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Analysis of the Botz Encountered in Random Battles - Enjoy

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Analysis of the Botz Encountered in Random Battles

Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly.

There are several general kinds of Botz you might encounter in Random Battles. A few are:

Aim Botz – A player assist tool (I didn't name them)

Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically

Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it.

WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness.

 

This review will focus on the WoWs House Bots.

How the WoWs House Bots work.

In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much.

Preface of Know Facts

A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale.

A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk.

A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy.

 

Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats).

Issues, Trends, and/or Counters Measures -

B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa.

B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born.

B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized.

B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in.

B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely.

These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more.

 

Enjoy.

 

I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.

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Most likely a failure to understand on my part, but what was the purpose of this post?

In regards to the patch, I too have one thou i wasn't in beta.

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So in short, what you want to say is that WG is creating bots to balance out the game?

Then, in short, I say provide proof. Because I have yet to notice anything of such sort.

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Some players are skilled to a level it is difficult to distinguish skill from cheating.  Hence, the hacker accusations hurled at some of the very skilled players.  A corollary to this is bots.  Some players a sufficiently poor at playing it is difficult to distinguish them from bots.  Hence, the bot accusation.

I suspect the large majority of hackusations are simply skilled players doing their thing.  I also suspect the large majority of bot-like play are simply unskilled* players doing their thing.

 

*unskilled in this sense isn't just newbies attempting to get better, but also includes the certain percentage of players who get simple pleasure from driving around and shooting without any strategic or tactical acumen...explicit or implicit.

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19 minutes ago, kingsbishop_7 said:

I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.

You can say this over and over, but it does not mean what you think it means.  Except for that patch - I don't know anything about it.  High number of battles and being around for a long time means exactly one thing for sure:  You have a lot of experience.  How you use that experience, what you have learned, what you know for a fact versus what is confirmation bias, is all up to the individual.

Having experience does not mean you know what you are talking about...even though I don't think I can figure out what it is you are trying to say.

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Wow.

I know accounts do use bots....

But to go full tilt and say WG interjects bots into randoms on purpose to balance games.....

Then my Hindy would not have taken 6 matches to get a win, with first 3 being a 10 - 0 blowout. 

 

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Bump...

This topic was banned and review and reinstated after administrative review. No Disrespect was ment to WG and/or Devleopers just a realistic discussion.

I am not promoting Botz or any other user assist tools. Instead i suggest some solutions that i use and encountered.

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HAH hahahaha! You made my day mister OP. This was one of the best nonsense, make me laugh posts that I have read to date on the forums.  Thank you for posting this. Your sense of humor and wit is awe inspiring.

I will say one thing though... Your 13k battles mean nothing. Your Beta patch means nothing. (I also checked your profile page. 0 beta games played) The main thing people check on with posts like these is...

1- The skill level of OP

2- Other constructive posts by OP

3- Honesty of OP

 

I also have  massive moon sized ball of tinfoil for sale if anyone is interested... 25% off today only!

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4 hours ago, kingsbishop_7 said:

Analysis of the Botz Encountered in Random Battles

Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly.

There are several general kinds of Botz you might encounter in Random Battles. A few are:

Aim Botz – A player assist tool (I didn't name them)

Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically

Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it.

WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness.

 

This review will focus on the WoWs House Bots.

How the WoWs House Bots work.

In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much.

Preface of Know Facts

A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale.

A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk.

A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy.

 

Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats).

Issues, Trends, and/or Counters Measures -

B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa.

B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born.

B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized.

B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in.

B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely.

These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more.

 

Enjoy.

 

I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.

 

The other day I took a potshot at 28km with my battleship at a cruiser.   I hit it for multiple citadels and deleted it less than 2 min into the game.  I felt bad for the guy.

I'm sure from that player's perspective, he was probably up against somebody with an aim assist bot, or a bot player.  What that player doesn't see is all the other times I've taken shots like that and missed horribly, bounced, or over-penned.

In a game with RNG. . . sometimes you hit the jackpot.  But you never think about all the other times you didn't.  That's why slot machines are so profitable.

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2 minutes ago, TheDreadnought said:

 

The other day I took a potshot at 28km with my battleship at a cruiser.   I hit it for multiple citadels and deleted it less than 2 min into the game.  I felt bad for the guy.

I'm sure from that player's perspective, he was probably up against somebody with an aim assist bot, or a bot player.  What that player doesn't see is all the other times I've taken shots like that and missed horribly, bounced, or over-penned.

In a game with RNG. . . sometimes you hit the jackpot.  But you never think about all the other times you didn't.  That's why slot machines are so profitable.

Grats on your performance. Have run into the random 50 to 200 point limit in any of your random/senerios battles where the ships just wont die yet? Just curious?

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1 minute ago, kingsbishop_7 said:

Grats on your performance. Have run into the random 50 to 200 point limit in any of your random/senerios battles where the ships just wont die yet? Just curious?

The what?

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4 hours ago, kingsbishop_7 said:

Analysis of the Botz Encountered in Random Battles

Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly.

There are several general kinds of Botz you might encounter in Random Battles. A few are:

Aim Botz – A player assist tool (I didn't name them)

Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically

Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it.

WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness.

Anything that interferes with certain files is what will trigger WG's cheating system. Some mods for just changing the look can be tagged as cheating systems if they touch the wrong files. WG is always working to catch these, but of course is not going to say what they are doing as then the cheaters will have an easier time to adapt. Many doubt that there are as many instances of cheating as get reported on the forum.

 

4 hours ago, kingsbishop_7 said:

 

This review will focus on the WoWs House Bots.

How the WoWs House Bots work.

In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much.

I'm leary of believing that WG has fake accounts to balance out games.

 

4 hours ago, kingsbishop_7 said:

Preface of Know Facts

A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale.

Yes, as co-op tier goes up, the ability of bots gets better. I don't think it is any better programming, but more of a case of the slider on bot abilities getting set higher for higher tiers. Say that there are 5 levels of bot ability in driving, shooting, cooperating and target awareness. In low tiers, the bots can get 1-3 in each skill. In high tiers, the bots can get 3-5 in each skill. 

 

4 hours ago, kingsbishop_7 said:

A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk.

I don't think the scenario bots have any different programming. The players are following a script to win the game, so the bots can be scripted in actions with particular skill settings like above, so that they seem smarter. But since the players are following a script, then the bots being scripted in response makes them seem smarter.

 

4 hours ago, kingsbishop_7 said:

A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy.

Almost certainly the co-op bots with the ability of the player to set the slider, instead of it being random.

 

4 hours ago, kingsbishop_7 said:

Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats).

Issues, Trends, and/or Counters Measures -

B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa.

The only balancing that the MM does is take the type of ships and match them together with the same tier ships to make it fair. There is discussion that the WG patents might make the system consider you to be a higher tier for matching, but since ships are matched in tier as well as type, that seems unlikely.

 

4 hours ago, kingsbishop_7 said:

B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born.

For co-op, this happens all the time with green bots. Since random has a MUCH longer queue time, I doubt WG has fake accounts as bots to fill out queues.

 

4 hours ago, kingsbishop_7 said:

B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized.

There seems to be two choices. Mirror setup with the same tier ships on each side of the match or opposite matching.

 

4 hours ago, kingsbishop_7 said:

B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in.

While bots in co-op can hit you from across the map perfectly even with a ship that has bad dispersion, there are players that can do the same from sheer experience. Random chance plays a role as well. You remember the awesome shots that hit you and forget the more numerous shots that miss.

 

4 hours ago, kingsbishop_7 said:

B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely.

These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more.

Armor getting hit is RNG as well. Sometimes you are lucky and sometimes you are not.

 

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2 minutes ago, Kizarvexis said:

For co-op, this happens all the time with green bots. Since random has a MUCH longer queue time, I doubt WG has fake accounts as bots to fill out queues.

He might be confusing WoWS Random with that other game's random battles, where it will fill in with bots with innocuous names.  

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@Kizarvexis

You made some good counter points, but I would like to respond.

Anything that interferes with certain files is what will trigger WG's cheating system. Some mods for just changing the look can be tagged as cheating systems if they touch the wrong files. WG is always working to catch these, but of course is not going to say what they are doing as then the cheaters will have an easier time to adapt. Many doubt that there are as many instances of cheating as get reported on the forum.

True, but the state of the art has advanced and now allows real time Data/Process Analytics .Thats one of the reason WoWs leave the Wargaming-Net splash sreen up and the Icon tray in window active. Also the system monitor(s) can check what process are running at the current time and match them to know data bases of cheats. It kinds of depends on how smart WoWs counter measures are. I don't know what they are nore do I want to know.

I'm leary of believing that WG has fake accounts to balance out games.

Fake accounts are not necessary for WoWs to make House Botz. They don't need them in Co-Ops, Senrios, or Training. So why should they be required for Random Battles?

Comments on “Co-Op Botz”, “Senerio Botz”, and “Training Botz”

I think you missed my point. I was building a case for the increasing sophistication of the Botz that are actually in game to the point that the Training Room Botz are in effect run a random battle off the cuff.

The only balancing that the MM does is take the type of ships and match them together with the same tier ships to make it fair. There is discussion that the WG patents might make the system consider you to be a higher tier for matching, but since ships are matched in tier as well as type, that seems unlikely.

I suggest you take a look at the lower Tiers level 4 and under. The Big Race is a great map and a great place to see this in effect. Most players at Tier 4 have certain capabilities, The botz are well outside those boundaries and are behaving like those bots in senerios at Tier 6 and 7. Also the spawn points become a factor as well as the suicide bots issue.

For co-op, this happens all the time with green bots. Since random has a MUCH longer queue time, I doubt WG has fake accounts as bots to fill out queues.

A bit of history on queue times. It used to be 5 minutes in random limits before a battle started. Then it was reduced to 3 minutes at some point. I am not sure where its at now. But I can't remember the last time I was in a random battle that when 5 minutes. Also this issues explains why WoWs is/was strongly against the elimination of 3 tier battles. The Queue Timer has acquired a great deal of attention in the past and still is of importance so it seems.

Also back to the Fake accounts again, there are no need to produce real accounts. See above.

There seems to be two choices. Mirror setup with the same tier ships on each side of the match or opposite matching.

I suggest you reread my post on B3 the U-Turn and Kite works. There are others...

While bots in co-op can hit you from across the map perfectly even with a ship that has bad dispersion, there are players that can do the same from sheer experience. Random chance plays a role as well. You remember the awesome shots that hit you and forget the more numerous shots that miss.

The key here is consistence hit location(midships and engineering) at max ranges. Makes them very easy to identify.

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BAHAHAHAHAHAHAHA!!!!!

Funniest. Post. Ever!!!!    +1 OP,  +1.

Comp.  #WV 44

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12 minutes ago, TheCompGuy25 said:

BAHAHAHAHAHAHAHA!!!!!

Funniest. Post. Ever!!!!    +1 OP,  +1.

Comp.  #WV 44

image.png.f73ac0629442183f34667ad973f83177.png

Einstein was a funny guy too...

Edited by kingsbishop_7

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On 6/7/2019 at 10:19 AM, kingsbishop_7 said:

Analysis of the Botz Encountered in Random Battles

Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly.

There are several general kinds of Botz you might encounter in Random Battles. A few are:

Aim Botz – A player assist tool (I didn't name them)

Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically

Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it.

WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness.

 

This review will focus on the WoWs House Bots.

How the WoWs House Bots work.

In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much.

Preface of Know Facts

A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale.

A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk.

A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy.

 

Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats).

Issues, Trends, and/or Counters Measures -

B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa.

B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born.

B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized.

B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in.

B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely.

These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more.

 

Enjoy.

 

I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.

Any proof?  Otherwise this is just all subjective speculation.

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