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verkhne

CV Task Force

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  In general in WW2  Cv's would sail as part of a task force. This screen would look out for fishing trawlers, subs or snooping aircraft. In effect the screen would lower the CV's spotting distance. In game practice this could be accomplished by having the CV having a quite large spotting distance that would be mitigated by sailing close to accompanying warships. To make gameplay similar across classes the "closeness" factor could be set to AA range (ie creates a psuedo AA bubble effect and is a style of play already reccomended by CV drivers). Spotting would be at the base of supporting vessel and perhaps bloom on supporting vessel fire. This would act to mitigate the last 4 ships being carrier problem. Cv's would find it advantageous to group up now, as sailing independantly would let them be engaged by surface ships (in this case strategic spotting allowing tactical aim). Team play would be encouraged as for escorts to be active carriers would have to risk danger close distances or else place their escorts out of effective ranges. So this would create similar gameplay experience as now carriers as well would be encouraged to group up and would also make it less likely that carriers would be so persistent into the endgame, as as support is lost CV spotting would get higher. Additionally CV escort would likely be high risk as killing such a ship may expose a carrier!

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Ok, first off I like the thought you put into this and the time you spent trying to at least come up with a solution, but the problem is CV's do not fit the game in any way. 

The maps are to small and WG's efforts to "Balance" CV's have just changed the game from a "Gun vs Gun" to a "Sky Cancer" fest.

If WG had just made the MM to match CV players to there skill level them I think we would all have been fine with it, instead WG decided to go the direction that it did, to get more CV's in the game and thus they made playing go from a "Get guns on the enemy" to "lets all bunch up and hide from the planes".  WG has tried to make the game to where players don't bunch up and hang back (say Epicenter fast three times), but now with CV's that looks like what has to happen for a team to survive CV strikes.  I wish WG would stop trying to manipulate our game play and would instead let us play the way we want.

CV's need there own game mode or at least WG should see that the current RW for CV's have changed the game so much that the current player base is choosing to ether no longer support the game monetarily (Like me, I'm playing but not paying) or have just given up and gone to other on line games.               :cap_tea:

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So, you want to make it official?

CVs are already the center of attention on the game, you just want everyone to ball up and protect them so they can have  fun while others sail in circles.

How fun.

I know that's the way it is now, but we can always hope for change.

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44 minutes ago, Prothall said:

So, you want to make it official?

CVs are already the center of attention on the game, you just want everyone to ball up and protect them so they can have  fun while others sail in circles.

How fun.

I know that's the way it is now, but we can always hope for change.

 But you miss the increase to CV spotting range, this would allow loan CV's to be highly visible (thus targetable) and hopefully lower end game survivability to a more normal percentage. 

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1 minute ago, verkhne said:

 But you miss the increase to CV spotting range, this would allow loan CV's to be highly visible (thus targetable) and hopefully lower end game survivability to a more normal percentage. 

CVs do not have the armor or the maneuverability to survive being lit up constantly.  They are the size of BBs, but they drive via auto pilot and can't shrug off the incoming fire.  This suggested change would result in a massive swing in the other direction.

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55 minutes ago, Prothall said:

So, you want to make it official?

CVs are already the center of attention on the game, you just want everyone to ball up and protect them so they can have  fun while others sail in circles.

How fun.

I know that's the way it is now, but we can always hope for change.

Nah, this is just another I want to shoot at CV's thread.

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18 minutes ago, BrushWolf said:

Nah, this is just another I want to shoot at CV's thread.

you cant shoot them , they have (if they are sailing in formation), the base detection of the ships they are sailing with! Sure if planes or DD's get too close they could be spotted but this introduces some shared risk which is currently lacking from the class. 

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1 hour ago, verkhne said:

you cant shoot them , they have (if they are sailing in formation), the base detection of the ships they are sailing with! Sure if planes or DD's get too close they could be spotted but this introduces some shared risk which is currently lacking from the class. 

The thing is, they are a lot like Minos, but worse.  We are target priority number 1.  When we are lit up, every single gun in range stops what it is doing and turns on us.  We can't really bounce shells to the hull, but we also can't really wiggle like a mino or DD can, we certainly don't have smoke.

A CV that is lit up for the red team, instantly has the clock running on it's life.  Kill the thing that is spotting it fast enough, or die. 

This works ok for DDs and the like because they have some form of escape tool.  Smoke, speed, maneuvering, some chance to do something about it. CVs don't have that.  The thing we can do, our tool, is to kill the thing that is spotting us before everyone else kills us.

If all the things, are the thing spotting us, the chance of survival is virtually 0.

The suggested change as stated alone, is far to drastic for balance.

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