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jags_domain

Time to rebuff fighters and fix incapacitation bug and changing prem?

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@Radar_X @WG

With the ongoing nerfing an I am sure there will be more. Its time to rebuff the only defence against dd the rockets. 

The rocket planes can make only 1 pass befor they die and its over 3 sec to arm them. The planes HP has to be rebuffed and lower the arming time down to 0 or 2 sec at the most

There is a bug with incapatations. Fire rockets on a DD and you get incapatations but nothing is incapatated. I have gotten 5 one time and not one thing was damaged. This bug has always been there and nothing has been done to fix it. Please fix.

The other issue is changing prem cv after they were bought. 50-60 is alot of money and to have them changed is more than not right. Remember GC.

And before the comment of "its the whole class its ok" imagine if they made a global nerf to BB sec saying no sec will fire beyond 6km. The post would be filled with WG lose loyatly of customer just like GC.

To my knowlage WG has never touched a Prem ship no matter how much every one wanted them to. But some how this is ok. I want to by Enterprise but when they can be changed at whim?

Thanks.

 

Edit: now that Midway bd wiill be unable to do much how about buffing the damage of its torp. It has t5 Marblehead torps. That need to go up to compensate for the lack of bomb hits.

Edited by jags_domain
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The whole point of a nerf is to bring something's power level from "too good" to "acceptable". You don't then get compensation that takes some other part of it from "acceptable" to "too good", because that would be stupid.

Also, they literally put red text on the sales announcements for the premium CVs that say they're still subject to change with systemwide CV tweaking.

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Not sure what DDs you are flying over that are causing your planes such heavy losses after one strike but I would think it would be relatively few DDs that could pull that off.

So you want your planes that regenerate to be more powerful against ships that for the most part do not have heals while your ship itself is safely tucked away?  If you want to come to the frontline and 1v1 a DD in a Midway I am all for this buff to rockets.  

If not, the other 11 ships on your team and the 100+ sq km of big blue ocean is your defense against DDs.  You'll be fine.

...and global mechanic changes have impacted us all before, premium and non premium.  You have surely been around long enough to see that several times.  

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    Its not been my experience that I can only make one pass and then lose all of my planes. Unless its a DD with really good AA or another support ship nearby or I am bottom tier and its a top tier DD I generally don't have massive issues with that. One (DD with good AA) is designed to be good at defending itself from planes, the other situation is matchmaking or less than forgiving granularity in the tier skipping and what matchmaking can give you. Having T6 planes against a T8 Kidd that's full AA build is not at all forgiving for a combination of those reasons.

    At some point you just have to learn what you can and can not attack.

Edited by Alabamastan

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1 hour ago, T_O_dubl_D said:

Not sure what DDs you are flying over that are causing your planes such heavy losses after one strike but I would think it would be relatively few DDs that could pull that off.

So you want your planes that regenerate to be more powerful against ships that for the most part do not have heals while your ship itself is safely tucked away?  If you want to come to the frontline and 1v1 a DD in a Midway I am all for this buff to rockets.  

If not, the other 11 ships on your team and the 100+ sq km of big blue ocean is your defense against DDs.  You'll be fine.

...and global mechanic changes have impacted us all before, premium and non premium.  You have surely been around long enough to see that several times.  

I am assuming you have never flown over US Russian or IJN gunboat DD before.

And if you want to get bogged down in the "hull is not ensagerd" thing. With that idea then all stealth torping should be gone. There is no danger of the hull when firing torps beyond detection.

The last global nerf that effected everything was the smoke firing and they offered refunds for the prem that were effective. Belfast and Kutazove if I remember right.

And the speed change is hugh. Despite populare opinion there are not unlimited planes

 Its 2 min per torp or bomb. With slower planes you will lose more for no gain. Midways torps have the power of t5 Marblehead, not much there.

Moreover WG says were listing to the cv player but ever month comes with more and more nerds while at the same time more buff to evwryone else and being called the worst names in the book

Its been almost 5 months now its a never ending strring of name calling and nerfing.

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1 hour ago, Alabamastan said:

    Its not been my experience that I can only make one pass and then lose all of my planes. Unless its a DD with really good AA or another support ship nearby or I am bottom tier and its a top tier DD I generally don't have massive issues with that. One (DD with good AA) is designed to be good at defending itself from planes, the other situation is matchmaking or less than forgiving granularity in the tier skipping and what matchmaking can give you. Having T6 planes against a T8 Kidd that's full AA build is not at all forgiving for a combination of those reasons.

    At some point you just have to learn what you can and can not attack.

I know I cannot attack French BB and us dd and the gumbo that thing has no weakness.

Remember the first hot fix when aa was over buffed and everyone stopped logging in. Then the stealth aa? 

At some point its not about what you know but about what you can attack within the game.

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2 hours ago, Edgecase said:

The whole point of a nerf is to bring something's power level from "too good" to "acceptable". You don't then get compensation that takes some other part of it from "acceptable" to "too good", because that would be stupid.

Also, they literally put red text on the sales announcements for the premium CVs that say they're still subject to change with systemwide CV tweaking.

It already I acceptable.  Moreover so much of the complaning has be so over exaggerated and down right lies that you belive any story any more. 

NC being deleted by one sq of Ranger torp planes, Mushasi loseong 40k health in one pass, both of these are impossable. 

So how can you belive anyone when the truth is never fully told.

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27 minutes ago, jags_domain said:

I know I cannot attack French BB and us dd and the gumbo that thing has no weakness.

Remember the first hot fix when aa was over buffed and everyone stopped logging in. Then the stealth aa? 

At some point its not about what you know but about what you can attack within the game.

    Sorry, I read your original post as pertaining to DDs only, of course there are other ships you have a hard time playing over, but the purpose of some of those ships is expressly to be AA escort as well. There has to be some form of checks and balances. You can attack those other ships as well, it will just cost you. You have to make a conscious choice in who you attack and when for your long term game, I think this is healthy and part of the balancing.

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24 minutes ago, jags_domain said:

It already I acceptable.  Moreover so much of the complaning has be so over exaggerated and down right lies that you belive any story any more. 

NC being deleted by one sq of Ranger torp planes, Mushasi loseong 40k health in one pass, both of these are impossable. 

So how can you belive anyone when the truth is never fully told.

Midway DBs vs. DD is absolutely not acceptable. There is no argument there, it's flat out broken. And now they're making an attempt at fixing it.

Coincidentally, you should pick better examples of things that are impossible, because both of those are easily possible. Battleships like NC regularly get detonated by air-dropped torpedoes, and Musashi loses way more than 40k if it takes 6 HE bombs' worth of alpha (~15k) and 2-3 fires it can't put out (17.5k apiece).

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28 minutes ago, Edgecase said:

Midway DBs vs. DD is absolutely not acceptable. There is no argument there, it's flat out broken. And now they're making an attempt at fixing it.

Coincidentally, you should pick better examples of things that are impossible, because both of those are easily possible. Battleships like NC regularly get detonated by air-dropped torpedoes, and Musashi loses way more than 40k if it takes 6 HE bombs' worth of alpha (~15k) and 2-3 fires it can't put out (17.5k apiece).

Detonations are not alpha which this person was talking about. It is impossable for a Ranger to sink a NC even if the AA is turned off. Of the AA os on its not getting there with anything!

Ders are just a bad roll of the dice.

Edited by jags_domain

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If they were to revert one of the rocket changes, I'd rather it be the attack prep time nerf. With the short prep time you could at least weave through flak puffs on your approach, rather than needing to plow through them in a straight line for several seconds before your attack.

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7 minutes ago, Frenotx said:

If they were to revert one of the rocket changes, I'd rather it be the attack prep time nerf. With the short prep time you could at least weave through flak puffs on your approach, rather than needing to plow through them in a straight line for several seconds before your attack.

That's true. You have to rush forward and with slower speed nothing will even get through. 3 sec is way to long plus the wide retical when you have to move.

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57 minutes ago, jags_domain said:

That's true. You have to rush forward and with slower speed nothing will even get through. 3 sec is way to long plus the wide retical when you have to move.

The punishment for adjusting I can work with (strive to align / predict from further out, etc.) but that prep time is brutal of you have to contend with AA. Playing with the throttle can help, but rocket planes have so little boost time available that it really limits your options with that.

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