OP currently in rotation for credit and XP farming.

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1 hour ago, KilljoyCutter said:

Last time Narai was up it seemed pretty easy. 

IMO, part of this is that it uses tier VII ships, and there's a big jump from tier VI to tier VII in terms of rounding out ship capabilities. 

The biggest challenge IMO is getting ONE person to handle the escaping transports, ONE person to handle the carrier, and then for both of them to get their part the hell done and get to the main battle in a timely manner.   When that doesn't work out things get really ugly. 
 

 

Honestly I've seen that having two fast-movers split off to get the carrier to be more consistent than just one. Most people either get too caught up in trying to take down the Lex as fast as possible only to be whittled down and/or torped by the Phoenix, or the Phoenix ties them up for too long and the Lex pulls away, making coming back in time for the final hold impossible.

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I have seen stuff today I have never seen. I saw the Indianapolis live and leave the harbor. I saw a Gnies drive to to north border, fail to get the DD, or the cruiser and still had to drive into the NW corner to kill the Cv. I saw the Mo kill 4 transports. I saw the first Nich kill the assault ship... its like the players get dumber with every rotation.

 

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just lot of  potato players who don't know how to play trying to grind  their t7 botes  LOL. 

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The easiest way I've seen to kill the Lex is to have a BB (preferably a fast one) at roughly D7, to hit the Lex as it travels through the first open area. This is aided by having something a bit north to spot so the BB can start shooting as soon as the Lex clears the island. The BB needs to be pointed at the harbor to be able to head in as soon as the Lex goes down.

 

I usually play this one as either Lyon or Nagato, in both cases I keep an eye out for the CV to see if I can get a volley or two on it. After that, get into the harbor to take attention away from the transports. The best game I had, we had 3 BBs in the harbor spaced enough so that we weren't blocking each other's fire. Focused fire on just one bot at a time cut them down in seconds.

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Narai is one of the easier op.     when BBS  sit and try to shoot it out in harbor with HE, rather than angle and manuever  they lose bad.     I've done 300k  dmg on a loss (bad MM though as I was sole BB with 2 DD )  can't carry the taters hard enough lol

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4 hours ago, CFagan1987 said:

I remember back in April it was virtually impossible to get less than 3 stars, in May and now in June even winning with zero stars has become impossible. I've played Narai 4 times today and lost 3 after being overwhelmed in the harbor. What gives? It's frustrating because until May's rotation I don't recall Narai being anywhere near this difficult. We are at the point where only Aegis and Killer Whale are doable for a random team of players. Wargaming needs to either make the Operations doable for random teams or completely remove the mode from the game. You shouldn't need a division full of elite clan players to win. I'd even be willing to accept regular co-op levels of XP and credits in exchange for reduced difficulty.

Our division plays this Scenario all of the time !  It hasn't changed:  the player base has.  Even when I play alone, it's not that hard IF, the other players do something............and, at least, listen...  No FAILs today but a few three stars......for  the very best idiotic reasons.....  "no, I thought you had the first transport..........!" 

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my first match early morning was easy 5 star.   then 3 match all ended in a loss LOL.     what is with player hiding behind convoy  .   who is protecting whom?lol    

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Did 3 star (CO), 5 star (Maas), and 5 star (Blyska) just now.  If a total tater like me can do it, anyone can.  

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The worst ship type to take into this is a heavy cruiser.  That doesn't mean a heavy cruiser can't contribute, but do not have the heavy cruiser go after the CV or transports.  They lack the rate of fire to take out the DD.  I've seen it happen over and over again.  Unless you trust the captain, they should stick with the convey.  If they have torps, torp the MO.  The best ships for this are a competent dd, some bbs and light cruisers.

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This is from the last time Narai was up.  I had called out at the start that I'd take the south Auxiliary ships.  When it gets to that point, I tunnel vision on them, trying to kill them as fast as I could so I could get to the harbor.  After I kill the first one, I zoom out and discover that the Lyon and Atlanta had also came south with me.  Our Boise that called the CV in the beginning got himself sunk by the Phoenix that escorted it before he could kill the Lex.  By the time the convoy reached the harbor, only our Scharnhorst was with them.  The game ended with me as the last ship alive, trying to kite away and getting caught between the aforementioned Phoenix and a full health Atlanta.  Very frustrating loss, especially considering that I'd loaded up on the last of my rare special flags.

 

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Played Narai three times tonight - a five star win, a three star win, and a four star win.  In the first one, everyone did what they are supposed to do, all the way down to torpedoing the Missouri.  In the 3 star win, three cruisers went after the CV and no one would go after the enemy transports.  We were lucky to pull that one out.  We had an Atlanta in that one who was flying all over the map.  He ended up sinking 12 ships.  The last four star win wasn't bad, but whoever went after the CV couldn't sink it.  Saw a lot of people in the last two that didn't know what they were doing.

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13 minutes ago, Ken220_2016 said:

Played Narai three times tonight - a five star win, a three star win, and a four star win.  In the first one, everyone did what they are supposed to do, all the way down to torpedoing the Missouri.  In the 3 star win, three cruisers went after the CV and no one would go after the enemy transports.  We were lucky to pull that one out.  We had an Atlanta in that one who was flying all over the map.  He ended up sinking 12 ships.  The last four star win wasn't bad, but whoever went after the CV couldn't sink it.  Saw a lot of people in the last two that didn't know what they were doing.

In my 5-star tonight in Gneisenau... I was in a mood so I just said "screw someone else making a mess of this", called out "torpedo run on the Missou" in chat, ping its square, and charged forward... got it right as it came out from behind that little island.  :Smile_izmena:

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Yeah, Narai is pretty much the best Operation. 

A good team will get 5 stars.

A bad team will get 3 stars.

The only way you get 0 stars is if you draw a complete sack of spuds for a team.  

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