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Sabot_100

Best DD for scenarios?

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First off I will state: THOU SHALT NOT TAKE A DD INTO A SCENARIO UNLESS THOU ARE SKILLED IN DDS!!

Having said that, what DD seems to work best for scenarios now that there are no enemy CVs or aircraft to worry about?

Seems like decent guns are a more a requirement than torps as it can be tough getting torp hits in many scenarios. The bots "cheat" (or so I've been told) and know when you launch. Also, bots need to be sunk fast. By the time your torps arrive, they may already be sunk, or would have been if you had kept them under constant gun fire..Smoke is good for self and for keeping you light cruiser allies alive.

My own vote for (T6) DD would be Anshan.  I have done OK with the Shinome, but think the Anshan is superior. I have pulled off some great torp ambushes, but not consistent enough to count on them.

 

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Depends on the operation... Torp DDs are good to take out  BBs (CV replacement). They're independent, not bond to the convey. The get things done type DD.

Gun DDs, you're going to be smoking the convey/basically stuck doing fleet escort job. 

IMO No DD is "best" but as long as the objectives are done, then its "good enough."

Edited by Navalpride33

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2 hours ago, Navalpride33 said:

IMO No DD is "best" but as long as the objectives are done, then its "good enough."

I agree. Which is why I started the thread with the statement about being good in DDs. An average CA player (I have found CLs are actually better, they shoot faster) or BB player can do well and help the team. The DD player has to be better than average or he will be a drag on team.  A really good DD player can do very well (Lightninger for one). One fear I have bringing a DD is getting on a team with too many DDs. This can put your team in a real hole from the start. Unless they are all unicum level players (I'm not). 

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3 minutes ago, Sabot_100 said:

Unless they are all unicum level players (I'm not). 

I dont think Unicum applies in operation mode... I try to leave random stat terminology away from my analysis. 

You probably can get away with it however, I don have the faith to trust those stats. Then applying it to operation.

The rest of your statement you're spot on.

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I currently have 2 DDs available to me for scenarios, Aigle and Shinomone. But I prefer the Aigle far more due to top speed so you can shift across the map to kill things like key secondary objective ships that needs to be sunk and their guns their caliber with ifhe is big enough for their HE rounds to pen forts and in conjunction with agility and high health pool you can bully some low tier cruisers in their face.

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7 hours ago, Rolkatsuki said:

guns their caliber with ifhe is big enough for their HE rounds to pen forts

Forgot about that aspect. Even the best DD is generally lousy at killing forts quickly. The longer you leave them alive, the more chance they will actually hit something.

Probably fodder for a different thread but, from what I have seen, CVs are somewhat sub optimal too. Have yet to see one finish the scenario at the top of the scoreboard while I have (rarely) seen a DD take that position. Often see more CVs in the queue than any other type, but they are only allowed one per match.

Edit: Just had a match and have to give kudos to SmexyPistol in his Ranger. Top spot in a squeak by win, 3 star win. Our DD (not me) was in last place.

 

9 hours ago, Navalpride33 said:

I dont think Unicum applies in operation mode

I see what you are saying but I use the term here (for lack of a better one) to someone that knows how to get the maximum out of their ship. The bots are easy to outsmart, generally predictable, but not everyone can always seem to be in the ideal position, deal out lots of damage while keeping their ship alive and in the fight. 

Edited by Sabot_100

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On 5/4/2019 at 11:08 PM, Sabot_100 said:

I agree. Which is why I started the thread with the statement about being good in DDs. An average CA player (I have found CLs are actually better, they shoot faster) or BB player can do well and help the team. The DD player has to be better than average or he will be a drag on team.  A really good DD player can do very well (Lightninger for one). One fear I have bringing a DD is getting on a team with too many DDs. This can put your team in a real hole from the start. Unless they are all unicum level players (I'm not). 

Out of curiosity, is this supposed to be a subtle request for videos on what are the best destroyer for scenarios? I have been waiting for preliminary statistics on the new French destroyers before making these videos though I don't think they will make much difference for most scenarios. The only one I think it might affect the ratings would be for Ultimate Frontier, at least in regards to the last known version. 

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4 hours ago, Lightninger said:

Out of curiosity, is this supposed to be a subtle request for videos on what are the best destroyer for scenarios? I have been waiting for preliminary statistics on the new French destroyers before making these videos though I don't think they will make much difference for most scenarios. The only one I think it might affect the ratings would be for Ultimate Frontier, at least in regards to the last known version. 

Didn't know such vids existed. Looking mostly for reasoned opinions. I know you showed some time ago that DDs were viable IF captained by somebody that knows what they are doing. So many I see going into the scenarios think it is a great place to learn a new boat. DDs especially can die very fast and do very little.

I did wonder about DDs with no smoke. Certainly bring a whole new level of challenging in scenarios where you are almost always outnumbered. Brit DDs have their special smoke.

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13 hours ago, Sabot_100 said:

Didn't know such vids existed. Looking mostly for reasoned opinions. I know you showed some time ago that DDs were viable IF captained by somebody that knows what they are doing. So many I see going into the scenarios think it is a great place to learn a new boat. DDs especially can die very fast and do very little.

I did wonder about DDs with no smoke. Certainly bring a whole new level of challenging in scenarios where you are almost always outnumbered. Brit DDs have their special smoke.

Didn't know which videos existed?
-> Stat preview videos for upcoming ships? I can tell you who makes those.
-> Videos I made for which is the best destroyer to use? Those aren't made yet as I am waiting for at least preliminary stats on the French destroyers first.

Or are you talking about other videos completely?

What are the newest videos you have seen from me? I have a number of videos now where I do some talking and discussion now rather than simply showing a replay. Just a couple example videos.

Aegis

 

Narai

 

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I've had some very good games using the Farragut in Newport. The first two waves have thin enough armor that the Farragut's AP can feast on citadels. After that it's a matter of staying alive and healthy until the BBs at the end, then hit the engine boost and charge in close for torps.

 

IJN DDs can be pretty useful in Aegis if you like to live dangerous. I like to make a fast pass at the first group to throw torps in their way, usually get a few hits on something. After that there's a little space between two islands in the north where I hide until the second group goes by, engine boost is mandatory to get here in time, too slow and the second group will see and kill you. This is also a great place from which to kill several of the ships in group 2 as they pass, but this is also the most dangerous part, since group 2 passes close enough to the island that you will be proximity detected. It helps to have a team who knows what you're trying to do so they can put shots into whichever bot tries to turn in to get rid of you. Once group 2 is out of detection range, haul [edited]up to the border to greet the two BBs.

 

I've had some success with Akatsuki in Narai, but this requires being pretty cautious and smoking the convoy until the Missouri shows up, then rush the thing to kill it with torps. After that, if lucky, good, and with a good team, it's possible to turn the harbor into a shooting gallery full of big juicy BBs. Just need to keep in mind that taking Akatsuki into Narai is to voluntarily sit under the Sword of Damocles; lots of power, lots of glory, but it can be cut short quick.

Edited by Steamed_Toast
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Gunboat shinome is dangerous in good hands

use the concealment it has to get into close torp range.

 

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