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J30_Reinhardt

GZ 'measuring stick' request.

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Alpha Tester
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....is this decent/good for a co-op game with no flags before I bust off and try to get back in randoms?

shot-19_05.04_00_10.03-0743.thumb.jpg.3319eb1ebb8d2690ce97f03e784db16a.jpg

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If my math is right that's a 41% hitrate on torps and I'd just need to 1. not be in auto-repair co-op and 2. run some flood flags? Sound about right?

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It is a decent game for co op.  Usually a really good game is around 160-200k for me but everyones different.  Everything dies so fast in co op its hard to tell if you are doing well or not that night.

Edited by JToney3449

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Beta Testers, In AlfaTesters
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Yeah, definitely. I actually find I tend to do about half that on average in co-op with my CVs because the matches are over so quickly. How long was that match anyway?

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Alpha Tester
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3 hours ago, JToney3449 said:

It is a decent game for co op.  Usually a really good game is around 160-200k for me but everyones different.  Everything dies so fast in co op its hard to tell if you are doing well or not that night.

 

2 hours ago, Landsraad said:

Yeah, definitely. I actually find I tend to do about half that on average in co-op with my CVs because the matches are over so quickly. How long was that match anyway?

Twas down to me and the screwball BB in my secondary range in a 1 v 1, although he was already damaged by both others and myself before that point.

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It's hard to compare Co-Op with Randoms in a carrier, in a way that doesn't happen for surface ships.  With the low alpha, and the dependence on dots, etc, Co-Op is over too fast, so carriers don't work as well there.

 

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