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Dan_1607

Fix DDs and make the game better

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Fix DDs and make the game better.  Don't nerf the only weapon (air attacks) against DDs in the game.

Make the game more realistic.

This is just a suggestion.

As we all know, compared to CAs and BBs, DDs were very fragile.  In WOW game, DDs are Super Weapons.  In reality, at night, a squadron of DDs, could not get a single torpedo hit on the Bismarck.  The DDs could not get close enough to the Bismarck without being destroyed, AT NIGHT.  In WOW Game Play, DDs can sink BBs and CAs with gunfire, by burning them up, this never happened.  DDs rely on stealth and speed.  Perhaps what is needed is that the DDs actually represent a squadron of 3 DD's.  When DDs are attacked, they could take damage to one ship at a time.  As the DD Squadron attacks, it does its damage to the enemy ship(s) based upon he 3 attacking types of DDs in the squadron and it takes its hits, and if it takes enough damage, one of the three DD's in the squadron is sunk.  When this happens, the DD squadron fighting effectiveness is reduced by 1/3.  The DD Target ship still remains on the map, it now represents 2 DD's instead of 3 and so on.  Finally, Air attacks on a DD Squadron only damage one DD on an attack run.  Therefore, it would always take at least 3 perfect separate air attack runs on a DD Squadron to sink all 3 DDs. 

If a squadron of 3 DDs attacked a BB, it could get close enough to launch Torps.  If a squadron of 3 DDs attacked a CA with just guns, depending upon the ship types, it might be able to actually sink the CA.  But the reality is the DDs would take hits or some of them be sunk if they attacked a  BB or CA.  The WOW game presently does not have this realistic game play.  Presently, DDs sneak within a few thousand meters launch torps, the BB is sunk and the game is ruined.  Anybody who can not see a DD which is almost as big as a Football Field (70 to 100 Meters) at 8000 Meters, would not pass the physical to be in the Navy.  When DDs attack a BB or CA they should take hits.  After all, BBs and CAs have many more smaller Rifles on either side of the BB or CA, then a DD has combined. 

Game play for DD squadrons could be as simple as the Captain (DD Player) decides what 3 types of DDs he wants to add into his squadron.  The Captain might choose one DD with good anti air defenses, one DD with good Long Range Torpedoes, and one DD with lots of guns to balance out his DD Squadron.  Or the DD Squadron Captain could select 3 DDs with high numbers of Torps.  But on the Map it always looks like one DD and the Detectability remains as it is.          

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28 minutes ago, Dan_1607 said:

Fix DDs and make the game better.  Don't nerf the only weapon (air attacks) against DDs in the game.

Make the game more realistic.

This is just a suggestion.

As we all know, compared to CAs and BBs, DDs were very fragile.  In WOW game, DDs are Super Weapons.  In reality, at night, a squadron of DDs, could not get a single torpedo hit on the Bismarck.  The DDs could not get close enough to the Bismarck without being destroyed, AT NIGHT.  In WOW Game Play, DDs can sink BBs and CAs with gunfire, by burning them up, this never happened.  DDs rely on stealth and speed.  Perhaps what is needed is that the DDs actually represent a squadron of 3 DD's.  When DDs are attacked, they could take damage to one ship at a time.  As the DD Squadron attacks, it does its damage to the enemy ship(s) based upon he 3 attacking types of DDs in the squadron and it takes its hits, and if it takes enough damage, one of the three DD's in the squadron is sunk.  When this happens, the DD squadron fighting effectiveness is reduced by 1/3.  The DD Target ship still remains on the map, it now represents 2 DD's instead of 3 and so on.  Finally, Air attacks on a DD Squadron only damage one DD on an attack run.  Therefore, it would always take at least 3 perfect separate air attack runs on a DD Squadron to sink all 3 DDs. 

If a squadron of 3 DDs attacked a BB, it could get close enough to launch Torps.  If a squadron of 3 DDs attacked a CA with just guns, depending upon the ship types, it might be able to actually sink the CA.  But the reality is the DDs would take hits or some of them be sunk if they attacked a  BB or CA.  The WOW game presently does not have this realistic game play.  Presently, DDs sneak within a few thousand meters launch torps, the BB is sunk and the game is ruined.  Anybody who can not see a DD which is almost as big as a Football Field (70 to 100 Meters) at 8000 Meters, would not pass the physical to be in the Navy.  When DDs attack a BB or CA they should take hits.  After all, BBs and CAs have many more smaller Rifles on either side of the BB or CA, then a DD has combined. 

Game play for DD squadrons could be as simple as the Captain (DD Player) decides what 3 types of DDs he wants to add into his squadron.  The Captain might choose one DD with good anti air defenses, one DD with good Long Range Torpedoes, and one DD with lots of guns to balance out his DD Squadron.  Or the DD Squadron Captain could select 3 DDs with high numbers of Torps.  But on the Map it always looks like one DD and the Detectability remains as it is.          

This game has nothing to do with real warfare or history.  Some ships are based on real ships that existed and share the same name, but that is about it.

It is the way it is, due to the need for all the different classes to be balanced. Real warships they were historically not, with as much purpose as possible. I don't know how they would even begin to balance a DD that is three DDs.

If you wanted to make the ships scaled to actual size, the map size would have to represent that.  This would mean that the map would have to be comparatively huge, the distances much greater and all the spotting and armament ranges adjusted.  This would result in a much slower, much more "boring" game, which would exclude much of the target audience that currently plays it.

In closing, you are more closely describing a naval warfare simulator, which is not this game's goal.  It is a competitive video game with a naval warship theme.

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2 hours ago, Dan_1607 said:

Fix DDs and make the game better.  Don't nerf the only weapon (air attacks) against DDs in the game.

Make the game more realistic.

This is just a suggestion.

As we all know, compared to CAs and BBs, DDs were very fragile.  In WOW game, DDs are Super Weapons.  In reality, at night, a squadron of DDs, could not get a single torpedo hit on the Bismarck.  The DDs could not get close enough to the Bismarck without being destroyed, AT NIGHT.  In WOW Game Play, DDs can sink BBs and CAs with gunfire, by burning them up, this never happened.  DDs rely on stealth and speed.  Perhaps what is needed is that the DDs actually represent a squadron of 3 DD's.  When DDs are attacked, they could take damage to one ship at a time.  As the DD Squadron attacks, it does its damage to the enemy ship(s) based upon he 3 attacking types of DDs in the squadron and it takes its hits, and if it takes enough damage, one of the three DD's in the squadron is sunk.  When this happens, the DD squadron fighting effectiveness is reduced by 1/3.  The DD Target ship still remains on the map, it now represents 2 DD's instead of 3 and so on.  Finally, Air attacks on a DD Squadron only damage one DD on an attack run.  Therefore, it would always take at least 3 perfect separate air attack runs on a DD Squadron to sink all 3 DDs. 

If a squadron of 3 DDs attacked a BB, it could get close enough to launch Torps.  If a squadron of 3 DDs attacked a CA with just guns, depending upon the ship types, it might be able to actually sink the CA.  But the reality is the DDs would take hits or some of them be sunk if they attacked a  BB or CA.  The WOW game presently does not have this realistic game play.  Presently, DDs sneak within a few thousand meters launch torps, the BB is sunk and the game is ruined.  Anybody who can not see a DD which is almost as big as a Football Field (70 to 100 Meters) at 8000 Meters, would not pass the physical to be in the Navy.  When DDs attack a BB or CA they should take hits.  After all, BBs and CAs have many more smaller Rifles on either side of the BB or CA, then a DD has combined. 

Game play for DD squadrons could be as simple as the Captain (DD Player) decides what 3 types of DDs he wants to add into his squadron.  The Captain might choose one DD with good anti air defenses, one DD with good Long Range Torpedoes, and one DD with lots of guns to balance out his DD Squadron.  Or the DD Squadron Captain could select 3 DDs with high numbers of Torps.  But on the Map it always looks like one DD and the Detectability remains as it is.          

If you want realism then im afraid youre playing the wrong game... i dont believe any video game exists that could qualify as a truly accurate sim... its tabletop games or bust on that front... or possibly one of the silent hunter games? Nothing like watching your crew have a meltdown all around you while depth charges keep getting closer...

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